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Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

20 April 2012

[A to Z April] R is for Rage Hawk (monster)

Ragehawk

Tiny Animal
Hit Dice: 2d8 (8 HP)
Initiative: +3
Speed: 10 ft., fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-10
Attack: Talons +5 melee (1d4-1)
Full Attack: Talons +5 melee (1d4-1)
Space/Reach: 2-1/2 ft./ 0 ft.
Special Attacks: --
Special Qualities: Rage 1/day
Saves: Fort +15, Ref +3, Will -4
Abilities: Str 8, Dex 17, Con 10, Int 2, Wis 14, Chr 6
Skills: --
Feats: Flyby attack, weapon finesse
Environment: Temperate forests
Organization: Solitary or pair
Challenge Rating: 1
Advancement:: --

These creatures closely resemble normal hawks, save for the tufts of feathers on the top of the head forming a crimson crest that runs from between the ragehawk’s eyes over the head to the base of the bird’s neck.

Rage
Once per day a ragehawk can fly into a screaming blood frenzy. While in the rage, the ragehawk gains increased strength and durability but becomes reckless and less able to defend itself. It temporarily gains a +4 bonus to both Strength and Constitution and a +2 morale bonus on Will saves, but takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.)

(The following applies to average ragehawks as well as those that are animal companions or awakened.)
While raging, a ragehawk cannot use any Charisma-, Dexterity-, or Intelligence-based skills (should a particular bird actually have skills), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells (including through the use of a spell which allows the animal to transfer the effect of the spell for the caster) or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A ragehawk may prematurely end his rage. At the end of the rage, the ragehawk loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.

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Last year's "R": R is for Real Life
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