A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label History. Show all posts
Showing posts with label History. Show all posts

27 September 2013

September Blog Meme Challenge Day 8

DAY EIGHT

What is your favorite character that you have played?


I made a list of my favorite characters earlier in the Challenge Meme entries. I'll narrow it down a bit to this:

#4 - Malgrim Irontomb, Rogue
The rogue is what I'm playing now. Malgrim is fast becoming a favorite, not just of mine but also of the group as a whole. I've never played a rogue before; Malgrim has enough hit points that you're not concerned about him dying, and while he doesn't have terrific strength, he can do sufficient damage with what he has (and his sneak attacks) that he is a very useful and efficient second-line asset to the group. We've never had a rogue that could soak up so much damage (and do so much damage at the same time) and be as efficient as he is in opening locks, etc. We've had one or the other, but never all three in one character.

#3 - Urdin Darjyr, Storm Druid
The storm druid was introduced in Dragon Magazine, Issue #328. Instead of focusing on nature and plants, etc., the storm druid looks to the skies, channeling nature's raw, untamed energies. In addition, this particular dwarf was a dream dwarf by race: a sub-race introduced in the 3.5 Races of Stone supplement. From the D&D Wiki page: "Dream dwarves feel the hills slumber beneath them. They see the world as a resting giant of inestimable power, and they are caught in the dreaming. While other dwarves shape metal and stone, dream dwarves contemplate and meditate. Wise and cautious, they understand nature in a way at once similar to and wholly alien to the understanding of druids and shamans of other races." Yep, a dwarven hippie. His backstory made him quite interesting and fun to play, while the special druidic class gave him some serious awesome nature-magic firepower. He wielded a pretty wicked dwarven warpike, too. However, if I remember correctly, he was a multi-class nightmare. I think I had a couple levels of fighter and of barbarian to give him some additional oomph feat-wise. Urdin took his retirement and sacrificed his freedom for the party (and the world) by linking himself to a MAJOR magical item. That link allowed the item to slumber once again, but meant that Urdin would forever be trapped on a small island... at least until his replacement appeared.

#2 - Azarr Stonetower, Barbarian
Speaking in a rough patois, a mix of dwarven and english, this character was a straight barbarian. He cut first and and asked questions later never bothered to ask questions ask questions after burning the remains of his foes to ashes. He eventually became a lycanthrope--a werebear--thanks to the DM's wickedness. He was a mean, tough, unrefined, and uncouth kick-in-the-door-arrow-magnet type. He was a LOT of fun to play and was responsible for some of the most memorable moments in our group's gaming history. He used a wooden bench as a club in a tavern fight, right before he killed another foe with the long table. He sprinted up a stairwell into an area of darkness taking crossbow bolt after bolt without stopping. He also saved another character's life by stabilizing him by force-feeding him a goodberry; the now-infamous quote: "At least it weren't me wipin' hand!" Azarr was axe-bladed death on two stumpy legs.

#1 - Boric Glanduum, Sonnlinor (warrior-priest of Moradin)
2nd Edition Boric -- FrontBoric, as my namesake, is obviously my #1 favorite character. I said in my previous post that editions subsequent to 2nd Edition have nerfed him. Truthfully, he's not as fun to play as he used to be. But he remains my favorite. I like to picture him as retired, with the other characters from that epic group. He's a silent partner in the elf rogue's Lawful Neutral/Chaotic Good endeavors and Guild, all the while while working to bind together the scattered dwarven clans. He still participates in Matters Of Importance to the world, but nowhere near as actively as he once did.

04 September 2013

September Blog Meme Challenge Day 4

DAY FOUR

What is your favorite game world?


Well, with the limited playing time my group has, it's interesting to note that we've had several home-brewed campaigns interspersed with our published worlds. I had a DM try and play us in the Amber universe. That failed miserably: all the players agreed with that assessment. We've had some interesting planar adventures and a jaunt to Pathfinder's Golarion setting. All in all, though, I'd have to say I enjoy the Realms the most.

Mind you, it's an "edited" Realms. This ain't your daddy's Forgotten Realms, in other words.

I found a kindred spirit in this respect this morning, perusing the other participants in this month's blogging challenge. I happened across The Tower of the Archmage and was interested to see that he plays in a similar Realms that we do.

All of the major figures/players are absent. If they DO exist, they are elsewhere, putting out fires. Elminster is the only one that really has been named as existing. Drizzt and his companions? Nowhere to be found, happily, although we HAVE had one player dabble with a Drow character. He did it well, and different enough from Drizzt to be palatable.

The events of the novels and the campaign settings do not effect our Realms, unless we are actually playing through one of the campaigns. Largely, we are in a Realms sandbox, and take bits and pieces from published settings as it suits us.

My experience with the Forgotten Realms in this way is one reason I do not understand people who say that they can't play in this-or-that Published Setting because they don't like the major characters, don't want to worry about canon, don't want to be stuck following the guidelines of the novels, don't want to blah-blah-blah.

Make it your own. That's all it takes. Just like complaining about a rule set--take what you want and leave what you don't. Just because it's in a book--campaign setting or rule book--doesn't mean you HAVE to use it, unless the DM and/or entire party decides to use it.

We've journeyed through Our Realms since 2000. We've gone through 2E, 3E, 3.5E, and now Pathfinder as we've traveled. We care nothing for Salvatore or Greenwood's opinions on the matter, and we certainly didn't bother with any 4E Spellplague drivel. It's our Realms. And it's going to stay that way.

03 September 2013

September Blog Meme Challenge Day 3

DAY THREE

What is your favorite playable class?

Some of my favorite recent Dwarven characters:
  • Malgrim Irontomb, Rogue
  • Kilvarn Dornkral, Sonnlinor (warrior-priest of Moradin)
  • Thain Dorzring, Paladin
  • Urdin Darjyr, Storm Druid
  • Azarr Stonetower, Barbarian
  • Boric Glanduum, Sonnlinor (warrior-priest of Moradin)
By and large, I've enjoyed what each of these characters brought to the table. Part of it may be the backstory I build into my characters. Part of it is the class itself. I'll be honest, of this list, my LEAST favorite was Thain Dorzring, Paladin. I hated playing the paladin. I didn't like the class, didn't like the build, and I didn't like the character. I couldn't even come up with a likeable backstory for him. But this post isn't about my least favorite playable class, but rather my most favorite. I will be honest, it's a kind of tough decision. It would probably be the dwarven cleric/Sonnlinor. The Sonnlinor originated in 2d Edition AD&D days, a character "kit" presented in Demihuman Deities, if I'm not mistaken. While not as powerful, necessarily, as a straight cleric build, it has a warrior aspect to it -- they are the elite warrior class of Moradin. Now, WotC has come up with some other builds that seem to trump the Sonnlinor, but nothing else had the same flavor.... So my group sat down and created one, just so we could have one in the party. Yep, it's my party's most favorite dwarven class too. Just enough oomph in melee with some divine magic thrown in to balance out the party.

Oh, yeah.

01 September 2013

September Blog Meme Challenge Day 1

So, I haven't posted in about a month.

Yeah. I'm still alive. Suffice it to say there's been a drastic upheaval in my professional life, and I now own the firm. I'm the boss, the head cheese, the Leader of the Stronghold in more ways than one. But that also means an entirely new, elevated level of stress. Wow, does it. Not the least of my problems is figuring out cheap but effective advertising and, oh yeah, how do I pay the minions next month?

But all that's taken its toll. I haven't been gaming much, or doing much reading or writing.

And then this happens. Right over there, on the right. What better way to get me back blogging than a meme/challenge? OK, it's a crutch, but a darn fine one, and it comes at a good time.

So: let's get started.

DAY ONE

How did you get started?

I'm going to cheat here and refer back to my second-ever post on this blog, because it says it pretty well.
I was introduced to Role Playing Games (RPGs) in the late 70s by a friend at school. At that time, the game-play between us essentially consisted of moving the lead figures about in mock battles with very little regard to the rules or to dice-rolling, although there was more of the latter than the first. Stats meant very little. These were, at the time, essentially small, hard action figures to us. We used up A LOT of Testor's enamel paints painting up these little guys, and painting them up BADLY. Of course, they were masterpieces to our eyes.

My first mini, if I remember correctly, was a dwarf. I'll dig him out and post him up sometime.

I was one of those poor saps that went around the family and around the neighborhood twice annually selling gift wrap and greeting cards. You remember the school programs: here's a catalog of all the cool stuff you can "buy" with your sales points. Of course, they don't tell you that you have to sell the equivalent of Oregon's annual paper output to get enough points to earn the really cool stuff.

And of course, just how many people need to buy THAT much gift wrap twice a year?

But then came one year: 1981.

There in the catalog was this: The Basic Set. Erol Otus' adventurers worked their magic on me, even through the long distance of the catalog page. I was hooked: I ran my tail off selling cards and paper that year. My parents at the time had no idea what it was--they thought it was just another board game. To be honest, I wasn't much better educated than they were about it, but I knew that I just had to have it.

I can still remember where I was when I first opened up the box: in the basement, sitting on the floor in front of the couch. Blue and green shag carpeting in front of the enormous Magnavox console television.

I peeled the cellophane off the box and proceeded to remove every last item in the box, almost reverentially.

First thing I did? I colored the dice with a white crayon.

Then I rolled up characters for the rest of the night.

I think that was where my parents first started to worry. The worry quickly turned into a near-Jack Chick-like obsession against gaming. I played on the sly, going through reams of graph paper creating dungeon after dungeon, world map after world map. Then I added Star Frontiers, Doctor Who, and Star Trek to my list of games. I still have a binder full of starship drawings I made in High School when I should have been listening in class. [I forgot to include Car Wars and Champions in the list the first time around.]

Yup. Hook, line, and sinker.

I admit that I put them aside for a while through undergrad and grad school. Got married, enjoyed my first six years of marriage...then broached the subject one day on a long road trip for a job interview.

And I found out I'd married a past gamer myself.

And shortly thereafter I got reacquainted with my inner dwarf.

Since then, I've been a player once again.

20 January 2012

Found Item Friday: Beholder Pong

Sheesh.

The firm has been kicking me while I'm down lately. I thought that after the New Year I'd have more time to blog, game, write, etc. This last week is proving me wrong. I've left the office after longer-than-usual days with the best of intentions, only to fall asleep in my recliner.

Anyway, I had a little time to dig through some old boxes and guess what I found: my first beholder mini! (It sounds like it should be the new Fisher-Price release: My First Beholder!)

Twelve years ago, when I got back into gaming, there were few-to-no options on the market for gamers who wanted a beholder miniature. At least, no inexpensive options. But my group needed one and I devoted myself to finding one for the campaign.

So I did some searching.

I reached out to the few people I knew in my newly-rediscovered hobby. And lo! I lucked out. There used to be a "little" site up in Canada called Cyberdungeon.com. I'd had some quick e-bay interaction with the store and happened to ask a then-employee named Luc if he had any suggestions for a beholder.

He said that he'd heard of people using ping pong balls and making their own.

It was a revelation. I tried my hand at it. Using estimates from the 2nd Edition AD&D books, I roughed out a size-to-character ratio. A ping pong ball fit the bill perfectly. A bit of Green Stuff, some random beads and wire, and a little paint.

Say hello to my little friend.

So here it is; the pictures aren't that great, and he's got a bit of paint loss in spots, but all in all, I still love the little guy.It remains my only scratch-built/sculpted miniature, and was only my second "kit-bashed" miniature. But I think it worked. And I'm still danged proud of it.

Best of all: it scared the crap out of my fellow players and the DM loved it. I was named "propmaster" for the group and the rest is local miniature-collecting history. (grin) I only wish that I'd had a chance to show Luc what his innocent comment spawned. I promised him several times a photograph, but I never got around to it. Cyberdungeon.com closed their doors a year or so later, and I quickly lost touch with Luc. [By the way, if anyone out there knows Luc from Cyberdungeon.com or has any connections to the store (I believe he was in Quebec), I'd welcome any chance to get back in touch with him.]

Yeah, it's a bit cheesy. His secondary eyes make him look a bit like he's a crown rack of lamb; his eyes are not quite as wild as newer renditions seem to appear. And the guys can laugh at it now, years later. In fact, they call him "Ping." But I think they've forgotten that they all wet themselves--just a little--when the DM put this guy out on the board. (Here's a side view just to show that there is a bit of detail work; he isn't just a flat, painted ping pong ball.) I'm a bit proud of some of the details; for example, his pupil is a thrice-forked pupil. This came from an image from the Monstrous Manual; a picure by Tony DiTerlizzi of a group of beholder-kin showed several variations on the pupil shape. This was my take. I figured, "Hey, if they can have a pupil split into two, or stretched out, who's to say there's not a type out there with a thrice-forked pupil. Maybe it's a signal that the central eye just ain't what the characters expect it to be. Maybe THAT'S the disintegrating eye instead of an anti-magic field." I should note that this is the first time that theory/explanation has ever been used. No one's ever questioned the odd pupil. Who would have guessed? (And in truth, it makes me a bit sad that WotC decided to go with the plain, old single pupil with their beholders. Kinda boring, ain't it boys and girls?)

And just to show that my measurements were fairly accurate, all those years ago? Here he is next to one of Wizards of the Coast's DDM miniatures:
He flies a bit higher than WotC's mini. Attribute that to either higher buoyancy, a better attack angle, or the simple fact that I had never heard of a "flying base" for a mini before and I did the best I could with what I had. Size-wise, I think it matches up.

My buddies have always mocked the coloration of my beholder, too. Granted, it was an early paint job and he doesn't look slimy so much as metallic. But again, WotC validated my choice when they released their "ultimate" eye tyrant figure. Tell me what you think; I think the colors work JUST FINE.

Like I said, my buddies laugh about him now; in fact, they've nick-named him "Ping" (for obvious reasons). I don't take that as an insult, though. I take it as a badge of honor and a show of respect. Because all of them have admitted to me that I did something they could not do. And all of them have come to me at one point or another and paid their respect to Ping. Most--if not all, including the DM--have admitted being scared for their characters' lives, as well as the entire party, when Ping makes an appearance.

And something about him seems to demand a little respect. Maybe it's just the idea he's a beholder. Maybe it's something mystical; perhaps I instilled a bit of life to him with the care and patience with which I constructed him. I don't know what it is, but I do know that my kids shouted "NO!" in horror when I brought him out last night.

That makes me smile.

24 October 2011

The Master Thief

After posting pictures of my namesake's miniature representations, I felt that I had to post up images of his closest ally, the Master Thief: Simon.

Simon and Boric have been through Hell and back with each other--side by side and back to back. Because of their joint heroics, Boric has been named Elf-Friend and Simon has been named Dwarf-friend. They've travelled through 2nd. Edition AD&D, Third Edition, 3.5E and now "epic" 3.5E.

Like last week, I will not bore you with tales of the characters' in-game deeds. There are other times and places for that.

19 October 2011

Post 100: The Namesake

It's taken 1 year, 6 months, and 11 days to reach, but today I can celebrate 100 posts at the Dwarven Stronghold!

I could have made it an even 1 year, 6 months if I hadn't suffered a couple bouts of the gomboo and some work-related issues, but that's beside the point. The point is we've reached 100 posts!

To commemorate this day, I've decided to dig into my miniatures and give a sneak peek at my namesake, Boric.

I won't waste time spinning tales about my character--I know that becomes all too dreary to outsiders. Suffice it to say that I had a DM who wanted to get a gaming group together years post-high school. I had been out of the gaming scene for roughly fifteen years and was eager to jump back in. I knew him through our wives; I wasn't a high school buddy.... He'd already gotten commitments from all his high school group and a co-worker and the group needed one more: the cleric. This was where Boric was born.
2nd Edition Boric -- Front2nd Edition Boric -- Back
Yeah, I was shoe-horned into filling a party need. But I made the best of it and rolled up a dwarf. For one thing, I hadn't played in a LONG time, and certainly had never played 2nd Edition AD&D; I was a NOOB for all intents and purposes. The DM was willing to work with me, though. He and I had a killer backstory woven into the entire campaign. Yeah, it was full of the usual tropes: exiled royalty, stronghold-stolen-by-dragon, magic weapons, etc. You know the type.

But it was fun. This was in early 2000 and we jumped into 2nd Edition AD&D with both feet. Splat books and Player Options everywhere; the DM didn't care so long as everyone had fun. He ran a wicked-cool game. I became the "prop-master" for the campaign and painted nearly all of the miniatures used in the game. All was well with the world.

And then, shortly after we started the campaign, Wizards of the Coast came rudely into our lives. Third Edition was announced. We researched it, the DM and I (mostly through Dragon Magazine) and decided we didn't need it at this time.

We resisted "The Change" for about two years. Finally we started seeing some things we liked and picking up books. Slowly but surely we started figuring out ways of converting the still-ongoing campaign (we were playing, on average, twice per month so game-time hadn't been all that long). We took the plunge, bought the books, and started the conversion. There were some things that had to be changed on all of our characters. Some ret-conning took place; there was a bit of the same thing that the world of the Forgotten Realms would suffer in a few years with the Spell Plague and 4E. It was a convenient time in the campaign because our mage had just taken some steps that led to a royally pissed-off Mystra in our non-canon Realms. The result of those acts changed the landscape enough that Third Edition was possible.
3E Boric -- Front3E Boric -- Back

Hey, let's be honest: it also gave me a chance to paint another miniature.

The change-over, as you could probably predict, was not that smooth or easy. The first problem came when we realized that we were running technically epic characters and that had its whole separate set of rules. The second problem came when we thought we could just use the Epic Level Handbook and call it good.

Stop laughing.

You see, to those who may not know, the Epic Level Handbook is widely considered to be the worst and most broken rulebook Wizards of the Coast ever produced. Those who don't consider it #1 surely have it in their top 5, possibly top 3. I consider it the worst, so I can't even offer 2 or 3 others that may be worse.

Our third problem? We had not waited quite long enough to make the switchover: here came 3.5E. And a whole new round of book-buying occurred. Once again we were retro-fitting characters and rules that simply were no longer possible under the existing ruleset. Yeah, we had that mindset, to my hindsight-induced dismay. We limped into a good place to end the campaign--or at least suspend it. Playing these characters, at the end, just wasn't fun any longer. Everyone agreed.

We rolled up new Third Edition--OK, 3.5E--characters. Life went on. Fast forward five years. Same group, but the old DM's departure from the group necessitated a new DM, and a new campaign. He needed some high-powered NPCs to help out as a shadow organization. He called me up and queried about the possibility of using my dwarf and his elf from the old campaign as these high-powered NPCs. We quickly statted up 23rd level characters, agreeing NOT to use the Epic Level Handbook this time. Problem was, we needed new miniatures for both of us.3.5E Boric (NPC) -- Face3.5E Boric (NPC) -- Side B3.5E Boric (NPC) -- Back3.5E Boric (NPC) -- Side A

Both Boric and the new DM's elf got a makeover (I'll post pics of the elf sometime soon). We added on to the backstories of our old characters, and by now were well-enough versed in Third/3.5 Edition that we made better choices with the characters. They made some great cameo appearances in the then-current campaign. In fact, it may have been the best use of DM NPCs I've ever seen: they were used for information sources and interaction. Nothing more. They weren't called upon to slay the mighty dragon while the PCs watched. They also didn't give away the answers sought--we had to work at it. Masterfully done, I still say to this day.

Now we're in 2011. The old DM came back. He had an idea to pick up threads of the original campaign, again epic level without the use of the "Epic" rules. The idea was to run a quick campaign to wrap up the original campaign once and for all. (The BBEG got away all those years ago, after all.)

This, of course, meant we had to update the miniatures. OK, we didn't need to, but I wanted to take another stab at Boric. This was the result.
'3.5E'3.5E'3.5E
I hadn't painted in about a year and I was a bit rusty. But I'd had this miniature sitting around for a while and he seemed to fit the new attitude. I now had a chance to use it. I also had a chance to play around with the figure itself and went out on a kit-bashing limb: I added magnets. I'd wanted to try it out for years since reading about it in White Dwarf in the early 2000s. I'd just never had a miniature that called for it. Now I did. Both his pack and his shield are, as shown below, removable.
'3.5E
I'm pleased with how it turned out. Both paint-wise and magnet-wise. [Although looking at these pictures tells me that I forgot to seal the figure. D'oh.]

The new DM allowed us to once again retro-fit all our old, original characters. I had several years' more experience with the rule system and started from scratch; I used none of the previous "updated" characters' information, except maybe the backstory.

Although there were some things that still could not be duplicated in 3.5, I'm fairly happy with the new incarnation. There is enough out there between WotC and third-party publishers that we got dang close.

How close, you ask? Close enough that he was able to stand toe-to-toe with a gargantuan black dragon and win (although the fact that my miniature was not, at the time, wearing his pack almost caused his demise).

How close? Frankly, he's close enough to make playing him fun once again. He's about as close as possible to the High Old one of Moradin, the Sonnlinor of old, that could call down the fires of heaven upon his foes, the dwarf that I first came to know and love. My namesake.

Happy 100th, my friends.

02 April 2011

B is for Bulette

A.K.A. the Landshark.

This beast is certainly what I have always considered to be an iconic Dungeons and Dragons monster, having been a part of the game since the very beginning.

And do you know, I've known about these monsters for most of my life, and yet only today did I learn that it's pronounced "boo-LAY"? (rather, "bulette" is pronounced that way, not "landshark.")

I blame it on my public school education.

01 April 2011

A is for Adventure


Atari Adventure, that is.

Adventure may have been the first video game I ever played on the Atari 2600. It was not the FIRST video game I ever played--that honor went to the Magnavox Odyssey game system. I believe we got that game system around Christmas 1974 or so. It was a fantastic system that used TV static to hold plastic overlays on the screen. My favorite, next to the Pong-like game, was "Haunted House" where the little white cursor would light up various things in the house. I wonder what my parents did with that old stuff anyway....?

There were also several games I played on one of the first Apple PCs--you remember, the ones that saved programs on audio cassette tapes? Yes, kids, Audio cassettes. Not disks, not flash drives, not CDs. AUDIO CASSETTE TAPES. Those old Apples were where I first learned to program.

But back to Atari Adventure, that was my first Atari 2600 game.

10 April 2010

The First Step

"Who are you?"

Well, that's a long story. So far as this blog is concerned, and so far as the interest of time allows, suffice it to say this: I am a Gamer.
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