A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

07 April 2014

[A to Z April] F is for Flying Frost (spell)

Flying Frost

Transmutation [cold]
Level: Druid 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area of Effect: 50-ft.-radius-circle
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Flying frost causes a thick layer of hoarfrost to form and settle over everything within the area of effect.

This spell is essentially a "mass effect" version of the spell chill metal. The description is essentially the same as chill metal with the following differences:
  • The damage dealt during the second and next-to-last round is increased to 2d4 points. The damage dealt during the middle rounds is increased to 3d4 points.
  • If a creature is not wearing or wielding a metal item, it takes minimum damage (increased to 2 or 3 points).
  • Flying frost counters and dispels primordial spark.


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    Previous "F"s:
    2013: F is for Frost Wound Patch (locale)
    2012: F is for Flesh Alliance (spell)
    2011: F is for Found Items
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