A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

28 September 2011

[OSR Challenge] Walk Into My Parlor

Walk Into My Parlor: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The marauding goblins are gone and the forest outside is quiet. The quiet does not mean safety, for another danger has been living in a lonely tower with a chimney to the outside.

Get Set:
  • The forest stronghold repelled the marauding goblin horde. There were casualties among the Reihak clan, but not many. The adventurers, who aided in the valiant defense of the stronghold, are offered the use of a long-disused tower in the rear of the stronghold for their recovery and recuperation. The main chamber, once a parlor, sits near the top of the tower at the top of a winding staircase. Three small bedrooms branch off from the parlor. The parlor is approximately 50' in diameter while the bedrooms are each 10' in diameter. A portion of the parlor wall is taken up by a dusty fireplace at the bottom of a long chimney that rises along the outside of the tower.

    This parlor was once the living quarters for the Hold Lord’s aunt and cousins over a century ago. Once his aunt died, his cousins moved into the central stronghold; they were killed many years ago in battle with bugbears. Since that time, they have fallen into disrepair and eventually blocked off. They are the most private and secluded part of the stronghold, at least among that portion of the stronghold the Hold Lord is willing to allow the adventurers to access.

  • A colony of jungle spiders has been living in the tower for many years. They feed on the ravens and birds that venture too close to the tower; they supplement this by hunting in the woods and taking the occasional deer or dwarf by surprise. They have never been able to reach the main stronghold, however, because of the tower’s closure. Obviously, the spiders see the arrival of the adventurers as a welcome dietary supplement.

    There is no obvious clue to the spiders’ nest; they nest in the recesses of the ceiling and among the shadows. They do not spin webs, so there are no cobwebs or typical spider-related debris to alarm the adventurers. Aside from some old parlor furnishings, the adventurers will find: (1) a small pile of cloth heaped in a corner; (2) a crested helm dropped onto a chair; (3) an exquisite strand of pearls on an end table; and (4) an object which appears to be gossamer wings.

    Night is approaching as the adventurers start up the tower to retire for the day. There are 9-12 jungle spiders in the nest, equally divided between 10 and 11 hit die.

Notable Creature:
  • Jungle Spider: See Dragon Magazine #317, p.75.

Notable Items:
  1. Robe of Eyes: See 3.5 Dungeon Master’s Guide, p.265.

  2. Helm of Opposite Alignment: See 3.5 Dungeon Master’s Guide, p. 275.

  3. Strand of pearls: 4,000 gp.

  4. Wings of Flying: See 3.5 Dungeon Master’s Guide, p. 268.

This is the eighteenth of 26 adventures that I will be sharing over the month of September. They are designed for use with edition 3.5 of the world’s most popular fantasy RPG, although they can be easily dropped into any fantasy setting (or modern/sci-fi setting with a little work). These posts are a part of Asshat Paladin’s OSR Short Adventure Challenge , and utilize his Get Ready, Get Set, Go! Format.

1 comment:

aamedor said...

love the ready set go format. nice addition

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