A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

16 November 2016

[Inktober 2016] Day 25—The Druid's Rest

The Druid's Rest
(Key word: tired)

This small hut is nestled among six ancient standing stones. Each stone bears a different rune and stands on a small hillock, as if thurst up from within the earth. One stone has toppled and several are cracked. The ring itself is surrounded on three sides by a steep cliff; the approach is a sloping path lined by dressed stones.

No one knows who built this haven for weary travelers. The well and corral are well-maintained, the wood pile never runs out, and the outhouse is always clean and decorated with fresh pine boughs. (There are no pine trees for miles around.) Inside, a wood stove heats the room in cold weather; snow never falls on the hilltop despite its height. Seven cots are maintained and there is room on the floor for additional bed rolls.

Although comfortable, guests seldom spend more than a couple nights; reports of strange events and noises abound, as if the unseen owner discouraged long-term stays.

11 November 2016

Veteran's Day Free Offer--EXTENDED

This offer is good until midnight Sunday (13 November 2016), Hawaii-Aleutian Time.

I'm getting to this a bit late because of the new day job...but better late than never! Hence, the extension of the offer through the weekend!

I have a soft spot in my heart for veterans. A big soft spot. I've got plenty of them in my family, and even more among my friendsw and acquaintances. Regardless or relation (or no) I am so grateful to all of them for their service and sacrifices; I cannot begin to imagine the experience.

 To honor those veterans out there, I'd like to offer copies of any of the first three issues of The Stronghold 'Zine ABSOLUTELY FREE to any veterans out there. For those who aren't aware, or for those who want to pass the offer along, The Stronghold 'Zine is in the vein of an old-school fanzine, and is a mixture of 3.x/PFRPG and edition-neutral materials. A little bit of crunch, a little bit of flavor, and a lot of fantasy gaming goodness.

Just drop me a line at blue.moon.ink.press@gmail.com and let me get some copies out to you as a way to thank you for your service.

09 November 2016

[Inktober 2016] Day 24—Potoel the Pie Maker

(Potoel the Pie-Maker
(Key word: one dozen)

Potoel makes pies. Pies and sausage. His wares are known throughout the city for their delicious taste and unique spices. Potoel developed his recipes while in the Wars against the city-state of Berl. Unknown to any, the Wars also turned Potoel into a high-functioning ghoul.

Upon returning home, he opened his shop selling meat pies he bakes on the premesis and sausages he makes in his basement. His wife left him soon after he opened the shop; at least, that's what he claims.

In his sub-basement, he keeps a baker's dozen of "fresh" sources: the city's beggars and hopeless are kidnapped and kept here until he's ready for a new batch. The occasional wealthy citizen appears there once in a while too.

It's true what they say: the less people know about what goes into their sausage, the better they'll sleep at night.

[Inktober 2016] Day 23—Quagmire Springs

Yup. My life has finally calmed down a little bit. I'm between real-world deadlines and I've started a new job (and potentially new career). It's not much, but I'm hoping it will let me get back and finish Inktober, albeit a few weeks late.

Quagmire Springs
(Key word: slow)

Despite the spring technically being "freshwater" the water springs from its source rife with a murky, oily substance as wee as a noxious green fungus. The resultant "water" is dank and vile; its viscosity causes the spring to flow slow and thick down the natural slope to pool at the bottom, where it slowly drains out.

The "water" can be lighted on fire as if it was oil; if imbibed it can temporarily grant an increase to Strength (an effect of the fungus) and Charisma (from awe and disbelief that anyone would be bold enough to actually drink the fluid). When the effects wear off, the individual suffers a temporary Dexterity and Constitution loss from the resulting sickness.

28 October 2016

[Inktober 2016] Day 22—Brownleaf's Cottage

 O.K. I'm now in the process of playing catch-up. A couple of real-life deadlines are kicking my butt, but I'm determined to see this through, even if I have to bleed into November just a bit.

Here's the offering for Day 22: 

Brownleaf's Cottage
(Key word: little)

Brownleaf is a pixie druid, who fancies himself an artist. He has crafted himself a home in a discarded snail shell in Elkhole Forest.
  1. Entry Hall: Brownleaf keeps most of his weapons and armor here.
  2. Rumpus Room: used for entertaining, games, sport, etc., as well as his studio.
  3. Gallery: Brownleaf keeps his favorite artistic works here.
  4. Storage/Dining: used for both storage and informal dining.
  5. Study: bookshelves, a comfy chair, and a stove.
  6. Bedchambers
  7. Walk-in Closet
  8. Treasure Room: linked to #7 by a secret door.

21 October 2016

[Inktober 2016] Day 21—Gonk Tribe's Arena

Gonk Tribe's Arena
(Key word: big)

Located in an enormous knob of granite jutting up in the middle of the Sanktar Plains is the arean of the Gonk Ogre tribe.

Two massive stone slabs serve as doors. Inside a narrow (relatively) walkway rings a steep pit. The pit is littered with stones, tree branches, and bones.

The pit serves as a place to resolve challenges and duels, as well as a place of punishment. The tribe will also bring in warriors of other races for entertainment.

The knob is nearly fifty feet tall and the pit another twenty-five feet below the surface. The victors are aided from the pit by means of a rope ladder. The dead rot where they fall.

[Inktober 2016] Day 20—Quirinklauth's Lair

Quirinklauth's Lair
(Key word: squeeze)

The Drake, Quirinklauth, has amassed a tremendous hoard of treasure in his cliff-top lair. Quirinklauth enters through a small cave that leads to a hole in the top of a one thousand-foot-high subterranean dome.

Other creatures must enter through the winding, narrow passageway; the passage is so narrow, in fact—sometimes narrowing to only a few feet—that human-sized creatures can only proceed at a fraction of normal speed. The passage is also, on average, only three- to four feet tall.

The hoard in the domed cavern is dozens of feet deep, and includes weapons, armor, gems, and coins, as well as art objects. The items are both mundane and magical

[Inktober 2016] Day 19—The Airship 'Voidkeeper'

The Airship Voidkeeper
(Key word: flight

The brainchild of the mad Gnome mage, Seglik Glitterfoot, the Voidkeeper is a one-of-a-kind transport.

In addition to Captain (self-appointed) Seglik and his first mate, a female human ranger named Kaet, the Voidkeeper's crew consists of five other mages, a cleric, and crew—an assortment of rangers and fighters.

Suspended from a balloon of delver-skin containing harnessed arcane plasma, the airship has a mage-powered stern propeller for movement. The crew transports goods and people...but is not above a bit of piracy.

Two open decks—one on each side—are dubbed "Mage decks" and are enclosed only by a low railing. The Mage decks are used for the Voidkeeper's defense as well as offensive capabilities.

19 October 2016

[Inktober 2016] Day 18—Brom's Hovel

Brom's Hovel
(Key word: escape)

Brom, a human druid, is well-known in the Sanktar Plains. A hermit, he keeps to himself and guards his privacy jealously Despite his powers, he prefers to flee fro confrontation if possible.
  • Escape #1: a secret door leads from behind his bed to a passage headed northwest, running west for a mile through the rock.
  • Escape #2: a passage leads from E1 to a rough-hewn spiral stairway leading to a hidden oasis on the top of the bluff, 500' above the Plains.
  • Escape #3: a trapdoor beneath the flagstone floor leads north to Brom's storage room. A narrow door and stairs makes for an excellent defensible position.
  • Escape #4: a passage from E3 and from the northeast wall of the hovel lead to a two-mile-long passage through the rock to the southeast.

18 October 2016

[Inktober 2016] Day 17—Barrows of Idet-hur

The Barrows of Idet-hur
(Key word: battle)

A millennia ago, on the fields of Idet-hur, an epic battle took place between two Armies of the Elves. The followers of Queen Kaiannathas and those of King Nyounus met; shields and spears crashed together, swords and arrows flashed in the sunlight. Day after day, week after week, until all lay dead or mortally wounded. Time made barrows of the bodies; grass became their shrouds.

Sample treasure (in addition to coins and mundane items): 
  • +2 buckler (small)
  • +2 warhammer [sheds light]
  • boots of elvenkind
  • robe of bones
  • +1 amulet of natural armor
  • +1 steel shield, heavy
  • composite longbow (+3 STR), MW
  • pan pipes, MW
  • breastplate, MW
  • studded leather, MW
  • +1 longsword
  • circlet of blasting, minor
  • +1 shortspear
  • full plate, mithral

[Inktober 2016] Day 16—Outpost at Ketchum Falls

The Outpost at Ketchum Falls
(Key word: wet)

High above the Ketchum Forest is a meandering trail, which leads to a cave complex behind the grand Ketchum Falls.

The entry to these caves is blocked by a crude iron portcullis, raised by a winch. The portcullis was installed by a band of outlaws led by a half-orc named Joax. The band includes several humans, a half-elf, a dwarf, and a halfling, as well as Joax's Mate, Kedra.

The edge of the main cavern is perpetually wet, slick from the spray of the falls. One wrongly placed step could mean a quick and steep death.

No one knows who else has used the outpost, and for what purposes. Rumor has it, however, that it's haunted.

17 October 2016

Taking the Next Step

After my self-described flagstone disaster—seen here—I sought out the advice of +Dyson Logos  and +matt jackson  about their flagstones...or at least, their pens. Local office supply stores didn't carry any of their recommended styles, so I figured I'd have to shop online.

Then, when I dropped my wife off at school tonight, I thought I'd stop by the college bookstore and check out their pen selection.


I not only found the Pilot Razors that Matt recommended, they had a huge line of Microns. They also had a line of "Le Pen" micro fine pens. The drool started. Unfortunately, all I had on me at the time was a couple bucks, so I grabbed a Pilot and two REALLY small Le Pens. If I get these to work, I'll go back for a Micron or two; the college had them priced twice the amount of either of the other pens. (I want to make sure I can actually make the things do what I want to before paying Micron money. Or, local-college-Micron-money.)

Now...gonna go down some migraine meds and take these puppies out for a spin.

And try to figure out where to get the same level of talent as Dyson and Matt. I know the pens are only a tool.

Wish me luck.

15 October 2016

[The Stronghold 'Zine] Another Shipment Ready!

In case you had forgotten, payday has come around again.

And just in time! Another shipment has gone out, with another stack being prepped and readied for mailing.

Mailing to YOU. Yes, YOU. Right there. I'm talking to you. All you have to do is ask me.

As ever, you can see a preview of the contents here. You can still pick up copies of Issues #1 and #2 as well here. --OR-- click on the link below to go ahead and buy #3 and get your copy (or copies) in the mail ASAP.
When you do pick up a copy, please drop me a line, especially if you use anything from Issue #3—or any issue—in your game.


[Inktober 2016] Day 15—The Waystation

Gah. This post means I'm all caught up for the mid-point of Inktober.

This also represents my attempts at drawing flagstones a la +Dyson Logos-style. I don't think it worked. I think I'll need to bribe him or +matt jackson for some tips.

The Waystation
(Key word: relax)

Located on the edge of the brown sands of the Sanktar Plains, the Waystation is the last safe place of rest for many miles. Manned by a human ranger named Mal, strangers will find three cots and a couple of coal stoves for warmth. A few supplies are also available for a charge.

Under the flagstones, however, are accommodations for friends. Several more cots, a secured secret room for valuables; the cavern is heated by a magical rune, which also provides light to those rooming here.

The river feeding the Waystation's well also provides a means for secret shipments to the small pier as well as an escape route if needed.

[Inktober 2016] Day 14—Kyro Timesong's Forest Home

The Forest Home of Kyro Timesong
(Key word: tree)

The Elven princess Kyro Timesong established her own tree-home following an argument with her mother, the Queen.

Kyro took with her several of the royal servants, her personal guard, and even a few of the lesser nobles. Her little sister, Evthi, went with her in an effort to establish her own independence.

The many-layered system of platforms are joined by ladders, bridges, and stairways, weaving among the massive splayed limbs of the ancient ironoak tree. Kyro's guard are well-skilled with both the bow and the sword.
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