A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

22 April 2014

[A to Z April] S if for Spark, Primordial (spell)

Primordial Spark

Transmutation [fire]
Level: Druid 4, Sun 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area of Effect: 50-ft.-radius-circle
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Primordial spark allows the spell-caster to dip in to that fabled essence rumored to have been the cause of life throughout the galaxy in order to make all metal objects within the area of effect to become extremely warm.

This spell is essentially a "mass effect" version of the spell heat metal. The description is essentially the same as heat metal with the following differences:
  • The damage dealt during the second and next-to-last round is increased to 2d4 points. The damage dealt during the middle rounds is increased to 3d4 points.
  • If a creature is not wearing or wielding a metal item, it takes minimum damage (increased to 2 or 3 points).
  • Primordial spark counters and dispels flying frost.

    Previous "S"s:
    2013: S is for Suffocation, Immediate (spell)
    2012: S is for Snake, Howler (monster)
    2011: S is for Sheriff (npc)

    Tim Shorts said...

    Area of effect, heat metal. I like it. And the reason why not to wear a steel jockstrap.

    robertlampros said...

    I have no idea what you're talking about, but it sounds cool. Primordial Spark also sounds like the name of a heavy metal/trance hybrid band from 1980's/2020's.

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