Non-gaming post ahead.
Somewhere a little over 38 years ago, I sat in a theater watching Star Wars for the first of how-many-hundreds of times. I was the perfect age, the perfect demographic. I was a sucker for the toys, the comics, the books...everything.
OK. Not the Ewoks. Never the Ewoks. Those "movies" may be the only mass-market Star Wars product of which I've never participated. I hate those fuzzy little turds.
Seriously...they completely ruin Return of the Jedi for me.
But I digress.
I still remember—and feel—the awe as the docking hatch of the Tantive IV burns away and Darth Vader strides in. The same goes for the gut-wrenching anticipation of the trash compactor sequence and for the stomach-churning aerial acrobatics above and around the Death Star Trench.
I still remember the anticipation and dread and unbelievable angst of knowing it would be THREE! MORE! YEARS! for the next chapter in the lives of Luke, Han, Leia, Chewie, and the droids. And I remember the lines—and standing in lines—for each of the three movies.
And then it was over.
Over the years we had the Expanded Universe as it developed and grew. I read the heck out of Splinter of the Mind's Eye, partly because it was a fun story, but partly because it was the only Star Wars we had for a long time after Jedi. We had the prequels; I don't hate them, but I'm not enamored of them, but they're still Star Wars.
But now we have The Force Awakens. I have heard a reviewer say that we, as a culture, will never experience this kind of entertainment event again in our lifetime. [Aside: Look, I realize that in the grand scheme of things, there are bigger things than Star Wars The Jedi and Sith mean nothing to my eternal salvation. But culturally, socially, it's huge. If I have to explain that to this audience, I'll lose hope. End aside.] I remember going to Star Wars with my father, Empire with my older cousin, and Jedi with my big brother. I have great and emotional memories of each of these.
Each of my children have seen at least one of the prequels in the theater with me, so it's really nothing new. But in one respect, it is. Look: I don't hate them, but the prequels don't seem like the same...storyline...to me. Yeah, they're still Star Wars, but they have a different feel. They were "new." The prequels felt more like backstory or explanation. We already knew what happened to Yoda, Vader, and Obi Wan; the prequels just showed us how they got there. This is..."new" but also "more." It feels like the continuation of beloved memories while also the start of something new.
Tonight I'm taking four of my five kids to see The Force Awakens. I can't express how excited I am. Anyone who grew up with Star Wars knows what it means for myself. But I'm also excited to experience this with my kids. It is a phenomenon. But I think it's a bonding experience too. My boys are about the same age I was for Empire and Jedi. My youngest just turned 8 yesterday, and so is a bit older than I was for Star Wars. [Aside 2: I think I may be more excited for her, just because I remember that feeling of wonder, awe, and imagination at that age. End aside 2.] She already loves Star Wars; I'm excited to see that, by every indication, there are some strong female roles she can look up to.
I hope it won't be "perfect." I want my kids to have their own version of the stormtrooper banging his head, their own version of (arguably the greatest line in the movie) "Look, sir! Droids!" (I'm also a bit afraid they'll have their own version of Obi-Wan being cut down, and that it will hurt.) But I hope it'll have all these things; the movies diminished a bit with all the polishing that Lucas did over the years. I'm honestly surprised that the head-bang wasn't edited out, or that there wasn't more exposition included regarding the droid's exact make and model suggested by the bit of desert detritus.
I'm tearing up just thinking about sitting there with my kids, watching them experience this for themselves. It won't be quite the same. After all, none of us—or our parents—could have foreseen what would have grown from those first scrolling yellow words. But I hope that these mean to my kids something close to what the originals meant to me because of how much my kids mean to me.
They mean the galaxy to me.
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Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.
Showing posts with label Reflections. Show all posts
Showing posts with label Reflections. Show all posts
18 December 2015
30 January 2015
"Fun" vs. "Balance"
As I was thinking back upon last weekend's 3.x session, and reliving the sheer hopelessness of the situation with my (all-too tolerant) wife, one of my kids said, "Dad, that just doesn't seem fair that Uncle L would throw that at you." It was then that I realized--truly realized--for the first time that there was a generation gap in the definition of "fun."
Don't get me wrong: several of our former players ditched the group and dumped 3.x play in favor of 4E because, and I quote, "Third edition is broken; there's just no balance to some things." BALANCE became a four-letter word to our gaming group. Seriously, everything needed balance for these players. Challenge ratings had to beclosely monitored and followed TO THE LETTER. Everyone needed to receive a powerful magical item if one character received one. We were (nearly) always assured of a victory, knowing that the villain/foe would be BALANCED. After ten years of gaming together, the one time we didn't actually see "balance" was when the DM at the time decided to throw everything he had at us as a "I'm leaving and want to show you how broken 3.x is!" effort.
The fact is, it probably would have been fun if we hadn't been on the DM's personal railroad.
You see, to me (and to most of my group) fun does not necessarily equate to victory. Certainly not "certain victory." We've long accepted the fact that everything in the world doesn't scale with our character level. We're going to be handed tasks and missions that are WAY out of our league. "Running away" is as much of a part of role play as "kicking butt and taking names." You learn from each.
Let me explain simply: Just because the DM puts a dragon in front of your characters, doesn't mean he's going to let you win. Period.
Look at the difference in size. Dragons are majestic. Unless you have a group of characters that are equally majestic (and not just egotistical) then "running away" should be considered a viable option. You can always regroup and come back later.
I'm not alone in this. Consider this quote from the author of the Hoard of the Dragon Queen (5E), Steve Winter:
And before I get called a hypocrite for saying these experiences can be edifying in nearly the same breath that I said the railroad campaign was not, let me point out a key difference: our responses, reactions, etc., were all scripted for us. We had no chance given to us to run away. (We even tried to, individually, commit character suicide at one point. It wasn't allowed because it wasn't in the script.)
Of course, thus is only my 2¢ worth. I realize there are as many ways of having fun as there are players. I'm not saying that this is BADFUN or WRONGPLAY...just that, I suppose, that younger players may have different expectations than an old Grognard. When you have some of each of those parties entering the same game, you mp (as DM) need to be aware, and should set forth your expectations regarding "balance" and "fairness" at your table.
Don't get me wrong: several of our former players ditched the group and dumped 3.x play in favor of 4E because, and I quote, "Third edition is broken; there's just no balance to some things." BALANCE became a four-letter word to our gaming group. Seriously, everything needed balance for these players. Challenge ratings had to beclosely monitored and followed TO THE LETTER. Everyone needed to receive a powerful magical item if one character received one. We were (nearly) always assured of a victory, knowing that the villain/foe would be BALANCED. After ten years of gaming together, the one time we didn't actually see "balance" was when the DM at the time decided to throw everything he had at us as a "I'm leaving and want to show you how broken 3.x is!" effort.
The fact is, it probably would have been fun if we hadn't been on the DM's personal railroad.
You see, to me (and to most of my group) fun does not necessarily equate to victory. Certainly not "certain victory." We've long accepted the fact that everything in the world doesn't scale with our character level. We're going to be handed tasks and missions that are WAY out of our league. "Running away" is as much of a part of role play as "kicking butt and taking names." You learn from each.
![]() |
| Picture from Exfanding Your Horizons by Flashman85 |
Look at the difference in size. Dragons are majestic. Unless you have a group of characters that are equally majestic (and not just egotistical) then "running away" should be considered a viable option. You can always regroup and come back later.
I'm not alone in this. Consider this quote from the author of the Hoard of the Dragon Queen (5E), Steve Winter:
A mistake (from my perspective) that many people seem to be making is assuming that every situation in D&D should be "fun." If my ambition is to have nonstop "fun," I'd be better off playing Lego Star Wars or Whack-a-Mole. D&D can also be thrilling, frightening, inspiring, maddening, depressing, frustrating, immensely gratifying -- name a reaction on the human emotional scale and there's probably a place for it in D&D. The match against Cyanwrath was never meant to be "fun." It was meant to trigger an emotional response -- anger, even hate, and a desire for revenge against the Cult of the Dragon. I haven't seen much to indicate that it isn't doing that.Amen. Even "frustrating" D&D can be fun, if only in retrospect. Frightening or depressing? Yep, but they're still moments to reminisce about later.
And before I get called a hypocrite for saying these experiences can be edifying in nearly the same breath that I said the railroad campaign was not, let me point out a key difference: our responses, reactions, etc., were all scripted for us. We had no chance given to us to run away. (We even tried to, individually, commit character suicide at one point. It wasn't allowed because it wasn't in the script.)
Of course, thus is only my 2¢ worth. I realize there are as many ways of having fun as there are players. I'm not saying that this is BADFUN or WRONGPLAY...just that, I suppose, that younger players may have different expectations than an old Grognard. When you have some of each of those parties entering the same game, you mp (as DM) need to be aware, and should set forth your expectations regarding "balance" and "fairness" at your table.
Labels:
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21 January 2015
[RPG Inspiration] Expedition to the Canaveral Cape
"I'm back. I'm home. All the time, it was... We finally really did it. [screaming] You Maniacs! You blew it up! Ah, damn you!" -- George Taylor
The Planet of the Apes line was the first thing I thought of when this picture popped up on my Facebook feed this morning.
Unfortunately, in my pessimism, this picture paints what I fear is our space-faring future. It struck a chord with me, and not a good one. I'm one who firmly believes that mankind should be out there among the stars, exploring, learning, growing, and discovering as we have throughout our existence. I look out into the night sky now and wonder, "Where is our Columbus? Our Marco Polo? Our Thor Heyerdahl or Jacques Cousteau? Where is this generation's (or the next generation's) Neil Armstrong or Jim Lovell?" Forget what you may think of their supposed politics, alleged ethics, or remembered reputation: these men were explorers. They stretched our maps and widened our world views, risking life, limb, and possibly soul to do so. They were men of vision. They were heroes.
I still remember the thrill and adrenaline rush from the first shuttle launch. My father roused me early one morning and dragged me downstairs to watch. "Dragged" I say...I had always resented being born just a little bit late to see the moon landing; I wasn't going to miss this for the world. My father later had the opportunity to be present at a shuttle launch; he took pictures and, through his experiences--both there and as a bomber pilot--I watch the launches now and can almost physically feel the shock wave from the engine ignitions and the G-pressures from the acceleration. I remember looking at these men (and later women) as heroes. Certainly the crews of the Challenger and Columbia shuttles are heroes. Once we had vision and a drive to learn.
Now we're relegated to milk runs to a cramped little tin can in orbit. Especially as Americans, who have to humble ourselves to hitch a ride on someone else's bus to that flea-bag in space. Great way to honor the memories of the countless heroic astronauts who gave their lives to the space program and the idea of exploration.
We should be stretching out our hands and minds, embracing the wonder, the adventure, and the risk. From that activity comes growth, learning, and countless benefits to society. The other way--the way we're taking now--ultimately results in becoming Morlocks and Eloi.

That being said, the DM in me sees this image as a potential modern version of the Expedition to the Barrier Peaks. The "verticality" of the shuttle gives rise to some interesting
environmental questions, though, like "how best to traverse the
interior?" and "just how do we get inside that thing anyway?" Of course, the modern version of the dungeon--as suggested here--couldn't be much of a dungeon crawl; the size difference in the shuttle systems makes that unlikely. I mean, just compare the potential maps between the two. Canaveral Cape would have to be extended to the base itself and the various outbuildings. The STS and the tank/boosters alone just wouldn't be enough for a full adventure.
Hmm. Now there is an idea.
Dang. Now I'm going to spend all day looking through online NASA files for blueprints and such. Sigh.
The Planet of the Apes line was the first thing I thought of when this picture popped up on my Facebook feed this morning.
![]() |
| White Castle by Yuri Shwedoff |
Unfortunately, in my pessimism, this picture paints what I fear is our space-faring future. It struck a chord with me, and not a good one. I'm one who firmly believes that mankind should be out there among the stars, exploring, learning, growing, and discovering as we have throughout our existence. I look out into the night sky now and wonder, "Where is our Columbus? Our Marco Polo? Our Thor Heyerdahl or Jacques Cousteau? Where is this generation's (or the next generation's) Neil Armstrong or Jim Lovell?" Forget what you may think of their supposed politics, alleged ethics, or remembered reputation: these men were explorers. They stretched our maps and widened our world views, risking life, limb, and possibly soul to do so. They were men of vision. They were heroes.
I still remember the thrill and adrenaline rush from the first shuttle launch. My father roused me early one morning and dragged me downstairs to watch. "Dragged" I say...I had always resented being born just a little bit late to see the moon landing; I wasn't going to miss this for the world. My father later had the opportunity to be present at a shuttle launch; he took pictures and, through his experiences--both there and as a bomber pilot--I watch the launches now and can almost physically feel the shock wave from the engine ignitions and the G-pressures from the acceleration. I remember looking at these men (and later women) as heroes. Certainly the crews of the Challenger and Columbia shuttles are heroes. Once we had vision and a drive to learn.
Now we're relegated to milk runs to a cramped little tin can in orbit. Especially as Americans, who have to humble ourselves to hitch a ride on someone else's bus to that flea-bag in space. Great way to honor the memories of the countless heroic astronauts who gave their lives to the space program and the idea of exploration.
We should be stretching out our hands and minds, embracing the wonder, the adventure, and the risk. From that activity comes growth, learning, and countless benefits to society. The other way--the way we're taking now--ultimately results in becoming Morlocks and Eloi.

That being said, the DM in me sees this image as a potential modern version of the Expedition to the Barrier Peaks. The "verticality" of the shuttle gives rise to some interesting
environmental questions, though, like "how best to traverse the
interior?" and "just how do we get inside that thing anyway?" Of course, the modern version of the dungeon--as suggested here--couldn't be much of a dungeon crawl; the size difference in the shuttle systems makes that unlikely. I mean, just compare the potential maps between the two. Canaveral Cape would have to be extended to the base itself and the various outbuildings. The STS and the tank/boosters alone just wouldn't be enough for a full adventure. Hmm. Now there is an idea.
Dang. Now I'm going to spend all day looking through online NASA files for blueprints and such. Sigh.
Labels:
Art,
Barrier Peaks,
Dad,
Dungeons,
Idea Germs,
Inspiration,
Introspection,
Maps,
NASA,
Paintings,
Personal life,
Reflections
28 February 2014
[D&D 40th Anniversary Bloghop] Day Twenty-eight
Day Twenty-eight: What's the single most important lesson you've learned from playing D&D?
Otherwise known as "Wheaton's Law."
27 February 2014
[D&D 40th Anniversary Bloghop] Day Twenty-seven
Day Twenty-seven: If you had to do it all over again, would you do anything different when you first started gaming?
This is a tough question, because I'm not sure that I'm in a "bad place" gaming-wise.
I suppose it would have been nice to have had a wider gaming circle, or to have had more exposure to different games and gaming styles. But Utah in the 1980s was not (or didn't seem to be) a gaming mecca. If I had searched harder, perhaps I would have found a wider group of gaming friends. But then, I may not have ever met the friends or group I have now. The guys I play with now are a pretty good influence on me in all respects of my life, including my emotional, spiritual, and professional life.
I'm sure, if you've read my blog for very long, you probably think I would like to do away with the decade-plus long drought from gaming. I disagree. I'm not sure I could have attained the college and post-graduate degrees I have had I been gaming at the same time. That is not a statement about gaming or the gaming culture. That is a statement about me. I know just how obsessive I could become with video games or other distractions. Heaven knows that my grades and education suffered enough from Civilization, Sim City, WarCraft, Doom, and Diablo. I can't imagine what it would have done if I'd thrown in D&D and any of the attendant parts of the hobby.
I'm guessing if I'd done anything differently, I'd be a very different person today, and probably not in a good way. All in all, I'm pretty satisfied.
This is a tough question, because I'm not sure that I'm in a "bad place" gaming-wise.
I suppose it would have been nice to have had a wider gaming circle, or to have had more exposure to different games and gaming styles. But Utah in the 1980s was not (or didn't seem to be) a gaming mecca. If I had searched harder, perhaps I would have found a wider group of gaming friends. But then, I may not have ever met the friends or group I have now. The guys I play with now are a pretty good influence on me in all respects of my life, including my emotional, spiritual, and professional life.
I'm sure, if you've read my blog for very long, you probably think I would like to do away with the decade-plus long drought from gaming. I disagree. I'm not sure I could have attained the college and post-graduate degrees I have had I been gaming at the same time. That is not a statement about gaming or the gaming culture. That is a statement about me. I know just how obsessive I could become with video games or other distractions. Heaven knows that my grades and education suffered enough from Civilization, Sim City, WarCraft, Doom, and Diablo. I can't imagine what it would have done if I'd thrown in D&D and any of the attendant parts of the hobby.
I'm guessing if I'd done anything differently, I'd be a very different person today, and probably not in a good way. All in all, I'm pretty satisfied.
27 September 2013
September Blog Meme Challenge Day 8
DAY EIGHT
What is your favorite character that you have played?
I made a list of my favorite characters earlier in the Challenge Meme entries. I'll narrow it down a bit to this:
#4 - Malgrim Irontomb, Rogue
The rogue is what I'm playing now. Malgrim is fast becoming a favorite, not just of mine but also of the group as a whole. I've never played a rogue before; Malgrim has enough hit points that you're not concerned about him dying, and while he doesn't have terrific strength, he can do sufficient damage with what he has (and his sneak attacks) that he is a very useful and efficient second-line asset to the group. We've never had a rogue that could soak up so much damage (and do so much damage at the same time) and be as efficient as he is in opening locks, etc. We've had one or the other, but never all three in one character.
#3 - Urdin Darjyr, Storm Druid
The storm druid was introduced in Dragon Magazine, Issue #328. Instead of focusing on nature and plants, etc., the storm druid looks to the skies, channeling nature's raw, untamed energies. In addition, this particular dwarf was a dream dwarf by race: a sub-race introduced in the 3.5 Races of Stone supplement. From the D&D Wiki page: "Dream dwarves feel the hills slumber beneath them. They see the world as a resting giant of inestimable power, and they are caught in the dreaming. While other dwarves shape metal and stone, dream dwarves contemplate and meditate. Wise and cautious, they understand nature in a way at once similar to and wholly alien to the understanding of druids and shamans of other races." Yep, a dwarven hippie. His backstory made him quite interesting and fun to play, while the special druidic class gave him some serious awesome nature-magic firepower. He wielded a pretty wicked dwarven warpike, too. However, if I remember correctly, he was a multi-class nightmare. I think I had a couple levels of fighter and of barbarian to give him some additional oomph feat-wise. Urdin took his retirement and sacrificed his freedom for the party (and the world) by linking himself to a MAJOR magical item. That link allowed the item to slumber once again, but meant that Urdin would forever be trapped on a small island... at least until his replacement appeared.
#2 - Azarr Stonetower, Barbarian
Speaking in a rough patois, a mix of dwarven and english, this character was a straight barbarian. He cut first and andasked questions later never bothered to ask questions ask questions after burning the remains of his foes to ashes. He eventually became a lycanthrope--a werebear--thanks to the DM's wickedness. He was a mean, tough, unrefined, and uncouth kick-in-the-door-arrow-magnet type. He was a LOT of fun to play and was responsible for some of the most memorable moments in our group's gaming history. He used a wooden bench as a club in a tavern fight, right before he killed another foe with the long table. He sprinted up a stairwell into an area of darkness taking crossbow bolt after bolt without stopping. He also saved another character's life by stabilizing him by force-feeding him a goodberry; the now-infamous quote: "At least it weren't me wipin' hand!" Azarr was axe-bladed death on two stumpy legs.
#1 - Boric Glanduum, Sonnlinor (warrior-priest of Moradin)
Boric, as my namesake, is obviously my #1 favorite character. I said in my previous post that editions subsequent to 2nd Edition have nerfed him. Truthfully, he's not as fun to play as he used to be. But he remains my favorite. I like to picture him as retired, with the other characters from that epic group. He's a silent partner in the elf rogue's Lawful Neutral/Chaotic Good endeavors and Guild, all the while while working to bind together the scattered dwarven clans. He still participates in Matters Of Importance to the world, but nowhere near as actively as he once did.
What is your favorite character that you have played?
I made a list of my favorite characters earlier in the Challenge Meme entries. I'll narrow it down a bit to this:
#4 - Malgrim Irontomb, Rogue
The rogue is what I'm playing now. Malgrim is fast becoming a favorite, not just of mine but also of the group as a whole. I've never played a rogue before; Malgrim has enough hit points that you're not concerned about him dying, and while he doesn't have terrific strength, he can do sufficient damage with what he has (and his sneak attacks) that he is a very useful and efficient second-line asset to the group. We've never had a rogue that could soak up so much damage (and do so much damage at the same time) and be as efficient as he is in opening locks, etc. We've had one or the other, but never all three in one character.
#3 - Urdin Darjyr, Storm Druid
The storm druid was introduced in Dragon Magazine, Issue #328. Instead of focusing on nature and plants, etc., the storm druid looks to the skies, channeling nature's raw, untamed energies. In addition, this particular dwarf was a dream dwarf by race: a sub-race introduced in the 3.5 Races of Stone supplement. From the D&D Wiki page: "Dream dwarves feel the hills slumber beneath them. They see the world as a resting giant of inestimable power, and they are caught in the dreaming. While other dwarves shape metal and stone, dream dwarves contemplate and meditate. Wise and cautious, they understand nature in a way at once similar to and wholly alien to the understanding of druids and shamans of other races." Yep, a dwarven hippie. His backstory made him quite interesting and fun to play, while the special druidic class gave him some serious awesome nature-magic firepower. He wielded a pretty wicked dwarven warpike, too. However, if I remember correctly, he was a multi-class nightmare. I think I had a couple levels of fighter and of barbarian to give him some additional oomph feat-wise. Urdin took his retirement and sacrificed his freedom for the party (and the world) by linking himself to a MAJOR magical item. That link allowed the item to slumber once again, but meant that Urdin would forever be trapped on a small island... at least until his replacement appeared.
#2 - Azarr Stonetower, Barbarian
Speaking in a rough patois, a mix of dwarven and english, this character was a straight barbarian. He cut first and and
#1 - Boric Glanduum, Sonnlinor (warrior-priest of Moradin)
Boric, as my namesake, is obviously my #1 favorite character. I said in my previous post that editions subsequent to 2nd Edition have nerfed him. Truthfully, he's not as fun to play as he used to be. But he remains my favorite. I like to picture him as retired, with the other characters from that epic group. He's a silent partner in the elf rogue's Lawful Neutral/Chaotic Good endeavors and Guild, all the while while working to bind together the scattered dwarven clans. He still participates in Matters Of Importance to the world, but nowhere near as actively as he once did.
Labels:
3.xE,
Beginnings,
Boric,
Challenge,
Characters,
History,
Introspection,
Reflections,
Urdin
06 September 2013
September Blog Meme Challenge Day 5
Whoops. Something happened yesterday and this didn't post.
DAY FIVE
What is your favorite set of dice or individual die?
Anyone that has ever read this blog for any length of time know just how difficult a question that is to answer. Just search "dice" on the Stronghold and you'll see. Maybe I can pare it down a bit, though. To start with, we have my everyday dice. This is the set that I carry in my backpack with me everywhere I go, complete with a little velvet drawstring bag. Yes, they also go to court with me. Why? Hey, Jack! Who knows when a game will break out? or a random encounter helps your client?
Second up are a couple of my d20s.
I love d20s. I don't exactly know why, but they are very appealing to me. I have a full range of sizes as shown above. I have several colossal d20s like the black one; I like them, but they're not my favorites. However, the red d20 shown here is my "pocket die"--a lucky d20 that I carry in my trouser pocket with my pocketknife and keys. Again: you never know when you'll need to roll-to-hit.
These last two sets are my pride and joy. The first one here is a set of Crystal Caste Dwarven Stones. They're made of hematite and I find them glorious. Of course, that may be because I'm a dwarf. I love the Dwarven Stones series and have longed after several of the sets (the dinosaur bone and meteorite sets, particularly) but never seem to have a spare wad of cash when I think about buying a set. Maybe when I'm rich and famous. These have never been used, however, because I don't want to risk any kind of damage.
This is my other favorite set: pewter. I don't remember who sold these, but I bought them back in the early 2000s. I've used them once or twice; they roll terrifically and they're nice and heavy. The downside is that they're soft. Really soft. And they're dinged up from just a couple sessions' worth of use. So, they're the emeritus dice in the collection. They're the 600-pound gorilla on the dice shelf, just daring the other dice to step out of line.
DAY FIVE
What is your favorite set of dice or individual die?
Second up are a couple of my d20s.
04 September 2013
September Blog Meme Challenge Day 4
DAY FOUR
What is your favorite game world?
Well, with the limited playing time my group has, it's interesting to note that we've had several home-brewed campaigns interspersed with our published worlds. I had a DM try and play us in the Amber universe. That failed miserably: all the players agreed with that assessment. We've had some interesting planar adventures and a jaunt to Pathfinder's Golarion setting. All in all, though, I'd have to say I enjoy the Realms the most.
Mind you, it's an "edited" Realms. This ain't your daddy's Forgotten Realms, in other words.
I found a kindred spirit in this respect this morning, perusing the other participants in this month's blogging challenge. I happened across The Tower of the Archmage and was interested to see that he plays in a similar Realms that we do.
All of the major figures/players are absent. If they DO exist, they are elsewhere, putting out fires. Elminster is the only one that really has been named as existing. Drizzt and his companions? Nowhere to be found, happily, although we HAVE had one player dabble with a Drow character. He did it well, and different enough from Drizzt to be palatable.
The events of the novels and the campaign settings do not effect our Realms, unless we are actually playing through one of the campaigns. Largely, we are in a Realms sandbox, and take bits and pieces from published settings as it suits us.
My experience with the Forgotten Realms in this way is one reason I do not understand people who say that they can't play in this-or-that Published Setting because they don't like the major characters, don't want to worry about canon, don't want to be stuck following the guidelines of the novels, don't want to blah-blah-blah.
Make it your own. That's all it takes. Just like complaining about a rule set--take what you want and leave what you don't. Just because it's in a book--campaign setting or rule book--doesn't mean you HAVE to use it, unless the DM and/or entire party decides to use it.
We've journeyed through Our Realms since 2000. We've gone through 2E, 3E, 3.5E, and now Pathfinder as we've traveled. We care nothing for Salvatore or Greenwood's opinions on the matter, and we certainly didn't bother with any 4E Spellplague drivel. It's our Realms. And it's going to stay that way.
What is your favorite game world?
Well, with the limited playing time my group has, it's interesting to note that we've had several home-brewed campaigns interspersed with our published worlds. I had a DM try and play us in the Amber universe. That failed miserably: all the players agreed with that assessment. We've had some interesting planar adventures and a jaunt to Pathfinder's Golarion setting. All in all, though, I'd have to say I enjoy the Realms the most.
Mind you, it's an "edited" Realms. This ain't your daddy's Forgotten Realms, in other words.
I found a kindred spirit in this respect this morning, perusing the other participants in this month's blogging challenge. I happened across The Tower of the Archmage and was interested to see that he plays in a similar Realms that we do.
All of the major figures/players are absent. If they DO exist, they are elsewhere, putting out fires. Elminster is the only one that really has been named as existing. Drizzt and his companions? Nowhere to be found, happily, although we HAVE had one player dabble with a Drow character. He did it well, and different enough from Drizzt to be palatable.
The events of the novels and the campaign settings do not effect our Realms, unless we are actually playing through one of the campaigns. Largely, we are in a Realms sandbox, and take bits and pieces from published settings as it suits us.
My experience with the Forgotten Realms in this way is one reason I do not understand people who say that they can't play in this-or-that Published Setting because they don't like the major characters, don't want to worry about canon, don't want to be stuck following the guidelines of the novels, don't want to blah-blah-blah.
Make it your own. That's all it takes. Just like complaining about a rule set--take what you want and leave what you don't. Just because it's in a book--campaign setting or rule book--doesn't mean you HAVE to use it, unless the DM and/or entire party decides to use it.
We've journeyed through Our Realms since 2000. We've gone through 2E, 3E, 3.5E, and now Pathfinder as we've traveled. We care nothing for Salvatore or Greenwood's opinions on the matter, and we certainly didn't bother with any 4E Spellplague drivel. It's our Realms. And it's going to stay that way.
Labels:
3.xE,
ADD 2E,
Beginnings,
Challenge,
Forgotten Realms,
Gaming Style,
Golarion,
History,
Introspection,
Pathfinder,
Reflections
03 September 2013
September Blog Meme Challenge Day 3
DAY THREE
What is your favorite playable class?
Some of my favorite recent Dwarven characters:
Oh, yeah.
What is your favorite playable class?
Some of my favorite recent Dwarven characters:
- Malgrim Irontomb, Rogue
- Kilvarn Dornkral, Sonnlinor (warrior-priest of Moradin)
- Thain Dorzring, Paladin
- Urdin Darjyr, Storm Druid
- Azarr Stonetower, Barbarian
- Boric Glanduum, Sonnlinor (warrior-priest of Moradin)
Oh, yeah.
Labels:
3.xE,
Beginnings,
Boric,
Challenge,
Characters,
History,
Introspection,
Reflections,
Urdin
02 September 2013
September Blog Meme Challenge Day 2
DAY TWO
What is your favorite playable race?
Umm...
Have you seen the name of this blog? The graphic up top? Yeah, my favorite race is actually the kender.
--deadpan mode--
No, but seriously, it's the dwarves. I relate to them on many levels. I like their solid-ness, their hardiness. I like the traditional values and even the stereotypical gruffness (at least to outsiders). About the only thing I don't like is the ubiquitous Scottish accents and a penchant for writers to turn dwarves into the buffoons of the story. (**I'm looking at you, Salvatore, and your Cleric Quintet!**)
Really, though. Scottish accents? This LONG pre-dates Peter Jackson. Back in 2000 I wrote up a quick campaign journal for some extra RP for our campaign. My dwarf character had a unique vocabulary. The DM's response to it? "I had a hard time reading it because I couldn't reconcile his vocabulary with a Scottish accent." I'm sorry? Did I ever ONCE speak in a brogue when playing this character? NO. And yet the DM automatically assumed that he had one. Sigh. Yeah, it's a pet peeve.
I really do identify with them, though, in many ways. I love caves, rocks, jewels and semi-precious stones. I love to craft things with my hands. I would, someday, dearly love to learn ironmongery and blacksmithing. I'm gruff and impatient at times. Strong convictions and morals. The list could go on and on; suffice it to say, people who know me well are not surprised to learn I have an affection for dwarves.
What is your favorite playable race?
Umm...
Have you seen the name of this blog? The graphic up top? Yeah, my favorite race is actually the kender.
--deadpan mode--
No, but seriously, it's the dwarves. I relate to them on many levels. I like their solid-ness, their hardiness. I like the traditional values and even the stereotypical gruffness (at least to outsiders). About the only thing I don't like is the ubiquitous Scottish accents and a penchant for writers to turn dwarves into the buffoons of the story. (**I'm looking at you, Salvatore, and your Cleric Quintet!**)
Really, though. Scottish accents? This LONG pre-dates Peter Jackson. Back in 2000 I wrote up a quick campaign journal for some extra RP for our campaign. My dwarf character had a unique vocabulary. The DM's response to it? "I had a hard time reading it because I couldn't reconcile his vocabulary with a Scottish accent." I'm sorry? Did I ever ONCE speak in a brogue when playing this character? NO. And yet the DM automatically assumed that he had one. Sigh. Yeah, it's a pet peeve.
I really do identify with them, though, in many ways. I love caves, rocks, jewels and semi-precious stones. I love to craft things with my hands. I would, someday, dearly love to learn ironmongery and blacksmithing. I'm gruff and impatient at times. Strong convictions and morals. The list could go on and on; suffice it to say, people who know me well are not surprised to learn I have an affection for dwarves.
Labels:
3.xE,
Beginnings,
Boric,
Challenge,
Characters,
Dwarves,
Introspection,
Reflections
01 September 2013
September Blog Meme Challenge Day 1
So, I haven't posted in about a month.
Yeah. I'm still alive. Suffice it to say there's been a drastic upheaval in my professional life, and I now own the firm. I'm the boss, the head cheese, the Leader of the Stronghold in more ways than one. But that also means an entirely new, elevated level of stress. Wow, does it. Not the least of my problems is figuring out cheap but effective advertising and, oh yeah, how do I pay the minions next month?
But all that's taken its toll. I haven't been gaming much, or doing much reading or writing.
And then this happens. Right over there, on the right. What better way to get me back blogging than a meme/challenge? OK, it's a crutch, but a darn fine one, and it comes at a good time.
So: let's get started.
DAY ONE
How did you get started?
I'm going to cheat here and refer back to my second-ever post on this blog, because it says it pretty well.
Yeah. I'm still alive. Suffice it to say there's been a drastic upheaval in my professional life, and I now own the firm. I'm the boss, the head cheese, the Leader of the Stronghold in more ways than one. But that also means an entirely new, elevated level of stress. Wow, does it. Not the least of my problems is figuring out cheap but effective advertising and, oh yeah, how do I pay the minions next month?
But all that's taken its toll. I haven't been gaming much, or doing much reading or writing.
And then this happens. Right over there, on the right. What better way to get me back blogging than a meme/challenge? OK, it's a crutch, but a darn fine one, and it comes at a good time.
So: let's get started.
DAY ONE
How did you get started?
I'm going to cheat here and refer back to my second-ever post on this blog, because it says it pretty well.
I was introduced to Role Playing Games (RPGs) in the late 70s by a friend at school. At that time, the game-play between us essentially consisted of moving the lead figures about in mock battles with very little regard to the rules or to dice-rolling, although there was more of the latter than the first. Stats meant very little. These were, at the time, essentially small, hard action figures to us. We used up A LOT of Testor's enamel paints painting up these little guys, and painting them up BADLY. Of course, they were masterpieces to our eyes.
My first mini, if I remember correctly, was a dwarf. I'll dig him out and post him up sometime.
I was one of those poor saps that went around the family and around the neighborhood twice annually selling gift wrap and greeting cards. You remember the school programs: here's a catalog of all the cool stuff you can "buy" with your sales points. Of course, they don't tell you that you have to sell the equivalent of Oregon's annual paper output to get enough points to earn the really cool stuff.
And of course, just how many people need to buy THAT much gift wrap twice a year?
But then came one year: 1981.
There in the catalog was this:The Basic Set. Erol Otus' adventurers worked their magic on me, even through the long distance of the catalog page. I was hooked: I ran my tail off selling cards and paper that year. My parents at the time had no idea what it was--they thought it was just another board game. To be honest, I wasn't much better educated than they were about it, but I knew that I just had to have it.
I can still remember where I was when I first opened up the box: in the basement, sitting on the floor in front of the couch. Blue and green shag carpeting in front of the enormous Magnavox console television.
I peeled the cellophane off the box and proceeded to remove every last item in the box, almost reverentially.
First thing I did? I colored the dice with a white crayon.
Then I rolled up characters for the rest of the night.
I think that was where my parents first started to worry. The worry quickly turned into a near-Jack Chick-like obsession against gaming. I played on the sly, going through reams of graph paper creating dungeon after dungeon, world map after world map. Then I added Star Frontiers, Doctor Who, and Star Trek to my list of games. I still have a binder full of starship drawings I made in High School when I should have been listening in class. [I forgot to include Car Wars and Champions in the list the first time around.]
Yup. Hook, line, and sinker.
I admit that I put them aside for a while through undergrad and grad school. Got married, enjoyed my first six years of marriage...then broached the subject one day on a long road trip for a job interview.
And I found out I'd married a past gamer myself.
And shortly thereafter I got reacquainted with my inner dwarf.
Since then, I've been a player once again.
Labels:
1981 Basic Set,
Beginnings,
Blog,
Challenge,
GM Games,
History,
Introspection,
Reflections,
Tim Shorts,
Writer's Block
15 March 2013
The Thing in the Basement, Part II
After I wrote this post on Monday about my childhood neurosis and ongoing phobia about the basement in my childhood home, my wife goes and posts this image to my Facebook page.
She thinks she's pretty funny. She got a good laugh out of it. Me? Not so much.
Labels:
Introspection,
Monsters,
Motivational,
Personal life,
Real Life,
Real Places,
Reflections,
Television
11 March 2013
The Thing in the Basement
Dylan Hartwell, the Digital Orc had a post last week that I somehow missed until this morning. It brought to mind a memory from the past.
Some may call it a memory, others may call it "emotional scarring." Tom-ay-to, to-mah-to.
The home where I grew up had a partially unfinished basement. There was the family room at the bottom of the stairs, then the room doubled back, following the stair-wall to a bathroom and my oldest brother's bedroom. Then there was a door that led to the hallway under the stairs. This area, nearly two-thirds of the basement area--was known as "the messy room."
Immediately inside that door on the left was a series of built-in shelves, attempting to make use of the space under the shelves. On the right was the "fruit room." Straight ahead was the furnace, water heater, water softener, and the laundry. The rest of the space was piled with boxes, clothes, old toys, dad's table saw, etc. There were two pathways through and around "the mess" which led to my father's study.
That room freaked me out.
The whole basement did, actually. The family room was where my oldest brother dragged me on Saturday night to watch "Thriller Theater" or somesuch program with him. It's where I was exposed to great, bad horror movies. It was where I later peeked over the couch as I watched my brothers watching Alien on our very first Betamax. (It was rated 'R' of course so I was restricted from watching it.) But it wasn't just the movies. I was convinced that there was something that lived down there...somewhere. (Actually, I KNEW where it lived. It lived under the stairs, in the space behind the folding chairs and card tables. It lived back there between the decades-old cocktail napkins and paper plates. It lived back there and KNEW, somehow, when you were alone in the basement.)
It also didn't help that the stairway itself wasn't square. One wall gradually slanted inward, so that the bottom of the stairway was narrower than the top. It wasn't really noticeable except to your subconscious mind.
The lights to the entire family room and hallway "complex" were controlled by light switches at the bottom of the stairs, but on the family room side of the wall. Very early in life I mastered the art of hitting ALL the light switches at once as the sprint upstairs began. Just typing this, I can feel on my right arm the sensation of "something about to grab me" that I was always convinced was just about to happen. And you know the worst times? When you'd MISS one of those lights and have to go back downstairs to turn just the one off. Because then, you know, the creature was AWARE that you'd been down there and AWARE that you had to come back down and he was closer to the stairway than he normally was and....
Well, you get the picture.
The basement was finally finished nearly two decades ago. I have a wife and kids of my own. The "messy room" no longer exists. Dad's gone now, but mom still lives in the home. And do you know, even now, some 40 years later, I still feel like my 3-year-old self, fighting the desire to sprint up the stairs as I hit all four light switches with my "about to be grabbed" right hand?
Some may call it a memory, others may call it "emotional scarring." Tom-ay-to, to-mah-to.
The home where I grew up had a partially unfinished basement. There was the family room at the bottom of the stairs, then the room doubled back, following the stair-wall to a bathroom and my oldest brother's bedroom. Then there was a door that led to the hallway under the stairs. This area, nearly two-thirds of the basement area--was known as "the messy room."
Immediately inside that door on the left was a series of built-in shelves, attempting to make use of the space under the shelves. On the right was the "fruit room." Straight ahead was the furnace, water heater, water softener, and the laundry. The rest of the space was piled with boxes, clothes, old toys, dad's table saw, etc. There were two pathways through and around "the mess" which led to my father's study.
That room freaked me out.
The whole basement did, actually. The family room was where my oldest brother dragged me on Saturday night to watch "Thriller Theater" or somesuch program with him. It's where I was exposed to great, bad horror movies. It was where I later peeked over the couch as I watched my brothers watching Alien on our very first Betamax. (It was rated 'R' of course so I was restricted from watching it.) But it wasn't just the movies. I was convinced that there was something that lived down there...somewhere. (Actually, I KNEW where it lived. It lived under the stairs, in the space behind the folding chairs and card tables. It lived back there between the decades-old cocktail napkins and paper plates. It lived back there and KNEW, somehow, when you were alone in the basement.)
It also didn't help that the stairway itself wasn't square. One wall gradually slanted inward, so that the bottom of the stairway was narrower than the top. It wasn't really noticeable except to your subconscious mind.
The lights to the entire family room and hallway "complex" were controlled by light switches at the bottom of the stairs, but on the family room side of the wall. Very early in life I mastered the art of hitting ALL the light switches at once as the sprint upstairs began. Just typing this, I can feel on my right arm the sensation of "something about to grab me" that I was always convinced was just about to happen. And you know the worst times? When you'd MISS one of those lights and have to go back downstairs to turn just the one off. Because then, you know, the creature was AWARE that you'd been down there and AWARE that you had to come back down and he was closer to the stairway than he normally was and....
Well, you get the picture.
The basement was finally finished nearly two decades ago. I have a wife and kids of my own. The "messy room" no longer exists. Dad's gone now, but mom still lives in the home. And do you know, even now, some 40 years later, I still feel like my 3-year-old self, fighting the desire to sprint up the stairs as I hit all four light switches with my "about to be grabbed" right hand?
05 July 2012
Magic Missiles at the Stronghold
I hope you all had a happy, safe, and relaxing 4th of July -- both to my American readers and international readers. (As the question goes: "Do they have the Fourth of July in England?")
For myself, it was fairly relaxing. A little sleep-in followed by hours of American Revolution documentary-goodness on the Military Channel. The gaming material for the new campaign was right at-hand for the commercial breaks.
That was followed by a picnic in the backyard with the family. Homemade Onion/horseradish burgers; Jell-o, corn on the cob, etc. Fantastic food; the wife is a stellar cook, so the burgers were amazing and the corn on the cob tasted like candy. Truly the sweetest corn I've had in ages.
Then, once we were stuffed with food, the kids demanded that I try and run away from dangerous pyrotechnical objects. Well, semi-dangerous. We couldn't afford much more than the budget pack from the local supermarket. But we can always count on our neighbors for assistance. They pull out the big guns every year; this year they said they spent over $200, just in the past week alone. So the kids were still entertained; the younger ones don't mind the little fountains we purchased and the older kids (and mom and dad) were entertained with the neighbors' fireworks. Here's a sampling of the night...once the neighbors brought out the mortar shells.
All in all, a relaxing change of pace. Good times and good food with the family; what more can you ask? And honestly, with entertainment like this, why fight the crowds, parking, heat, etc. just to see "professional" fireworks?
Other than not having another day feel like Monday in the same week, of course. Sigh. The crazies are out on the telephone in full force today.
But I have a new campaign starting up, so that kinda balances things out. More on the new campaign soon.
For myself, it was fairly relaxing. A little sleep-in followed by hours of American Revolution documentary-goodness on the Military Channel. The gaming material for the new campaign was right at-hand for the commercial breaks.
That was followed by a picnic in the backyard with the family. Homemade Onion/horseradish burgers; Jell-o, corn on the cob, etc. Fantastic food; the wife is a stellar cook, so the burgers were amazing and the corn on the cob tasted like candy. Truly the sweetest corn I've had in ages.
Then, once we were stuffed with food, the kids demanded that I try and run away from dangerous pyrotechnical objects. Well, semi-dangerous. We couldn't afford much more than the budget pack from the local supermarket. But we can always count on our neighbors for assistance. They pull out the big guns every year; this year they said they spent over $200, just in the past week alone. So the kids were still entertained; the younger ones don't mind the little fountains we purchased and the older kids (and mom and dad) were entertained with the neighbors' fireworks. Here's a sampling of the night...once the neighbors brought out the mortar shells.
Other than not having another day feel like Monday in the same week, of course. Sigh. The crazies are out on the telephone in full force today.
But I have a new campaign starting up, so that kinda balances things out. More on the new campaign soon.
Labels:
Independence,
Personal life,
Real Life,
Reflections
25 June 2012
Thinking of Dad
This month marks the first anniversary of my dad's passing. It's been a long year, full of pain and grief, but the time has flown by it seems.
James over at Dreams of Mythic Fanatay just lost his father. His post and this post by Tim over at Gothridge Manor got me thinking a bit more about my dad, especially his influence on my entertainment and gaming life. Dad passed just before Father's Day last year and it's taken me a few days to be able to write a companion post to my friends' posts.
My dad didn't approve of my RPG-ing. But he loved games. He and I had epic one-on-one Trivial Pursuit battles. He taught me how to play solitaire, hearts, and cribbage long before Windows decided to teach me. I think the last game I played with my father was one called "Exasperation"--a homemade version of "Aggravation" that my brother made in Shop class in the 1970s.
He never begrudged me a bit of graph paper, however. He was an engineer by trade and got the stuff free. He even brought home a huge desk-blotter pad of graph paper once, just to watch me fill it up with mazes and corridors. Dad didn't realize it, but he fed my dungeoneering hunger by taking us on yearly trips to Lehman Caves. I'd return home and sketch winding caverns and make ham-fisted attempts at drawing rock formations.
Then my parents fell prey to the "demon-worship, mind-control, it's-all-evil" Pulling propaganda of the mid-80s. Gaming stopped completely for over a decade under my parents' concerned and watchful eyes.
He was more tolerant of my gaming in later years. Once I was married, I suppose he had resigned himself to the fact that I was going to play whether they approved or not. He would sit, watching bemused as I painted miniatures in the corner of our time-share in the mountains, or as I idly sketched maps while watching videos or sports with him. I DID keep a secret from him; I cannot imagine what he would have thought, said, or done if he'd learned I had introduced his grandchildren to the hobby. His resigned ambivalence would never have extended that far.
All the game-playing with him petered out over the last year or so of his life. We just couldn't get him interested in playing--except for the aforementioned game of Aggravation. He played with me and two of my kids who took great delight in sending Grand's marbles back to home base.
Like with James, my father was also my main introduction to media, although with slightly different tastes. I can only presume my dad and James' dad did not share the same generation. My dad taught me to enjoy opera and the Tijuana Brass. Yeah, kinda square I know, but still.... He also introduced me to Robert Heinlein, Louis L'Amour, Wilber Smith, Michael Crichton, David Morrell. and ERB's Tarzan books. He was a voracious reader and instilled that in me.
He loved movies and introduced me to John Wayne, Jimmy Stewart, Lee Marvin, and Charles Bronson. While he could never understand my fascination with Fantasy, he loved Sci-fi. He and I would sneak away from my mother to watch any Sci-fi we could find...except for Star Wars. I think that got too close to fantasy for his liking.
Dad was a pilot as well as a Sci-fi fan. Together we watched the live television coverage of the first launch of the shuttle Columbia. I thrilled for him when he was able to be present at a live launch himself; he brought back fantastic photos and descriptions of the noise, colors, sights. He worked for years in the aerospace industry and shared with me (what he could) tidbits of what he was working on, as well as pictures and sketches of engines, rockets, etc.
I miss my dad greatly.... But I'm also immensely grateful for the things he shared with me, for the inspirations and fascinations he instilled in me. And for the excellent example of fatherhood that he was to me. There's a lot he did that I didn't realize or appreciate at the time...and I appreciate more and more as time passes.
James over at Dreams of Mythic Fanatay just lost his father. His post and this post by Tim over at Gothridge Manor got me thinking a bit more about my dad, especially his influence on my entertainment and gaming life. Dad passed just before Father's Day last year and it's taken me a few days to be able to write a companion post to my friends' posts.
My dad didn't approve of my RPG-ing. But he loved games. He and I had epic one-on-one Trivial Pursuit battles. He taught me how to play solitaire, hearts, and cribbage long before Windows decided to teach me. I think the last game I played with my father was one called "Exasperation"--a homemade version of "Aggravation" that my brother made in Shop class in the 1970s.
He never begrudged me a bit of graph paper, however. He was an engineer by trade and got the stuff free. He even brought home a huge desk-blotter pad of graph paper once, just to watch me fill it up with mazes and corridors. Dad didn't realize it, but he fed my dungeoneering hunger by taking us on yearly trips to Lehman Caves. I'd return home and sketch winding caverns and make ham-fisted attempts at drawing rock formations.
Then my parents fell prey to the "demon-worship, mind-control, it's-all-evil" Pulling propaganda of the mid-80s. Gaming stopped completely for over a decade under my parents' concerned and watchful eyes.
He was more tolerant of my gaming in later years. Once I was married, I suppose he had resigned himself to the fact that I was going to play whether they approved or not. He would sit, watching bemused as I painted miniatures in the corner of our time-share in the mountains, or as I idly sketched maps while watching videos or sports with him. I DID keep a secret from him; I cannot imagine what he would have thought, said, or done if he'd learned I had introduced his grandchildren to the hobby. His resigned ambivalence would never have extended that far.
All the game-playing with him petered out over the last year or so of his life. We just couldn't get him interested in playing--except for the aforementioned game of Aggravation. He played with me and two of my kids who took great delight in sending Grand's marbles back to home base.
Like with James, my father was also my main introduction to media, although with slightly different tastes. I can only presume my dad and James' dad did not share the same generation. My dad taught me to enjoy opera and the Tijuana Brass. Yeah, kinda square I know, but still.... He also introduced me to Robert Heinlein, Louis L'Amour, Wilber Smith, Michael Crichton, David Morrell. and ERB's Tarzan books. He was a voracious reader and instilled that in me.
He loved movies and introduced me to John Wayne, Jimmy Stewart, Lee Marvin, and Charles Bronson. While he could never understand my fascination with Fantasy, he loved Sci-fi. He and I would sneak away from my mother to watch any Sci-fi we could find...except for Star Wars. I think that got too close to fantasy for his liking.
Dad was a pilot as well as a Sci-fi fan. Together we watched the live television coverage of the first launch of the shuttle Columbia. I thrilled for him when he was able to be present at a live launch himself; he brought back fantastic photos and descriptions of the noise, colors, sights. He worked for years in the aerospace industry and shared with me (what he could) tidbits of what he was working on, as well as pictures and sketches of engines, rockets, etc.
I miss my dad greatly.... But I'm also immensely grateful for the things he shared with me, for the inspirations and fascinations he instilled in me. And for the excellent example of fatherhood that he was to me. There's a lot he did that I didn't realize or appreciate at the time...and I appreciate more and more as time passes.
Labels:
Books,
Dad,
E.R. Burroughs,
Father's Day,
Inspiration,
Music,
Real Life,
Reflections,
Sci-Fi,
Tim Shorts
14 May 2012
[A to Z April] Reflections
I'm pretty sure that somewhere I mentioned how crazy my April was going to be. Well it was. Oh yeah, it was last week. Let me give you a brief recap, since I'm reflecting on the month of April anyway. - I had a heap of religious commitments come up throughout the month as I am a member of the lay clergy in charge of my congregation. To make matters worse, another member of the lay clergy has become quite ill, laying a heavier-than-usual load on my plate.
- Work was intense, as the boss is worried about advertising; therefore I received a new assignment from him to sit in on all the advertising meetings as a witness to the various agreements and negotiations. Training had to continue on a new member of the staff, so answers to basic legal questions had to be dredged up out of my head on a more-often-than-usual basis.
- Family got crazy with some extended family nuttiness (we'll just leave that one alone).
- Then we had my questionable judgment to agree to participate not only in the A-to-Z Challenge, but also the One Page Dungeon contest.
- I had a commitment to the gaming group for at least one six-hour session.
- In addition, I had committed to paint one of the other guys' character's miniature for him.
- On top of that, the DM gave me the assignment to paint something enormous for him. No, really...the thing is gigantic. Easily the largest miniature I've ever had to paint. Right now I'm sworn to secrecy; hopefully I'll be able to fill you in on this project later.
- As for projects, my friend Dylan Hartwell asked for my proofreader's eye on his latest offering, the Horrendous Heap of Sixteen Cities! This project was truly the least onerous of anything else I had committed to do in the month of April, largely because of my sick, sick love for all things proofreading. I plan on offering a more detailed review of this product soon, but suffice it to say: BUY IT. It's a great setting, and I'm not just saying that because I helped to edit it. It's a unique setting and some amazing ideas that can be ported into a campaign. (Note: I have received and will receive NO monetary remuneration for my referrals, review, or any sales of the product. I just edited it. And enjoyed it.)
And most of all of this chaos fell into place AFTER I'd made a personal committment to participate in the A-to-Z Challenge.
Enough time has now passed from the Challenge, I think, to reflect on it in an objective matter. At least relatively objective. So....
- How did your journey through the alphabet go? Did you meet new bloggers with similar interests? Are there any you would like to feature and share with others?
There was enough indication in mid-March that April might be a little hairy (I had NO idea) so I sat down this year with a calendar and first set out each "letter day." I then spent an hour or so with some different online random word- and name generators. I used those as creative sparks for NPC names, spell names, item names, and place names. Each one was assigned to a letter of the alphabet. In this way I was able to fill up about 20 letters pre-April and begin the idea machine percolating. I was even able to get about a week ahead before April began--a buffer that quickly evaporated.
As far as other bloggers, there were several of my fellow RPG-bloggers that I had known previously who participated. Several more came out of the woodwork. Unfortunately, in part because of my busy schedule, I did not get a chance to visit as many other bloggers' sites as I would have wished. Certainly not as many as the Challenge is designed to send me to read. I was, however, able to find several new sites to follow.
Confession time: my biggest reason for failing to visit a lot of other sites was a concern over plagiarism. I found out last year (and on one occasion this year) that after I visited a site and liked the idea(s) presented there, some idea, nugget, or heck--the entire subject--seemed to creep into my creative pool and demand attention. While that may be expected or anticipated, I don't like to see it happen to my work. I understand that it happens, and it IS supposed to be the sincerest form of flattery. But for the A-to-Z Challenge, I prefer to try and keep my posts based on my own ideas. (I should note: I'm not calling anyone out here. I appreciate that it happens and happens often, particularly among gamers, as ideas spread and build upon each other. I'm simply criticizing my OWN tendency to want to steal ideas during the month of April instead of relying on (what I believe to be) my own ideas. - What were the highlights for you? (lowlights too...we want to hear it all)
I enjoyed seeing my numbers go up on the first week of the Challenge. It was great to be able to expose people who were not familiar to RPGs (or those who hadn't gamed in a while) to the hobby. It was also great to see these aforementioned non-gamers appreciate the creativity and/or the ideas involved in my posts. - Did you enjoy posting daily? What was your biggest hurdle? What was your easiest task?
Frankly, it was difficult for me to post daily. My preparation in having a title or idea for my posts in advance made it a little easier. Some changed as the month went on because I found something more interesting to do with a letter. It was nice trying to keep a buffer, even though it didn't always work. I found that if I jotted something down, whether a thought, statistic, or even an entire post, in my spare time (sitting at court waiting for my cases to be called, sitting in traffic, sitting in front of the television) that I was able to keep at least a day ahead. It wasn't until the last five or so days that I was writing on the day OF the post. My biggest hurdle was probably finding something for some of the "stranger" letters such as 'X' and 'Y'. Oddly it was also difficult weeding out some of the ideas I had for letters such as 'M' and 'S'. - Was time management an issue?
Like I said above, time management was not an issue to begin with, having prepared many of the titles and ideas in advance. This allowed me to schedule a post the day before the letter was due. Time became an issue the final seven days or so when I hit a rough patch made up of 'no time' and 'letters for which I could develop few or no ideas' (such as the aforementioned 'X' and 'Y'). There were a couple of days--especially the final weekend--when I was posting late in the day ON the day in question rather than a day ahead. - And what about your content - did you have a theme or did you wing it? Was it easy to come up with ideas for each letter, or were some harder?
Wow. Another question I've already answered.... It seems I'm anticipating some of these. As I said, I didn't have a "theme" so much, unless you count RPG Gaming Material as a "theme." Because it's the theme of the blog, I'm not sure it qualifies. My pre-month prep allowed me to have a pretty good variation between spells, items, and NPCs. Some of the lesser-used letters were difficult. 'X' has given me trouble both years. So has 'Y' and, oddly, 'U' has well. - How about commenting - did you stumble upon lots of sites still using word verification? Did this prevent you from leaving a comment? What worked for your blog?
As I said above, I didn't get a chance to do a lot of visiting. I can only remember maybe two sites that still used word verification and I don't seem to recall having issues with it. I will echo some of my fellow bloggers' complaints: Wordpress was NOT user friendly for either commenting or for following. Certainly not as simple as Blogger. - What will you do different next year?
I will probably start a bit sooner than the end of March to pre-prepare titles and ideas. I will certainly try and resolve some of the other time consuming issues before and after April. I may even try and narrow down an actual theme. - What pearls of wisdom do you want to share with the Co-Hosts of this event?
I'm not sure there is anything TO suggest. It was a good experience for me. I appreciated seeing some of the Co-Hosts visit and comment on my blog. It showed to me that they had great buy-in into their Challenge and that they embraced the spirit of the Challenge that they were trying to impart to the rest of us.
In conclusion, I'd urge anyone who HASN'T tried the A-to-Z April Challenge to try it next year. I know there are a lot of bloggers--especially RPG bloggers--and readers who believe that it is forced, contrived, or simply downright annoying. It can be done in interesting, intruiging, and compelling ways. It can also be done in quite subtle ways; at least one of my acquaintances pulled off an A-to-Z without my realizing it.
Just like any challenge, you get out of it what you put in. You can make your theme(s) and posts as detailed or as cursory as you want. Creativity is the goal (at least for me) and exposure to new ideas a secondary goal. The reduced timeline is, for me, a good driving force for focus and creative stretching, much like NaNoWriMo is in November.
And not only do I have a bunch of new stuff to throw at my players, I also have a dozen more ideas that were named/brainstormed but were passed up as the month went along.
Cue Evil Laughter.
Labels:
A to Z April 2012,
Bloghop,
Challenge,
Dylan Hartwell,
Introspection,
Personal life,
Reflections,
RPGs,
Writing
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