Suffocation, Immediate
Transmutation
Level: Cleric 7, Druid 7, Sor/Wiz 6
Components: V,S,M
Casting Time: 1 standard action
Range: Close (25 feet + 5 ft/ 2 levels)
Target: One creature
Duration: 1 round/2 levels
Saving Throw: Fortitude; see text
Spell Resistance: Yes
Upon a successful casting of this spell, the air in the target’s lungs, nose, mouth, and airways turns into a watery mucus-like substance, causing the target to immediately begin to suffocate.
When cast, the target must immediately make a Fortitude save; if successful, the target coughs up and expels the mucus and suffers subdual damage of 1d6 per caster level and may only make a move action for that round. If the Fortitude save fails, the target takes 1d6 subdual damage and must make a Constitution or she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to -1 hit points and is dying. In the third round, she suffocates and the spell ends.
The spell may be countered by dispel magic or heal. Immediate suffocation does not affect any creature who does not require air to breathe, such as an undead creature.
Components: a glass vial of murky water.
**Many thanks to my buddy Simonathi Starym for a bit of game testing, advice, and tweaking on this year's A to Z.
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Previous "S"-es:
2012: S is for Snake, Howler (monster)
2011: S is for Sheriff
1 comment:
We were casting spells at Disney World on Saturday, but none of them caused suffocation. I don't think I'd want to go up against a spell like that. =)
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