A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Tim Shorts. Show all posts
Showing posts with label Tim Shorts. Show all posts

13 August 2017

[From the Mailbag] Pre-School Happiness

Here I thought I'd actually get a summer vacation. Little did I know that my new profession/career choice would take a drastic chunk out of the hoped-for much-needed vacay.

Turns out that 11 out of the past 15 work days? Yeah...spent in faculty- and pre-first-day-of-school meetings. 8 hours per day. Very little time to set up my classroom. (Monday and Tuesday of this week, actually.)

But Friday when I crawled into the house, i found a little something courtesy of the Manor.  +Tim Shorts  pulled off another miracle.  Two amazing micro-adventures and a great NPC. And since we're playing this weekend, I'm gonna throw these at my players. THANKS, TIM!

Now...back to my keyboard.  Had an inspiration for a new caster class... it should be making an appearance in the next Stronghold 'Zine!

10 July 2017

[From the Mailbag] Happy Monday Goodies!

I decided today that I need to sweep the leaves accumulated at the door of the Stronghold and clear some dust from my head. It's been a LONG time, relatively.

Changing careers at mid-life is difficult; it's even worse when dealing with depression and some medical issues as well. Walking away from 20 years of legal education/experience and deciding to go back to school and get a teaching certificate has been one of the most difficult decisions of my life.

Let's see: what else to catch up on? The 5E campaign was interesting, to say the least...except it died, badly. A DM trying to run two groups of 5 each. Other than my 35+ years, and the DM's experience (He's 20-something years old), NO ONE had ever played before. It devolved from every day, to every other day, to maybe once a week... Needless to say no one's made a peep since the first of June. So...I'm pretty sure it's dead.

Now to plug some new game stuff:

First of all: a shipment of goodies from the Manor. +Tim Shorts   can always be relied on to make a day better and to produce amazing stuff. Today's envelope of joy is no different.
  • The Ghoul Nest: a laminated card with a great side adventure and a unique monster. I think I'll have to drop this into my family game. My kids don't face enough undead in their gaming.
  • NPC Card: Blake, a 4th-level mage. A great resource, complete with stats and backstory.
  • Death Coins: a Micro-Adventure. Comes complete with a great map, great magic items, and a compelling story. I can't wait to drop this one on my group; it's just enough—at face value—for a good night's worth of adventuring, but could be used as the basis for a much longer adventure or the kick-off for a campaign.
I would highly recommend signing up for Tim's Patreon campaign so that you can get this great stuff for yourselves: www.patreon.com/Gothridge. Go there. Now.

Wait...don't leave yet. Also in the mail was the fulfillment of a Kickstarter that I've greatly anticipated: Planet Mercenary Based on the webcomic "Schlock Mercenary" by Howard Tayler and set in that universe, it came with some great add-ons and looks ABSOLUTELY BEAUTIFUL. The ruleset was written by Alan Bahr and Howard Tayler.... I'll be honest...father-type stuff has kept me from cracking it open yet, so I can't give you a review yet. Knowing Alan's gaming cred with +Gallant Knight, and knowing his experience (most recently: "Tiny Frontiers" and "Tiny Frontiers: Mecha and Monsters"), I'm sure it's going to be terrific. It's already gotten some great reviews, including one from Steve Jackson.

And now, it's time for dinner, then settle down in the 100ยบ-plus-temperatures to plan some characters' imminent demise.

09 February 2017

[From the Mailbag] Treats from The Manor

Came home today to find a surprise from +Tim Shorts . A bad day made much better for these maps.

Already planning on fitting these into the current campaign. Judgement of the Crow has some positively E-VIL potential.

If you aren't following Tim on Patreon, you really should be. If you do, you can get great stuff like this in your OWN mailbox. Check him out at https://www.patreon.com/gothridge

02 July 2016

[Found Items] The Toad God Lives!!!

Some 1,859 days ago (5 years, 1 month, and 2 days) +Tim Shorts  unleashed upon the world a vision of amphibian animus that inspired its own adventure creation challenge, not to mention a 20-page bit of magnificence by +Dyson Logos .

Today there is undeniable proof that the Toad God lives!

This appeared overnight in the Stronghold's garden..
(Actually, lest too much arcane mystery be attributed to the Toad God and its power strengthened thereby, I will admit that I was walking through the local Kroger's store and found him on sale in the garden aisle. At that moment, he had to be mine. ...Come to think of it, the intensity of the attraction and need...perhaps there's a bit of the arcane at work after all.)

Not wanting my children to worry about the devilish divinity of this creature, I immediately dubbed it "King Toadankhamun, Pharoah of the Frogs."

 It may be easier to see in this picture: the smug, self-satisfied and satiated expression on his face. Look at the undisguised evil in his eyes and malicious pleasure on his face, as if he'd just finished swallowing a neighborhood dog, cat, or small child.

Now, the Mistress of the Stronghold—that beautiful, loving half-elf who stole my heart—isn't quite as enamored of the presence of the Toad God, especially as one of the first things that visitors would see upon arrival. (I suspect it has more to do than the potential threat posed to her beloved miniature yard moose that inhabit this garden.) As a result, the Toad Goad may soon be banished to the rear of the Stronghold where he poses little danger to anything but the occasional intruder. But he is here, now. And what better impetus could I have to revisit those various adventures mentioned above?

19 August 2015

[From the Mailbag] Post-Vacation Embarassment of Riches

Well, I went away for a week--far away from cell service, land line service, internet service. It was restful. Utterly restful. Gamed a bit with my family (game report in process). Read a bit. Slept a bit. All in all a very, very restful week.

It made coming back to the office dreadfully miserable.

But, oh! What was waiting for me when I got home. The neighbor collecting our mail commented on the number of packages and hand-addressed envelopes I received. I guess all they ever get is bills and shopping mailers.

Here's what made last weekend terrific. Sorry for the bad photo, but I wanted to get everything in one shot.

Going from left to right:
  • A buddy of mine came across some duplicate 3.x titles from "his source" and passed along his extras to me: A Pathfinder module named Guardians of Dragonfall. Also a Pathfinder sourcebook entitled Tombs of Golarion--because one can never have too many tombs or ill-meaning NPCs. A CD, released with Dungeon #87 that includes the first issue of Dungeon as well as some bonus adventures and other stuff. Then there's a Paizo-produced map of the Sleeping Dragon Inn. You may recall I already have a copy of this, but it's gone missing, so I welcomed the new copy.
  • Then there's the latest two creature postcards from +Jim Magnusson. As usual, these are gorgeous and creepy. If you aren't already a patron of his, you should be. Rectify that. Soon.
  • Up top were some duplicate WotC miniatures, also from that great friend of mine. These are the Blackroot Treant from the Against the Giants set (my collection's first treant) and the Flesh Golem from the Night Below set.
  • The July Mythoard arrived as well: no dice or miniature this time, but almost as good--some fire counters from Advanced Deployment and a stack of coaster-dungeonmorphs, and a d12 table of NPC names on a business card (thanks, +Jarrod Shaw, et al.). Also included is a copy of Ancient Odysseys: Treasure Awaits! (an introductory RPG), a copy of Issue #5 of the Undercroft 'zine (thanks +Daniel Sell), another binder-ready locale/NPC, a copy of The Red Mausoleum module from Expeditious Press, and a copy of a Judges Guild adventure, Rat on a Stick. 
  • Next to the miniatures are the latest Patreon rewards from the great and incomparable +Tim Shorts. Again, he fails to disappoint. A medieval crypt and a futuristic sci-fi patrol scenario. Great maps, great substance, and laminated for dry-erase or Mountain Dew repellant qualities. If you have ever enjoyed an issue of The Manor 'zine and haven't yet signed up for his Patreon account, get over there and do it now.
  • And the gifts continued after the weekend. When Monday's mail arrived, I found another great postcard map from +Simon Forster. This time a two-room main floor building surrounded by idyllic trees. The basement of the building is filed with surprises, including an attached cavern room. I always love getting these postcards; they are, to be honest, the main inspiration behind my own mail-maps that I've been sending out to Stronghold 'zine customers. These are great little locales just crying out for some dungeon-stocking, awaiting a drop-in into your campaign as a side-quest or random encounter. If you haven't signed up on Patreon to support Simon, well...see the above-pro-Patreon-support exhortations and feel a bit guilty, OK? Then go to Patreon and start clicking to support these fine gentleman artists!
Speaking of mail-maps, I suppose I'm well overdue to pay a Joesky tax. So, I present to you the following mail-map that went out to +Jason Zavoda. As I imagined it, it's a shrine built into the side of a cliff. The shrine has an attached chapel area, with a passageway down to an altar/contemplation pool. Then a little trapped hallway (see the inset for the pit trap side-view) leading into the cult's treasure room. But use it how you will; it's free for your use. As always, if you use it, drop me a line to tell me where and how it went.


The Shrine of Adovaz!

10 July 2015

{From the Mailbag] Terrific Mail Day!

Here's what I found in the mailbox when I got home from the office today. Considering I was suffering from some severe gastro-intestinal issues due to food allergies, it really made my day 100x better to find this.

Right. So...there were two terrific mini-adventures and a mini-module, courtesy of +Tim Shorts. All three items have Tim's great content and imagination. The mini-adventures carry maps that are terrific on their own. The mini-module? Well, I think that's going to be dropped into my own campaign as a little side-adventure. All three are stocked with great flavor.

I also found a postcard map from +Simon Forster. Typically, Simon's maps are of caverns or buildings. This time? This time was worthy of a hex: a mountain range, forest, and two villages. All of these are just BEGGING to be statted out and populated with NPCs and monsters.

These items came to me through Tim and Simon's individual Patreon campaigns. Both of these guys are fantastic vanguards of the OSR. If you haven't signed up to support them, head on over to Tim's Patreon page or to Simon's Patreon page. Better yet, hit 'em both and give 'em some shekels in support. It's definitely worth it!

03 July 2015

[The Stronghold 'Zine] Celebration in the Stronghold!

The Stronghold received cause to celebrate this weekend for the US Independence Day: two terrific reviews for Issue #2!

First off, +Tim Shorts over at Gothridge Manor gave a blow-by-blow, article-by-article review. You can read it here. The summary: "The Stronghold is a strong entry into the OSR zine community.  Which continues to grow.  I hope you all take a look at Boric's cool zine and grab a copy or do what I did, ask for the Boric Special and get two!"  As Tim says in his review, we've been friends for several years, but I don't consider that to be a shoo-in good review. Tim's honest in his praise and in his criticism.  (And even better, Issue #9 of his own "Manor" 'zine is in the works!)

Then the Frugal GM gave a good, overall review, which you can read here.  One point I should mention: he states that he is not a "huge fan of the way things are statted out." I hope he doesn't mind me clarifying this. Through an e-mail exchange, I learned that it was that he just didn't care for 3.5 itself--the statblock style in general--rather than something I was doing wrong. I appreciate his candor; I understand that the 3.x system is not everybody's cup of tea. That's part of why I try to include at least a balance of non-3.x and 3.x material.

I tried quite hard for Issue #2 to keep the statblocks, etc. to a minimum and to aim towards a more system-neutral approach. You'll have to pick up a copy and tell me whether you think I succeeded in my goal.

To grab a copy of Issue #2 so that you can judge for yourself, head over to Blue Moon Ink Press and follow the "Buy Now" links. While you're there, you can also still pick up a copy of Issue #1 to keep your collection complete.

19 June 2015

[From the Mailbag] Mixed Bag of Goodies

An odd day today, deep in the throes of some manner of food allergy--dinner last night got contaminated somehow.... All day today the symptoms have been getting worse; currently I’m feeling like a bad case of the flu. Body aches, dizziness, nausea...then add in the bloating, excessive gas, and “bodily excretions” and I’m down for the count.

Fortunately, we were able to have some family fun today before the symptoms really set their claws into my midsection. My oldest two kids have been at a Youth Conference since Wednesday--a spiritual retreat for the youth of my church, in which all the youth of a certain region gather together for inspiration and spiritual education & growth. Did it myself as a teenager without complaint. This one was held at a two-year junior college 110 miles south of our home; for a variety of reasons, we decided to circumvent the norm (the church youth leaders usually convey them home) by driving down early in the morning with my youngest two in tow, pick up the eldest two, and do some “daycation” day trip stuff. Whenever we head that far south, we usually take the interstate, but when we head home, we tend to take the old state highway back up. This takes you through some quaint little towns and farm communities and is a restful, scenic trip.

This time around, we stopped at a town’s “Art and History Museum”--mostly because the wife’s ancestors helped found the town and I wanted her to have the chance to see some pictures or artifacts from her family and show them to the kids. Sure enough, her ancestors’ names were on a plinth right outside the converted mansion, and then in several of the rooms and nooks were artifacts and pictures of her relations, including a steamer trunk, baby clothes, and musical instruments of her relations that came across the plains with the early Mormon immigrants. Got some great pictures for the family album and the kids had fun.

(Incidentally, I loved the layout of this house and quickly sketched out some ideas to use in a future map. Inspiration is everywhere!)

By this time, the symptoms were grabbing hold and we still had another 60-odd miles to travel. Much to my delight when we arrived home, Fed Ex had delivered some books I’ve been anxiously awaiting. There’s nothing better than learning back-ordered books have finally come into stock and been shipped out. I hate my money hanging out there doing someone else some good while I wait and wait without product.

The only mitigating factor to my happiness (besides my physical ailments) was the state of the package. Noble Knight Games has always served me well in the past, without serious complaint. Even when I had an OOP miniature arrive broken, they rectified the situation immediately. But this was ridiculous.

Rather than using a small box, or even a padded envelope, to protect my shipment, they essentially “flat-packed” the books within a collapsed shipping box. The ends were taped with packing tape (except for slits on the side, which would allow dirt, etc., into the package).

Inside, they were wrapped in layers of butcher paper for padding. Not bubble wrap, or even packing peanuts (like if they were in a normally assembled box) I'm not exactly sure what the "cushion rating" is of butcher paper wrapped around objects, but apparently that's what my order rated.Now, when I got them out, they WERE held in one large plastic zipper-close-type bag. This would have mollified my concerns re: damage, except that the main bag WAS NOT SEALED (See below). This, boys and girls, in case you were not aware, drastically reduces the protective power of a plastic zipper-close-type bag. Sigh.

 But here’s what I received, with a squeal or two of delight from me.

First off, two titles from Expeditious Retreat Press--Monster Geographica: Marsh & Aquatic and Monster Geographica: Forest. These will fit well with the Monster Geographica: Underground volume that I already have in the collection. While I don’t really like the layout of these books (they’re arranged alphabetically under respective CR rather than like traditional monster manuals AND they don’t use the easier-to-read “one page, one monster” format) and they don’t have any artwork, they’re still (a) bestiaries and (b) full of fun, different, and mean critters. Plus, hey, MONSTERS, am I right?

Next was a volume for which I’ve searched for the past year: the Encyclopedia of Villains from Fast Forward Entertainment. Now, I’ve seen/heard lots of complaints about FFE, and some of that is justified and has kept me from picking up some various titles in the past. This one, however, comes recommended by +Tim Shorts  and with good reason. I think Tim likes NPCs about as much as I do...which is a lot. But, for all my devotion to 3.x, I will admit that statblocks and rolling up NPCs is far from my favorite gaming activity. I’ll jump at any chance I get to grab hold of some pre-gen NPCs; add in the fact that it’s an entire book of NPCs and that there’s a wide range of CRs: added bonus. Then add in backstory, associations, maps, etc.? WINNING PRODUCT RIGHT HERE.

I grabbed a copy of Arcana Unearthed because I like Monte Cook’s work, I like the Book Of Experimental Might, and it has some intriguing options/alternative rules. Plus, it was less than $5 and in great shape, so that certainly didn’t hurt.

Finally, the piece de resistance: Armory’s 30-Sided Dice Gaming Tables. I’ve always wanted a copy, but never found one in good shape at the right time. This time I lucked out. I love tables, especially d30 tables, and these are all useful, both at the table and for world-building. The contents take me back to a more innocent time of gaming and of life. The tables are printed around random black and white line images of lead miniatures from various distributors. The back cover is an advertisement for Armory’s 30-sided dice and “dice inking pens.” The text itself is typed out in classic dot-matrix Courier font; I’d use it in my own Stronghold ‘Zine for nostalgia if I didn’t hate the look of Courier so much. But the quaintness and nostalgia was definitely palpable, and the typos (“I do not have to many” jumped right off the page at me) added to the feeling that this really was printed in someone’s basement (or after hours on the shared work printer and then copied under some sucker’s customer code) and took me back decades. Even though this one came bagged and boarded for protection and storage, I think it’s going to see some use.

So, the day balances out. I have some reading material for when I curl up in the fetal position from the physical effects of my allergies. That’s always a good thing. At least I’m done with Issue #2 of the Stronghold ‘Zine until it comes back from my proof readers. Plus, tomorrow is Free RPG Day, one of my most favorite days of the year (although from the website it appears that several companies will be sending out the same re-tread free items from last year (and the year before, etc.)).

Oddly enough, I received shipping notices for this package and a package from another company on the same day; this one from Wisconsin and the other from Missouri. Both sent Fed Ex. Both sent using the same shipping option. Both hit the local distribution hub on the same day. The Missouri package says that the scheduled delivery on the other package is Wednesday, the 24th.  Hmm. Either some higher power doesn’t want me to explode from over-happiness today, or there’s something about Wednesday that requires some “Found Stuff” happiness. I’m not sure which option is more frightening.

18 May 2015

[The Stronghold 'Zine] The Countdown Begins to #2

That's right, boys and girls. I'm officially starting the countdown to Issue #2 of The Stronghold 'Zine. I'm just waiting on one more piece of artwork and one more bit of info to finish up an article, then it's Foreword and Table of Contents time.

After that, it's a trip to the office supply store for a new color of cardstock for the cover.

Then the fun begins anew.

What's in store? Well, let's see.... Where's my draft ToC?

O.K. First, we've got some stats for three new critters; one of these is friendly, one can be friendly, and one is...erm...not so much.

There's a new locale, with a new map. Two of the critters are also associated with the locale, as is the new NPC I've included. In addition to the statted critters, there are nearly a dozen-and-a-half new and system neutral critters described. There's another installment of system-neutral random treasure tables included; these can be used with the locale as well as your own setting.

NOT associated with the locale are a series of new wondrous magic items; these are fairly system-neutral as well. And finally, even though the random nose-picking article was not a big hit with some readers last issue, my philosophy is that every game needs a little bit of humor. Accordingly, and due to the joint fault of +Tim Shorts and +Jason Zavoda, there's another useful (I think) set of random tables to add a little bit of humor and ...erm... flavor to your game.

Keep watching for the roll-out announcement and purchase links to be coming soon!

12 May 2015

[review] The Manor #8

I can't tell you how much I enjoy mail-call here at The Stronghold when I see the "GM Games" logo on an envelope. Well, that happened yesterday: Issue #8 of The Manor appeared!

The usual disclaimer applies: I am one of Tim's proof-readers, so...there's that. That doesn't color my perception or review; all it means is that I get to see the good stuff in advance. Even still, there's nothing like holding the final version in my hands and giggling reading the good stuff. So...without further ado...let's look inside Issue #8!

John Larrey's cover art sets the tone for the issue. Who among us has not been in the shoes of that fighter, facing down a slavering troll, with naught but our shield between us and certain death?

In point of fact, all of the artwork in Issue #8 (as usual) is top-notch and fits perfectly in its assigned place, setting the scene for the article.

The grappling article by Cole and Dell'Orto, while written for S&W, is going to be stolen for my 3.x house rule file, at least for my kids' game. It's just so neat and elegant, especially when you compare it to the cluster that is Wizard's attempt at explaining a grappling system. (Honestly, 3.5's grappling rule is one of the things cited by a player who left our group as one of the things driving him away from the hobby.) This system seems like it would resolve grappling quickly, neatly, and easily.

There's only one thing I would change, and that's an addition. Now, I will admit to knowing very little about the S&W rule set. I know, I know...go ahead, get the gallows started. But as far as using this grappling rule in 3.x, there are times when a creature can substitute a DEX modifier for a STR modifier. I think that this should be one of those instances, at least for certain classes or Prestige classes (the "Brawler" or the "Swashbuckler" for example). I don't think this would violate the spirit of this easier rule; instead, I think it fits right in to the very spirit this rule change is designed to promote. Additionally, it adds a bit more flavor to the rule. As an illustration, remember back to The Princess Bride.

[Aside: I'm referring here to the BOOK version of the story, as it's the version I prefer. However, for purposes of this example, I suppose one could refer to the movie version as well. It fits my purposes just as well. Just this once, though. End aside.] 

So...The Princess Bride. Fezzik lies in wait for the Man in Black (MIB), waiting to crush his head with a stone. When the MIB appears, Fezzik agrees instead to best him in a Feat of Strength --mano a giant-- instead. They begin to grapple wrestle and it quickly becomes apparent that Fezzik's STR modifier is MUCH higher than that of the MIB. However, after a few initial grappling attempts attempted holds, it also becomes apparent that the MIB's DEX modifier was equally higher than Fezzik's.

SPOILERS: The MIB's DEX wins the day and Fezzik succumbs to the grapple, the MIB successfully (essentially) pins Fezzik and renders him helpless. The MIB then runs off after Vizzini for a Battle of Wits for the Princess' life.

As for the other articles, they're also just as useful as the Grappling article. I just purchased a copy of Trey Causey's Strange Stars RPG. I'm looking forward to getting my print copy and sitting down to absorb a great-looking Sci-Fi setting (and then trying to convince my group to play it, but that's another story).

Tim's hirelings, torches, and Torchbearer class all made me ask the same question: Why isn't our 3.x party using hirelings?!? It's a proposal I'm prepping in my head already to present to members of my group. Definitely some good stuff here.

My recommendation? Get yourself a copy. Even if you've never picked up a copy of The Manor before, get this one. 5 out of 5 stars. Yeah, it's that good.

23 April 2015

Long Live The King! (Flayed Though He May Be....)

My friend, +Tim Shorts from The Manor and GM Games has released a new nugget of S&W happiness.

The Flayed King is his latest offering. It's a 'zine/adventure that's once again up to Tim's normal EXCELLENT standards. It's  also sufficiently gruesome fun, even if you happen to be one that judges a booklet by its cover, that is. (A cover, I might add, that was birthed from the talented hands and warped magnificent mind of the great +Jim Magnusson. You could drop this into any ongoing campaign as a side quest or run it as a one-shot.

It's on sale and (at least for now) it's FREE! FREE! FREE! Head on over here and pick yourself up a copy.

26 March 2015

[The Stronghold 'Zine] eine Auswertung aus Deutschland

+SophiaBrandt over at die heart was kind enough to review Issue #1 of The Stronghold. I believe that this is the first review of The Stronghold to come from overseas, certainly aus Deutshcland.

Overall it was a positive review. I appreciate her candidness and honesty about what worked for her and what didn't, and the quirks that may have taken away from the experience for her.
For me, the content of the zine varies in usefulness but overall it’s a nice read. Kudos for using a d30 table. While there is nothing that blew me away there are some things I can see myself using. I’m a bit on the fence about this zine. I would say it compares mostly to Tim Short’s The Manor and I somehow find The Manor more inspiring. However, this is The Stronghold’s first issue so it might lose its rough edges in the future.
As things are now, it’s a solid no-nonsense fantasy zine. While I enjoy those weird and gonzo fanzines much, I’m glad to see that the ordinary fantasy still gets some love.
I'm certainly honored to be compared to +Tim Shorts and The Manor. I'm also working on those rough edges for Issue #2. Yes, work on #2 is already underway. Hopefully it will be a another nice mix for all my readers; heck, even back in the heyday of Dragon and Dungeon Magazine I never found everything therein useful at the moment. Most of all, layout and post-production are getting a second look. I'm trying to figure out if there's a better way--or more consistent way--to trim pages than what I'm currently doing. Wish me luck.

Now, back to work on #2.

11 March 2015

[The Stronghold 'Zine} The Frugal DM Reviews Issue #1

Many thanks to Christopher over at The Frugal GM for his tremendous review of Issue #1. I'm really humbled and thrilled that he would give me such a great review. I apologize to him that it's taken me nearly a week to recognize his generous words; getting mom home from the hospital and dealing with sick kids for a week have been a little distracting. Please forgive me.

I had a long blog post all prepared explaining my anal-retentiveness and the justification for the quirks and flaws in the 'zine, but mercifully Blogger seems to have eaten it. Suffice it to say the following:
  1. I'm extremely anal-retentive and have high production standards. Just ask +Tim Shorts, +Dylan Hartwell, or the guys over at Pathways Magazine. In short, anyone for whom I've ever proofread/edited.
  2. To some extent, the quirks and flaws were intentional; they were an homage to old-school, Eighties-style 'zines painstakingly crafted on a Selectrix in mom's basement and mimeographed. It took some self-control to overlook these quirks adn let them pass in the name of "homage." There are a stack of "seconds" whose flaws were just too much to overlook; these will never see the light of day.
  3. Some of the flaws were NOT intentional, however. The odd "photocopy" mark on the artwork frustrates me; it was not in the original and whatever error I caused in my software may detract from the awesomely gruesome piece donated to the 'zine. I really regret this error and am doing everything possible to figure out where it happened and make sure it doesn't happen in future issues. It's a lot like the missing apostrophe that jumped out at me as soon as I sent out the first batch of orders.
  4. The article that Christopher called a "WTF Article": I knew this article would give some people pause. It was a re-print of a random generator that I first posted on this blog, a celebration of the purchase of my first "official" d2 determiner. This would be the "Nose Picking Tables" article. I realized when I included this that it wasn't going to be everybody's cup of tea. It wasn't intended to be that. It's simply a little bit of humor that may, somehow, find some usefulness at a table. Consider this to be the printed version of the ubiquitous Monty Python joke or Princess Bride reference at the gaming table. I know those aren't for everybody either, but they're almost inevitable and I, for one, welcome a bit of levity in my games. Wait until you see the next humorous generator/table. THAT one is all Tim Shorts' fault.
"The Stronghold is a bit of an ugly duckling . . . but you know what? I fricken loved it!" "The Stronghold had just enough rough-edges to remind me of those Zines [from back in the day] and clean & modern enough that I'll actually read it." "The contents of #1 vary a bit in usefulness, to me, but I really did enjoy reading it. I've been paring back on my physical collection of RPG 'stuff', preferring the digital, but I have just the spot for this Zine."
High praise indeed. Thank you, Christopher, from the bottom of my heart.

Let me reverse the recommendation: Christopher has some awesome stuff on his blog, not just links to inexpensive gaming stuff, but also his own great maps and gaming material. (My personal favorites are his underground river maps, taken from real-life rivers and transformed into useable gaming resources. These are truly brilliant!)

07 March 2015

[The Stronghold 'Zine] Issue #1: A Review by Tim Shorts

The infamous Tim Shorts of Gothridge Manor was kind enough to review Issue #1 of the Stronghold this past Friday. Click here to read his words.

Or you can click here to pick up your own copy. Or two.

On a side note, a stack of Issue #1 is currently winging its way to San Diego, CA for sale at CondorCon this coming weekend, March 13-14th. If you're there, you can drop by and pick one up at the table.

20 February 2015

[The Stronghold 'Zine] Day One is In The Books--Sales Report

Well, my friends, "Day One" is done and, I must say, I'm both amazed and humbled. Amazed at the feeling of watching my product go out into the world and humbled that so many of you thought enough to grab a copy of The Stronghold 'Zine, Issue #1, on Day One. I have to give a shout-out to those who forwarded the news of the release out into the world; specifically +Tim Shorts and +Jim Magnusson for their efforts to get the word out.

All told, fourteen of you pulled the trigger on Issue #1 yesterday, from all across the US, to Canada, and the UK and Australia as well. Those of you in the US, your copies are in the mail. International customers? Well, yours will be in the mail this afternoon, once I clear up a couple things around the office.

A reminder: this IS a "print only" run. The good news is that I still have some copies left after yesterday's madness.

(I say "madness" only because every time I looked at the computer it seems there was yet another sale notification. And there's another one now.)

Grab 'em while they're hot, my friends. Purchase info is below.

**You can see a preview of the contents here or click on the link below to go ahead and buy.**



Rates:


08 January 2015

[From the Mailbag] Starter Adventures

Look what was waiting for me after a miserable day at the office...Tim Shorts' Starter Adventures!!

I took advantage of the holiday sales over at Lulu to get my copy. I haven't even opened it yet; wanted to show it off too much first. From all indications, though, it's a great book. Knowing Tim's abilities and his other works, I have no doubt that I'll find great use in this.

And actually, my reaction when I saw the Lulu box was close to this (although the sound and video quality on the clip are crap):


**EDIT: It sometimes helps to add the image when you type: "Look what I got!" Sigh.**

19 December 2014

[From the Mailbag] MYTHOARD!

I just received the inaugural Mythoard package/bundle in the mail today. Great stuff. Really great stuff. Talk about an early Christmas; my wife suggested I leave it under the tree for a week.

Pshaw.

The first thing I saw coming out of the envelope was a poster of two baby phoenixes, courtesy of Baby Bestiary.

Next out was a book: 10+ Treasures by David Guyll & Melissa Fisher, published by Awful Good Games. Designed for Dungeon World, at first glance, most--if not all--of these items are easily translated to any OSR or 3.x version of that one RPG. Not only does the book come with 30+ detailed treasure items, there's also a section that walks through item creation, and the theory behind it. Excellent stuff.

Then there was a postcard from the incomparable Jim Magnusson. This postcard features the Mushroom King. As one of Jim's Patreons, I already received a copy of this; however, one can never have too many--it just means another framed piece of art for my office. (Let my clients figure THAT out.)

Also included was a pack of Blue Dungeon Tiles by Red Kobold. I didn't have the chance to support these when they came up on Kickstarter, as I was low on funds. I wish I'd made the effort; these look GREAT. They're double-sided, usable with wet-erase, dry-erase, or permanent markers. 4x4 grids of corridors, rooms, and stairways. I'll definitely be saving up to grow my collection of these babies.

Last, but not least, Tim Shorts' Mythoard Exclusive labor of love: Stone Fields of Azoroth. Three separate books outline the environs: The village of Bad Water, the Last Temple of Praxus, and the Prison of Azoroth. Each one comes chock-full of NPCs, flavor, and maps. Everything you've come to expect from Tim, and more. You won't be disappointed. Well, I guess you will...unless you were one of the subscribers to Mythoard.

Then, down in the bottom corner of the envelope were three little beauties. A random d20 and two random d6. Ain't they purty? They wanted to get photographed just as soon as they came out of the wrapping. As you know, I can never have too many dice. These will cap off my 2014 fairly well.

Thanks to Jarrod Shaw as well as Kevin Chenevert and all the other contributors. My day has been made! If you haven't already checked out Mythoard, do it now. Sign up. Well, as long as you don't take MY bundle.

19 November 2014

[From the Mailbag] Manor Micro-Adventure

Look what came in the mail today!


Yay me!

(Yeah, I actually said "Yay me"...so sue me.)

Gotta love them Patreon perks. Map goodness, micro-adventure goodness, and my friend Tim Shorts' warped mind-- all wrapped into one. And let's not forget the joys of getting something useful and fun in the mail instead of another overdue bill.

Guess work is on hold for a little while today while I read through the Hideout of the Long Dead Mardrid. That's OK. That foreclosure will hold off just a little while longer.

Oh, and if you want cool stuff like this in YOUR mailbox -- and who wouldn't -- head on over to Patreon and sign up to support Tim's work!

EDIT: I should note that the vertical lines in the pictures are a product of a bad camera and low lighting and not due to any defect in the actual product. Sorry, Tim.

03 November 2014

Wherein the Effects of Unfortunate Pizza are Experienced

I have to admit that some of my best ideas are the fault of Tim Shorts over at Gothridge Manor. Today's is no exception. Over on Google+ he mentioned he'd had leftover pizza for lunch. It was good enough, apparently, to be "stat-worthy"...if he hadn't eaten it all. He followed that up with a list of XP awards, as follows.
I'm gonna go with 25xp per slice. And additional 50xp if you can eat the whole pizza in one setting. However you'll need to make a save vs. heartburn. [Aside: for my PF/3.x readers, I'd suggest a Fortitude Save, DC 16. End aside.] A failure means you'll have a -1 on your rolls when interacting with others.
Then Mr. Jason Zavoda (from Hall of the Mountain King) provided the kicker: If you fumble you have to roll on the flatulence table.

Well, how could I let that gauntlet lay untouched on the ground? Answer: I couldn't, not without bringing great shame to the OSR Blogging Community at large.

And so I present to you: The Flatulence Table: (Note: roll once on each table for each failed save.)

Flatulence Table 1: Severity










d20 Roll
Area of Effect
Description
1-3
Silent But Deadly Completely silent, but oh, so potent.
4-6
Mousey Nothing but a little squeak. Sounds like a shoe with a bad sole.
7-12
FlapperThere’s some flapping cheekage. Sounds a little moist.
13-15
TrumpetProud, triumphant. Heraldic, even. Nothing to be ashamed of.
16–18
ElephantineTrumpet, but more so. Worthy of a grass-fed giant mammal.
19-20
Weapon of Mass DestructionThe truly epic, in all respects: sound, smell, and yes--taste.

Flatulence Table 2: Side Effect

d6 Roll
Side Effect
1-2
Gas only. No effect.
3-5
Shart. A little s**t, a little fart.
6
Total Trouser Betrayal.

For Area of Effect: roll 1d20 x 5' for each occurrence.

As usual, free for your use. Just drop me a note to let me if and how you used it, and to what effect.

19 August 2014

Printing Press Installed at the Stronghold

This post serves as the formal announcement. The Stronghold is about to see print.

Well, OK... "about" is a relative term. But it's in the process.

That's right. A 'Zine is on its way. Inspiration such as Christian Walker, Tim Shorts, Dylan Hartwell, and Matt Jackson has made me yearn to have my own musings put into black and white and mailed out to various and sundry parts of the world.

Or at least that's my hope.

There's going to be a definite 3.X Edition focus; that's just how I roll. Of course, there'll be some system neutral stuff, some fiction, some tables, maps, NPCs. Everything that you've come to expect from the Stronghold.

And that'll be it's name: The Stronghold.

Yeah, I was inspired by Tim's "The Manor"--I had a couple other thoughts for titles but he gave his thumbs up (and blessing) to "The Stronghold."

The first few articles are penned. I just need a little more stuff, some art, and then figure out how to assemble it all together. I REALLY don't need to try and learn new software right now. We'll see how it goes. I also have to figure out the whole OGL and copyright thing.
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