I dropped by my FLGS this morning, thinking as I got out of my car that I should leave my wallet under the seat. After all, I really couldn't afford much of anything. I mean, NOTHING at all.
I should have listened to my doubts.
Well, maybe; maybe not. I went in looking for a copy of the 2nd Edition AD&D title, The Complete Book of Dwarves. I was going through my shelves earlier this week and realized that my copy was missing. At least, I'm fairly sure I had a copy. The FLGS usually has an eclectic mix of out-of-print titles from earlier editions. They didn't have that title (although they did have The Complete Book of Psionics (which I'm not interested in) and The Complete Book of Fighters (which I already have)) but they did have a couple titles that piqued my interest. Titles that I got for around 60% of cover price (even the marked-down price was discounted for me).
First up was the Diablo II: Diablerie. One shelf down was the Diablo II: To Hell and Back. Both are 3.x supplements released by WotC, meant to build off of the popularity of the Diablo II video game. The first, the Diablerie is more of a brief "setting" book. Within its 96 pages you can find character classes for Diablo-specific classes, such as the Amazon, necromancer, and sorceress. There's some equipment lists and a bestiary. A blank character sheet template in the 3.x style. Even a sample adventure--five pages--that sets out a "How To" for the uninitiated (with differing levels of encounters: Basic Level, Nightmare Level, and Hell Level), explaining how to prepare an encounter for the Diablo-verse. Most of the book is geared this way: playing in the Diablo-verse.
The To Hell and Back volume is a detailed 192-page "module" set in the Diablo-verse. It contains a bigger bestiary, equipment lists, and magic items. I'm not sure that I'd ever use it as a stand-alone adventure path. I'll more likely cut it into pieces and use those pieces as drop-in encounters in our regular adventure. However, I can also imagine sitting the guys down one night and describing how they wake up next to a shimmering portal, a portal which disappears even as they awaken. They find themselves in a small hamlet, one terrorized by demonic creatures that have taken over a nearby church and accompanying catacombs. Heh. Just thinking about it makes it more intriguing.... Hmm....
They were previously-owned by the same person, as I found scribbled notes on steno-pad paper in several spots in both books. Also slipped inside To Hell and Back is a print-out of the web enhancement "The Secret Cow Level" that anyone familiar with Diablo will recognize. There's also a couple of old PC character sheets: Krump, the human barbarian (played by "Jake") and Isabell, the human Amazon (played by "Sally").
I'd be interested to know if anyone's played around with these books. If you have, drop me a line in the comments. Let me know your experiences, would you?
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Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.
Showing posts with label Adventure Path. Show all posts
Showing posts with label Adventure Path. Show all posts
19 December 2014
26 July 2012
[From the Mailbag] Runed by Pathfinder
Around these parts, the 24th of July is a state holiday, one for which our firm closes down. This year, with it falling on a Tuesday I figured there was no reason to work on Monday and so I took a long four-day weekend.
While I was away from the firm, I got a package. A package of goodness and light that was awaiting me when I returned. Something to salve the pain of returning to work.
I had THIS.
Five years ago, I had the chance to sign up for the Adventure Path. The first one. I almost did. I couldn't convince myself or my wife that it was worth it. It took me a long time. Last year I picked up my first Adventure Path: Carrion Crown. I enjoyed it thoroughly; just waiting to finish my current adventure with my kids to throw them into this one. Then I picked up the next one: Jade Regent. I've never liked having fortune cookies in my D&D, but having lived in the Orient for several years, I thought I'd try it out and see. I was right--I didn't enjoy it as much...but I have monsters, I have ideas. Then came the pirate Adventure Path. I don't even know what it was called. I. Don't. Like. Pirates. In. My. RPG. (I know, this is heresy in some circles.) So I canceled my subscription.
Since the second Adventure Path, I've regretted not picking up the Rise of the Runelords. As I said, some of the ones since have not been that enjoyable to me. But I enjoyed the ideas and the presentation enough that when the Rise of the Runelords was announced I started saving. And saving. And saving.
And now it's here.
And the potential adventures are just lining up for my kids and my players.
It looks terrific. Nice sturdy hard-bound. Glossy pages. I'm told it has new artwork and new material. Granted, there are some things missing: Paizo did not want to repeat creatures, items, and rules that have since become part of the Core Rules. They updated it to formal Pathfinder rules. It's PURTY. I haven't had a lot of time to actually thumb through it, but I've discovered one problem with it. A big one.
The problem? Now I have to take a serious look at the upcoming pre-painted plastic mini release from Paizo.... The Rise of the Runelord miniature set.
Time to start saving.
And saving. And saving.
While I was away from the firm, I got a package. A package of goodness and light that was awaiting me when I returned. Something to salve the pain of returning to work.
Five years ago, I had the chance to sign up for the Adventure Path. The first one. I almost did. I couldn't convince myself or my wife that it was worth it. It took me a long time. Last year I picked up my first Adventure Path: Carrion Crown. I enjoyed it thoroughly; just waiting to finish my current adventure with my kids to throw them into this one. Then I picked up the next one: Jade Regent. I've never liked having fortune cookies in my D&D, but having lived in the Orient for several years, I thought I'd try it out and see. I was right--I didn't enjoy it as much...but I have monsters, I have ideas. Then came the pirate Adventure Path. I don't even know what it was called. I. Don't. Like. Pirates. In. My. RPG. (I know, this is heresy in some circles.) So I canceled my subscription.
Since the second Adventure Path, I've regretted not picking up the Rise of the Runelords. As I said, some of the ones since have not been that enjoyable to me. But I enjoyed the ideas and the presentation enough that when the Rise of the Runelords was announced I started saving. And saving. And saving.
And now it's here.
And the potential adventures are just lining up for my kids and my players.
It looks terrific. Nice sturdy hard-bound. Glossy pages. I'm told it has new artwork and new material. Granted, there are some things missing: Paizo did not want to repeat creatures, items, and rules that have since become part of the Core Rules. They updated it to formal Pathfinder rules. It's PURTY. I haven't had a lot of time to actually thumb through it, but I've discovered one problem with it. A big one.
The problem? Now I have to take a serious look at the upcoming pre-painted plastic mini release from Paizo.... The Rise of the Runelord miniature set.
Time to start saving.
And saving. And saving.
Labels:
3.xE,
Adventure Path,
Mailbag,
Pathfinder,
Runelords
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