A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

24 April 2013

[A to Z April] T is for Tombstone Blossom (monster)

This flower has a long, reedy stem topped by a small blood-red flower from which protrude sharp branch-like violet spikes. Despite its unusual appearance, it is attractive in an odd way.

Tombstone Blossom CR 2

N Small Plant
Init: +2; Senses: blindsight; Tremorsense 60 ft.; Listen +1; Spot +1


AC 12 (+1 natural, +1 size), touch 11, flat-footed 12
hp 13 (2d8+4)
Fort +5; Ref +0; Will +1
Immune: plant traits
Weaknesses: vulnerability to fire


Speed 0 ft.
Melee Sting +5 (1d3 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: poison


A tombstone blossom can sense any living creature within 60 feet. When a living creature comes into range, a tombstone blossom will attempt to force contact and make a touch attack, either through an actual attack (while they are not mobile, they can make an attack on any creature within its range) or through casual contact (the blossoms are quite lovely and attractive, so casual contact is highly possible). Once the touch attack is successful and the living creature is poisioned, the tombstone blossom poison begins its work. Any creature who dies as a result of the blossom’s poison will give rise to another patch of tombstone blossom flowers.


Str 11, Dex 14, Con 14, Int --, Wis 10, Chr 16
Base Attack 2 Grapple -4
Feats: --
Skills: --
Languages: --


Poison (Ex): Sting-injury; saveFortitude, DC 13; frequency: 1/round for 6 rounds; effect: 1 Con; cure: remove disease then any restoration spell.

Undead Bane (Su): A living creature who remains still within a patch of tombstone blossoms receives benefits akin to a hide from undead spell. A harvested blossom bestows the same benefit for up to 1d4 days following harvest, if worn on the lapel (or similar area) of a living creature.


Environment: Temperate
Organization: Solitary or patch (2-15)
Treasure: --
Advancement: --
Level Adjustment: --

Previous "T"s:
2012: T is for Thord’s Gore Reach (spell)
2011: T is for Thoklin Oroxel (npc)

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