A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Friends. Show all posts
Showing posts with label Friends. Show all posts

18 January 2016

Haggling Over Price--CONTEST

George Bernard Shaw: Madam, would you sleep with me for a million pounds?
Actress: My goodness, Well, I’d certainly think about it.
Shaw: Would you sleep with me for a pound?
Actress: Certainly not! What kind of woman do you think I am?!
Shaw: Madam, we’ve already established that. Now we are haggling about the price.

I've been hovering between 98 and 99 followers to the Stronghold Blog for quite a while now. My ego needs a bit of a stroking, so I'd like to see the triple digit boundary finally crossed.

So. Here's what I propose.

I have here a spare copy of a Pathfinder Campaign Setting Bestiary that's taking up 64 pages (and nearly 50 monsters) worth of shelf space. I'd like to give it away to a deserving—and desiring—home. I'm offering it up to followers of the blog only.
  • If you're a follower and would like a Pathfinder book, leave a comment. 
  • If you're a follower—and are strictly Old School—but know someone who would like a Pathfinder book, have them come on over and follow the blog.
  • If you're not a follower and would like a Pathfinder book, follow the blog and leave a comment.
  • If you're not a follower—and are strictly Old School—but know someone who would like a Pathfinder book, have them come on over and follow the blog. And follow it yourself, just for good measure.
I'll keep the contest open until midnight, January 31, 2016 (MST). Anyone who wants to participate and leaves a comment before that time will be considered. Winners will be determined by a random dice roll.

That's it. Let the commenting and following begin. I really want to get this book to a good home.

23 July 2015

Eleven Again and Blowin' Up Stuff

 I got a wild hair last night.... But I'm getting ahead of myself....

We've been doing a lot of day-trip stuff this year, add we really can't afford an extended vacation. We just got back from a two-day trip to Dinosaur National Monument, which was an annual trip when I was a kid. Faced with some hours in the hotel, I got thinking about what to do instead of TV.

When I was 11, my buddy and I pooled  our money and bought some Car Wars stuff. He bought the books, I bought some maps and counters. I photocopied the book. When we went on vacations, I'd usually spend downtime in the hotel designing cats and running scenarios by myself.

I still have all my maps and counters. The photocopies are long gone. My buddy's books? Burned up in a fire.

This weekend, memories ensued. I picked up a dozen Hot Wheels with the idea of fiddling something together with the  PDFrules I have on my laptop.

That didn't happen.

But my wife and I decided to try a "gamecation" late this year. We have some timeshare access...in a place with terrible TV reception, no phones, no distractions...other than what we take there ourselves. So we're taking games.

Scrabble. Boggle. Sojourner Tales. D&D. May even try some X-Wing Miniatures. A couple others.

So, the wild hair. Tonight I grabbed my wife and headed 45 minutes south to a FLGS in a city down south from here. I knew they had a copy, at least they had one back in February. (Of course I'm this obsessive to remember that.) Sure enough, they had a copy.

Car Wars Classic.

And I bought it. Opened it up as soon as I got home. And I was transported back thirty-some-odd years. I was like a little kid, looking at the counters, the blank vehicle sheets. I started giggling at some point, reading the rules. Yeah, they're not elegant, they're complex, and they're not QUITE the rules u remember...but, yeah.

I think my giggling scared my wife a little.

I know what else we're going to play on our our gamecation. And once my kids know the ropes, I know where I can download a turning key for Hot Wheels.

And my youngest son is nearly the age I was when I first played....My kids are gonna blow stuff up. And I'm going to get to do it with them.

  Warm up the side-mounted flamethrowers and the front-mounted linked twin Vulcans. We're goin' auto-duelin'.

09 June 2015

Reliving the Old School Ways

This post has taken me ten days to put down on paper. Loads of personal stuff going on, all of which are sapping my creativity, energy, joy, happiness, drive, etc. Anyhow, that's a soapbox for a different day. Bear with me while I ramble through these thoughts, would you?

The one real bright spot in the last...oh...let's count it in months, shall we? The one bright spot was our game night last month. Why a bright spot? For that, we need to jump in the way-back machine.

First, some background information: I've had some great DMs over the years. I've had a couple bad ones; I've had a great one that went bad suddenly, violently, and all over the place. The last several years our group has cycled back and forth between two guys. They're both terrific at their craft. But both got a bit burned out a couple months ago and I didn't have the mental processes available to take over the screen...so another one of the guys jumped in and volunteered. The first couple sessions went great.

Now a confession.... I've told the guys this, so it's not really a surprise. My personal issues have taken some of the fun out of playing the past year or so. Don't get me wrong; I've had fun, but just not as much as I've had in the past. It's more of a "going through the motions" for me on game night.

Well, as I've mentioned before, our group plays Old School-style, with a home-brewed 3.x rule set. I will freely confess that--as much as I love the rule set--it can sometimes require some serious note-taking and attention-paying to track all the modifiers in play at any one time.

[Aside: Before anyone jumps in and points fingers with an "A HA!" moment to say, "See?!? 3.x is just TOO complex/rule-heavy/ponderous" or somesuch, take a look back at one of my previous posts wherein I shared the two-page THAC0 tracking sheet that was common in our 2E days. End aside.]

So, it can be complicated, right? So we surround the table with laptops with our character-tracking software of choice running. A few years back, we helped one of our buddies build a dedicated game room in his garage. For a while we gamed with a digital projector mounted on the ceiling projecting our maps onto an old dining room table.

Then we took the next step: the owner of the table called in some favors and, voila, we soon had a flatscreen television mounted inside the table, covered with plexiglass, and a removable cover to protect the television. A server was added and the DM suddenly had a digital tabletop map. This is how we've played for, oh, a year or more. It's a really sweet setup.

Now, we fast-forward to the present. One of our players broke his leg, requiring surgery, which would keep him from our monthly game. None of us wanted that, so we decided to take the game on the road and play at his house. When we all arrived, we found that the DM had forgotten the battlemap, one of our other players had no laptop, so he was going pencil-and-paper. A couple of us hit the road to a local game store to grab a battlemap while the others called in the Chinese food order for dinner. Yeah, we still sat around--most of us--with laptops. But it was around a gridded battlemap, the color of parchment. Wet-erase markers were the tool of the night, scribbling out rooms and hallways in the forgotten desert temple.

IT WAS THE MOST FUN I'VE HAD IN A LONG TIME. I don't know if it was the new setting, the use of the battlemap, or what it was. But it was fun. It. Was. Fun. I think the other guys all agree--we were riffing, and role-playing, like we haven't done in a while. I haven't talked to the guys about this, though, and I'm not sure what this means for the future. I don't think it means we'll be abandoning the game room, the digital table, or anything else. But it certainly raises the question for what happens next time I sit behind the screen. Do all the players need laptops? Could the DM track all the modifiers and crunch all the numbers instead? Could a battlemap and wet-erase markers, along with pencil-and-paper character tracking, be in our future? I dunno. But it certainly is food for thought.

And it certainly felt good. Really good. Really Old School.

09 May 2015

[The Stronghold 'Zine]The Rallying Cry Goes Forth!

Issue #2 of The Stronghold is in the works. But I want need art. Don't get me wrong; I love +Jim Magnusson's work and am extremely grateful for his generosity, help, aid, and talent. I've got a great line-up of his work just waiting for content.

But I don't want to kill him with over-work, either.

So, if there are any artists out there that would like a chance to appear in an upcoming issue of The Stronghold 'Zine, please...contact me. Or, if you know of an artist that might be interested, pass my contact info along to him/her. I can't promise much in the way of recompense, save a gratis physical copy of the issue. That and my undying gratitude and respect, of course. I've got some ideas for Issue #2 that would benefit from some artwork, or we can discuss ideas for later issues.

My artistic abilities are incredibly limited, especially when it comes to drawings, sketches, etc. Therefore, I rely on the kindness of strange artists. Wait, let me rephrase that. I rely on the strange kindness of artists. OK, third time's a charm: I rely on the kindness of artistic strangers. I'd like to rely on you.

Yeah, you. Right there. You.

02 May 2015

[From the Mailbag] Simon Forster Surprise

OK. If you've ever wondered, here's proof. The USPS is either violent, incompetent, or careless.

The postman brought a surprise from +Simon Forster  today, and just look! Dog-eared corners, dang it!

But another gorgeous little locale. I can endure a little damage, I suppose.

If you want to get little tid-bits like this from Simon, make sure to visit his Patreon page!

23 April 2015

Long Live The King! (Flayed Though He May Be....)

My friend, +Tim Shorts from The Manor and GM Games has released a new nugget of S&W happiness.

The Flayed King is his latest offering. It's a 'zine/adventure that's once again up to Tim's normal EXCELLENT standards. It's  also sufficiently gruesome fun, even if you happen to be one that judges a booklet by its cover, that is. (A cover, I might add, that was birthed from the talented hands and warped magnificent mind of the great +Jim Magnusson. You could drop this into any ongoing campaign as a side quest or run it as a one-shot.

It's on sale and (at least for now) it's FREE! FREE! FREE! Head on over here and pick yourself up a copy.

19 November 2014

[From the Mailbag] Manor Micro-Adventure

Look what came in the mail today!


Yay me!

(Yeah, I actually said "Yay me"...so sue me.)

Gotta love them Patreon perks. Map goodness, micro-adventure goodness, and my friend Tim Shorts' warped mind-- all wrapped into one. And let's not forget the joys of getting something useful and fun in the mail instead of another overdue bill.

Guess work is on hold for a little while today while I read through the Hideout of the Long Dead Mardrid. That's OK. That foreclosure will hold off just a little while longer.

Oh, and if you want cool stuff like this in YOUR mailbox -- and who wouldn't -- head on over to Patreon and sign up to support Tim's work!

EDIT: I should note that the vertical lines in the pictures are a product of a bad camera and low lighting and not due to any defect in the actual product. Sorry, Tim.

16 November 2014

Light At The End Of The Tunnel

It's time to start getting a little excited. The Stronghold 'Zine is nearing completion. The articles are getting a few finishing touches. The artwork is nearly ready. The cover art has been commissioned. Layout is in the planning stages. Next step...finish up and find some poor suckers slaves editors to tighten the work up. Then it'll be up to you, my readers, to want to take a gander.

A word about the artwork: I've been blessed to obtain the help of a couple of FANTASTIC artists. First off, Jim Magnusson agreed to do some illustrations for the interior...and they look TERRIFIC. Then, I managed sneak in a request for a cover from Jay Penn  just before he closed his commission's calendar for the next year. I'm really excited to see what he comes up with.

More coming soon....

28 August 2014

Not Quite Dark

Yes, I have to admit, the blog has gone a bit dark of late. Not through any intentional act, but suffice it to say that depression, family problems, car problems, career problems, and money problems have all descended upon me all at once and have made it hard to really find any joy in anything right now.

Heck, I even tried to map my way out of it and the result came out looking like...well...it wasn't pretty.

One bright spot was being able to sit in the living room of Tracy and Laura Hickman on Sunday and have a nice 2+ hour chat. Catching up, gossip, that kind of thing. I was also able to pick up my Kickstarter-funder copy of their game, Sojourner Tales. I can't wait to get the families schedules all worked out so that we can sit down and play. The final product looks TERRIFIC. Tracy and Laura know what gamers want, know what board gamers want, and this product fits the bill. Just PHYSICALLY you know that when you pick up the box. This thing has heft.

I believe you could kill a kobold with it. Although that might scratch up the box a bit.

This past weekend was my birthday, too. I received a copy of the Hickmans' latest book, Unwept from some close friends. Couldn't wait and stayed up most of the night to read it.

I loved it.

I'd highly recommend it. Great dark gothic work. I told my wife I kept expecting someone to mention how much Rebecca was missed, or "Look, over there. There's Mandalay." (And I mean that as a compliment. I LOVE Rebecca.) I was truly sorry when I reached the end, because of course, there wasn't any more.

Work continues on the Inaugural issue of the Stronghold. Slowly, but surely. I hope to have some more news for you soon.

19 August 2014

Printing Press Installed at the Stronghold

This post serves as the formal announcement. The Stronghold is about to see print.

Well, OK... "about" is a relative term. But it's in the process.

That's right. A 'Zine is on its way. Inspiration such as Christian Walker, Tim Shorts, Dylan Hartwell, and Matt Jackson has made me yearn to have my own musings put into black and white and mailed out to various and sundry parts of the world.

Or at least that's my hope.

There's going to be a definite 3.X Edition focus; that's just how I roll. Of course, there'll be some system neutral stuff, some fiction, some tables, maps, NPCs. Everything that you've come to expect from the Stronghold.

And that'll be it's name: The Stronghold.

Yeah, I was inspired by Tim's "The Manor"--I had a couple other thoughts for titles but he gave his thumbs up (and blessing) to "The Stronghold."

The first few articles are penned. I just need a little more stuff, some art, and then figure out how to assemble it all together. I REALLY don't need to try and learn new software right now. We'll see how it goes. I also have to figure out the whole OGL and copyright thing.

02 August 2014

Mailbag Paradise!

Just a quick post to let you know I'm still alive here at the Stronghold.

I received a wonderful package in the mail this morning: my first (and likely only) set of Zocchi dice.

Yeah, I know, they're controversial with some people. After all, when am I ever really going to need a d3, d5, d14, d16, or d24? I mean, really?  When am I going to use them?

That's just it. I may NOT ever use them. But I NEED them. I've said it before, and I'll say it again: Hey...dice!

And here they are:
If you didn't know, it appears that GameScience has closed its doors. The website is defunct (at least as far as purchasing goes) and hasn't been updated in a while. There are rumors from online retailers that the last of the d100 (the Zocchihedron) are up for sale. There are also rumors from the same sources that the last of the Zocchi dice 5-sets are now being received and sold as fast as they can get them unpacked. I'm not one to buy into hysteria or rumor-mongering, per se, but you never know. I mean, it's been a LONG time since I've seen a Zocchihedron in my FLGS, and they used to stock them ALL the time.

So I caved in and bought a set. They came all the way from the UK, partly because I trust the seller, but also because I couldn't find a comparable price here in the States. That's right: even with shipping, etc., it was still cheaper to import. I was shocked. Now, I got the uninked set, but that can be easily rectified, even if I have to resort to (gasp) OSR Crayon techniques.

Plus, they're purty. I have a couple other "clear" or "diamond" crystal polyhedron's in my collection, and I wanted some more. My other GameScience dice are ruby red, so these will contrast nicely. These are quite nice to behold, even without colored numbers.

And last of all.... Hey... DICE.

Also purchased at the recent FantasyCon, but forgotten about resting in my pocketses, is my very own, brand-spanking new and shiny d2. Yep. I bought myself a d2. "But why," you ask, "do you need a d2 when you can find any size d2 in your change pocket at any time?" "Well," I would answer, "I don't always have change. I'm a starving business owner."

"And didn't you hear me? It's shiny!" It's for a good cause, too. Proceeds go to my friend Howard Tayler of Schlock Mercenary fame.... Yep, it's an Officially Sanctioned XDM d2! [Aside: Extreme Dungeon Mastery or "XDM" is the book written by Tracy Hickman and illustrated by Howard Tayler. I've written about it before. End aside.] And here it is!


Click HERE to get your own!

13 May 2014

Gothridge Manor Random Purchase Table

Anyone who's read my blog or Gothridge Manor for any sizable length of time knows that I have a, well, let's say "penchant" for accidentally purchasing multiple copies of the Manor.

Now, see, I say it's because the Manor is such a great product that I need multiple copies of this awesome 'zine: you know, one to use and one to keep pristine. Tim, however, believes it's due to a mental deficiency on my part and feels it necessary to mock me over this. Actually, I think it's a mental deficiency too, and I openly mock it as well.

This all stems back to, I believe, the release of the Manor #2. I'm sure Tim can correct me if I'm remembering incorrectly. After reading Manor #1, I promptly sent the cash for a subscription to the Manor. And, apparently, promptly forgot about the subscription. Upon the release of Manor #2, I sent more cash to Tim for that issue as well.

Hilarity ensued.

Well, the same thing just happened this weekend. Tim released Manor #6. I posted a couple comments on Gothridge Manor's publication announcements suggesting I was getting ready to send cash to Tim for the purchase of Manor #6. Shortly I received the following in my e-mail:

Boric...YOU HAVE A SUBSCRIPTION...lol...even my wife is laughing.


Sigh. So, as any good lawyer knows, you have to start damage control, right? So I prepped the following d12 table. Tim and I thought I needed to share this with the world at large just in case anyone else ever suffers from the same mental lapse.

Gothridge Manor Random Purchase Excuses

d12 Roll
Reason
1
Hey...in all fairness, it's been 6 months, right? So, it must be YOUR fault.
2
Ill do just about ANYTHING for multiple copies.
3
I have an Int of 6 and a WIS of 9.
4
I failed my SAN check.
5
I was under the effect of a charm dwarf spell.
6
Hey, I'm senile. Cut me a break.
7
I'm single-handedly trying to pay for the Lemon Fart Tart Room.
8
It's all a ploy to help drum up interest and business for the Manor! (I'm the "crippled" plant in the snake-oil audience.)
9
I'm looking for the Golden Ticket.
10
Wanna hear the most annoying sound in the world?
11
Dude...where's my car?
12
A Teen-Age Illithid Ate My Brain.

27 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-seven

Day Twenty-seven: If you had to do it all over again, would you do anything different when you first started gaming?

This is a tough question, because I'm not sure that I'm in a "bad place" gaming-wise.

I suppose it would have been nice to have had a wider gaming circle, or to have had more exposure to different games and gaming styles. But Utah in the 1980s was not (or didn't seem to be) a gaming mecca. If I had searched harder, perhaps I would have found a wider group of gaming friends. But then, I may not have ever met the friends or group I have now. The guys I play with now are a pretty good influence on me in all respects of my life, including my emotional, spiritual, and professional life.

I'm sure, if you've read my blog for very long, you probably think I would like to do away with the decade-plus long drought from gaming. I disagree. I'm not sure I could have attained the college and post-graduate degrees I have had I been gaming at the same time. That is not a statement about gaming or the gaming culture. That is a statement about me. I know just how obsessive I could become with video games or other distractions. Heaven knows that my grades and education suffered enough from Civilization, Sim City, WarCraft, Doom, and Diablo. I can't imagine what it would have done if I'd thrown in D&D and any of the attendant parts of the hobby.

I'm guessing if I'd done anything differently, I'd be a very different person today, and probably not in a good way. All in all, I'm pretty satisfied.

26 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-six

Day Twenty-six: Do you still game with the group that introduced you to the hobby?

Nope. That ship sailed a long time ago. It wasn't really a "group" per se. As I've mentioned several times, my original "group" consisted of two of us: my best friend and I. We've gone our separate ways, although we've recently re-connected in a different circle. We still talk about gaming, but we play different games these days.

Now, if you were to ask if I still gamed with the group that re-introduced me to the hobby, I'd have to say, "Yes."

25 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-five

Day Twenty-five: Longest running campaign/gaming group you've been in.

That would be my current group.

We've been gaming together for the past 14 years. We've had several campaigns during that time, the longest being our Dragon Mountain campaign back in 2000-2004 that spanned AD&D Second Edition through 3.5. Over that time, three of the members left, two of whom came back. We're a good group, we work and play well together, and have strengths that support the overall group. Sometimes I wish they had a desire to branch out once in a while to some Sci-fi or Superhero, but you can't have everything, right?

Slayers, I salute you!

16 February 2014

[D&D 40th Anniversary Bloghop] Day Sixteen

Day Sixteen: Do you remember your first Edition War? Did you win?

After several years of playing Second Edition at the turn of the century, and several years of putting off changing over to Third Edition, we eventually made the switch. The book-buying and materials-buying went crazy. Then came Fourth Edition.

Apparently our DM at the time decided that he'd had enough of 3.x oddities--concerns and oddities he'd never bothered to share with any of us. It truly was sudden: almost overnight he became enamored of 4E and convinced of its ultimate superiority over all prior things D&D. Even now, I'm not sure what happened or how it happened. I almost wonder if he wasn't somehow in on the playtest. He knew about it almost before it was publicly released.

He also seemed to take it personally when we didn't jump at the chance to change over. You see, we're all middle-aged. We're all really busy, with family, jobs, and church responsibilities. We're also none of us rich. We all determined that it was too expensive in terms of time and money to change over to 4E with nothing earned (at least that we could see) except the DM's worries about 3.xE. So we said no to the change.

And our DM walked away.

Yup. He'd been friends with most of the group since high school, or before. And he walked away. He'd told us he wanted to play football instead of baseball, and when we didn't jump at the chance, he took it personally, he took offense, and he took his football and went home.

As I said, I tried 4E. I really did. I even sat in on a couple of sessions he ran. And I just couldn't do it. I don't know if the other guys ever went further than just reading the 4E Player's Handbook. But none of us ever saw anything in 4E that we wanted to incorporate into 3.xE; neither did we see anything that won us over to 4E to any degree, let alone the highly-personal commitment the DM had apparently found.

That was the first Edition War I experienced; to this day, I'm not sure who won the war.

22 October 2013

[Review] Tombstones of Terror: Curse of the Sin Eater

Well, my good friend Dylan over at Digital Orc has done it again, and just in time for Hallowe'en gaming goodness.

This time 'round he gives us a little adventure titled: Tombstones of Terror: Curse of the Sin Eater.
First: a disclaimer.

I was an editor/proofreader on this project for Dylan. Thus, I want to make it clear: I have not received and will not receive any monetary remuneration for either my proofreading work or this review.

Now that's out of the way, let's get down to business.

We're looking at 32 pages of Labyrinth Lord goodness. (No worries to those who don't play LL; I regularly use Dylan's adventures in 3.x settings and they translate well.) As usual we have Dylan's unique artwork sprinkled throughout. I particularly like his grey-scale setting images and his critter pics. I will confess that my wife saw one image and hollered at me, "WHAT are you reading?!" I told her it was grown-up stuff for grown-ups and not to worry: the kids wouldn't see it. That didn't help my cause, of course. Once I told her it was Dylan's latest, she was mollified because she knows his work. (In hindsight she agrees that the picture wasn't all that bad; it just took her off-guard.) YMMV.

soapbox
The adventure is not graphic, it's not James Raggi grown-up stuff, but it's not intended for the little ones. Definitely PG, or maybe PG-13, based on some of the thematic elements. This is not a critique or a complaint, just a warning to my more sensitive readers and the parents out there. As with most things: if you have a concern with your kids seeing something, take the time to look at it first rather than complaining later.
/soapbox

The premise of the adventure is intriguing: the death of a village "sin eater" causes a curse to descend and sets the stage for some interdimensional doom and destruction. In order to lift the curse on the town, the adventurers must unlock riddles on seven different tombstones, each one a magical portal to a different and unique dungeon. Each dungeon has its own creatures and settings; each dungeon has its own boss. All seven dungeons must be overcome and each of the eight bosses Dylan gives us must be conquered in order to lift the curse.

As usual, Dylan gives us some interesting souls (literally in this case) to populate his world: lost sailors, grieving bards, and lustful priests. He also gives us some familiar monsters to battle, but adds in some new ones of his own. And yes, we have another spider. A wonderfully, gruesome spider. One that makes my skin crawl, and yet I cannot wait to unleash it on my own players.

[Aside: Dylan knows I'm an arachnophobe. (I know better, but...) I swear he lays awake at night thinking up something new and creepy to do with spiders just so that I can proofread their stats and text-blocks and get the heebie-jeebies. He's even threatened that his next work will be: Boric's Basement Book of Spiders -- 20 Arresting arachnids for your old-school games! Written & Illustrated by Dylan Hartwell. I told him that I may not be able to handle the editing work on something like that. (Shudder) I wanted to tell him that I didn't think he could come up with 20 new ones, but that sounded too much like a gauntlet being thrown down so I resisted. End aside.]

Dylan also gives us seven new maps, one for each dungeon. The text accompanying each dungeon is just detailed enough for most DMs: giving enough detail for some DMs to take it as written and run with it, while leaving room for other DMs to add/subtract details of their own. I think he strikes a good balance with the detail, myself. I will say this about the details, though: Dylan likes his Easter Eggs. He sprinkles little bits of continuity from his other adventures throughout. It's a nice nod to those of us who have/enjoy the other adventures, plus it gives an opportunity to expand from a quick adventure into a campaign.

If I had one complaint, it would be this: I want just a bit more. I'd like a bit more flavor about the town, a few more NPCs and townspeople with whom to interact. I realize I can do this myself, but sometimes I'm lazy. It certainly works well without the extra flavor and NPCs. I just think it would be even better. (But then, I collect NPCs, so I suppose it's not that difficult for me to pull a few out of the file drawer.)

Really, then, my one complaint comes down to pure, unadulterated selfishness.

I'm going to give this 4 battle-axes out of 5. I'd highly recommend it to anyone; as I said above, I think it could make a nice one- or two-night adventure for a group, or it could form the basis of an entire campaign. Great content, period. Currently it's available at RPGNow in PDF format for $3.99. He's anticipating the print version to be available soon for $4.99 -- if you'd rather the print version, just keep an eye out over at his Digital Orc blog.

01 July 2013

ANNOUNCEMENT! CALL FOR SUBMISSIONS!

Do you ever find yourself wandering through your local Big&Name bookstore, looking at the rows and rows of so-called fantasy books? Do you find yourself waxing nostalgic for a good, old-fashioned Frank Frazetta-like cover on your fantasy? Do you miss swordsmen on distant planets, amazing heroes with massive thews, truly evil magic-users trying to bring about the End Of All? Do you miss terrifyingly powerful monsters threatening barely-clad damsels? What about santity-threatening entities? Do you wonder if we have modern-day Bradburys, Lovecrafts, Burroghs, and Liebers? Do you miss undead that don't sparkle and wizards that aren't still in High School?

If you can say "yes" to any of the above, then you're in luck.

Even better, if you can say you like to write about any of the above, you're in luck, and you're exactly who we're looking for

I am pleased to announce the formation of Pulp Mill Press! Pulp Mill Press is dedicated to provide those things we all miss, things which have seemingly vanished from our bookstore shelves. Tim Shorts (Gothridge Manor), Ken Harrison (The Rusty Battleaxe), Sean Robson (Tales from the Flaming Faggot), and I have banded together to form Pulp Mill Press in an attempt to offer an outlet and a source for those who share the same literary loves that we do.

We're all excited about this new venture. At first, it'll be a labor of love; ultimately we hope to make it a going concern. We hope to take this from e-copies to print, eventually. Sean said it best on his blog: "There are few venues for speculative short fiction these days, and even fewer of them are receptive to heroic fantasy and weird fiction.... We want to publish the sorts of stories that we love to read."

We're hoping there are some writers, artists, and gamers out there who share in that love and who want to share their talents with the larger world. We've opened submissions for our first anthology: Libram Mysterium. We hope to do well enough through this first effort that we can offer financial remuneration for future volumes.

If you're interested in joining the effort and throwing some artistic or literary work product our way, please visit the Pulp Mill Press home page and submission guidelines for more information. If you have any questions, please feel free to contact us at pulpmillpress4@gmail.com.

18 June 2013

Digital Orc: Verloren (Review)

I have a whole slew of potential posts that are bouncing around in my head, including a recap of Free RPG Day loot-gathering. Unfortunately, my personal and professional life was turned topsy-turvy last Friday when my boss decreed that, in two weeks, he was shutting down the law firm and I'd be "self-employed."

My head hasn't been in the game since then, although I'm getting a bit more emotionally stable with the passing days.

But I was heartened this morning when I slipped over to the Digital Orc's blog to see what Dylan had in store. Lo and behold! Dylan's newest offering for Labyrinth Lord is up for sale!

(Disclaimer: I was an editor/proofreader on this project. I am not being compensated for this review, but will receive a copy of the final product for my proofreading services.)

I have not yet seen the final, finished product, but based off of the preview copy I saw as part of my proofreading? Wow. I should say up front that I do not play Labyrinth Lord, but all of Dylan's stuff has been fairly easy to port over to my 3.x campaign(s). My players have been known to recoil over some of his monsters. (Hello, backpack spider! I'm looking right at you, buddy!) This is more of the same.... From the evocative settings to the weird mutants, from the death-gamblers to the manipulative alien beings, from the sexy werewolf sirens to the hive-mind giant rodents....

Well, Dylan has done it again. This is some great stuff. He self-described this one to me as "weird" and it is. But that's not a criticism. It's weird stuff, but a cool weird. I liked what I saw and I think you will too. I can't wait to hold Verloren in my hands and let the ideas germinate for my own campaign.

You can buy the PDF on RPGNow.com for $3.99 or the limited run print version for $4.99. That's a small price to pay for 32 pages of cool gaming content. In fact, the only page I saw that was of little-to-no-use was the OGL page. Everything else had great content, maps, hooks, or images for in-game use.

From his own ad copy:
Verloren is a city hanging in the balance. Either it will fall to an ancient evil or triumph based on your actions. Enclosed are city details, maps, nine original monsters, and interesting non-player characters for encounters in and out of Verloren. In this fantasy supplement, players will face powerful monsters and explore a decaying city to discover the secret of The Change and save the thousands of inhabitants.
  • 9 Original Monsters
  • Over 20 Original Illustrations
  • 3 New Spells
  • Lots of NPCs and Story Hooks
  • 2 Maps
So take a moment if you would and jump on over to the Digital Orc: he's got purchase links for each option there. Verloren--GET IT NOW!

14 May 2013

[From the Mailbag] Playing Catch-up from Los Angeles

The recently-completed A to Z April Challenge took more out of me than just physical and emotional stress. It also pretty much kept me from talking about some very generous and terrific things I received in the mail during that time.

First up are some offerings provided by Christian Walker. Old timers will remember him for his several excellent 'zine offerings, most lately Loviatar, a 'zine which I credit for a resurgence in interest and production of self-published RPG 'zines. He called it quits on Loviatar in late December 2012. Since then, he's been re-charging his batteries and taking a break. However, imagine my surprise in walking in from work one day and finding a LARGE envelope on my desk...a large envelope with his return address stamped on it. I tore into it with excitement and confusion, as I hadn't been expecting anything from him. I'm well overdue for saying THANKS, CHRISTIAN!!! Inside the package I found this little beauty:

I must confess, I've never seen this or heard of this setting before. I'm not well-versed in any Labyrinth Lord material, to be honest. This particular gem was first published in 2007 and is the basis for Mr. Bezios' "Phoenix Barony" setting (the end of the book promises several more adventures/modules in the setting). The gift was completely unexpected and utterly appreciated. It came on a very, very bad day and helped alleviate some emotional pain. The material within looks generic enough that it shouldn't be too hard to adapt and modify for my own 3.x/Pathfinder uses. In fact, I'm already plotting how and where to fit the Phoenix Barony in my campaign world in relation to Coldtreath.

Heh. Good stuff.


Speaking of good stuff, imagine my surprise when I received this in the mail on Thursday. Christian had, last year, started sending out one-page gaming material letters together with (and eventually in lieu of) Loviatar. I really enjoyed them and found them useful in my own campaigns. Well, he's started a new one-page letter 'zine: a Los Angeles-centered Cthulhu-oriented campaign setting, Shudde M'ell Confidential.

This first issue was intriguing to me. So much so that I sat right down and scribbled out a quick map and a letter to his newly-introduced first NPC regarding some mysterious runes discovered in an unusual excavation in the basement of a downtown building.

Yeah, I've got a set of brass ones. I'm a bit forward sometimes. But as I said, the material inspired me.

To be honest, I've never even played in a Cthulhu campaign. I'd do almost anything to live in Christian's neighborhood and take part in this one, though. Every Lovecraftian game I've heard any of my acquaintances run have all been New England-oriented campaigns. One friend had planned a northwest/Washington State-oriented game, but it never left the initial "wouldn't this be cool" planning stages. The idea of investigators in early 20th-century Los Angeles really sets off a spark somehow. There's a lot of interesting individuals, personalities, events, etc. that exist on the West Coast during this time period; certainly sufficient to make for a fun and realistic campaign setting.

Sigh. And here I am, stuck in the Rockies.
Related Posts Plugin for WordPress, Blogger...