A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Pirates. Show all posts
Showing posts with label Pirates. Show all posts

21 October 2016

[Inktober 2016] Day 19—The Airship 'Voidkeeper'



The Airship Voidkeeper
(Key word: flight

The brainchild of the mad Gnome mage, Seglik Glitterfoot, the Voidkeeper is a one-of-a-kind transport.

In addition to Captain (self-appointed) Seglik and his first mate, a female human ranger named Kaet, the Voidkeeper's crew consists of five other mages, a cleric, and crew—an assortment of rangers and fighters.

Suspended from a balloon of delver-skin containing harnessed arcane plasma, the airship has a mage-powered stern propeller for movement. The crew transports goods and people...but is not above a bit of piracy.

Two open decks—one on each side—are dubbed "Mage decks" and are enclosed only by a low railing. The Mage decks are used for the Voidkeeper's defense as well as offensive capabilities.

09 October 2016

[Inktober 2016] Day 7—The Lost Caravel of One-Eyed Wilhelm



The Lost Caravel of One-Eyed Wilhelm
(Key word: lost)

The notorious One-Eyed Wilhelm established a hideout for his pirate crew inside a seaside cave. Several living quarters, a mess, and an animal pen comprise this vile settlement, nestled against a cliff.

The cave is deep, and just large enough to navigate the caravel.

One-Eyed Wilhelm and his crew returned to port, the ship heavily laden with treasure of all types, both mundane and magical. No sooner had they anchored, an earthquake struck. The quake brought down enough of the cliffside to completely seal this cavern. Fifty years have since passed; if anything yet moves on the boat or shore, it is undead.
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