I got a wild hair last night.... But I'm getting ahead of myself....
We've been doing a lot of day-trip stuff this year, add we really can't afford an extended vacation. We just got back from a two-day trip to Dinosaur National Monument, which was an annual trip when I was a kid. Faced with some hours in the hotel, I got thinking about what to do instead of TV.
When I was 11, my buddy and I pooled our money and bought some Car Wars stuff. He bought the books, I bought some maps and counters. I photocopied the book. When we went on vacations, I'd usually spend downtime in the hotel designing cats and running scenarios by myself.
I still have all my maps and counters. The photocopies are long gone. My buddy's books? Burned up in a fire.
This weekend, memories ensued. I picked up a dozen Hot Wheels with the idea of fiddling something together with the PDFrules I have on my laptop.
That didn't happen.
But my wife and I decided to try a "gamecation" late this year. We have some timeshare access...in a place with terrible TV reception, no phones, no distractions...other than what we take there ourselves. So we're taking games.
Scrabble. Boggle. Sojourner Tales. D&D. May even try some X-Wing Miniatures. A couple others.
So, the wild hair. Tonight I grabbed my wife and headed 45 minutes south to a FLGS in a city down south from here. I knew they had a copy, at least they had one back in February. (Of course I'm this obsessive to remember that.) Sure enough, they had a copy.
Car Wars Classic.
And I bought it. Opened it up as soon as I got home. And I was transported back thirty-some-odd years. I was like a little kid, looking at the counters, the blank vehicle sheets. I started giggling at some point, reading the rules. Yeah, they're not elegant, they're complex, and they're not QUITE the rules u remember...but, yeah.
I think my giggling scared my wife a little.
I know what else we're going to play on our our gamecation. And once my kids know the ropes, I know where I can download a turning key for Hot Wheels.
And my youngest son is nearly the age I was when I first played....My kids are gonna blow stuff up. And I'm going to get to do it with them.
Warm up the side-mounted flamethrowers and the front-mounted linked twin Vulcans. We're goin' auto-duelin'.
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Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.
Showing posts with label Tracy and Laura Hickman. Show all posts
Showing posts with label Tracy and Laura Hickman. Show all posts
23 July 2015
28 August 2014
Not Quite Dark
Yes, I have to admit, the blog has gone a bit dark of late. Not through any intentional act, but suffice it to say that depression, family problems, car problems, career problems, and money problems have all descended upon me all at once and have made it hard to really find any joy in anything right now.
Heck, I even tried to map my way out of it and the result came out looking like...well...it wasn't pretty.
One bright spot was being able to sit in the living room of Tracy and Laura Hickman on Sunday and have a nice 2+ hour chat. Catching up, gossip, that kind of thing. I was also able to pick up my Kickstarter-funder copy of their game, Sojourner Tales. I can't wait to get the families schedules all worked out so that we can sit down and play. The final product looks TERRIFIC. Tracy and Laura know what gamers want, know what board gamers want, and this product fits the bill. Just PHYSICALLY you know that when you pick up the box. This thing has heft.
I believe you could kill a kobold with it. Although that might scratch up the box a bit.
This past weekend was my birthday, too. I received a copy of the Hickmans' latest book, Unwept from some close friends. Couldn't wait and stayed up most of the night to read it.
I loved it.
I'd highly recommend it. Great dark gothic work. I told my wife I kept expecting someone to mention how much Rebecca was missed, or "Look, over there. There's Mandalay." (And I mean that as a compliment. I LOVE Rebecca.) I was truly sorry when I reached the end, because of course, there wasn't any more.
Work continues on the Inaugural issue of the Stronghold. Slowly, but surely. I hope to have some more news for you soon.
Heck, I even tried to map my way out of it and the result came out looking like...well...it wasn't pretty.
One bright spot was being able to sit in the living room of Tracy and Laura Hickman on Sunday and have a nice 2+ hour chat. Catching up, gossip, that kind of thing. I was also able to pick up my Kickstarter-funder copy of their game, Sojourner Tales. I can't wait to get the families schedules all worked out so that we can sit down and play. The final product looks TERRIFIC. Tracy and Laura know what gamers want, know what board gamers want, and this product fits the bill. Just PHYSICALLY you know that when you pick up the box. This thing has heft.
I believe you could kill a kobold with it. Although that might scratch up the box a bit.
This past weekend was my birthday, too. I received a copy of the Hickmans' latest book, Unwept from some close friends. Couldn't wait and stayed up most of the night to read it.
I loved it.
I'd highly recommend it. Great dark gothic work. I told my wife I kept expecting someone to mention how much Rebecca was missed, or "Look, over there. There's Mandalay." (And I mean that as a compliment. I LOVE Rebecca.) I was truly sorry when I reached the end, because of course, there wasn't any more.
Work continues on the Inaugural issue of the Stronghold. Slowly, but surely. I hope to have some more news for you soon.
Labels:
'Zines,
Birthday,
Blog,
Books,
Depression,
Friends,
Kickstarter,
Sojourner Tales,
Tracy and Laura Hickman,
Writing
02 August 2014
Mailbag Paradise!
Just a quick post to let you know I'm still alive here at the Stronghold.
I received a wonderful package in the mail this morning: my first (and likely only) set of Zocchi dice.
Yeah, I know, they're controversial with some people. After all, when am I ever really going to need a d3, d5, d14, d16, or d24? I mean, really? When am I going to use them?
That's just it. I may NOT ever use them. But I NEED them. I've said it before, and I'll say it again: Hey...dice!
And here they are:
If you didn't know, it appears that GameScience has closed its doors. The website is defunct (at least as far as purchasing goes) and hasn't been updated in a while. There are rumors from online retailers that the last of the d100 (the Zocchihedron) are up for sale. There are also rumors from the same sources that the last of the Zocchi dice 5-sets are now being received and sold as fast as they can get them unpacked. I'm not one to buy into hysteria or rumor-mongering, per se, but you never know. I mean, it's been a LONG time since I've seen a Zocchihedron in my FLGS, and they used to stock them ALL the time.
So I caved in and bought a set. They came all the way from the UK, partly because I trust the seller, but also because I couldn't find a comparable price here in the States. That's right: even with shipping, etc., it was still cheaper to import. I was shocked. Now, I got the uninked set, but that can be easily rectified, even if I have to resort to (gasp) OSR Crayon techniques.
Plus, they're purty. I have a couple other "clear" or "diamond" crystal polyhedron's in my collection, and I wanted some more. My other GameScience dice are ruby red, so these will contrast nicely. These are quite nice to behold, even without colored numbers.
And last of all.... Hey... DICE.
Also purchased at the recent FantasyCon, but forgotten about resting in my pocketses, is my very own, brand-spanking new and shiny d2. Yep. I bought myself a d2. "But why," you ask, "do you need a d2 when you can find any size d2 in your change pocket at any time?" "Well," I would answer, "I don't always have change. I'm a starving business owner."
"And didn't you hear me? It's shiny!" It's for a good cause, too. Proceeds go to my friend Howard Tayler of Schlock Mercenary fame.... Yep, it's an Officially Sanctioned XDM d2! [Aside: Extreme Dungeon Mastery or "XDM" is the book written by Tracy Hickman and illustrated by Howard Tayler. I've written about it before. End aside.] And here it is!
Click HERE to get your own!
I received a wonderful package in the mail this morning: my first (and likely only) set of Zocchi dice.
Yeah, I know, they're controversial with some people. After all, when am I ever really going to need a d3, d5, d14, d16, or d24? I mean, really? When am I going to use them?
That's just it. I may NOT ever use them. But I NEED them. I've said it before, and I'll say it again: Hey...dice!
And here they are:
If you didn't know, it appears that GameScience has closed its doors. The website is defunct (at least as far as purchasing goes) and hasn't been updated in a while. There are rumors from online retailers that the last of the d100 (the Zocchihedron) are up for sale. There are also rumors from the same sources that the last of the Zocchi dice 5-sets are now being received and sold as fast as they can get them unpacked. I'm not one to buy into hysteria or rumor-mongering, per se, but you never know. I mean, it's been a LONG time since I've seen a Zocchihedron in my FLGS, and they used to stock them ALL the time.
So I caved in and bought a set. They came all the way from the UK, partly because I trust the seller, but also because I couldn't find a comparable price here in the States. That's right: even with shipping, etc., it was still cheaper to import. I was shocked. Now, I got the uninked set, but that can be easily rectified, even if I have to resort to (gasp) OSR Crayon techniques.
Plus, they're purty. I have a couple other "clear" or "diamond" crystal polyhedron's in my collection, and I wanted some more. My other GameScience dice are ruby red, so these will contrast nicely. These are quite nice to behold, even without colored numbers.
And last of all.... Hey... DICE.
Also purchased at the recent FantasyCon, but forgotten about resting in my pocketses, is my very own, brand-spanking new and shiny d2. Yep. I bought myself a d2. "But why," you ask, "do you need a d2 when you can find any size d2 in your change pocket at any time?" "Well," I would answer, "I don't always have change. I'm a starving business owner."
"And didn't you hear me? It's shiny!" It's for a good cause, too. Proceeds go to my friend Howard Tayler of Schlock Mercenary fame.... Yep, it's an Officially Sanctioned XDM d2! [Aside: Extreme Dungeon Mastery or "XDM" is the book written by Tracy Hickman and illustrated by Howard Tayler. I've written about it before. End aside.] And here it is!
![]() |
Click HERE to get your own!
Labels:
Dice,
FantasyCon,
Found Items,
Friends,
Mailbag,
Tracy and Laura Hickman,
XDM
08 October 2013
It's the Final Countdown!
Friends, a reminder that there's less than 36 hours remaining on the Kickstarter for my friends Tracy and Laura Hickman's latest gaming endeavor! They're not just friends of the OSR; you may say they help embody the OSR! Plus, they know a thing or two about making games....
I think they've got another home run on their hands!
Let's make a final push toward the finish line; there's some GREAT stretch goals that are well within reach. (These include plastic counters, special dice, and input from author Kevin J. Anderson!) They've already met stretch goals to include a game module written by author Larry Correia.
It's a fun game and a worthy cause.... Besides, you can never have too many board games, right? Best of all, it's suitable for adults, kids, and families.
If you haven't had a chance to pledge yet, jump on board! If you've already pledged, take a moment and check out the great add-ons!
Here's the link: Sojourner Tales Board Game.
06 September 2013
Tracy Hickman's New Game
OK, so, I need to throw a shout-out to all my readers about this.
Tracy Hickman's Kickstarter went live last night and I'm pretty excited about it. It's for a new board game...well, that's like calling Buckingham Palace a "house." It's so much more than a simple board game. Put away Clue and Monopoly for a while, in other words. I can't wait to get my hands on it. In fact, I'm hoping to find the Hickmans at Salt Lake Comic Con and sit down for a demo, just so I can say I've played it.
Here's the link: Sojourner Tales Board Game.
From the Kickstarter description:
Here's the link one more time: Sojourner Tales Board Game. Jump on over and pledge away; there are some great early-bird perks still available.
For now.
So act now, and act quick.
Tracy Hickman's Kickstarter went live last night and I'm pretty excited about it. It's for a new board game...well, that's like calling Buckingham Palace a "house." It's so much more than a simple board game. Put away Clue and Monopoly for a while, in other words. I can't wait to get my hands on it. In fact, I'm hoping to find the Hickmans at Salt Lake Comic Con and sit down for a demo, just so I can say I've played it.
Here's the link: Sojourner Tales Board Game.
From the Kickstarter description:
Sojourner Tales is a board game featuring new, downloadable ebook adventure modules that make the experience new every time you play.
...
In Sojourner Tales, you will use strategy and wits as you discover and collect the pieces of your mysterious story as you strive to be the first to complete the epic adventure. The tale is different every time you play ... or you can download new Sojourner Tales to explore from our website!
Number of Players: 2-6
Playing Time: 60-90 minutes
Age of Players: 12+ (requires minimum reading skills)
Setup time: 5-7 minutes
Teach the rules: 3-5 minutes
...
Unique Ebook Story Modules: The story told in every Sojourner Tale is designed to be contained entirely in the electronic mobi or epub files. You also have the option to download the adventure in PDF format to print out and use with the game if you do not have a tablet or other device that supports the electronic book formats. However, the use of any touch-screen device provides a magical experience in storytelling and helps the game move faster.
Adaptable Design: The game components that come in the box and the rules of the game itself are specifically designed to be adaptive to a broad spectrum of storytelling. Each Sojourner Story Module contains information on which location tiles are to be used on the board with that particular story, thereby changing the look of the game board depending on the story being told. All of the flavor, setting, characters and narrative of the adventure are contained in the downloaded module ... meaning the game can adapt to any story you want to live.
Innovative Storytelling System: The board keeps track of your location in the epic story, making certain that the game flows back and forth between the board and the ebook with the story continuity left intact. For random encounters, an innovative 'Twisted Tales' system lets the players draw two twisted cards and one tales card and then 'stack' them in such a way as to make a phrase -- a phrase which takes them to a specific adventure entry for that combination of cards.
Grass-roots Licensing: We want YOU to write adventures for our game and so we are even providing you with a 'grass-roots licensing option whereby you can not only create your own Sojourner Tales games but (with our license) also sell those adventures on our official website.
Here's the link one more time: Sojourner Tales Board Game. Jump on over and pledge away; there are some great early-bird perks still available.
For now.
So act now, and act quick.
05 March 2013
LTUE Wrap-Up
I don't suppose any of you are really sitting on the edges of your sofas wondering what happened to two days' worth of posts from LTUE: Life, The Universe, and Everything Writing Conference. But there may be a couple of you interested: well, I wish I could really tell you. Unfortunately, the morning of Day Two dawned with some manner of gomboo bug inhabiting my body.
No, really. It was almost as if I had one of those Alien face-huggers latched onto me.
I was exhausted and I felt as if I'd been stuffed in cotton. I had a really powerful bad cough. Congestion. My eyeballs were practically throbbing, for crying out loud. I had aches and pains all over. Developed a weekend-long migraine by Friday night.
But I went anyway, because it was important to my wife. Despite my illness, I think she had fun. I don't remember anything about any of the panels, except for remembering listening to Larry Correia talk about writing action scenes. I think I may have dozed off in other panels. My sickness, unfortunately, meant that we didn't travel back down for the Saturday session. Apparently I wasn't the only one; some Typhoid Mary apparently attended the Conference because I got reports that there were quite a few attendees and possibly even some presenters that wrote off Saturday and didn't attend. I still feel bad about my wife missing out on Saturday, though, and need to find some way to make it up to my her.
One highlight that I do remember was having lunch at a little sandwich shop talking shop with Tracy and Laura Hickman. Great people and a great conversation. It had been awhile since we'd lunched and had a good chance to talke and catch up, so it was definitely a highlight of the conference.
The second highlight was this:
I was finally able to procure my copy of XDM: X-treme Dungeon Mastery. And I was able to get it signed by both Tracy Hickman and Howard Tayler. I've been trying for a couple years to get this, but the financial stars, the times, and the places have just not worked out. Until 2013.
Descriptive blurb:
It's an overly simplistic description of the book, but a good one. The book is full of humor, tips, tricks, suggestions, and great illustrations by the creator of Schlock Mercenary, which is arguably the best and funniest webcomic Space Opera on the internet. Howard autographs his books with customized artwork and this book is no different; the last page in the book was left blank just for this purpose. And here's my own, personal autograph from my book. This is Boric as seen through Howard Tayler's eyes.
Anyway, back to the face-hugger gomboo.... It pretty well put me out of commission for over a week. Then it's taken a week more to get caught up with leftover work at the office. Hopefully I can get some of my random thoughts out on paper. I still owe Tim Shorts some critters for issue #4 of The Manor. So I have a bunch of stuff to do, and Guilder to blame for it. I'm swamped.
At least I have my health...kind of. As you know, If you haven't got your health, then you haven't got anything.
No, really. It was almost as if I had one of those Alien face-huggers latched onto me.
I was exhausted and I felt as if I'd been stuffed in cotton. I had a really powerful bad cough. Congestion. My eyeballs were practically throbbing, for crying out loud. I had aches and pains all over. Developed a weekend-long migraine by Friday night.
But I went anyway, because it was important to my wife. Despite my illness, I think she had fun. I don't remember anything about any of the panels, except for remembering listening to Larry Correia talk about writing action scenes. I think I may have dozed off in other panels. My sickness, unfortunately, meant that we didn't travel back down for the Saturday session. Apparently I wasn't the only one; some Typhoid Mary apparently attended the Conference because I got reports that there were quite a few attendees and possibly even some presenters that wrote off Saturday and didn't attend. I still feel bad about my wife missing out on Saturday, though, and need to find some way to make it up to my her.
One highlight that I do remember was having lunch at a little sandwich shop talking shop with Tracy and Laura Hickman. Great people and a great conversation. It had been awhile since we'd lunched and had a good chance to talke and catch up, so it was definitely a highlight of the conference.
The second highlight was this:
I was finally able to procure my copy of XDM: X-treme Dungeon Mastery. And I was able to get it signed by both Tracy Hickman and Howard Tayler. I've been trying for a couple years to get this, but the financial stars, the times, and the places have just not worked out. Until 2013.
Descriptive blurb:
The cure for the common game! Throw off your chains! Too long have your role playing games been held in the bonds of substandard gamemasters, bound in needlessly complicated rules sets, and enslaved by players who will avoid doing anything unless it counts toward leveling up! It is time to take a stand!Perhaps the best description comes from the book's Wikipedia entry: "The book is written as though from the perspective of a secret society of game masters passing on ancient secrets of role-playing games beginning in Babylonian times and extending to the present. Within the satire, the text offers advice on performance techniques, adventure game design and classical story structures." The book prescribes a system called X20: rules-light in that everything is decided by a roll of 1d20 and a decision by the XDM as to success/effect. Such a system would definitely frustrate rules lawyers, as the only rules are what the XDM decides are the rules.
Learn from the masters the ancient secrets of how to:
Officially become an XDM and impress dates. (Do-it-yourself secret initiation rites included.)
Master the secrets of designing adventures that tell stories.
Create magic illusions that can even make your players disappear!
Use actual fire in your game properly.
Hijack the game as a player, and how to deal with a player revolution as an XDM.
Plus loads more!
It's an overly simplistic description of the book, but a good one. The book is full of humor, tips, tricks, suggestions, and great illustrations by the creator of Schlock Mercenary, which is arguably the best and funniest webcomic Space Opera on the internet. Howard autographs his books with customized artwork and this book is no different; the last page in the book was left blank just for this purpose. And here's my own, personal autograph from my book. This is Boric as seen through Howard Tayler's eyes.Anyway, back to the face-hugger gomboo.... It pretty well put me out of commission for over a week. Then it's taken a week more to get caught up with leftover work at the office. Hopefully I can get some of my random thoughts out on paper. I still owe Tim Shorts some critters for issue #4 of The Manor. So I have a bunch of stuff to do, and Guilder to blame for it. I'm swamped.
At least I have my health...kind of. As you know, If you haven't got your health, then you haven't got anything.
Labels:
Books,
Boric,
Fantasy,
Found Items,
GM Games,
Howard Tayler,
LTUE,
Real Life,
Sci-Fi,
Tim Shorts,
Tracy and Laura Hickman,
Writing,
XDM
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