A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label D&D 40th Anniversary Challenge. Show all posts
Showing posts with label D&D 40th Anniversary Challenge. Show all posts

26 April 2015

[A to Z April] V is for V is for Vile Portal (item)

http://www.a-to-zchallenge.com/
The Vile Portal is a legendary relic of a former time, and an evil religion. Also known as the Portal of Jiranah, this relic, like other portals, transport all those who enter its boundaries to another place. Jiranah, the God of Sorrow and the Blinding One, is inconstant and vindictive. The portal bearing her name is equally inconstant and vindictive.

It is rarely found in the same location twice, and if there is a pattern to where the portal sends its users, no one has discovered the secret. Once through the portal, the user must either use normal, physical means to return to their original location (or normal magical means) or the user must call forth the powers of Jiranah, calling out her name and performing an act of worship. If Jiranah is appeased, the creature will be returned to the starting point.

In addition, unless the user is of Chaotic Evil alignment, traveling through the portal will cause a shift in alignment one degree toward Chaotic Evil. The shift is cumulative; the return trip--if any--adds an additional degree shift. This is the price Jiranah exacts for the use--or abuse--of her power. The only way a creature can counter that shift is through an atonement spell and performing a ritual or quest for their personal deity.

Legend has it that there exist relics of Jiranah that control the portal; some are said to be able to locate the portal and others are said to summon the portal to their location. bel: a stylized bat surrounded by runes from various languages, all meaning "bat." Some barkeeps will remove the label--which is easily done--in order to hide the beverage from all but the most discerning, knowledgeable customers.


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Previous "V"s:
2014: V is for Vaena Shieldbadger (npc)
2013: V is for Varra Turnskull (npc)
2012: V is for Vapor Dwindle (spell)
2011: V is for Vesseth

28 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-eight

Day Twenty-eight: What's the single most important lesson you've learned from playing D&D?
Otherwise known as "Wheaton's Law."

27 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-seven

Day Twenty-seven: If you had to do it all over again, would you do anything different when you first started gaming?

This is a tough question, because I'm not sure that I'm in a "bad place" gaming-wise.

I suppose it would have been nice to have had a wider gaming circle, or to have had more exposure to different games and gaming styles. But Utah in the 1980s was not (or didn't seem to be) a gaming mecca. If I had searched harder, perhaps I would have found a wider group of gaming friends. But then, I may not have ever met the friends or group I have now. The guys I play with now are a pretty good influence on me in all respects of my life, including my emotional, spiritual, and professional life.

I'm sure, if you've read my blog for very long, you probably think I would like to do away with the decade-plus long drought from gaming. I disagree. I'm not sure I could have attained the college and post-graduate degrees I have had I been gaming at the same time. That is not a statement about gaming or the gaming culture. That is a statement about me. I know just how obsessive I could become with video games or other distractions. Heaven knows that my grades and education suffered enough from Civilization, Sim City, WarCraft, Doom, and Diablo. I can't imagine what it would have done if I'd thrown in D&D and any of the attendant parts of the hobby.

I'm guessing if I'd done anything differently, I'd be a very different person today, and probably not in a good way. All in all, I'm pretty satisfied.

26 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-six

Day Twenty-six: Do you still game with the group that introduced you to the hobby?

Nope. That ship sailed a long time ago. It wasn't really a "group" per se. As I've mentioned several times, my original "group" consisted of two of us: my best friend and I. We've gone our separate ways, although we've recently re-connected in a different circle. We still talk about gaming, but we play different games these days.

Now, if you were to ask if I still gamed with the group that re-introduced me to the hobby, I'd have to say, "Yes."

25 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-five

Day Twenty-five: Longest running campaign/gaming group you've been in.

That would be my current group.

We've been gaming together for the past 14 years. We've had several campaigns during that time, the longest being our Dragon Mountain campaign back in 2000-2004 that spanned AD&D Second Edition through 3.5. Over that time, three of the members left, two of whom came back. We're a good group, we work and play well together, and have strengths that support the overall group. Sometimes I wish they had a desire to branch out once in a while to some Sci-fi or Superhero, but you can't have everything, right?

Slayers, I salute you!

24 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-four

Day Twenty-four: First movie that comes to mind that you associate with D&D. Why?

Dragonslayer would be the answer to this question.

Why? Well, let me count the ways.
  1. Hello, DRAGONS?!?
  2. It came out during my gaming youth.
  3. Umm... DRAGONS and DRAGON SLAYING?!?
Honestly, though...it was a tie between this movie and Clash of the Titans, also from 1981. I'm sure a lot of people would go with Clash first, because of the whole "lots of monsters, swordplay, adventure, quest-thingy" theme, whereas Dragonslayer is something of a different movie, in part because the hero is a bungling clod through most of the movie. (Before you object: Peter MacNicol. A dragonslayer? Really? In what universe does that make sense?)

On second thought, I'm firmly going with Dragonslayer. It edges out Clash of the Titans on several fronts. First, a golden mechanical owl. Secondly, Clash always gets all the love; Vermithrax Pejorative is due a little respect himself. Thirdly, you've got the bungling hero thrown at the dragon right off. First adventure, BAM! DRAGON.

Finally: "ten tons of rapacious reality. No maiden is safe."

Need I say more?

23 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-three

Day Twenty-three: First song that comes to mind that you associate with D&D. Why?

Easy.

Hotel California, by the Eagles, 1977.

If you have to ask why... c'mon, have you never LISTENED to the lyrics? I know, I know, Don Henley has claimed that the song was an "interpretation of the high life in Los Angeles" and that "It's basically a song about the dark underbelly of the American dream and about excess in America." All that symbolism aside, I still say:

Why has no one written an adventure based on Hotel California?!?

Let's take a quick look at the obvious: you have an adventurer, traveling in the dark. He sees a light in the distance, and immediately becomes sleepy. We have a mysterious woman whose motives are unclear who welcomes him into the house by candlelight. Charm spell, anyone? Once inside, he hears voices. Ghosts? Undead? Captives? Minions? Who knows?

This mysterious woman--Tiffany--has a bunch of boy toys pretty boys thralls in the courtyard, dancing. Honestly, some of them may actually be zombies, too. I can see in my mind both kinds: the thralls are in the middle of the courtyard, ball-room dancing while the zombies are around the edges, perhaps a few interspersed in the crowd, and every day they're shuffling, shuffling, shuffling. (I couldn't resist.)

Now, the idea that you entered the building willingly takes on a particularly dark and sinister note, doesn't it?

The hero asks for provisions, without any luck. And then, the voices come back, and loud enough to wake you up in the night. As you wander around investigating the building, you find garish, tacky, or out-of-date decor: mirrored ceilings, although despite the lyrics I always see them as a room of mirrors, like in the funhouse; fancy, cloying food and drink; and prisoners, but possibly willing prisoners. Maybe they're more thralls, maybe some of them are merely kept for occasional "snacks."

Then you find yourself in the "master's chambers." Perhaps Tiffany isn't the BBEG after all.... Whoever IS master, however, has a beast of some kind chained in his chambers. All of the thralls and his other subjects have gathered there for a ritual sacrifice: The Feast. No matter what they do to it, it will not die. Perhaps it's troll-kin. Perhaps they have a resident cleric who waits until the creature is on the verge of death and who then heals it back to normal. Whatever it is, the ritual is sufficient to cause the adventurer to run, nearly senseless, for the front door.

Only now he finds that there is no front door. The entire building is a trap. And the evil butler, himself likely a mid-level vampire, tells him that he can "check out" at any time, but cannot leave the building. He can die at any time, but he cannot escape.

Now you tell me.... Why would I possibly associate this song with D&D, hmmm? `

"Up ahead in the distance, I saw a shimmering light. My head grew heavy and my sight grew dim; I had to stop for the night."

22 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-two

Day Twenty-two: First D&D-based novel you ever read (Dragonlance trilogy, Realms novels, etc.)

OK. I have to play a game of semantics here. I'm pretty sure I know the answer to today's question, but there's some difficulty in my mind with the word "novel." Did the author of the list of questions mean "novel" to be "any non-game book that is associated with the D&D world"? Or did he mean it to be "any non-game book that is associated with the D&D world that is of generally-accepted novel length"?

Here's why I ask the question. Rather, here's why the conundrum is raised.

My first true novel-length D&D-related non-game book was R.A. Salvatore's The Crystal Shard. Yep. You could say that I cut my teeth on Drizz't Do'urden's swords. I want to say it was somewhere in the fall of 1991 when I first read it, although I didn't remember that I had read it until about a decade later when I picked it up again and got one-third through it before I had the "a-ha! moment."

I'm not as critical of the series as a lot of gamers are. Yeah, Salvatore's not Shakespeare, but he's also published a heck of a lot more than I have. So, he's due a little deference for that, at least. They're a fun read, again, as long as you're not expecting Twain, Steinbeck, or Hemingway. I also like how he treated the dwarves, at least initially. (I take GREAT exception to how dwarves were treated in his Cleric Quintet, on the other hand.) I certainly prefer his writing to that of Ed Greenwood. Although I understand that--for some--that may not be saying too much.

Now, the conundrum.

This little gem was, I believe, the first "non-game book that was D&D-based" that I ever read and owned. Revolt of the Dwarves was one of the Endless Quest choose-your-own-ending* books that TSR published. In fact it was the fifth in the series. I still have it, I believe...somewhere in my vast library. As I said yesterday, I've never sold--let alone given away--any of my books that I can remember. I don't remember a lot about it; I seem to remember a story line about some rebellious dwarves, the reader is separated from his/her parents, and you have to attempt to survive on your own in the world. I'm truly not sure what else there was. In fact, looking online, I'm surprised to find that the book was over 150 pages. I certainly don't remember it being that large. I've only found the page count in one place so far on the internet. Granted, I haven't looked that hard; maybe I'll have to dig out my copy for verification purposes. And to make sure it gets on my game-stuff shelves. [Aside: for the record--and to beat my gaming group to it--"Yes, all dwarves are revolting.They're smelly and hairy. We get it. Ha. Ha. End aside.]

Looking at this book again after all this time raises a few questions in my older, more cultured, gamer mind. Why are the dwarves riding horses? And why does the dwarf in the lead look more like a mongol--say, Gengis Khan--than Gimli? Of course, I guess you could make the argument that these are war-ponies and not actual horses...but there's nothing else on the cover that gives a sense of scale.

*There's a specific reason I did not call it a "Choose Your Own Adventure" book. That phrase actually described specific titles published by Bantam. I did not remember these two were separate until I did a search for "choose your own adventure" and "TSR" at which point "Endless Quest" popped up in the results.

21 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-One

Day Twenty-one: First time you sold some of your D&D books--for whatever reason.

Another easy one. I have never sold any of them.

Heck, I'm not sure I've ever sold any of my books, regardless of what they were, RPG or no. (OK, college textbooks don't count in that respect.) I love books. I am a self-proclaimed bibliophage. I have a book with me wherever I go. As much as I would like a Kindle or similar e-reader--for the convenience of it--I love the feel and smell of books more. My library is huge. I've even lost track of where some of my books are.

Yeah. I'm not even sure I've ever even traded books to a book exchange or a used bookstore. They just mean too much to me.

So...selling game books? Not yet.

20 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty

Day Twenty: First non-D&D RPG you played.

After D&D, I had one other RPG love as a youth. One that rescued me from having Gamma World as my first non-D&D RPG by a couple of months. (See yesterday's post for an explanation of that comment.) In fact, it was this other RPG love that caused much of the grief and contention with yesterday's-mentioned Justin Case.

What was this first second love?

One hint:
STAR FRONTIERS!!!
This, D&D, and Car Wars formed the triumvirate of my gaming loves for most of my youth. We even managed to shoehorn a bit of Star Wars into our Star Frontiers. Lightsabers and the Force--granted, not under those names, of course--were statted up, as was the Sith Lord.

I haven't played in over twenty years. My books are all still somewhere around, though, and I try to keep somewhat abreast of the still-living Star Frontiers online community. Unfortunately, none of my current gaming group wants to try their hand at Sci-Fi or Space Opera.

19 February 2014

[D&D 40th Anniversary Bloghop] Day Nineteen

Day Nineteen: First gamer who just annoyed the hell out of you.

There was a fellow once, back in the mists of time, that I met at a summer camp. He introduced himself as Justin Case. I still have my doubts as to whether that was actually his name or not. Anyway, I was stuck in a cabin with him for an entire week with no escape from the tales of his exploits.

He didn't play D&D--he felt that was too childish a game for his mature twelve years. Yeah...that was the footing from which we started. HIS game was Gamma World. I'd never played or been exposed to Gamma World before then; "lucky" for me, he brought his books to camp with him.

This also explains why I've never picked up Gamma World since that week.

He ran a couple of quick adventures for a bunch of us after "lights out." Most of what I remember is foolishness about finding a sacred toaster and his powerful PCs showing up as NPCs to taunt, fight, and kill off our characters. When he wasn't fighting us with his personal characters, he was telling us stories about what these characters (and others) had done in other campaigns.

Finally, it got bad enough that a couple others in the cabin wound up helping him find his way into one of the large multi-gallon trash cans near the kitchen. I have to confess: I wasn't involved, but wasn't sad to hear about it. It worked, too--whatever threats had been levied against him, he shut up about Gamma World, which gave us a 24-hour period of peace and quiet.

18 February 2014

[D&D 40th Anniversary Bloghop] Day Eighteen

Day Eighteen: First gaming convention you ever attended.

This one's easy too.

I've never been.

I've done some writing conferences where gaming was present. I hit an Origins Star Trek convention that came through back in the day. I've hit a Comic-Con. But never a gaming convention. To my knowledge, they don't even occur around here.

Maybe someday. Although the grief and bad reviews that Gen Con has been getting lately, I'm not sure I want to make the effort. Maybe someone can convince me otherwise.

17 February 2014

[D&D 40th Anniversary Bloghop] Day Seventeen

Day Seventeen: First time you heard that D&D was somehow "evil."

This one's kinda easy, although I can't put a specific date on it. My parents, I guess, bought into the hype of the day a few years after I started playing. Let's call it the early 1980s.

Throughout my junior high days, they counseled and argued about the "wisdom" of playing, and expressed a lot of concerns, although I'm not sure that I ever actually heard them use the word "evil" in connection with D&D. I knew they considered playing it a bad idea and were concerned about its possible effects.

I have no proof that a Jack Chick pamphlet was ever in my parents' home.

In high school, I let my gaming taper off; by then I was more into Car Wars, Champions, and Star Trek. By the time I graduated and started my undergraduate studies in 1987, I'd pretty much put everything away. It was a personal choice, not one imposed on me. And it was a choice made based on time-use and priorities, not "evil vs. good."

A dozen years later, I picked up my dice again.

16 February 2014

[D&D 40th Anniversary Bloghop] Day Sixteen

Day Sixteen: Do you remember your first Edition War? Did you win?

After several years of playing Second Edition at the turn of the century, and several years of putting off changing over to Third Edition, we eventually made the switch. The book-buying and materials-buying went crazy. Then came Fourth Edition.

Apparently our DM at the time decided that he'd had enough of 3.x oddities--concerns and oddities he'd never bothered to share with any of us. It truly was sudden: almost overnight he became enamored of 4E and convinced of its ultimate superiority over all prior things D&D. Even now, I'm not sure what happened or how it happened. I almost wonder if he wasn't somehow in on the playtest. He knew about it almost before it was publicly released.

He also seemed to take it personally when we didn't jump at the chance to change over. You see, we're all middle-aged. We're all really busy, with family, jobs, and church responsibilities. We're also none of us rich. We all determined that it was too expensive in terms of time and money to change over to 4E with nothing earned (at least that we could see) except the DM's worries about 3.xE. So we said no to the change.

And our DM walked away.

Yup. He'd been friends with most of the group since high school, or before. And he walked away. He'd told us he wanted to play football instead of baseball, and when we didn't jump at the chance, he took it personally, he took offense, and he took his football and went home.

As I said, I tried 4E. I really did. I even sat in on a couple of sessions he ran. And I just couldn't do it. I don't know if the other guys ever went further than just reading the 4E Player's Handbook. But none of us ever saw anything in 4E that we wanted to incorporate into 3.xE; neither did we see anything that won us over to 4E to any degree, let alone the highly-personal commitment the DM had apparently found.

That was the first Edition War I experienced; to this day, I'm not sure who won the war.

15 February 2014

[D&D 40th Anniversary Bloghop] Day Fifteen

Day Fifteen: What was the first edition of D&D you didn't enjoy? Why?

{GROAN}I've been dreading this question. To me, it smacks too much of a lighted fuse on the powder keg of Edition Wars. No, really. I'm going to stay in my own little corner of the internet today and not read the other bloghop blogs because, frankly, I hate the edition wars. The answer, for me, is settled. To me, there is only ONE "correct" edition of D&D.

That's the one that you enjoy. That's any edition you find fun.

Now that's out of the way, I guess I need to provide an answer. If I were to pick out ONE edition that I've played that I don't enjoy, I guess it would have to be Fourth Edition (4E). Honestly, I can't pick out exactly one reason for that feeling. I've played several times in several different settings with several different DMs. Every game was different in nearly every way. It was a pleasant way to pass a few hours; at least, it beat a poke in the eye with a sharp stick. That's less than a rousing endorsement, I know, but it's the truth. When I returned home, my wife asked "how it went"--my response? "It was O.K."

Maybe it was the DMs' styles. At the time, i thought that they were all different. Looking back, perhaps they were closer than I thought. There was very little intellectual buy-in with the encounters/adventures and some other stylistic issues. But I also kind of disliked the (possibly perceived) tendency in 4E to make all characters exactly the same, regardless of class, race, etc. I had a DM once who preached the absolute gospel of "BALANCE". (Hopefully you heard the great, booming god-voice there.) Everything had to be balanced. All I have to do use use "the B-word" around one of my current group who also experienced the other DM...and if I do use "the B-word" around him, I have to run from his flailing fists. But I digress....

"Balance." You have fighters casting spells through rituals. You have everybody healing themselves, and not with expendable potions. And yet, you seem to be pigeonholed into specific roles in the party, and each role is "necessary" for an adventure to "work." Again, this may only be a perception, based on limited play, so please don't flame me. I'm not trying to tear 4E down, but merely explaining what I didn't like about it.

I'm at a writing conference today, and have been here since Thursday. I wore my Pathfinder shirt on the first day; one of the first people I ran into was a teenager who looked at my shirt and said, "At last! Someone who plays the REAL version of D&D." As a Grognard and a member of the OSR, I snickered at him, considering I've been a gamer nearly twice as long as he's been alive. I just smiled in response and shook my head. I said it above, 4E is not "bad." It's just not for me.

14 February 2014

[D&D 40th Anniversary Bloghop] Day Fourteen

Day Fourteen: Did you meet your significant other while playing D&D? Does he or she still play? (Or just post a randomly generated monster in protest of Valentine's Day.)

My significant other had no idea that I was a gamer for the first several years of our marriage. And vice versa.

As I've explained countless times, there was a large gap of non-gaming time in my twenties. As the turn of the century approached and a new gaming group invited me to join, I went to my wife for "permission," seeing as how it was bound to take time away from her, which, as a new attorney, was extremely limited. The prep and self-psyching for THAT conversation was really interesting!

And anti-climatic. It was more of a "What? You played? So did I!!"-kind of conversation. Come to find out that she also started playing with the Moldvay Basic Set. Unfortunately, most of her gaming stuff has vanished over the years.

As far as still playing, well, she's dabbled. My group tried to spin-off a "wives' group" game; that ended for her with the birth of our son and a changed focus and time-consuming new "hobby." This past New Year's Eve she actually sat-in once my eldest daughter wandered away and locked herself in her room with her cell phone. My wife jumped in and played the daughter's character for a little while; she seemed to have fun. Perhaps it's time to get her to roll up a character and add her in to the group.

Happy Valentine's Day, honey.

13 February 2014

[D&D 40th Anniversary Bloghop] Day Thirteen

Day Thirteen: First miniature(s) you used for D&D.
My very first miniature is apparently lost to time. I have looked and looked and cannot find him anywhere. I believe that what happened is this: my first DM and I, as I mentioned yesterday, commonly pooled our spare change to buy minis. I vaguely remember when we went our separate ways we divvied up the minis. Somehow, it appears, I ended up with most of the monsters and none of the characters. I've gone searching on the internet and have found a picture of what I believe was my first purchased miniature, ever. If you read my post yesterday, you'll remember that I said the game store/toy store broke up boxed sets and sold the miniatures individually? Well, this one was a victim of that practice, coming from Grenadier Models' Advanced Dungeons & Dragons #2002-Halflings boxed set. This fellow was known simply as "Swordsman." I seem to remember that the color yellow figured prominently in his paint scheme, and I also think red was in there.

Boy, I wish I still had him.

I've managed to dig up most of my other 30+ year old miniatures, though. My kids, when they asked, "What's in the box, Dad?" and I answered, "Miniatures. 35-year-old metal miniatures..." -- Ooh-ed and Aah-ed. It was a great moment. Here's a few of the old ones.
This miniature was one of my favorites at the time. I'm pretty sure that's why I kept this one. I mean, it was a giant carrying a morningstar, right? How could you go wrong with that? A quick internet search tells me that his actual name is "Hecatron"--Ral Partha 01-067 (Personalities and Things That Go Bump in the Night). Ral Partha included a brief bio on Hecatron in their catalog: "An outcast among giants as a scrawny youth, Hecatron has become feared by giants and humankind alike -- he is one of the few giants alive with the wit and speed to master the arts of war. Encountered in a nonviolent situation, Hecatron is quiet, gruff, and polite. In combat, however, he is a metal-sheathed tornado, never checking morale and avoiding incoming attacks with surprising grace and speed. Hecatron will not change loyalties in a fight for which he has already been been paid, even though he may sympathize with his foes. (His money goes immediately for food and drink.)"

"Cyclops"--Grenadier 8003e (Action Art Series: Mythological Creatures). This was another favorite. I loved the detail and concept of the cyclops carrying a bag of skulls that he used for missile weapons. I've always thought of cyclopes as rock-throwing creatures. I remember thinking what a cool idea it was that this cyclops used the heads of his victims as weapons against future prey.
This one is "Djinn 1"--Ral Partha 01-069a (Personalities and Things That Go Bump in the Night). This one really intrigued me, mostly because of the size of the sword. It was bigger than many of the player character minis. I also liked the massive teeth poking out from his bottom jaw. I remember that he and Hecatron were the two heavy-hitters on my time. I'm pretty sure that the DM had another Djinn with a large sword, but a different sculpt.

That's it for now; I have to save some for a later post, after all.




**Many thanks to the Lost Minis Wiki for the information on the miniatures.**

12 February 2014

[D&D 40th Anniversary Bloghop] Day Twelve

Day Twelve: First store where you bought your gaming supplies. Does it still exist?

Hammond's Toys & Hobbies
.

It's still around, in various forms. By that I mean it's no longer in the same location and their selection and quality has decreased somewhat in the face of box stores. But they're still around and still family-owned. I even worked for them for a while several years back. The place was quiet enough at night that I could actually get some painting done at the front counter.

This was the place that I picked up some of the first metal minis and polyhedral dice I ever owned. My friend (the DM for our skirmish games) and I would pool our cash to pick up minis, Testor paints, and dice. The Armory dice from a few posts ago? Those came from Hammond's. They were a great source of back issues of Dragon and White Dwarf magazines back in the early 2000s. I was able to pick up a boxed set of Rod of Seven Parts at a terrific discount long after it was out of print.

Looking back, though, it's a little frustrating to realize that one of their business models with the lead miniatures was to open and break up boxed sets and sell the individual miniatures at a higher price than they were valued as part of the whole box. Granted, I owned a few miniatures that I likely never would have owned otherwise, but it's still upsetting to think that they were doing this at all.

The greatest memory I have of the store is of the owner. At that time, I thought he had to be over 100 years old. He was ancient. He was also always grouchy. I remember that he seemed to hate kids; ironic, of course, considering he made his living by catering to us snot-nosed brats. But the strongest memory I have is of this man shadowing the kids around the store, making sure no one shoplifted anything. It was comical to watch and admittedly creepy if you were one of the watched-over kids. I suppose it probably helped quell their losses; I know that the store I worked in had a very low merchandise loss ratio. (In one of their now-defunct stores, they replaced Gramps with fake video cameras. Black plastic cameras with a 9-volt battery to run the red "recording" light and a short cable that was stuck up into the drop ceiling.) He wasn't the manager; the manager was invariably one of his family members and was always behind the counter.

11 February 2014

[D&D 40th Anniversary Bloghop] Day Eleven

Day Eleven: First splatbook you begged your DM to approve.
I've said several times that my early days were spent in mostly skirmishing. We had the base set, the core rules so to speak. We didn't need or use anything extra. It wasn't until I started playing 2E AD&D in 2000 that I discovered the joys of splatbooks and supplements. In my case, I decided (on my own) that Boric needed a bit more OOMPH in the divine spell-casting department. Of course, back then--just as with the Dragon Magazine CD-ROM Archive--it was still quite easy to find 2nd Edition AD&D material, even if 3E was appearing on the scene.

So I scrounged around a bit and found these little gems.
The DM took a brief look through these and rapidly accepted and approved them, and some of the choicest spells were then transferred onto 3"x5" cards and carried into adventure in a recipe box. Yep. With these I had enough divine magic to open up a large can of whoop-*** at Moradin's will.

10 February 2014

[D&D 40th Anniversary Bloghop] Day Ten

Day Ten: First gaming magazine you ever bought (Dragon, Dungeon, White Dwarf, etc.)

Technically speaking, the first gaming magazine I ever bought was the Dragon Magazine Archive CD-ROM. I lucked into finding this in early 2000, shortly after it was released. I say "lucked" because it's quickly become a highly sought-after piece of gamerabilia. I still have these and now use Adobe to read them, as the interface is a little buggy on these new-fangled computers. But hey, I still have the first 250 issues for reference, right? I've even used them since changing over to 3.x edition, so they're still useful and helpful. Plus, they're fun to read.
Then there was this, the first actual hardcopy Dragon Magazine that I purchased was this one: Issue #278. Why, you ask?

Because DWARVES, that's why.

I stumbled across this one day walking through one of the (then) local game shops, saw the "Dwarves" headline and I was sold. Yeah, I was still playing 2nd Edition D&D at the time and most of the 3E stuff in the issue wouldn't come in handy for another couple of years. But the issue contained Dwarven language information and sample battle cries. This was the one that prompted me to collect--ultimately--the other 108 issues. Yup. I have all the others. At least, I purchased/subscribed all the others, from 251 on. Double copies on some issues.

Of course, at last count I'm missing about 8 issues somewhere. I suspect a former GM still has some mixed in with his packed-up 3.x stuff. So, now I'm stuck trying to fill holes. Of course, the missing issues are also some of the most popular issues and replacing them is proving to be more than difficult. But it will happen. Oh yes, it will happen.

And it all started with #278.
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