A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label The Manor. Show all posts
Showing posts with label The Manor. Show all posts

13 August 2017

[From the Mailbag] Pre-School Happiness

Here I thought I'd actually get a summer vacation. Little did I know that my new profession/career choice would take a drastic chunk out of the hoped-for much-needed vacay.

Turns out that 11 out of the past 15 work days? Yeah...spent in faculty- and pre-first-day-of-school meetings. 8 hours per day. Very little time to set up my classroom. (Monday and Tuesday of this week, actually.)

But Friday when I crawled into the house, i found a little something courtesy of the Manor.  +Tim Shorts  pulled off another miracle.  Two amazing micro-adventures and a great NPC. And since we're playing this weekend, I'm gonna throw these at my players. THANKS, TIM!

Now...back to my keyboard.  Had an inspiration for a new caster class... it should be making an appearance in the next Stronghold 'Zine!

10 July 2017

[From the Mailbag] Happy Monday Goodies!

I decided today that I need to sweep the leaves accumulated at the door of the Stronghold and clear some dust from my head. It's been a LONG time, relatively.

Changing careers at mid-life is difficult; it's even worse when dealing with depression and some medical issues as well. Walking away from 20 years of legal education/experience and deciding to go back to school and get a teaching certificate has been one of the most difficult decisions of my life.

Let's see: what else to catch up on? The 5E campaign was interesting, to say the least...except it died, badly. A DM trying to run two groups of 5 each. Other than my 35+ years, and the DM's experience (He's 20-something years old), NO ONE had ever played before. It devolved from every day, to every other day, to maybe once a week... Needless to say no one's made a peep since the first of June. So...I'm pretty sure it's dead.

Now to plug some new game stuff:

First of all: a shipment of goodies from the Manor. +Tim Shorts   can always be relied on to make a day better and to produce amazing stuff. Today's envelope of joy is no different.
  • The Ghoul Nest: a laminated card with a great side adventure and a unique monster. I think I'll have to drop this into my family game. My kids don't face enough undead in their gaming.
  • NPC Card: Blake, a 4th-level mage. A great resource, complete with stats and backstory.
  • Death Coins: a Micro-Adventure. Comes complete with a great map, great magic items, and a compelling story. I can't wait to drop this one on my group; it's just enough—at face value—for a good night's worth of adventuring, but could be used as the basis for a much longer adventure or the kick-off for a campaign.
I would highly recommend signing up for Tim's Patreon campaign so that you can get this great stuff for yourselves: www.patreon.com/Gothridge. Go there. Now.

Wait...don't leave yet. Also in the mail was the fulfillment of a Kickstarter that I've greatly anticipated: Planet Mercenary Based on the webcomic "Schlock Mercenary" by Howard Tayler and set in that universe, it came with some great add-ons and looks ABSOLUTELY BEAUTIFUL. The ruleset was written by Alan Bahr and Howard Tayler.... I'll be honest...father-type stuff has kept me from cracking it open yet, so I can't give you a review yet. Knowing Alan's gaming cred with +Gallant Knight, and knowing his experience (most recently: "Tiny Frontiers" and "Tiny Frontiers: Mecha and Monsters"), I'm sure it's going to be terrific. It's already gotten some great reviews, including one from Steve Jackson.

And now, it's time for dinner, then settle down in the 100ยบ-plus-temperatures to plan some characters' imminent demise.

09 February 2017

[From the Mailbag] Treats from The Manor

Came home today to find a surprise from +Tim Shorts . A bad day made much better for these maps.

Already planning on fitting these into the current campaign. Judgement of the Crow has some positively E-VIL potential.

If you aren't following Tim on Patreon, you really should be. If you do, you can get great stuff like this in your OWN mailbox. Check him out at https://www.patreon.com/gothridge

19 August 2015

[From the Mailbag] Post-Vacation Embarassment of Riches

Well, I went away for a week--far away from cell service, land line service, internet service. It was restful. Utterly restful. Gamed a bit with my family (game report in process). Read a bit. Slept a bit. All in all a very, very restful week.

It made coming back to the office dreadfully miserable.

But, oh! What was waiting for me when I got home. The neighbor collecting our mail commented on the number of packages and hand-addressed envelopes I received. I guess all they ever get is bills and shopping mailers.

Here's what made last weekend terrific. Sorry for the bad photo, but I wanted to get everything in one shot.

Going from left to right:
  • A buddy of mine came across some duplicate 3.x titles from "his source" and passed along his extras to me: A Pathfinder module named Guardians of Dragonfall. Also a Pathfinder sourcebook entitled Tombs of Golarion--because one can never have too many tombs or ill-meaning NPCs. A CD, released with Dungeon #87 that includes the first issue of Dungeon as well as some bonus adventures and other stuff. Then there's a Paizo-produced map of the Sleeping Dragon Inn. You may recall I already have a copy of this, but it's gone missing, so I welcomed the new copy.
  • Then there's the latest two creature postcards from +Jim Magnusson. As usual, these are gorgeous and creepy. If you aren't already a patron of his, you should be. Rectify that. Soon.
  • Up top were some duplicate WotC miniatures, also from that great friend of mine. These are the Blackroot Treant from the Against the Giants set (my collection's first treant) and the Flesh Golem from the Night Below set.
  • The July Mythoard arrived as well: no dice or miniature this time, but almost as good--some fire counters from Advanced Deployment and a stack of coaster-dungeonmorphs, and a d12 table of NPC names on a business card (thanks, +Jarrod Shaw, et al.). Also included is a copy of Ancient Odysseys: Treasure Awaits! (an introductory RPG), a copy of Issue #5 of the Undercroft 'zine (thanks +Daniel Sell), another binder-ready locale/NPC, a copy of The Red Mausoleum module from Expeditious Press, and a copy of a Judges Guild adventure, Rat on a Stick. 
  • Next to the miniatures are the latest Patreon rewards from the great and incomparable +Tim Shorts. Again, he fails to disappoint. A medieval crypt and a futuristic sci-fi patrol scenario. Great maps, great substance, and laminated for dry-erase or Mountain Dew repellant qualities. If you have ever enjoyed an issue of The Manor 'zine and haven't yet signed up for his Patreon account, get over there and do it now.
  • And the gifts continued after the weekend. When Monday's mail arrived, I found another great postcard map from +Simon Forster. This time a two-room main floor building surrounded by idyllic trees. The basement of the building is filed with surprises, including an attached cavern room. I always love getting these postcards; they are, to be honest, the main inspiration behind my own mail-maps that I've been sending out to Stronghold 'zine customers. These are great little locales just crying out for some dungeon-stocking, awaiting a drop-in into your campaign as a side-quest or random encounter. If you haven't signed up on Patreon to support Simon, well...see the above-pro-Patreon-support exhortations and feel a bit guilty, OK? Then go to Patreon and start clicking to support these fine gentleman artists!
Speaking of mail-maps, I suppose I'm well overdue to pay a Joesky tax. So, I present to you the following mail-map that went out to +Jason Zavoda. As I imagined it, it's a shrine built into the side of a cliff. The shrine has an attached chapel area, with a passageway down to an altar/contemplation pool. Then a little trapped hallway (see the inset for the pit trap side-view) leading into the cult's treasure room. But use it how you will; it's free for your use. As always, if you use it, drop me a line to tell me where and how it went.


The Shrine of Adovaz!

03 July 2015

[The Stronghold 'Zine] Celebration in the Stronghold!

The Stronghold received cause to celebrate this weekend for the US Independence Day: two terrific reviews for Issue #2!

First off, +Tim Shorts over at Gothridge Manor gave a blow-by-blow, article-by-article review. You can read it here. The summary: "The Stronghold is a strong entry into the OSR zine community.  Which continues to grow.  I hope you all take a look at Boric's cool zine and grab a copy or do what I did, ask for the Boric Special and get two!"  As Tim says in his review, we've been friends for several years, but I don't consider that to be a shoo-in good review. Tim's honest in his praise and in his criticism.  (And even better, Issue #9 of his own "Manor" 'zine is in the works!)

Then the Frugal GM gave a good, overall review, which you can read here.  One point I should mention: he states that he is not a "huge fan of the way things are statted out." I hope he doesn't mind me clarifying this. Through an e-mail exchange, I learned that it was that he just didn't care for 3.5 itself--the statblock style in general--rather than something I was doing wrong. I appreciate his candor; I understand that the 3.x system is not everybody's cup of tea. That's part of why I try to include at least a balance of non-3.x and 3.x material.

I tried quite hard for Issue #2 to keep the statblocks, etc. to a minimum and to aim towards a more system-neutral approach. You'll have to pick up a copy and tell me whether you think I succeeded in my goal.

To grab a copy of Issue #2 so that you can judge for yourself, head over to Blue Moon Ink Press and follow the "Buy Now" links. While you're there, you can also still pick up a copy of Issue #1 to keep your collection complete.

12 May 2015

[review] The Manor #8

I can't tell you how much I enjoy mail-call here at The Stronghold when I see the "GM Games" logo on an envelope. Well, that happened yesterday: Issue #8 of The Manor appeared!

The usual disclaimer applies: I am one of Tim's proof-readers, so...there's that. That doesn't color my perception or review; all it means is that I get to see the good stuff in advance. Even still, there's nothing like holding the final version in my hands and giggling reading the good stuff. So...without further ado...let's look inside Issue #8!

John Larrey's cover art sets the tone for the issue. Who among us has not been in the shoes of that fighter, facing down a slavering troll, with naught but our shield between us and certain death?

In point of fact, all of the artwork in Issue #8 (as usual) is top-notch and fits perfectly in its assigned place, setting the scene for the article.

The grappling article by Cole and Dell'Orto, while written for S&W, is going to be stolen for my 3.x house rule file, at least for my kids' game. It's just so neat and elegant, especially when you compare it to the cluster that is Wizard's attempt at explaining a grappling system. (Honestly, 3.5's grappling rule is one of the things cited by a player who left our group as one of the things driving him away from the hobby.) This system seems like it would resolve grappling quickly, neatly, and easily.

There's only one thing I would change, and that's an addition. Now, I will admit to knowing very little about the S&W rule set. I know, I know...go ahead, get the gallows started. But as far as using this grappling rule in 3.x, there are times when a creature can substitute a DEX modifier for a STR modifier. I think that this should be one of those instances, at least for certain classes or Prestige classes (the "Brawler" or the "Swashbuckler" for example). I don't think this would violate the spirit of this easier rule; instead, I think it fits right in to the very spirit this rule change is designed to promote. Additionally, it adds a bit more flavor to the rule. As an illustration, remember back to The Princess Bride.

[Aside: I'm referring here to the BOOK version of the story, as it's the version I prefer. However, for purposes of this example, I suppose one could refer to the movie version as well. It fits my purposes just as well. Just this once, though. End aside.] 

So...The Princess Bride. Fezzik lies in wait for the Man in Black (MIB), waiting to crush his head with a stone. When the MIB appears, Fezzik agrees instead to best him in a Feat of Strength --mano a giant-- instead. They begin to grapple wrestle and it quickly becomes apparent that Fezzik's STR modifier is MUCH higher than that of the MIB. However, after a few initial grappling attempts attempted holds, it also becomes apparent that the MIB's DEX modifier was equally higher than Fezzik's.

SPOILERS: The MIB's DEX wins the day and Fezzik succumbs to the grapple, the MIB successfully (essentially) pins Fezzik and renders him helpless. The MIB then runs off after Vizzini for a Battle of Wits for the Princess' life.

As for the other articles, they're also just as useful as the Grappling article. I just purchased a copy of Trey Causey's Strange Stars RPG. I'm looking forward to getting my print copy and sitting down to absorb a great-looking Sci-Fi setting (and then trying to convince my group to play it, but that's another story).

Tim's hirelings, torches, and Torchbearer class all made me ask the same question: Why isn't our 3.x party using hirelings?!? It's a proposal I'm prepping in my head already to present to members of my group. Definitely some good stuff here.

My recommendation? Get yourself a copy. Even if you've never picked up a copy of The Manor before, get this one. 5 out of 5 stars. Yeah, it's that good.

26 March 2015

[The Stronghold 'Zine] eine Auswertung aus Deutschland

+SophiaBrandt over at die heart was kind enough to review Issue #1 of The Stronghold. I believe that this is the first review of The Stronghold to come from overseas, certainly aus Deutshcland.

Overall it was a positive review. I appreciate her candidness and honesty about what worked for her and what didn't, and the quirks that may have taken away from the experience for her.
For me, the content of the zine varies in usefulness but overall it’s a nice read. Kudos for using a d30 table. While there is nothing that blew me away there are some things I can see myself using. I’m a bit on the fence about this zine. I would say it compares mostly to Tim Short’s The Manor and I somehow find The Manor more inspiring. However, this is The Stronghold’s first issue so it might lose its rough edges in the future.
As things are now, it’s a solid no-nonsense fantasy zine. While I enjoy those weird and gonzo fanzines much, I’m glad to see that the ordinary fantasy still gets some love.
I'm certainly honored to be compared to +Tim Shorts and The Manor. I'm also working on those rough edges for Issue #2. Yes, work on #2 is already underway. Hopefully it will be a another nice mix for all my readers; heck, even back in the heyday of Dragon and Dungeon Magazine I never found everything therein useful at the moment. Most of all, layout and post-production are getting a second look. I'm trying to figure out if there's a better way--or more consistent way--to trim pages than what I'm currently doing. Wish me luck.

Now, back to work on #2.

15 July 2014

Mail Call!

Over the weekend, I received a Mail Call extravaganza.

OK, see, that implies that I received a hefty-sized amount of mail. I don't mean to imply that. I just mean that what I got in the mail was terrific.

A week or so ago I finally had enough disposable income to jump on-board a couple of Patreon funding projects. The first one was Tim Shorts' Micro Adventures efforts. Anyone who knows Tim from The Manor 'zine knows that he does good work.

In the mail I received three of these micro adventures--two copies of #3 and one of #5. (As you may know, Tim and I have this running joke about me getting two copies of everything he does.) These babies are fantastic! They're ideal for a little short side adventure; I can even see using these as adventure hooks to something bigger.

The first one he sent was his "The Pig and the Ogre" micro adventure while the second one was entitled "Ghost Ship." For patrons of his efforts, he sends out 4" x 6" copies of these adventures--hand-drawn color map on one side and flavor on the other. The copies are laminated, both to protect them and to enable you to use grease pencil or dry-erase markers to customize them and make notes for your own campaign use. Initial reviews suggest that 30-45 minutes of game play can be culled from these little gems. I'm guessing that a good DM could stretch that as necessary.

I can't wait to take over the DM screen in my group sso that we can incorporate some of these adventures. Meanwhile, I'll just have to content myself with reading them over and over.

If you haven't already, please consider following the above link over to Tim's Patreon page and throw him some monetary love. The quality of the product--both physically and intellectual--is top notch.

13 May 2014

Gothridge Manor Random Purchase Table

Anyone who's read my blog or Gothridge Manor for any sizable length of time knows that I have a, well, let's say "penchant" for accidentally purchasing multiple copies of the Manor.

Now, see, I say it's because the Manor is such a great product that I need multiple copies of this awesome 'zine: you know, one to use and one to keep pristine. Tim, however, believes it's due to a mental deficiency on my part and feels it necessary to mock me over this. Actually, I think it's a mental deficiency too, and I openly mock it as well.

This all stems back to, I believe, the release of the Manor #2. I'm sure Tim can correct me if I'm remembering incorrectly. After reading Manor #1, I promptly sent the cash for a subscription to the Manor. And, apparently, promptly forgot about the subscription. Upon the release of Manor #2, I sent more cash to Tim for that issue as well.

Hilarity ensued.

Well, the same thing just happened this weekend. Tim released Manor #6. I posted a couple comments on Gothridge Manor's publication announcements suggesting I was getting ready to send cash to Tim for the purchase of Manor #6. Shortly I received the following in my e-mail:

Boric...YOU HAVE A SUBSCRIPTION...lol...even my wife is laughing.


Sigh. So, as any good lawyer knows, you have to start damage control, right? So I prepped the following d12 table. Tim and I thought I needed to share this with the world at large just in case anyone else ever suffers from the same mental lapse.

Gothridge Manor Random Purchase Excuses

d12 Roll
Reason
1
Hey...in all fairness, it's been 6 months, right? So, it must be YOUR fault.
2
Ill do just about ANYTHING for multiple copies.
3
I have an Int of 6 and a WIS of 9.
4
I failed my SAN check.
5
I was under the effect of a charm dwarf spell.
6
Hey, I'm senile. Cut me a break.
7
I'm single-handedly trying to pay for the Lemon Fart Tart Room.
8
It's all a ploy to help drum up interest and business for the Manor! (I'm the "crippled" plant in the snake-oil audience.)
9
I'm looking for the Golden Ticket.
10
Wanna hear the most annoying sound in the world?
11
Dude...where's my car?
12
A Teen-Age Illithid Ate My Brain.

23 November 2013

The Manor #5 is OUT!!!

Great news!

Tim Shorts, of Gothridge Manor fame, has released the latest issue of his OSR 'zine, The Manor!

Issue #5 is chock-full of gaming goodness, from the Tavern Name Generator to the host of evil-doer NPCs. Let's not forget cover and illustrations by Jay Penn! I honestly can't say what my favorite part of this issue really is.

Yes I can. My favorite part is that my copy will be winging its way toward me and my bookshelves any day now.

Go on over and pick yourself up a copy: it's available in PDF or Old School hard-copy format.


Disclaimer: While I participated in proof-reading and editing of this issue of the Manor, I did so (and offer this review) without promise of any monetary gain. However, I may or may not receive a copy of this issue for my assistance in proof-reading.

11 July 2012

[From the Mailbag] Son of The Manor! A Review!

One day after the postal worker brought me the twin happiness of Barrowmaze and the d30 DM Companion, I returned home to find that our personal postal worker (or would that be "mail distribution facilitator"?) had left another present for me.

Yup. I had an envelope with the scary moth. Inside was the lovely mug of Hugo staring up at me. The envelope had a laugh-inducing personal message from the Author himself, Tim Shorts. Unfortunately, my laughter meant explaining the message to my wife.

You see...I like 'zines. I'm sure this comes as a surprise to my long-time readers. Yeah. Really. I like 'em. I get excited about a good product too. So when the two sources of excitement combine in one? Well, loss of reason isn't out of the question. I was so eager for The Manor #2, I went and purchased my copy mere minutes after the PayPal button went live over on GM Games. Within minutes I had a confirmation e-mail from Tim thanking me for my purchase, but advising me (what I had apparently forgotten) that I had purchased a subscription when I bought issue #1.

Yep. That's what I did. And I told Tim that he was free to not let me live it down. And now my wife won't let me live it down either. At any rate, it was a nice personal touch that I certainly wouldn't have gotten from someone like Wizards of the Boast. (Full disclosure: To be honest, I HAVE actually received something similar from Paizo's customer service on one occasion, but I digress.)

So, what did I get for my $3.50? 24 pages of gaming goodness. First, The Manor #2 has a nice, striking yellow (is that Canary?) cover. It looks great on the shelf next to the red cover of Issue #1.

The title page has a few humorous touches--a great disclaimer, for one, that my attorney-side appreciated. These are the kind of things that I love about 'zines. The personal touches, the inside jokes, the foibles.

The introduction contains, in part, a nice piece of software pimpery. I actually wanted to go out and buy a copy of Office Publisher myself, even though I hate Office products. Then a nice personal note from Tim about the contents and the history of Issue #2.

Now for the meat: 14 pages devoted to [u]Hugo's Healing Potions Shop[/u]. Honestly, I feel like it should be "Shoppe".... But Hugo's feels real. We have mechanic generic bios of Hugo and his staff. We have a nice map with a detailed key. Tim also gives us a random customer table for the Shop as well as adventure hooks. Great fluff that really makes the place come alive. I particularly love the little touches Tim adds to his descriptions; they add atmosphere and realism. I mean, "During business hours, the door is held open by a rock." I love it. I have a player that WOULD ask how the door is being held open, and would probably take the rock and use it for nefarious ends.

The next 8 pages are devoted to Smugglers Inn and the surrounding environs. Jason Sholtis contributes to the cause with a table of "things you might find under the cot at Smugglers Inn." Great stuff.

The inside back cover gives us a rampaging orc (pig-faced, of course) and a Poetry Slam by the Rusty Battle Axe. Any poem that can work in 'cockroaches' and 'destruction' pretty much gives the poet my nod for Poet Laureate.

More than anything else, I think I may like and appreciate about Tim's work is that it is SO mechanic- or game-generic. One could easily use the Potion Shop and the Smuggler's Inn in a Labyrinth Lord, DCC, Pathfinder, 4th Edition game, not to mention
Call of Cthulhu, d20 Modern, or whatever your flavor-of-the-month may be.

Finally, the back cover. Here we have something that, to me, epitomizes so much of what I have found in the RPG blogosphere. Tim has included an advertisement for The Horrendous Heap of Sixteen Cities by Dylan Hartwell over at Digital Orc. The advertisement was, according to Dylan, completely unsolicited and unexpected. Maybe because it's so rare in my professional life, but I really enjoy the comraderie and brotherhood that RPG gamers share in the online world. I've been touched in the past month by some outreach from some fellow bloggers and gamers; that's a topic for another, well-overdue post. Suffice it to say, it's a nice refreshing change from real life for me, to know that there are good, honest, and caring people that just want us all to get along, have fun, and promote a good, fun hobby. It makes it even better to see these same people band together and try to help the fellow gamers in real life situations, concerns, hiccups, tragedies, etc.

So...back to the Manor #2. If you couldn't already tell, I would recommend it to anyone who games. Period. Anyone can use this material; if you can't, you're really not trying. Excellent work, Tim.

Wait...I take it back. There IS a major problem with The Manor #2. I just discovered it. It's nearly insurmountable.

The problem is this: now I have to WAIT impatiently for The Manor #3. This makes me... unhappy.
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