A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Short Adventures. Show all posts
Showing posts with label Short Adventures. Show all posts

10 July 2015

{From the Mailbag] Terrific Mail Day!

Here's what I found in the mailbox when I got home from the office today. Considering I was suffering from some severe gastro-intestinal issues due to food allergies, it really made my day 100x better to find this.

Right. So...there were two terrific mini-adventures and a mini-module, courtesy of +Tim Shorts. All three items have Tim's great content and imagination. The mini-adventures carry maps that are terrific on their own. The mini-module? Well, I think that's going to be dropped into my own campaign as a little side-adventure. All three are stocked with great flavor.

I also found a postcard map from +Simon Forster. Typically, Simon's maps are of caverns or buildings. This time? This time was worthy of a hex: a mountain range, forest, and two villages. All of these are just BEGGING to be statted out and populated with NPCs and monsters.

These items came to me through Tim and Simon's individual Patreon campaigns. Both of these guys are fantastic vanguards of the OSR. If you haven't signed up to support them, head on over to Tim's Patreon page or to Simon's Patreon page. Better yet, hit 'em both and give 'em some shekels in support. It's definitely worth it!

28 August 2012

[review] Pathfinder Comics Issue #1

Back in the day, I was obsessed with and addicted to comic books. In the early 70s, my brother gave me a huge collection of early Spidey comics that he had built up. From there, I became a constant fixture at our local FLCS (Friendly Local Comics Store) from junior high through my undergraduate years. I loved me some Marvel, but there was the occasional DC mixed in. My monthly holds cost me more than I was earning, first from allowance and then from my job. Monthlies? Graphic novels? It didn't matter; I didn't discriminate. I have boxes and boxes in my basement office right now.

And then I got married.

While my wife loves her Geek, she didn't appreciate the expense of comics. So I gave it up, nearly cold turkey. Yeah, I still picked up the occasional random issue, but NOTHING on the scale of what I had once been. I had convinced myself that there really wasn't a reason to pick up ongoing monthly issues, not when the story was never resolved in a month. Plus, they seemed to becoming less about the story and more about advertising...besides, I could always pick up a bound collection next year, right?

So when Paizo announced the production of their new Pathfinder comic book, I wasn't overly excited. It barely registered as anything other than "another publication on the FLGS Pathfinder shelf." I certainly didn't look at the details.

I should have.

My FLGS has a "preferred customer" punch card: you get a punch for every $10 you spend, and with $10 punches you get $10 off any item. So...last week, I was perusing that stacks looking for something with which to get a $10 punch. I found (as I said yesterday) a copy of the WotC module from 2000: The Forge of Fury. Problem: it was only $7. So I need to find something else to make $10 in order to get a free punch. Minis were out, because where I was vacationing I didn't have access to my paints. Dice were out, because I had already picked over the dice sets they had in stock and the inexpensive ones were not calling to me. And then I turned the corner and found the last copy of the comic book.

Fate.

At only $4, it was the perfect padding to my purchase.

I wasn't expecting a whole lot; I never saw a lot of value in WotC's attempts to "comic-ize" their iconic characters. I just didn't enjoy them. Little did I know; remember: I hadn't read anything about what to expect inside. There was some folded poster in the center--from what I could see of it, the image was the same as on the front of one of the Pathfinder tomes. I left it folded up and tossed it aside, unexamined.

First off, the story: it was a pretty tame "intro" story. It's weak and contrived, but aren't all "Issue #1" stories? You got a bit of insight into the interactions between the characters. There was a little combat, a little repartee. I admit that I was not enthusiastic at this point. While the art was pretty good, there were some small continuity problems in that I had to go back to a previous page to determine if two images were actually the same character. As for the story line, it seemed to take for granted that a reader knew what Pathfinders were, who the iconic characters were, and that the reader already had a little background. But it was an OK attempt at a "Issue #1" comic story--I've certainly read worse in my day.

Then I got to the middle of the book and found the tagline: "CONTINUED." I started to fume. Really?!? Only half the freaking book is story?!? WHAT A FREAKING WASTE!!

And then I turned the page, looking for the self-stroking "Coming soon in our other comics" pages.

Instead I found a write-up of the village of Sandpoint, including game stats and interesting NPCs. I got a little bit excited at this point. As I kept turning the pages I saw game stats and backgrounds for a couple of the iconic characters introduced in the comic, which made them perfect NPCs for my game. And then I came to a mini-adventure, a game version of an encounter described (or foreshadowed) in the comic.

And then a little light went on in my brain and I thought, "What if....?" I reached for the discarded, still-folded poster. I began to unfold and, yes, my initial guess was right: it was the cover of the Core Rulebook. And then I flipped it over.

Holy cow, the comic not only comes with a story, game information, NPCs, and a mini-adventure.... It also comes with a map. A FREAKING MAP.

I love maps. But you know that.

As I told my wife: how do you pack this much entertainment and game material into $4? You don't. At least, WotC doesn't. This, to me, shows Paizo's smarts yet again. They're offering the entertainment of the comic story as well as game material. The only thing they didn't do is include a special edition polyhedral die.

I'm impressed. And subscribing.

Like I said, I have some issues with the art style and the story-telling style. But to get this kind of value at only $4? You can't miss.

Rating: 4 out of 5.

28 October 2011

Literary References -- OSR Challenge, Sept. 2011

Now that the dust from the September OSR Challenge has settled, I'm sure there are a few out there who have wondered about the source of some of my OSR Challenge post titles. As an English major, book-worshipping, pun-lover my inspirations are varied. Some of the posts' titles are obvious, but some may be a bit more obscure. I apologize in advance: I realize that this post is a bit of ego-stroking, a "Look at how clever I am" kind of post. However, a friend suggested that maybe I should share the origin of some of these titles, in part so that I can share that "Aha" moment with you, as well as to give you a bit of a laugh (not to mention a peek into my crazed psyche. She claimed that knowing the source added to the humor and depth of the individual posts. So, if I miss one that you want explained, let me know.... Otherwise, look below the fold.

30 September 2011

[OSR Challenge] Gesundheit

Gesundheit: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. [With apologies to Asshat Paladin; I should have waited to read his latest adventure. It got stuck in my head and all I could think about was summoning.]

Get Ready:
  • The adventurers stumble upon a dark ritual being performed deep in a friendly stronghold. They have no time to summon help; they must deal with this on their own, or die trying.

[OSR Challenge] A New Skeleton For The Closet

A New Skeleton For The Closet: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The adventurers find a secret door hidden inside a closet in the Hold Lord’s bedchamber. Opening the secret door brings the party more than it bargained.

[OSR Challenge] Beauty Is In The Eye Of The Potential Copyright Violation

Beauty Is In The Eye Of The Potential Copyright Violation: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The adventurers, seeking to relieve the stronghold of a priceless piece of art, break into the Hold Lord’s private study. Inside they find something quite unexpected.

29 September 2011

[OSR Challenge] Midnight In The Garden Of Neutral And Chaotic Evil

Midnight In The Garden Of Neutral And Chaotic Evil: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • Rumors of fantastic treasure draw the adventurers to a dwarven druid’s small keep; even better: the druid has not been seen for weeks. Now is their chance.

[OSR Challenge] Keep A-Knockin’ But You Can’t Come In

Keep A-Knockin’ But You Can’t Come In: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. (This short adventure is designed to follow the short adventure entitled “Knock, Knock ... The Sky Is Falling” and assumes the adventurers move forward with their exploration of the stronghold.)

Get Ready:
  • The young adventurers have been bloodied, but their resolve remains. The smell of treasure promise of exploration drives them forward.

[OSR Challenge] Knock, Knock...The Sky Is Falling

Knock, Knock...The Sky Is Falling: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • Sometimes just getting in is the hardest part for a group of young adventurers. And sometimes a stalactite is just a stalactite...except when it's not.

[OSR Challenge] Dank As A Ditch

Dank As A Ditch: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. (With apologies to Theodore Roethke and his ‘Root Cellar.’)

Get Ready:
  • Something is wrong in the stronghold’s storage room; dwarves go to the cellar and do not come out. The adventurers boldly volunteer to root out whatever is down there...for a price, of course.

[OSR Challenge] Bridge Over Troubled Water

Bridge Over Troubled Water: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • Fleeing from a powerful dwarven sorceress, the adventurers cross the breezeway joining the two halves of the sorceress’ stronghold over a deep chasm. They do not count upon her skills with elemental creatures, however.

28 September 2011

[OSR Challenge] Walk Into My Parlor

Walk Into My Parlor: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The marauding goblins are gone and the forest outside is quiet. The quiet does not mean safety, for another danger has been living in a lonely tower with a chimney to the outside.

[OSR Challenge] Please Pass The AACKKK

Please Pass The AACKKK: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • Some people never learn the truth of the adage, “Where there’s smoke, there’s fire.” Intrigued by wisps of smoke found randomly throughout the stronghold, the adventurers seek out the source.

[OSR Challenge] 99 Bottles Of Beer On The Wall

99 Bottles Of Beer On The Wall: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The adventurers enter a room to find large casks and enormous metallic urns and tubs, all connected with various kinds of metallic pipes. It’s time for some refreshment!

[OSR Challenge] Mount The Terrace...And Hearken What The Frightful Sounds Convey

Mount The Terrace...And Hearken What The Frightful Sounds Convey: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • Hearing rumors of a great treasure, the adventurers travel to the Garduum Hold. What they find is a terrace over a beautiful garden, an odd riddle, and a dangerous secret.

27 September 2011

[OSR Challenge] Be Our Guest ... Feed Our Chest

Be Our Guest...Feed Our Chest: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • An enemy Hold Lord invites the adventurers to parley under a flag of truce. The adventurers are invited to stay overnight, not knowing that they are intended to be the meal of honor.

[OSR Challenge] There's A Bugbear In My Kitchenette!

There’s A Bugbear In My Kitchenette!: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. (With apologies and a hat tip to Jeffrey over at There’s A Bugbear In My Kitchen!
Get Ready:
  • While the adventurers are resting from the road in a friendly stronghold, a horde of bugbears attack. The Hold Lord, his retinue, and the adventurers are forced to fall back and set up defense in the King’s private sub-kitchen.

26 September 2011

[OSR Challenge] To Dim The Glowing Battle-Forge Once More

To Dim The Glowing Battle-Forge Once More: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The adventurers stumble upon what appears, at first glance, to be a standard stronghold workroom, complete with forge. Instead they find a forgotten High Temple of Moradin.

22 September 2011

[OSR Challenge] Dancing Queen

Dancing Queen: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • In the ballroom of a deserted stronghold, the adventurers find more than they bargained for when they disturb an undead queen and her troupe of suitors.

20 September 2011

[OSR Challenge] Out, Out, Brief Candle

Out, Out, Brief Candle: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • An unintentional night at the theater proves dangerous when new residents of an abandoned stronghold challenge and threaten the adventurers.
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