A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Found Items. Show all posts
Showing posts with label Found Items. Show all posts

09 November 2016

[Inktober 2016] Day 23—Quagmire Springs

Yup. My life has finally calmed down a little bit. I'm between real-world deadlines and I've started a new job (and potentially new career). It's not much, but I'm hoping it will let me get back and finish Inktober, albeit a few weeks late.

Quagmire Springs
(Key word: slow)

Despite the spring technically being "freshwater" the water springs from its source rife with a murky, oily substance as wee as a noxious green fungus. The resultant "water" is dank and vile; its viscosity causes the spring to flow slow and thick down the natural slope to pool at the bottom, where it slowly drains out.

The "water" can be lighted on fire as if it was oil; if imbibed it can temporarily grant an increase to Strength (an effect of the fungus) and Charisma (from awe and disbelief that anyone would be bold enough to actually drink the fluid). When the effects wear off, the individual suffers a temporary Dexterity and Constitution loss from the resulting sickness.

02 July 2016

[Found Items] The Toad God Lives!!!

Some 1,859 days ago (5 years, 1 month, and 2 days) +Tim Shorts  unleashed upon the world a vision of amphibian animus that inspired its own adventure creation challenge, not to mention a 20-page bit of magnificence by +Dyson Logos .

Today there is undeniable proof that the Toad God lives!

This appeared overnight in the Stronghold's garden..
(Actually, lest too much arcane mystery be attributed to the Toad God and its power strengthened thereby, I will admit that I was walking through the local Kroger's store and found him on sale in the garden aisle. At that moment, he had to be mine. ...Come to think of it, the intensity of the attraction and need...perhaps there's a bit of the arcane at work after all.)

Not wanting my children to worry about the devilish divinity of this creature, I immediately dubbed it "King Toadankhamun, Pharoah of the Frogs."

 It may be easier to see in this picture: the smug, self-satisfied and satiated expression on his face. Look at the undisguised evil in his eyes and malicious pleasure on his face, as if he'd just finished swallowing a neighborhood dog, cat, or small child.

Now, the Mistress of the Stronghold—that beautiful, loving half-elf who stole my heart—isn't quite as enamored of the presence of the Toad God, especially as one of the first things that visitors would see upon arrival. (I suspect it has more to do than the potential threat posed to her beloved miniature yard moose that inhabit this garden.) As a result, the Toad Goad may soon be banished to the rear of the Stronghold where he poses little danger to anything but the occasional intruder. But he is here, now. And what better impetus could I have to revisit those various adventures mentioned above?

14 January 2016

[Found Items] Thrift Store Swords and Starships!

OK. I need to brag.

On a whim I stopped by the local thrift store on the way home tonight. Occasionally they'll have bags of Lego bricks (I've found a few bags of miscellaneous pieces; my son found an entire 10" tall Bionicle warrior once...and most recently an Imperial TIE Defender...missing only one piece and the pilot) or perfectly serviceable Nerf dart guns. I rarely look at the book section because it's dominated with either Stephen King titles that I already have or Harlequin romances.

Tonight? No Lego bricks, although there was a large bag of fake MegaBlok knock-offs that I passed over. Decided to wander through the books and videos, hoping to find a copy of Labyrinth somewhere. No luck on that, but the minuscule Sci-Fi/Fantasy section had a bit of a treasure.

Picked up all six of these titles for a total of $7.50, including tax. Books 1–3 of the Mageworld Saga by Debra Doyle & James D. McDonald and the three Books of the Sword by Fred Saberhagen.

Now, I've had the Mageworld Saga for years, and found copies of the first two Books of the Sword a couple years ago at a Convention. My Mageworld copies are pretty ragged, even with as careful as I am with books, they've been read and re-read—They're quite well-loved, actually. And my Saberhagens saw much better days years before I picked them up. They're pretty ragged; I only picked them up because I'd been looking for them for a couple years.

I wanted secondary copies of these, of course. But even better—aside from the price—was the fact that these 6 books are pristine. They don't look like they've ever been opened; admittedly, The First Book of Swords has a bit of a spine-crease and the front cover of The Second Book of Swords has some ink transfer on it. Apparently, a National Geographic Society membership card from 1990 (which was stuck to the cover) will adhere to—and the ink transfer to—a book cover if left pressed against it long enough.

If you've never read the Mageworld Saga, I'd highly recommend it. A ripping good space opera series, with a good bit of action and a nice helping of magic added in...good stuff. The Saberhagen also comes highly recommended; I enjoyed the first book and the others have been working their way to the top of my "To Read" pile.

This just five days after getting a neat little haul from a downtown used book store, the largest one in the state. Dropped in with my wife while walking to my office holiday party (yeah, a post-New Year's Christmas party). It's a dangerous place, because I could literally spend hundreds of dollars there if I was allowed to do so.

I've always wanted to read Asprin's "Myth" books and was pleasantly surprised to find a 2-in-1 copy. The Face of a Stranger is a great Victorian mystery (an English detective wakes up in the hospital with a bad case of amnesia, and must discover his own identity while solving an important case involving the nobility). And a neat-looking little mystery from Isaac Asimov that I'm looking forward to reading.

All told, I'm pleased with my finds this past week; it's been a long time since I've been quite so lucky with great books for my library.

And just so I don't run afoul of the Joesky tax, here's a quick little random d20 table of books (and things stuck inside them) that you might find in that mage's dusty old library—hooks and idea germs for encounters, adventures, or campaigns:


d20 Roll
Title
1
The Everyday Application of Novel Divination
2
The Axe: A Tutorial
3
Heretics Opposing the Fire God
4
The Storm God's Invocations
5
The Minor Powers of the Great Traveling Gods
6
The Wonderful Stories of the Mysterious Plant God
7
An Expose of the Theocratic Earldom's Early Pirates
8
Sleeping Patterns of the Bugbear
9
The Trident: A Tutorial to Maintenance
10
The Subtle Truths of the Sky God
11
A Treatise of Thaumaturgy
12
Legendary Warlords
13
Virtues of the Revenge Gods
14
Hunting Habits of the Basilisk
15
A Magus' Text on Remedial Summoning
16
An Examination of the Kingdom's Cultural Annals
17
A Study of Basic Magical Arts
18
Essential Alchemy
19
Classic Evocations of the Journeyman
20
Theological Crimes in the Empire


Roll d4 times on the following table to find out "What's Inside."


d20 Roll
What's Inside
1-6
Nothing
7
Dog-eared pages marking pages with underlined passages
8
A shopping list written in code
9
Several love letters stuck haphazardly into the book
10
Hand-written notes in the margins totally unrelated to the subject of the book
11
Personal notes in the margins of several concurrent pages warning of a coming doomsday
12
A hand-written dedication in the front of the book
13
Bookmarks (d6) marking pages with errors
14
Triangular scraps of paper with notes in a foreign language
15
A document with a list of dates in the back of the book
16
A list of foreign locations in an archaic language
17
Three scraps of parchment in some kind of code that seem to have no connection
18
A list of birthdays in an archaic tongue secreted in the binding
19
A map of a local castle or keep, including secret doors and passageways
20
A map of a lost city tucked inside the binding

29 November 2015

[found items] Foliage Template

A few months ago, my wife decided to go back to school in order to get a few more credits required for her teaching certificate. This has had a couple of side benefits for me, as well. For example, aside from being able to sleep with a smoking hot college co-ed again, I've discovered a new college bookstore.

I love college bookstores.

I don't know what it is about them, specifically. Way back when, when I was young and my brothers were going to school, I loved going with them to buy stuff at the University Bookstore. It's not just the books; it's the "other stuff." School supplies, art supplies, random crap...it's all good.

There it is...it's the art supplies. I love books, don't get me wrong. But most of the non-esoteric books can be found elsewhere, cheaper. The cool art supplies, however, and school supplies, these aren't things you can find at your local Michael's or Office Max.

One example: I love writing with pencils. There's just something basic and visceral about using a good, old-fashioned lead pencil. And the best pencil sharpener I've ever owned?  A handheld sharpener that I found at the University Bookstore. Since finding the first one 20+ years ago, I've bought several more. Glass-bodied, they're made to resemble an old-fashioned inkwell. And they sharpen pencils like nobody's business.

It's not just pencil sharpeners; pencils, pens, all sorts of supplies. I found a sweet, solid metal mechanical pencil that's got sufficient heft to make it great to write and sketch with. Perhaps my favorite thing, however, is to raid the architecture aisles for templates.

Not just circles, squares, and ovals, although I have plenty of those. I've got some that are 40+ years old that I inherited (read: sneaked out of his desk because he no longer used them) from my father. I'm always on the lookout for a new one.

This brings us back to my wife going back to school. She made the mistake of allowing me to find the college bookstore. Yep: new pens, a new mechanical pencil, and my eyes on a couple more things. I also struck the Holy Grail: a new template.

That's right: a Landscape Template. Oddly, just a few months ago I was complaining to myself about my inability to draw a tree on a map. They all looked like clouds. Puffy clouds. With dots in the center.

This, I think, is going to help. Look: three different sizes, plus a palm tree. Some shrubs and bushes that will serve as some smaller trees too. French curves built in. and I think there are some pond/pool stencils there too, although those aren't as difficult for me to draw.

I couldn't wait to get the plastic off and start playing sketching. Of course, as soon as I got the plastic off all of my ideas dried up. Ah, well. I've got it with my sketching/mapping supplies and as soon as the muse strikes, I'm all set.

19 August 2015

[From the Mailbag] Post-Vacation Embarassment of Riches

Well, I went away for a week--far away from cell service, land line service, internet service. It was restful. Utterly restful. Gamed a bit with my family (game report in process). Read a bit. Slept a bit. All in all a very, very restful week.

It made coming back to the office dreadfully miserable.

But, oh! What was waiting for me when I got home. The neighbor collecting our mail commented on the number of packages and hand-addressed envelopes I received. I guess all they ever get is bills and shopping mailers.

Here's what made last weekend terrific. Sorry for the bad photo, but I wanted to get everything in one shot.

Going from left to right:
  • A buddy of mine came across some duplicate 3.x titles from "his source" and passed along his extras to me: A Pathfinder module named Guardians of Dragonfall. Also a Pathfinder sourcebook entitled Tombs of Golarion--because one can never have too many tombs or ill-meaning NPCs. A CD, released with Dungeon #87 that includes the first issue of Dungeon as well as some bonus adventures and other stuff. Then there's a Paizo-produced map of the Sleeping Dragon Inn. You may recall I already have a copy of this, but it's gone missing, so I welcomed the new copy.
  • Then there's the latest two creature postcards from +Jim Magnusson. As usual, these are gorgeous and creepy. If you aren't already a patron of his, you should be. Rectify that. Soon.
  • Up top were some duplicate WotC miniatures, also from that great friend of mine. These are the Blackroot Treant from the Against the Giants set (my collection's first treant) and the Flesh Golem from the Night Below set.
  • The July Mythoard arrived as well: no dice or miniature this time, but almost as good--some fire counters from Advanced Deployment and a stack of coaster-dungeonmorphs, and a d12 table of NPC names on a business card (thanks, +Jarrod Shaw, et al.). Also included is a copy of Ancient Odysseys: Treasure Awaits! (an introductory RPG), a copy of Issue #5 of the Undercroft 'zine (thanks +Daniel Sell), another binder-ready locale/NPC, a copy of The Red Mausoleum module from Expeditious Press, and a copy of a Judges Guild adventure, Rat on a Stick. 
  • Next to the miniatures are the latest Patreon rewards from the great and incomparable +Tim Shorts. Again, he fails to disappoint. A medieval crypt and a futuristic sci-fi patrol scenario. Great maps, great substance, and laminated for dry-erase or Mountain Dew repellant qualities. If you have ever enjoyed an issue of The Manor 'zine and haven't yet signed up for his Patreon account, get over there and do it now.
  • And the gifts continued after the weekend. When Monday's mail arrived, I found another great postcard map from +Simon Forster. This time a two-room main floor building surrounded by idyllic trees. The basement of the building is filed with surprises, including an attached cavern room. I always love getting these postcards; they are, to be honest, the main inspiration behind my own mail-maps that I've been sending out to Stronghold 'zine customers. These are great little locales just crying out for some dungeon-stocking, awaiting a drop-in into your campaign as a side-quest or random encounter. If you haven't signed up on Patreon to support Simon, well...see the above-pro-Patreon-support exhortations and feel a bit guilty, OK? Then go to Patreon and start clicking to support these fine gentleman artists!
Speaking of mail-maps, I suppose I'm well overdue to pay a Joesky tax. So, I present to you the following mail-map that went out to +Jason Zavoda. As I imagined it, it's a shrine built into the side of a cliff. The shrine has an attached chapel area, with a passageway down to an altar/contemplation pool. Then a little trapped hallway (see the inset for the pit trap side-view) leading into the cult's treasure room. But use it how you will; it's free for your use. As always, if you use it, drop me a line to tell me where and how it went.


The Shrine of Adovaz!

07 May 2015

[review] Pounded By This Pound Of Dice

You all know how much I love dice, right? You all know that I believe that there's no such thing as too many dice, right?

Well, I may have to eat those words. I've been mulling this over for a while and finally need to post it to get it out of my craw. My review may not be startling news to anyone but myself. I freely admit that I could in fact be late to the party. [Aside1: I'm reminded of the News Radio episode (Season 3, entitled "Rap") in which Bill McNeal discovers that his beloved rap music has lyrics and wants to run an expose to proclaim his outrage at the "disgusting" lyrics. The station manager tells him in response: "Put aside the editorial, invent a time machine, travel back to the year 1988, and you might actually be one of the first thousand journalists to break this story." Yeah, this post may be like that. End aside.]

So, I watch and read with great interest reviews concerning "pounds of dice" (or "PoD")from the various dice companies. There's the ubiquitous Chessex "Pound-o-dice" of course; I hear tell there's another company on eBay that's even cheaper, and (depending on the review you read) has similar quality of dice. The reviews ALWAYS state (and often show) that one can pick out several complete 7-die sets from each of these massive bags. Even given my earlier-stated opinion, I prefer full and complete 7-die RPG die sets.

Heaven knows that I have a bag-load of loose singles (especially d6) from my years of gaming.

Well, I've looked at them as they've crossed my awareness, but I've never been really "in the market" for a PoD until now. But now, my eldest son has decided to pick up the DM screen for his buddies and I thought a PoD would be a cheap way to get him a bunch of dice to let his players use.

Unfortunately, when I was first looking for it, I couldn't fine a PoD at ANY of the local game and game-related stores. So I put it off.

So, imagine my glee when I went to my FLGS and, although they had only the d6 version of the Chessex PoD, I learned that Crystal Caste had started selling their own version of the PoD. I was excited that I wouldn't have to mail-order myself a PoD...plus it was at least $10 than the Chessex PoD (and it came in one of Crystal Caste's nifty "skull" bags. Now, as I said, I haven't seriously looked for a PoD for purchase until now, so this may not be a new thing.

Apparently they're calling their PoD, Skull Bag: Skull + Bones. At least, that's what the tag on the dice bag says. Perhaps it's just referring to the bag, I'm not sure. I'm guessing it's the PoD name; one of the selling points was that each bag contains one of Crystal Caste's awesome Dwarven Stones dice. At any rate, let's open it up and see what's inside, shall we?

So I got home and cracked it open. This is what I found. At first glance, there seems to be a heckuva lot of d6...NOT my favorite die. (I don't often play wizards or other characters with massive d6 attacks, after all.)

So I spread them out, grouping them by type. Hmm.... I'm starting to worry at this point.

Not nerve-shattering, teeth-rattling concern, mind you. Just a mild sense of unease. The FATE dice didn't help me feel much better, as I don't play any FATE-driven games. And I've already got a handful of +/- dice as it is.







Then I spread them back out and sorted them out to collect my 7-piece set(s) before turning the singles over to the boy. And THAT looked like THIS:

NOT. A. SINGLE. FULL. SET. IN. THE. BAG.

[Aside 2: OK, technically I suppose you could say I have a couple complete sets...if you're counting d6 sets. I don't. End aside 2.]

Not one. The closest I got was one matching set of 4 out of 7. There were several that had 4 (or in one case 5) matching dice...but they were 3 or 4 of the same die, with 1 different die. There were a couple 3 out of 7, but nothing close to 7 out of 7. Not a single complete set. I mean, look at the yellow ones in the upper left, for crying out loud: 1 d6 and 4 d%. No joke.

Oh, and right below the yellow dice, do you see that little "L"-shaped bit? That was another bonus: a piece of sprue.

So, I did what any anal-retentive nerd would do. I started counting. Here's what I found, out of 162 total dice.

d#
Number
Percent (Decimal)
Percent
d4
7
0.04321
4%
d6
102
0.62963
63%
d8
9
0.055556
6%
d10
12
0.074074
7%
d12
4
0.024691
3%
d20
5
0.030864
3%
d%
14
0.08642
9%
d1000
1
0.006173
0.06%
Fate
8
0.049383
5%
(Percentages are rounded up.)

As you can tell from the picture, a few of these dice are from Crystal Caste's "Crystal" range. (Specifically, and just for the record: 1 d4; 3 d6s; 2 d8s; 7 d10s.)

 
[Aside 3: a d1000 for Pete's sake? Not only did I not know Crystal Caste made such a thing, I already have one, made by Koplow. I mean, I'm a dice freak, but really...how many d1000s does a person need? How often am I going to need a second d1000? End aside 3.]

I suppose if you're looking for a cheap bag of dice to let your players (or kids) play with, without regard to matching dice or complete sets, this is the deal for you. If you're looking for a good source of a cheap stack of d6 mixed with a few other polyhedrals, then this is the deal for you.

If you're looking for some random complete sets + loose dice, however, at a cheap price, I'd try the following:

  1. Chessex Pound-O-Dice ($24.95 on Amazon, MSRP $35.00)
  2. Easy Roller Dice Co. -- 105 Polyhedral Dice (15 Complete Sets), plus a velvet dice bag ($24.95 on Amazon, MSRP $39.00)
  3. Wiz Dice -- 100+ dice (guaranteed at least one matching set in a velvet dice bag; also guaranteed 6 different colors) ($19.99 on Amazon)
And that's just from a quick search. Now, I WILL confess that the Dwarven Stone included in this set kinda makes up for some of the other disappointment: it's a mini d20; I haven't been able to identify which stone range it's from, but it's a pretty li'l thing. It also contained the largest d6 in my collection; that will be good for hucking at inattentive players. As for the rest of the set? YMMV.

26 April 2015

[A to Z April] V is for V is for Vile Portal (item)

http://www.a-to-zchallenge.com/
The Vile Portal is a legendary relic of a former time, and an evil religion. Also known as the Portal of Jiranah, this relic, like other portals, transport all those who enter its boundaries to another place. Jiranah, the God of Sorrow and the Blinding One, is inconstant and vindictive. The portal bearing her name is equally inconstant and vindictive.

It is rarely found in the same location twice, and if there is a pattern to where the portal sends its users, no one has discovered the secret. Once through the portal, the user must either use normal, physical means to return to their original location (or normal magical means) or the user must call forth the powers of Jiranah, calling out her name and performing an act of worship. If Jiranah is appeased, the creature will be returned to the starting point.

In addition, unless the user is of Chaotic Evil alignment, traveling through the portal will cause a shift in alignment one degree toward Chaotic Evil. The shift is cumulative; the return trip--if any--adds an additional degree shift. This is the price Jiranah exacts for the use--or abuse--of her power. The only way a creature can counter that shift is through an atonement spell and performing a ritual or quest for their personal deity.

Legend has it that there exist relics of Jiranah that control the portal; some are said to be able to locate the portal and others are said to summon the portal to their location. bel: a stylized bat surrounded by runes from various languages, all meaning "bat." Some barkeeps will remove the label--which is easily done--in order to hide the beverage from all but the most discerning, knowledgeable customers.


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Previous "V"s:
2014: V is for Vaena Shieldbadger (npc)
2013: V is for Varra Turnskull (npc)
2012: V is for Vapor Dwindle (spell)
2011: V is for Vesseth

24 April 2015

[A to Z April] T is for Twilight Bile (beverage)

http://www.a-to-zchallenge.com/
This interesting libation is rare, but can be found throughout the Realm at finer establishments. Only one brewer knows exactly what goes into each pint of Twilight Bile, and he is not talking. Every bottle is identical, no matter the area of the Realm in which it is found. Based on its initial cost and its rarity, tavern owners and restauranteurs are understandably loathe to part with even a single shot of Twilight Bile, even at the expected egregious markup in price they demand. They're especially reticent if they have something to hide.

Twilight Bile is marketed in a spherical crystal decanter, tightly sealed with a cork. Each decanter comes with a pint of the drink: 16 shots. The decanter itself bears a simple label: a stylized bat surrounded by runes from various languages, all meaning "bat." Some barkeeps will remove the label--which is easily done--in order to hide the beverage from all but the most discerning, knowledgeable customers.

The drink itself is an acquired taste. The liquid is black and watery, and smells faintly of wet dog. In contrast, it bears a strong initial taste of menthol, with a sulphurous aftertaste that lingers. Within 2 rounds of drinking a single shot of Twilight Bile, the imbiber's eyes become incredibly bloodshot. In addition, the Bile grants a +20 to all listen checks for the next 1d4 hours. However, there is also a 10% chance of the imbiber also losing the sense of sight for the same period of time. The aftertaste also wears off as the effects fade.

Most individuals cannot stomach more than a single shot of Twilight Bile at a time; indeed, most pocketbooks cannot stomach multiple shots either. Additional shots occasionally seem to extend the period of enhanced hearing, but the 10% chance of blindness (as well as the duration of this effect) is also cumulative.

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Previous "T"s:
2014: T is for Tantive IV
2013: T is for Tombstone Blossom (creature)
2012: T is for Thord's Gore Reach (spell)
2011: T is for Thoklin Oroxel

22 April 2015

[A to Z April] S is for Stumble Soul (potion)

Stumble Soul
Aura faint abjuration; CL 4th
Slot none; Price 500 gp; Weight --

DESCRIPTION

Occasionally it is useful to hide one’s alignment from others discernment, but dangerous to have one’s alignment concealed. It may also be occasionally useful to appear as a different alignment for purposes of infiltration or concealment.
 

http://www.a-to-zchallenge.com/
A single dose of this potion temporarily changes the alignment of the imbiber. The user’s alignment will shift to its opposite; a neutral alignment may choose which direction the shift may take. For example, a Lawful Good creature will temporarily become Chaotic Evil. A Chaotic Neutral creature will become Lawful, and may choose whether to become Good or Evil for the duration of the potion. 

Only one dose of the potion may be taken at one time; a second dose will have no effect on the user’s alignment, but will sicken the imbiber for the duration of the second dose. The alignment shift will have a negative effect on any creature’s alignment-based abilities, powers, or skills for the duration of the potion.
 

The potion must use absinthe as a base and must be contained in a crafted glass bottle or decanter, shaped to resemble a humanoid skull. The glass stopper is hollow, and will measure out one dose. The effects of one dose will last for 1 hour per two caster levels. The effects can be overcome or negated by dispel magic or any degree of restoration spell. Atonement, hallow, or unhallow may also negate the effects of the spell. Those who typically carry such a potion with them will also carry a potion or scroll with a negating spell, just in case.

CREATION
Brew Potion, absinthe, skull-shaped decanter, undetectable alignment, Cost to create 200 gp

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Previous "P"s:
2014: S is for Spark, Primordial (spell)

2013: S is for Suffocation, Immediate (spell)
2012: S is for Snake, Howler
2011: S is for Sheriff

21 April 2015

[A to Z April] R is for Razor, Hell's (item>


Hell’s Razor+3 dwarven waraxe
Aura moderate necromancy; CL 13
Slot none Price22,330 gp Weight 8lbs
DESCRIPTION
Hell’s Razor is a massive dwarven waraxe forged by the Duergar Forgemage Murghol Spiritkiller. The haft is made of walnut with knotted red leather forming the grip. The blades are a black steel inlaid with brass outlining archaic runes. The weapon feels cold to the touch regardless of the environment.

Hell’s Razor was the apex of Murghol’s art, the masterpiece of his life. Knowing he would never craft anything greater, he imbued the axe with his very soul, granting evil sentience to the weapon. It is most comfortable in the hands of a duergar or dwarf, particularly one who is of lawful evil alignment. This +3 dwarven waraxe may communicate with its wielder through speech; it speaks Common, Abyssal, and Undercommon, as Murghol did in life. Any lawful evil wielder may summon forth the axe’s darkness casting and deathwatch powers. For any other wielder it is simply a +3 weapon with intelligence.

If Hell’s Razor gains control of its wielder, it will force the commission of various acts that would have a serious negative impact on a non-evil wielder’s alignment.
STATISTICS
http://www.a-to-zchallenge.com/
AL LE Int 15, Wis 11, Cha 17, Ego 10
Senses 30 ft.; Communication speech
Powers: deathwatch continually active; darkness 3/day


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Previous "R"s:
2014: R is for Read This Book!

2013: R is for Rest
2012: R is for Rage Hawk (monster)
2011: R is for Real Life

16 April 2015

[A to Z April] N is for Nightshine Spectral Malt (potion)

http://www.a-to-zchallenge.com/
This potion comes in a small vial sewn from treated canvas with a cork stopper. The vial holds a single dose of the potion. The vial typically has a maker’s label sewn into one seam.

The fluid itself is a sparkling brown color which bears a very strong smell of dust. The taste, however, is of a mild vinegar. The potion takes effect in 2d4 rounds and grants the imbiber the ability to see in the dark, as darkvision with a 60-foot range. To creatures who already have the darkvision ability, it grants an additional 30-foot range. While the darkvision is in effect, the imbiber’s facial muscles twitch randomly and uncontrollably.

Each dose costs 250 gp and lasts one hour.

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Previous "N"s:
2014: N is for Nestspirit Caverns (map)
2013: N is for Nalicon's Plague (spell)
2012: N is for Noises in the Dark (table)
2011: N is for Nano-dice

11 April 2015

[A to Z April] J is for Jewel, Fuddle (item)

http://www.a-to-zchallenge.com/
The dwarf moaned and stirred. His eyes opened, bleary, to see his friend, Seandi, sitting next to him washing her hands with one of her cleansing salves.
 

"What happened, Seandi?" The dwarf tried to roll over to stand, then sucked air loudly through his teeth. He winced and fell back to the floor at the pains in his hip and in his head. "I've a powerful headache. And what's wrong with my leg?"
 

"What's the last thing you remember, Alakin?" The woman placed a cool, soothing hand on his head.
 

The dwarf shook his head. "The last thing I remember is Deand, looking through that new magic gem of hers at that chest we found. 'Trying to learn if it's trapped,' she said. Then nothing until I saw you here." Alakin reached up and took her hand away from his brow and held it tightly. "I assume from the salve that you just finished healing me. From the pain I would guess it was my head and leg?
 

Seandi smiled. "Your hip, actually, Alakin. The other way around, too: your hip and then your head." She reached down with her free hand and resumed stroking his forehead. "And I'm truly sorry for whatever pain you still feel. It's been a long day; I'm tired and could muster little more strength than this for prayers tonight. A night's rest will help you--will help us both--then I will try a little more in the morning. I've already laid out your blankets for you." Alakin nodded and the woman continued.
"Deand gazed into her gem, then went still. Far too still and unnaturally so. I should have realized something was wrong. All you did was place a hand on her shoulder; she screamed, drew her mace, and laid one solid blow across your side. Shattered your hip. It was an ugly wound--dropped you right to the ground. Then she came back around on the backswing and caught you on the top of your head."
 

"Good thing I was wearing my helm, then."
 

Seandi smirked down at the dwarf. "'Helm' nothing. It was simply that hard head of yours that saved you. Deand clearly wasn't in her right mind or she'd never have tried to kill you in such an impossible way."
 

The dwarf smiled up, ruefully, and then chuckled. "Hah. 'Hard headed dwarf.' That's original. But that's what knocked me out?" Seandi nodded again.
 

"You were out cold. She turned and started toward me. Alakin, She had murder in her eyes. If it wasn't for Flakim and his quick hands, I'm sure I would have joined you witless on the floor. We'd both be there still."
 

"Where is Deand now?" the dwarf asked. Seandi gestured over Alakin, to the far side of the room. Groaning at the pain, the dwarf rolled slightly to look where Seandi pointed. There was Deand, a halfling, face down and trussed, bound, and gagged. Alakin thought Deand looked like nothing so much as a pig on the day before a Nameday feast. As he watched, the halfling shook and rolled, screaming around the gag in her mouth, as she tested her bonds and tried to free herself. Sitting against the wall at Deand's side was Flakim, the massive seven-foot-tall human, his feet propped on Deand's back.
 

"Flakim looks much too pleased with himself," Alakin said, gently rolling back onto his back, grunting as he did so.
 

"He should be," answered Seandi. "It has been far too long, he says, since he was able to practice his hog-wrangling and -tying skills. But Deand isn't hurt and, were I to guess, will be back to sanity in the morning."
 

"By the Stones, he'll be insufferable for a week or more. Come, Seandi, help me crawl to my bedroll. I think I'm going to need all my strength to put up with him."

Fuddle jewel

DESCRIPTION
This palm-sized gem is a clear crystal, that seems to change colors deep inside as it moves in the light. It is mounted in a pendant on a chain. At first blush it appears and identifies as a gem of seeing. Indeed, most of the time its magic operates as such. However, each round it is used there is a 10% chance that, instead, it casts confusion on the wielder. Each consecutive round it is used, the 10% chance is cumulative.
CREATION
Magic Item Gem of Seeing


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Previous "J"s:
2014: J is for Jade Temple (map)

2013: J is for Jade Skull (item)
2012: J is for Jalbion's Liquid Jewel (spell)
2011: J is for Juniper Ale








08 April 2015

[A to Z April] G is for Gnaw Rot Mouse (creature)

http://www.a-to-zchallenge.com/
Members of a barbarian tribe from the secluded Tornbeak Vallely are often seen carrying small bamboo cages on their belts, on straps over their shoulders, or tied to their packs. Outsiders find them especially curious, as they contain small brown mice. Because of this oddity, the tribe is typically referred to as “Mice-men” by others.

These mice are actually a special type of mice bred by the Tornbeak barbarians: Gnaw Rot Mice. They have been raised to take the place in the barbarian culture of poison neutralizing and disease curing spells. One mouse can, if allowed to crawl around a poisoned or diseased creature, either neutralize the poison or cure the disease by nipping and biting at the afflicted creature’s body. They have been bred to crave the taste of disease and poison. Each mouse can cure one creature of up to Medium size. Large size creatures require two mice; Huge require three to be successfully treated. After this one treatment, the mouse will enter throes of ecstasy at finally resolving its craving. Unfortunately, the craving proves fatal to the mouse, who will die from the effects of the poison or disease shortly thereafter.

In game mechanics terms, each mouse can either detoxify any poison (as neutralize poison) with a +4 bonus on the check. If applied instead to a diseased area, it removes the affliction (as remove disease) with a +4 bonus on the check. Some diseases (such as Mummy Rot) require additional treatments to cure (see the disease description). Whether successful or not, each gnaw rot treatment, inflicts 1d6 points of damage on the afflicted creature, as the mouse nips, bites, and consumes the poison and diseased flesh. Almost immediately, the mouse will begin to shake and thrash, squeaking noisily, only to die within 2 minutes of the treatment.

A Tornbeak barbarian can be convinced to sell gnaw rot mice with successful Diplomacy checks, and then for a minimum of 500 gp per mouse. The Tornbeak barbarians believe that the mice require a bamboo cage; no other kind of cage can suffice and up to four mice can live inside the typical cage. Additionally, the mice require daily feeding; each mouse consumes 1 trail ration every two days. In the event that the creature carrying the mice is subjected to substantial damage, each mouse has 1/4 hp.


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Previous "G"s:
2014: G is for Ghostcall, Eroutoa (npc)
2013: G is for Grey Spirit Blade (item)
2012: G is for Green, Mage (item)
2011: G is for Grick

07 April 2015

[A to Z April] F is for Fel Column (item)

http://www.a-to-zchallenge.com/
In the city of Orcweepmere there is a street known as the Way of Gods. Similar streets exist in many cities: it is a place where every conceivable religion--practiced or forgotten--maintains a place of worship. The entrances to and exits from the Way of Gods are always in the same place; however, the distances between the entrances and exits vary from day to day and from traveler to traveler. If asked how big is the Way of Gods, those who know the best invariably answer, “As big as it needs to be.”

In one secluded corner is a square, or town commons. Various temples and places of worship dedicated to minor, forgotten deities fill the buildings surrounding the square. In the center of the square sits a column known as the Fel Column.

The column is 113 feet tall; it is 11 feet wide at the rounded tip and 13 feet wide at the base. Mages and scholars make a great deal out of these numbers; those who best understand divine power understand that these numbers have incredible unholy power. Despite its great height and relative narrowness, the column has no surrounding structure or visible support at the base; it is a free-standing column.

A free-standing column of bile.

The column is a liquid in a constant state of movement, fluid swirling and spinning, seemingly spiraling ever upwards towards the top. It never splashes or sprays outside of the column, even in the strongest winds or tempests. It never varies in size or shape. It never varies in color, it is an unearthly greenish-yellow. No one knows from whence it came or exactly when it first appeared. Everyone who claims to know cites a different date. No one knows what it represents, whether it is a tribute to a deity or a deific being itself.

One thing is certain, however: the bile is incredibly toxic; any who come in contact with the column suffer both physical damage and physical weakness. (In game terms, any creature that touches the Fel Column instantly suffers 1d2 points of permanent CON damage and 1d2 points of permanent CHA damage. Because of the nature of the fluid, there is no save and the damage cannot be cured, reversed, or restored by any means short of divine intercession by means of a miracle spell.) Even creatures who are resistant to or immune from the effects of acid receive damage from the Fel Column.

In addition, the smell which emanates from the Fel Column is disgusting--overwhelmingly so. The stench causes any living creature that comes within 10 feet of the Column to make a Fortitude save (DC 15, Charisma based). Failure causes the creature to be sickened for 2d6 minutes. If the creature is successful with his save, he cannot be affected again by the odor for 24 hours. The sickened effect can be removed by either a delay poison or neutralize poison spell. If the creature is immune to poison, it is unaffected by the smell; creatures who are resistant to poison receive all normal saving throw bonuses.

If any creature attempts to bottle or store the bile or remove any portion of the fluid from the column, in addition to the creature taking the aforementioned damage from both the acid and the smell (as applicable), the bile instantly becomes inert and harmless upon removal from the column.


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Previous "F"s:
2014: F is for Flying Frost (spell)
2013: F is for Frost Wound Patch (locale)
2012: F is for Flesh Alliance (spell)
2011: F is for Found Items

06 April 2015

[A to Z April] E is for Everclear (beverage)

http://www.a-to-zchallenge.com/
Everclear has been called “The Poor Man’s Invisibility” as well as “Sucker’s Blur.”

This potion grants to its drinker the effects of concealment (20% miss chance) by turning their body transparent. (As blur, CL 3.) This is not the same as invisibility, as the outline of the drinker is still visible and discernable in certain circumstances (such as full sunlight) and has been known to shimmer in certain types of flickering light. The effect lasts for 1d4 minutes.

The potion, because of its nature, is always packaged in a small glass vial, each vial containing a single dose. The vial is rarely labeled, but the vial always has small ridges running horizontally, to resemble a humanoid rib cage. A glass stopper is required, again because of the ingredients involved.

The main ingredient of everclear is Essence of Gelatinous Cube. Alchemists pay handsomely for the remains of a gelatinous cube whenever some are available. Despite its name, the fluid is an iridescent orange, a by-product of the treatment of the Essence necessary to make it potable and non-lethal. It retains a gelatinous texture. Everclear has been said to have a milk smell, although only the most sensitive noses can detect the smell. The taste is something similar to wasabi.

Each dose requires 1d4 rounds to take effect. Furthermore, because of its innate instability, there is a 10% chance per dose that the effect merely causes the drinker’s flesh to become transparent, allowing her internal organs, musculature, and skeleton to become visible to the viewer. This effect causes any viewer--friend or foe--to take a Will save (DC 15) or become frightened for the duration of the potion. The viewer may make a new Will save each round; a successful save means the viewer has overcome its initial disgust and fear.

Cost: 175 gp per dose.


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Previous "E"s:
2014: E is for Eroutoa's Arms (map)
2013: E is for Enik, Lord of Maltrai (npc)
2012: E is for Elder Oath (spell)
2011: E is for Erol Otus

03 April 2015

[A to Z April] C is for Cactus, Skull (item)

http://www.a-to-zchallenge.com/
The skull cactus is a species of cactus indigenous only to the Ashwastes. To most, they have little to no value. Their skins are incredibly thick and hard and their spines are mildly poisonous; most creatures find the small amount of moisture within completely undrinkable. They are a subspecies of barrel cactus; when small, the dimpling and wrinkles make the plant resemble a humanoid skull--uncannily so.

One race has found a use for these succulents; the Ashwaste Dwarves carve these cacti and treat them with certain spells in order to create for themselves a type of spiked helm. The dwarves that wear these helms use them in conjunction with a wild, headlong charge at their targets. This special attack is only possible as part of a charge, as it requires the specific, directed force that results from this  maneuver.

The red, barbed spines on the crown of the skull cactus helm break off in their foes, causing 1d2 points of damage and injecting the mild hallucinogenic poisons into the target’s bloodstream. A failed save (DC 20) versus the poison causes an immediate 1 point of temporary (1d6 hours) Wisdom damage, thereafter confusing the target for the 10-round duration of the poison’s effect, or until a successful save.

Such an attack is possible 1d4 times per day, as a number of the colored spines magically re-grow each day.

Skull cactus helm
1d2 + poison (skull cactus sap, injury, DC 20 , 1/rd. for 10 rds. (Initial: 1 Wis, thereafter confused).)

Minor transmutation, Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, plant growth; Market Price: 6,000 gp; Cost to create: 3,155 gp +241 XP


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Previous "C"s:
2014: C is for Cradle, Exotic (spell)
2013: C is for Cleft Helm (item)
2012: C is for Charred Brimstone Mist (beverage)
2011: C is for Chiala Ereand

16 March 2015

[From the Mailbag] A Monstrous Postcard!

On a personal note, I spent all night at the Emergency Room and hospital as my mom was rushed there late Sunday afternoon and eventually admitted. She suffered one of the classic "I've fallen and I can't get up!" scenarios. Unlike the commercials, she actually had an alert pendant available to her. Unfortunately, it was trapped underneath her when she fell, tangled in her heavy walker, and she couldn't reach it to activate it, and was trapped there for several hours.

She's recovering, however, and under observation for the time being. We're being told that she should fully recover.

So, I had a lot of time to sit and do some thinking, as well as some additional cursory work on The Stronghold Issue #2. It also means that I had very little sleep and have had, consequently, a pretty grumpy day. Until I got home.

You see, I had this waiting for me in my mailbox: A special treat from Sweden. Of course, ANYTHING I can get from Sweden is a special treat--[Aside: In all honesty, just about ANYTHING from Sweden is a treat. My father spent three years in Sweden as a young man serving as a missionary for The Church of Jesus Christ of Latter-day Saints back in the day, and was still capable of speaking it some 60+ years later when he passed away. He didn't tell a lot of stories, but enough to give me a soft spot for the country. Getting something from there makes him feel a little closer for a while. End aside.]--getting something from Sweden AND from +Jim Magnusson? Extra special.

What we have here is the latest in Jim's Patreon postcard series: Pages from "The Lost Monster Manual." Specifically, a representative of the Coot People. The reverse side is filled with fluff and crunch--background and stats about the critters. Unfortunately, I had a rage-fit about the United States Postal Service when I got it, because they gave it "a personality mark." A nice purple spot nearly dead center, with a streak all the way up to the top of the card. Not enough to really detract, but enough that it annoys my anal-retentive nature. [Aside 2: I've got it; I have it figured out. I was just about to hit "Publish" when I realized...it's nearly the color of lingonberry, which my father loved. So, I figure a postal worker on one or the other side of the Pond, was intrigued by the artwork while he was eating his lunch and dropped a glop of lingonberry onto the card, then tried to wipe it off. That works. End aside 2.] But I'm going to curl up with a bit, let it spark the creative grey cells, and then tuck it safely with its brothers in a place of honor. [Aside 3: I'd like nothing more than to collapse; I really want to, but I've reached that over-tired point. My brain is racing, but not productively. End aside 3.]

03 February 2015

[From the Mailbag] Mythoard January 2015

So.... Bad day yesterday, all day. As you may know if you read yesterday's post, it was a bad day made much better by the arrival of the Storyteller's Thesaurus.

Then I get home, and by 11 p.m. Google+ feed has blown up with people raving about the receipt of their January Mythoard package.

Wait a second, I think. I'm a subscriber...where's MY package?!? So I turn to my son (who was the first one home yesterday) and I ask, calmly: "BOY!" (for often I call him "Boy") "Boy!" I say, "Was there any kind of a package in today's mail for me?"

"Oh, yeah. There was one."

(silence for a moment or two)

"Um...son.... Where is it?"

"Oh, I left it on the table by the front door."

(facepalm)

(second facepalm as my boy has not yet moved to retrieve said package)

"Um.... Could I have it please?!?"

For those of you who may still not know about Mythoard, Mythoard is the first Tabletop RPG Subscription box! From the website: "From modules, minis and maps to rules supplements, accessories and dice, you'll be sure to find some great RPG treasure in every single box! Sign up today for your own hoard!"
Quest for the Mythoard, No.1  Randy Musseau 2015
And oh, baby...did it make my day even brighter. I didn't have my camera with me, so I don't have pics, but let's look at a quick roster of what was inside:

  • First was a pair of polyhedral dice in orange and black vortex: a d4 and a d8--these match the orange and black d6 from last month's Mythoard offering. Sweet, especially considering my motto. [Aside: for any new readers, I am firmly convinced that there is no such thing as "too many dice" because, well.... Hey! Dice! Ahem. Period. Your argument is invalid. End aside.] . Courtesy of Chessex Games.
  • A button featuring Thopas, the gnome. Courtesy of Lesser Gnome.
  • An unpainted metal miniature version of Thopas. Also courtesy of Lesser Gnome.
  • Two Mythoard two-pocket folders with front cover art by Randy Musseau (see above), back cover art/maps/text by Monkeyblood Design and Chubby Monster Games. I found it kind of humorous that the map was for "Tenkar's Tomb." I can only imagine this refers to the infamous Tenkar, and that he went out in a spectacular fashion.
  • Inside one of the folders were two cardstock sheets: one a preview of Old West firearm rules for the DCC game: Black Powder, Black Magic and the other a copy of "The Brimstone Epitaph," an Old West newspaper. Both courtesy of Stormlord Publishing.
  • Next out was an encounter card deck of 54 system-neutral "monster inspiration" cards rather than stat cards. Clever idea; they'll be useful for at-table random encounter generation. My deck was the Fey, Constructs, and Wildlife deck. I understand that there were two other decks and inclusion in each package was random. The artwork is fantastic; I'm definitely going to try and pick up more of these. Courtesy of Inkwell Ideas. A pair of solid-cover card sleeves were included as well, for use with these encounter cards.
  • Last out was a Pits & Peril supplement, "The Powers That Be." There's always room for another couple deities in a pantheon. I need to devote a bit more time to this one, but there's likely something good there for mining, at the least.
So. All in all, Groundhog Day came up good for me. I feel content today, and can't wait until the next Mythoard. The first two have been really great, full of good stuff. Well worth the price, in my opinion. As of this writing, there's 180 spots left of 250 for the February package...swing over and sign yourself up!

02 February 2015

[From the Mailbag] Kickstarter FULFILLED! Storyteller's Anthology

Today is one of those sadly all-too rare of days: the day when a Kickstarter promise is FULFILLED.

There have been many unfulfilled Kickstarters that have made me wary and choosy about the projects to which I pledge. Several of those actually have my money. Sigh.

But this one.... This one made it to the finish line, and then some.

The Storyteller's Thesaurus is one that I've been eagerly awaiting ever since the initial announcement and KS launch. Chalk that up to my being an (1) English Major, (2) Word Geek, (3) aspiring writer, (4) recreational Dungeon Master, (5) Bibliophile/bibliophage, (6) Dictionary collector.

The tome was supposed to be released in October 2014. To be fair, the PDF was released on-time and I've used it numerous times. However, I note the time-delay issue only for the record. Not only were the publishers more than candid and forthcoming with their frequent updates, I'm more than pleased with the final result; the additional time was certainly worth the wait, considering the product they put out. Here's what I saw when I opened the box:

Imagine my surprise...when I pledged, I pledged for the leather cover AND a softcover. After all, I need one for the home and one for the office, right? Well, somewhere in the intervening months I apparently missed a vote to make the softcover a hardcover. That made me smile in and of itself. Then to see that they added a dust cover for the leather version as well (seen at the upper left, removed)? Magnificent. Of course, the leather cover is itself magnificent; the cloth-bound hardcover is nothing to complain about either. The content? 550 pages of synonyms, from medieval/fantasy weapons to modern military vehicles and firearms. Transportation of all kinds. Animals, real and imagined. Plants, symbols, and descriptive terms usable in ANY genre of storytelling. And it comes with a truly MASSIVE index, helping you find your way through the pages and words.

Truthfully, I'm not sure that I could have (reasonably) asked for anything more. After all, the gilded pages, silken page finders, and the hand-illuminated pages were kinda pipe dreams anyhow. [Tongue currently planted firmly in-cheek.]

Also included were physical copies of a novel by the great James M. Ward, entitled The King's Commission and The Storyteller's Anthology. There's nothing wrong with a little extra reading material, right?

All in all, a nice surprise on an otherwise grey, depressing day. What made it better? It came to the office, rather than my home address...so I could enjoy it earlier!
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