A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Little Things. Show all posts
Showing posts with label Little Things. Show all posts

15 November 2013

Found Item Friday: At The Potion Merchant's Cart

"Dilil, would you stop touching things? You have no idea where those things have been!" The female halfling slapped at her brother's hand just before he touched the oddly-shaped bottle on the merchant cart. Whispering, she continued, "Plus, if you break it, he's going to make you buy it. And you, brother, are a klutz."

Dilil sucked on the side of his hand and muttered, "Shiloru, you need to have more faith in me. And I'm not a klutz; put a sword in my hand and I'll show you." He waved his arm in a broad gesture, sweeping his cloak out of the way. The weighted edge of his cloak swept across the front row of bottles. Several fell to the ground, shattering, and leaving a variegated puddle.

The merchant smiled a cunning, toothy smile. "I'll just total up your receipt shall I, little master? Mayhaps you ought to listen more closely to your sister. Unfortunately, you chose a couple of the more rare items to, ahem, sample. If you wish to take them home with you, little master, I do have some – undamaged – bottles of the same draughts. I can just add them to your bill." Shiloru glared at Dilil and shook her head as the merchant walked around the corner of his cart, whistling happily.
  • Bottle One: Nectar of Life
    – This potion is contained in a glass conical bottle. The bottle itself is sealed with a screw-on lid covered and made air-tight with blue wax. On the side of the bottle, a single strange rune is painted; the rune is from a very rare language and names the potion. Through the glass, the potion is seen as a turquoise color. If opened, it smells reminiscent of rhubarb. If consumed, it is a very thick liquid, much like yogurt, and has a very sour taste. If the entire bottle is consumed, it causes leaves to grow on the drinker’s body. The leaves last for 5 minutes. If consumed in full sunlight, it acts as either a heal or restoration spell. MSRP: 3300 gp

  • Bottle Two: Oil of Irritation
    – This potion is in a brass container, one shaped to look on both sides like a grinning goblin face. The container is corked and sealed with black wax. There is no label on the container to identify the liquid within. If opened, the potion is seen as a yellow liquid, but is found to be odorless. If consumed, it tastes alcoholic, but with a greasy, oily texture. When consumed, the liquid causes the drinker to hear a high frequency noise for six hours; during this time, all of the drinker’s senses are diminished. MSRP: 300 gp

  • Bottle Three: Tincture of Predictions
    – This crystal flask is sealed with a glass cap, which must be broken off to open. This makes the flask impossible to reuse. On one side of the flask is a glued-on paper label, which describes on ly the general type of potion contained in the flask. The potion is visibly crimson colored. If the flask is opened, a harsh chemical smell is released. The potion itself is bubbly and fizzy when the flask is opened. If consumed, the potion tastes like chicken and grants the drinker a vision of one day into her future. (This is not the full 24-hour span, but simply the actions, situations, etc. a full 24 hours after consuming.) This vision lasts for 1 minute. After the vision subsides, the drinker suffers from drowsiness and mild paranoia for 24 hours. MSRP: 800 gp

01 November 2013

Found Item Friday: Battalion Mage's Desk


Seandi peeked around the tent's door, holding the fabric back with one long, delicate finger. There was no one visible within the tent; the coast was clear. Taking no chances, however, she slipped quietly between the tent flaps and quickly tip-toed across the inner space. As her lithe form crossed to the far side, her eyes flickered constantly around her, never once focusing on her true goal: the traveling desk of Master Alashor, Battle Mage for the 6th Battalion, Army of the Frozen Brand.

Her employer had said he would pay dearly for any items she could find on--and in--Alashor's desk. Now she just had to inventory the items and pack them away before she was discovered. Let the others worry about how they were going to get her back out from the middle of the enemy army.

Seandi grinned. She liked a good challenge.

Twenty Things Found in Master Alashor's Desk
  1. A packet of six 6" wooden dowels, tied with a purple ribbon.
  2. The heel (stale) from a loaf of bread.
  3. A shard from a broken looking glass.
  4. Four unmatched buttons.
  5. The stubs of two beeswax candles.
  6. Five cherry pits.
  7. A chunk of brimstone.
  8. One spool, made from clay.
  9. The remains of a large, hairy spider in a 4" bamboo cage.
  10. A dead newt floating in a fishbowl.
  11. A dead tortoise in a jar filled with an orange-tinged liquid.
  12. A 12"-long leather cord.
  13. A dessicated orange rind, peeled as one piece.
  14. Three dried peppers.
  15. A soiled handkerchief.
  16. Two peach pits.
  17. A pixie's skull, apparently suspended in a small crystal ball.
  18. One silver sewing needle.
  19. A skeleton key.
  20. A carved wooden whistle.

16 April 2011

N is for Nano-dice


I picked them up on my way to the office today: the newest addition to my ever-growing dice collection, possibly the smallest RPG dice in the world.

Nano-dice*.

30 April 2010

Found Items Friday: The Ruined Watchtower of Al'Makhor

Well, at the risk of forming a habit, I want to stay with the theme of the week and look at the little trinkets and things left behind in the chaos and panic of Gronth Knockstone's attack on the watchtower
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