A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Inspiration. Show all posts
Showing posts with label Inspiration. Show all posts

22 August 2016

'SHROOMS!

Game night last Friday.

I was really excited about it; new DM sitting behind the screen, new campaign. Well, technically an old campaign...call it a new old campaign. And I was juiced.

I started playing in '81. But would you believe I've never played through—or DM'd —The Tomb of Horrors?

That was the DM's choice for the new campaign, and I was really excited. Did I say I was excited?

And then, 2 hours before our only chance at a game this month...one of the guys got sick. Really sick.  We were at risk of having to wait yet another month to march to our doom. I—as propmaster—and the DM put our heads together...and he said he had something. A little side quest to get us all to know each other, or at least 3 of us. And then came the request: instead of the previous list of miniatures, he needed a druid, some piercers, and some Myconids.

Myconids? Where the Hell was I going to get Myconids? And on short notice, too....

So I loaded the car with all my other gear and headed out with a little bit of inspiration. A quick stop at Hobby Lobby...and I had my myconids.
As you can see, they look pretty good. They're cast of a heavy resin, fair amount of detail with the stems (at least they're not smooth), and the bottoms are flat and stable enough that they don't really need basing...unless I want to go through the effort.

Even the scale is about correct, at least in our campaign.The small ones are just barely above the top of the human miniature's head, so they're about 6'–6.5' tall. The big ones are about twice that. Both sizes have bases that fit in the 1" squares.


Each package held four small ones and one big one; with a coupon, it was actually quite economical.  It was certainly cheaper than doing it myself.

Hobby Lobby was actually my second stop because the local Michael's was closer. All they had was some tiny ones (scaled at about 2'-3') with floral wire coming from the bottom that were more for wreaths or "fairy garden" use. I actually stopped at Hobby Lobby to grab a pin vise because Michael's didn't have one. I only asked about the mushrooms at Hobby Lobby on a whim. After a pack of those tiny mushrooms, several packages of 1" discs, and some quick-drying epoxy...well, I would have spent more—especially with conversion/prep time—than I did on the packs of the big ones.

Come to think of it, I could base the bigger ones, and use these tiny ones to add detail to the bases. I was going to return them...but.... Hmm.... I'd need some bases bigger than 1". Dang it. I should have stopped thinking while I was ahead.

The big ones represented a series of shrieker guardians in the lair of an anti-druid. The small ones saw double-use as some smaller guardian 'shrooms as well as a group of Myconid warriors captured, caged, and used as a food source for the anti-druid's Beholder companion. None of the characters had any idea what these things were; I was actually the only player at the table that, in meta-game, knew what Myconids were. They didn't register as "evil" to my character, so he risked life and limb to release these things that were speaking to him telepathically. As a result, the three PCs were named "clan brothers" to this group of Myconids. The photos were taken as we returned to the cave from a quick jaunt back to town, post-Myconid rescue but pre-anti-druid confrontation. (A dozen of them returned from their cave to aid us in our quest to destroy the anti-druid.)

The DM actually ran several test-runs of this scenario—both the beholder fight and the anti-druid fight—and it ended in TPK Every. Single. Time. Somehow we pulled both off; the only casualty was, of course, our elf, who was turned to stone. [Aside: I say "of course" because in our group, somehow, the elf is always the first to die. It has been that way for 16 years. The player who routinely plays our elf has had at least as many characters over this time as the rest of us have had...put together. No joke. We go through elves like they're made of Mountain Dew and Doritos. End aside.] My trap-finding and lock-picking skills and rolls were STELLAR and the DM kept rolling Critical 1s...so the dice were falling in our favor on every side. All in all it was a good night.We found the Crown of the Gods where the anti-druid had hidden it and returned it to the local temple, only to be offered the chance to go on several more quests to find teh powerful gemstones that accompany the crown.

So now we're left with the choice: go after the gems? or head to the Tomb of Horrors?

Choices...choices...choices.... Either way, the next month won't go fast enough!

27 June 2016

[The Stronghold 'Zine] Not Quite Dead Yet!

So, for all of you who don't know... depression really sucks.

No, I mean that. Literally.

Not only does it metaphorically suck, it sucks...time, energy, will, desire, creativity. All of that stuff goes down the drain while you sit and watch and generally wait, helplessly, as life passes you by while you wish for...well, all sorts of dire and unspeakable things. "Writer's block" has nothing on this, folks.

But thank Heavens for my Muse and some weird, pain-induced dreams this morning. They inspired some cool items and, 1,900 words later, I have a new article for Issue #3 of the Stronghold 'Zine. I'm getting closer, gentle readers, and am about ready to start actively looking for artwork.

So buckle up...I'm hoping to get this new something out in the world in the next month or so. Call it a birthday present for myself.

25 March 2016

Magnificent Desolation

Yesterday I crossed off a bucket list item that I didn't even know I had.

Salt Lake Comic Con's "FanX" (Fan Experience) began Thursday and runs through Saturday. I haven't been overly enthused about it, being a bit burned out on everything, based on what's been going on in my life the past 6 months.

OK, that's not entirely true. I would have loved to have met Gillian Anderson, but didn't want to pay THAT much for the privilege. And Peter Davison was my "second" Doctor. He would have made the fourth of the Doctors I've been able to meet. [Aside: I actually did get to meet him and was able to tell him that, while he was my second Doctor, his was my first regeneration. I also complimented him on a little-known role and he showed pleasant surprise at my knowledge. Even better: all four of the Doctors I've met are genuinely nice, kind men, the kind I wouldn't mind meeting in a pub over lunch. That warms my heart. End aside.]

But I was ready to skip this Con. Just didn't have the funds or the time (or the inclination) to go this time 'round. There also really weren't any celebrities that I wanted to meet (that I hadn't met before) that warranted laying out money and time that I didn't have. That is, until they announced a True American Hero.

That word gets thrown around a lot. Sports figures get called "heroes." I've even heard movie stars and various other celebrities called "heroes." I personally think people mean "role model" rather than "hero," although most of the time that shouldn't be correct either.

But this man... there's no other word to describe him.

Dr. "Buzz" Aldrin.

Yeah. "Second Man on the Moon" Buzz Aldrin. One of seven living men to have walked on another world. A man who rode one of the world's largest explosions into orbit not just once, but twice.

I missed the moon landing by about 14 months. But my brothers remember it. My parents remembered it. I heard about it all of my childhood. The stores were still filled with Mercury-, Gemini-, and Apollo Mission toys when I was young. I had an original cardboard poster of this image on my wall when I was growing up. I wish I knew where it was; probably long lost to the local dump. I chalk that one up to an ignorant, self-centered, uncaring, and callous series of teenage years. But he was always a hero. All three of these men were.

Once I knew he was coming, I couldn't help myself. I spent considerably more than I should have, more than I truthfully could afford, so that I could get a package deal for an autograph, photo op, and prime panel seating for me and my two youngest children (my older two were able to go at the last minute, but we weren't able to get the package deal for them...just seats in the panel. But still something that—I hope—they can relate to their kids someday: the day they got to meet and hear Buzz Aldrin speak in person. Heck, I'll admit that I even put my job at risk to do this.

I wanted to participate in this, not just because of the cool factor, but because it was intensely personal for me. As my long-time readers may remember, I lost my father to cancer almost five years ago. He was Air Force, like Buzz, and they were contemporaries, although I have no reason to believe they ever met or had any association other than the wings pinned to their chest. But tears fell as I thought about how much I would have liked my father to be there and listen to these stories. I nearly sobbed out loud when Buzz talked about being on "alert" with his F-100 squadron while "bombers loaded with nuclear weapons flew overhead"; my Dad was pilot-navigator on B-47s for SAC...flying around the world with live nuclear weapons on board. The idea that one of those planes could have been my Dad's? It hit close to home and brought my Dad a bit closer...for a time, at least.

Add to this the time spent with my family today, and the chance to chill for awhile with one of my oldest friends (and fellow grumpy curmudgeon)...it was a pretty dang good day.

We could all do worse, and our kids could do worse, than a man like this as a role model. He's 86+ years old, and still spry, still working as a self-proclaimed "global ambassador for space." His latest project is trying to rejuvenate the space program and to work to get manned missions to Mars.

If you're interested, you can follow his travels and work on Facebook (https://www.facebook.com/buzzaldrin ),  on Twitter (@TheRealBuzz), on the web at (http://www.buzzaldrin.com/), or at www.sharespace.org.

For those of you who may not be aware, the title of this post comes from Buzz's first words as he set foot on another world. (About 1:10 in on the below video.)



Kudos to Dan Farr and Bryan Brandenburg for another—for me, at least—successful Salt Lake Comic Con. If you're ever so inclined to travel to Utah, I would highly recommend it.

03 August 2015

Sick and Tired

I am so freaking sick and tired of being sick and tired.

Backstory (and I’ll try and keep it brief): as some of you know, for the past two years I’ve been suffering from some strange sort of food allergies/sensitivities.  We’ve narrowed it down to where I can basically eat grass and water, but we’re not too sure about grass. Or water. Now, it’s done wonders for my waistline: I’m wearing t-shirts and jeans I last wore nearly 30 years ago. After all, when you’re not eating--and if you do eat it’s immediately and forcefully eliminated for the following 36 hours--your weight can drop fairly quickly. But painfully. Whatever it is has affected my body in other ways: I’m constantly tired, and suddenly so, as if someone had simply “unplugged” me; my depression is aggravated; I have difficulty thinking at all let alone clearly and/or creatively; painful bloating and uncontrollable, vile gassiness.

Short statblock: All this makes me the life of the party and I’m tired of it. I’m tired of the pain, the fatigue, the emotional and mental issues. I’m tired of watching my family eat burgers and pizza, milkshakes and cookies while I’m eating carrots and celery, simple unseasoned ground beef (assuming it has no filler) and the occasional kosher hot dog.

So, sitting here tonight in the midst of an allergy attack and--ahem--“marinating” in my office, it got me thinking. When I game--and I know the rest of my group thinks the same way, so I can only assume we’re not unique--I don’t give much thought to my character’s illness, fatigue, and the like.

In other words, being sick and tired.

You and I get up at 5:00 a.m., maybe work out for an hour sometime during the day, put in a long day at the office or the assembly line with its accordant stress, anxiety, frustration, and back- or mind-breaking labor (physical or mental, respectively). Add in rush hour traffic both ways--or the stress and discomfort (again, physical and mental) of public transit--then you crawl your way in the front door and your toddler climbs up on your lap and either knees you (dad) in the wobblies or head-butts (mom) your sweater puppies. Then there’s the familial stresses and duties expected of you now that you’re home. And it all starts again tomorrow. Five days a week, if we’re lucky. If not, then six or even seven.

Now, I know that the above paragraph is perhaps the biggest reason many of us game. We want to get away from our normal lives. I understand this, I really do. And in this fantasy escape of ours, whatever the flavor or system, why on earth do we want to worry about mundane things. There's a reason we don't play "Houses and Humans." (There's probably several reasons why we don't play it, but that's another story.)  But face it: whether it’s through ability score modifiers, “conditions,” or some other form of RPG abstract health-tracking, characters should feel--and are, by rules as written at least, expected to feel--sick and tired. And this goes beyond simple encumbrance tracking.

Look, like it or not, it makes sense, at least from a ROLE playing standpoint. No matter what any of us do during the day, it’s not likely that we commit deeds on par with the basic tasks of our characters. When was the last time you killed a band of roving kobolds, defended a village from marauding orcs, suffered the slings and arrows of outraged towns guardsmen, or simply ran screaming from the biggest fire-breathing lizard you ever saw? All while wearing armor. And weapons. And adventuring gear. After spending the night on hard ground, half-frozen, and with a rock in your back Right. There. Oh, and you have the runs from a bad tavern meal; you’ve also been saved from near-death a half-dozen times by magic--you have to believe that that puts a little bit of stress on a body. And this is every day of the tenday. Yet we all--and I realize I might be generalizing--we all assume that a healing potion and a good night’s sleep in the woods is going to take care of all those aches and pains.

I mean, if I go camping, I’m on an air mattress and in a nice, cozy tent (if not a trailer). I’m in sweats or pajamas, not armor. And I still get up in the morning with a crick in my neck, a screwed-up back, and the legs of a 90-year-old near-invalid. Forget running from kobolds, I can hardly make it to the breakfast table.

What I’m saying is this: maybe tracking encumbrance or noting conditions, fatigue--or whatever the system equivalent is--maybe it’s a pain in the neck. Maybe it’s that “one more thing” with which you don’t want to hassle. All this might be true. But if you’re in the mood to do a little ROLE playing--or in the mood to force your players to do a little ROLE playing--consider the fact that even semi-super-human demi-demi-gods might get a little muscle-stiff or brain-sore once in a while.

Now, I don’t know the right answer here, I’m just brainstorming. Thinking aloud, as it were. Throw a couple extra conditions on ‘em. Drop an ability score or two. Give ‘em a little extra something to think about when they’re tracking down the big bad. Or running from the big bad. Whichever the case may be. Of course, you’ll have to be judicious: what would be a discomfort to high-level characters obviously could incapacitate low-level characters. Conversely, what would be a discomfort to low-level characters may be nothing more than a mosquito bite (or less) to a high-level character. Scaling the discomfort may not be the right move, as logic dictates the longer you adventure, the more accustomed you become to the rough conditions. On the other hand, the longer you adventure, the older you get, the stiffer your muscles get, and the more fragile your bones get. Then you get into the “aging” rules--something else that a lot of us tend to ignore in our adventures/campaigns.

Just something to think about. Please: let me know where I’m mis-thinking this or what your ideas on the topic might be. Until then, I’m just going to keep muddling along as best I can.

08 July 2015

[From the Mailbag] Planetary Transmissions #1 Received!

Unless you've been living in a cave--or have been ignoring your OSR gaming feed--you've heard in the past couple months of the new system: White Star: White Box Science Fiction Roleplaying from Barrel Rider Games. I've been looking for a good Sci-Fi system for a while--collecting them, really--and grabbed up White Star as soon as it was released. (I'm actually anxiously awaiting the dead tree version.) I haven't had a load of time to peruse the PDF, but I like what I've seen: simple, elegant, and ultimately customizable.

This last is borne out in the sheer volume of third-party stuff that's been put out since the release of White Star. Heck, they've already had a little online controversy of their own, which will not be rehashed here or given any more print space. Suffice it to say, the system is kinda blowing up all over.

Enter Planetary Transmission by Leviathan Publishing. Issue #1 was released back at the end of May 2015 and Issue #2 is just about ready to be released. Just yesterday I got my hands on a copy of Issue #1 and ... HOLY COW.

This is some good stuff.

I think one of the marks of a good 'zine--or a good supplement of any kind, really--is its application to other settings/systems. It's why I try and stack a boatload of system-neutral stuff into The Stronghold. Well, Leviathan did it with Issue #1.

Just on my first read-through, I could see how both the new creature (the Dreg) and the creature template (the Strain) could be taken from the stars and translated to my 3.x campaign. The articles on "Allegiances" and "Contacts" spark some ideas for organizations and guilds in my campaign world, as does the article on "Armor Options." I'm already framing some of my own armor options and modifiers based on appearance, utility, etc.

The Death table easily transports to a fantasy setting for adventure hooks and quest ideas, and the Merchant table provides a useful NPC background for a fantasy bazaar. Granted, the Necro-sword would take some tweaking and the spaceships don't do much for a fantasy setting, but they are still cool ideas for a sci-fi campaign.  (I just need to convince my group to play some sci-fi, dang it all.) OH! Paper minis, too! BONUS!

All in all, a terrific first 'zine. I can't wait to get my hands on Issue #2....which should be hitting the printers any day now.

Do yourself a favor: Grab your own copy ASAP.

09 June 2015

Reliving the Old School Ways

This post has taken me ten days to put down on paper. Loads of personal stuff going on, all of which are sapping my creativity, energy, joy, happiness, drive, etc. Anyhow, that's a soapbox for a different day. Bear with me while I ramble through these thoughts, would you?

The one real bright spot in the last...oh...let's count it in months, shall we? The one bright spot was our game night last month. Why a bright spot? For that, we need to jump in the way-back machine.

First, some background information: I've had some great DMs over the years. I've had a couple bad ones; I've had a great one that went bad suddenly, violently, and all over the place. The last several years our group has cycled back and forth between two guys. They're both terrific at their craft. But both got a bit burned out a couple months ago and I didn't have the mental processes available to take over the screen...so another one of the guys jumped in and volunteered. The first couple sessions went great.

Now a confession.... I've told the guys this, so it's not really a surprise. My personal issues have taken some of the fun out of playing the past year or so. Don't get me wrong; I've had fun, but just not as much as I've had in the past. It's more of a "going through the motions" for me on game night.

Well, as I've mentioned before, our group plays Old School-style, with a home-brewed 3.x rule set. I will freely confess that--as much as I love the rule set--it can sometimes require some serious note-taking and attention-paying to track all the modifiers in play at any one time.

[Aside: Before anyone jumps in and points fingers with an "A HA!" moment to say, "See?!? 3.x is just TOO complex/rule-heavy/ponderous" or somesuch, take a look back at one of my previous posts wherein I shared the two-page THAC0 tracking sheet that was common in our 2E days. End aside.]

So, it can be complicated, right? So we surround the table with laptops with our character-tracking software of choice running. A few years back, we helped one of our buddies build a dedicated game room in his garage. For a while we gamed with a digital projector mounted on the ceiling projecting our maps onto an old dining room table.

Then we took the next step: the owner of the table called in some favors and, voila, we soon had a flatscreen television mounted inside the table, covered with plexiglass, and a removable cover to protect the television. A server was added and the DM suddenly had a digital tabletop map. This is how we've played for, oh, a year or more. It's a really sweet setup.

Now, we fast-forward to the present. One of our players broke his leg, requiring surgery, which would keep him from our monthly game. None of us wanted that, so we decided to take the game on the road and play at his house. When we all arrived, we found that the DM had forgotten the battlemap, one of our other players had no laptop, so he was going pencil-and-paper. A couple of us hit the road to a local game store to grab a battlemap while the others called in the Chinese food order for dinner. Yeah, we still sat around--most of us--with laptops. But it was around a gridded battlemap, the color of parchment. Wet-erase markers were the tool of the night, scribbling out rooms and hallways in the forgotten desert temple.

IT WAS THE MOST FUN I'VE HAD IN A LONG TIME. I don't know if it was the new setting, the use of the battlemap, or what it was. But it was fun. It. Was. Fun. I think the other guys all agree--we were riffing, and role-playing, like we haven't done in a while. I haven't talked to the guys about this, though, and I'm not sure what this means for the future. I don't think it means we'll be abandoning the game room, the digital table, or anything else. But it certainly raises the question for what happens next time I sit behind the screen. Do all the players need laptops? Could the DM track all the modifiers and crunch all the numbers instead? Could a battlemap and wet-erase markers, along with pencil-and-paper character tracking, be in our future? I dunno. But it certainly is food for thought.

And it certainly felt good. Really good. Really Old School.

17 April 2015

[A to Z April] O is for Obelisk of Ras (locale)

http://www.a-to-zchallenge.com/
The Obelisk of Ras stands alone amidst the Great Salt Desert. The Obelisk appears to be a single seamless stone somehow shaped into an obelisk roughly 333 feet tall. There are no signs of tooling out other carving methods on the stone, itself unknown. There does not seem to be any entrance to the Obelisk; neither is there any visible window or break in the stone from the base to the peak. The four sides of the Obelisk are completely smooth, although not necessarily level or even, merely nearly so.

While there does appear to be a balcony or ledge just below the peak of the Obelisk, it has so far defied any efforts to be examined; flying creatures find their view of the balcony obscured by mists or salt storms that arise suddenly and unexpectedly. Creatures attempting to climb the side of the Obelisk eventually reach a section of stone that defies any manner of adhesion and they fall, usually to their deaths. Creatures attempting to scry the ledge are driven mad; temporarily if they are lucky. Those who attempt to scry within the Obelisk itself die quickly and horribly.

Rumors abound as to the origin of the Obelisk, ranging from sorcerers to gods, creatures of earth and creatures from other stars. All of these beings are labeled with the appellation "Ras"--a word which has no meaning to any of the cultures in and around the Salt Desert. It is a completely unknown phrase, and not even the eldest of the Desert Tribes know from whence the name comes. They simply know that it has been known as "The Obelisk of Ras" since the time they were children, and their fathers, their fathers' fathers, and so on, until the memory of the Tribes "runneth not to the contrary."

When the winds blow, passers-by and travelers have reported hearing a moaning or low whistling sound, which leads scholars to believe that the inside is hollow, at least in some respect. So far as it is known, there have been no successful attempts to breach the surface of the Obelisk to learn what--if anything--is to be found beneath within. Legend would have you believe that a map exists, somewhere, of the Obelisk's interior. The contents of that map and its whereabouts have eluded scholarly searches for centuries. Many adventurers, thieves, and scholars have perished in the search for the map.

The mystery of the Obelisk of Ras, however, continues to tempt and trap people across the continent and beyond.


-------------------------------------------------------------------------------------
Previous "O"s:
2014: O is for Oh My Gosh, What Have I Done?
2013: O is for Omen Wine (beverage)
2012: O is for Oath of Righteous Magic
2011: O is for Opening Doors




30 March 2015

Fuzzy Tentacle Monster Action!

That title sounded a LOT better in my head.

I consider myself the prop-master of our group. I provide most of the minis for the various DMs; sometimes maps and other materials.

Our new DM, starting a new campaign, enlisted me on Wednesday to provide "some kind of sea monster." Well, of course, that's the ONE type of critter I don't have, mostly because we've never been on the water before. He was getting a little desperate, mostly because he hasn't DM'd in years, but also because he hadn't had much time to prep. He had some general ideas for the campaign, and then decided yesterday that we needed to board an ocean-going ship to get to the starting point.

[Aside: This is where I should point out that I'm playing a 3d-level Dwarven Barbarian. Based on recommendations from the DM, I made him a desert/wasteland barbarian. Completely desert-centric. Our first major encounter? Loading our butts onto a ship for a weeks-long trek across the freakin' ocean. End aside.]

Then I had an epiphany. I told him that I'd put together some tentacles. That way, he'd just need to stat the individual tentacles and could leave the real big baddie (or baddies) completely anonymous. He could even just use a stat block for a giant constrictor. He liked that, so my little grey cells started churning. I've scratch-built a bunch of place-holders and minis in the past, including a ping-pong ball beholder eye-beast.

Here's what I came up with after a trip to the craft store and the hardware store:
  • Loctite GO2 Glue
  • Gorilla Brand Super Glue
  • Fender washers, 1/8" x 3/4", 10 each
  • Fender washers, 1/4" x 1-1/4", 10 each
  • Zinc nuts, 3/4", 10 each
  • 3 Packs of 25 each pipe cleaners: black, green, pink 
[Aside 2: Actually, the pipe cleaners were called, per the packaging, "Fuzzy Sticks." No mention of "pipes" or the cleaning thereof to be found anywhere. End aside 2.]

Step One: 
Assemble the ring base using the two sizes of fender washers, a couple dabs of GO2 glue, then clamp for 30 minutes to set. Repeat 10 times.

Step Two:
Take one black and one green "fuzzy stick," insert them into the end of my power drill, hold the free end tightly, and start the drill spinning. (One interesting note: The drill, when drilling in reverse (counter-clockwise) gear actually made a shorter resulting spun combo fuzzy stick than when moving in forward (clockwise) gear.)
 You can see in the background there a stack of already-spun combo fuzzy sticks, the drying ring bases, and my GO2 glue (not to mention my disgustingly stained painting tray of 15 years). Also in the background is my first attempt, gluing a green, black, and pink fuzzy stick together, straight. This turned out to be messy and incredibly awkward. Hence the power drill and spun combo fuzzy stick idea. Now to attach the pink fuzzy stick as the suckered underside of the tentacle.

Step Three:
So here's where I had to start experimenting. Seeing how awkward and messy it was to try and glue the entire length, I tried to spot-glue and then tie (or wrap) the points together with black embroidery thread. After doing several this way, I resorted to wrapping the pink ends tightly to each end of the spun black/green tentacle, then simply tying together the longer tentacles with thread at different points, and relying on the wrap, pressure, and tension to hold the pink to the spun tentacle.

Step Four: 
The now-three strand tentacles were bent at different points to form a misshaped "U", with the point threaded through the hole in a ring base. Then I'd snip another length of tentacle and worked it down in through the hole and the "U" tentacle. This was the hardest part: you're essentially cramming six layers of "fuzzy stick" through a hole barely big enough for three or four. Then spread the ends out on the underside to keep the tentacles attached to the base.

Step Five:
After realizing how messy, awkward, and time-consuming the GO2 glue was to work with, I switched to good ol' Gorilla brand super glue. Four dots on the cardinal points of each nut, working the bent underside ends into the center of the nut, and holding the ring base against the nut until the glue set. (This was a much faster process than the GO2 glue, further "cementing" my love of Gorilla glue--and super glue as a whole.)

Step Six: 
Pose each tentacle into a sufficiently threatening pose.

Here's what the final product looked like: 



And here are some in-game glamour shots. My dwarf is the little tyke down here on the right hand side, right at the bow of the ship. Somewhere between these two pictures my dwarf was grappled, lifted to the sky, and then sliced himself free, dropping dramatically to the deck, rolling as he landed to minimize any falling damage.


All in all, the guys were impressed with the tentacles. I am too, speaking from the utmost of humility. 
They worked pretty well and looked good at this level, allowing (as you can see) for grappling and positioning of victims. We only lost one crewman from this attack. Fortunately, the DM didn't use the full box of 10 bases (2 or 3 tentacles each) that I'd prepared.




06 March 2015

[Found Items Friday] PC Inspiration

I'm just gonna leave this here for now. Story to follow.

Comments welcome.

03 February 2015

[From the Mailbag] Mythoard January 2015

So.... Bad day yesterday, all day. As you may know if you read yesterday's post, it was a bad day made much better by the arrival of the Storyteller's Thesaurus.

Then I get home, and by 11 p.m. Google+ feed has blown up with people raving about the receipt of their January Mythoard package.

Wait a second, I think. I'm a subscriber...where's MY package?!? So I turn to my son (who was the first one home yesterday) and I ask, calmly: "BOY!" (for often I call him "Boy") "Boy!" I say, "Was there any kind of a package in today's mail for me?"

"Oh, yeah. There was one."

(silence for a moment or two)

"Um...son.... Where is it?"

"Oh, I left it on the table by the front door."

(facepalm)

(second facepalm as my boy has not yet moved to retrieve said package)

"Um.... Could I have it please?!?"

For those of you who may still not know about Mythoard, Mythoard is the first Tabletop RPG Subscription box! From the website: "From modules, minis and maps to rules supplements, accessories and dice, you'll be sure to find some great RPG treasure in every single box! Sign up today for your own hoard!"
Quest for the Mythoard, No.1  Randy Musseau 2015
And oh, baby...did it make my day even brighter. I didn't have my camera with me, so I don't have pics, but let's look at a quick roster of what was inside:

  • First was a pair of polyhedral dice in orange and black vortex: a d4 and a d8--these match the orange and black d6 from last month's Mythoard offering. Sweet, especially considering my motto. [Aside: for any new readers, I am firmly convinced that there is no such thing as "too many dice" because, well.... Hey! Dice! Ahem. Period. Your argument is invalid. End aside.] . Courtesy of Chessex Games.
  • A button featuring Thopas, the gnome. Courtesy of Lesser Gnome.
  • An unpainted metal miniature version of Thopas. Also courtesy of Lesser Gnome.
  • Two Mythoard two-pocket folders with front cover art by Randy Musseau (see above), back cover art/maps/text by Monkeyblood Design and Chubby Monster Games. I found it kind of humorous that the map was for "Tenkar's Tomb." I can only imagine this refers to the infamous Tenkar, and that he went out in a spectacular fashion.
  • Inside one of the folders were two cardstock sheets: one a preview of Old West firearm rules for the DCC game: Black Powder, Black Magic and the other a copy of "The Brimstone Epitaph," an Old West newspaper. Both courtesy of Stormlord Publishing.
  • Next out was an encounter card deck of 54 system-neutral "monster inspiration" cards rather than stat cards. Clever idea; they'll be useful for at-table random encounter generation. My deck was the Fey, Constructs, and Wildlife deck. I understand that there were two other decks and inclusion in each package was random. The artwork is fantastic; I'm definitely going to try and pick up more of these. Courtesy of Inkwell Ideas. A pair of solid-cover card sleeves were included as well, for use with these encounter cards.
  • Last out was a Pits & Peril supplement, "The Powers That Be." There's always room for another couple deities in a pantheon. I need to devote a bit more time to this one, but there's likely something good there for mining, at the least.
So. All in all, Groundhog Day came up good for me. I feel content today, and can't wait until the next Mythoard. The first two have been really great, full of good stuff. Well worth the price, in my opinion. As of this writing, there's 180 spots left of 250 for the February package...swing over and sign yourself up!

21 January 2015

[RPG Inspiration] Expedition to the Canaveral Cape

"I'm back. I'm home. All the time, it was... We finally really did it. [screaming] You Maniacs! You blew it up! Ah, damn you!" -- George Taylor

The Planet of the Apes line was the first thing I thought of when this picture popped up on my Facebook feed this morning.
White Castle by Yuri Shwedoff

Unfortunately, in my pessimism, this picture paints what I fear is our space-faring future. It struck a chord with me, and not a good one. I'm one who firmly believes that mankind should be out there among the stars, exploring, learning, growing, and discovering as we have throughout our existence. I look out into the night sky now and wonder, "Where is our Columbus? Our Marco Polo? Our Thor Heyerdahl or Jacques Cousteau? Where is this generation's (or the next generation's) Neil Armstrong or Jim Lovell?" Forget what you may think of their supposed politics, alleged ethics, or remembered reputation: these men were explorers. They stretched our maps and widened our world views, risking life, limb, and possibly soul to do so. They were men of vision. They were heroes.

I still remember the thrill and adrenaline rush from the first shuttle launch. My father roused me early one morning and dragged me downstairs to watch. "Dragged" I say...I had always resented being born just a little bit late to see the moon landing; I wasn't going to miss this for the world. My father later had the opportunity to be present at a shuttle launch; he took pictures and, through his experiences--both there and as a bomber pilot--I watch the launches now and can almost physically feel the shock wave from the engine ignitions and the G-pressures from the acceleration. I remember looking at these men (and later women) as heroes. Certainly the crews of the Challenger and Columbia shuttles are heroes. Once we had vision and a drive to learn.

Now we're relegated to milk runs to a cramped little tin can in orbit. Especially as Americans, who have to humble ourselves to hitch a ride on someone else's bus to that flea-bag in space. Great way to honor the memories of the countless heroic astronauts who gave their lives to the space program and the idea of exploration.

We should be stretching out our hands and minds, embracing the wonder, the adventure, and the risk. From that activity comes growth, learning, and countless benefits to society. The other way--the way we're taking now--ultimately results in becoming Morlocks and Eloi.

That being said, the DM in me sees this image as a potential modern version of the Expedition to the Barrier Peaks. The "verticality" of the shuttle gives rise to some interesting environmental questions, though, like "how best to traverse the interior?" and "just how do we get inside that thing anyway?" Of course, the modern version of the dungeon--as suggested here--couldn't be much of a dungeon crawl; the size difference in the shuttle systems makes that unlikely.  I mean, just compare the potential maps between the two. Canaveral Cape would have to be extended to the base itself and the various outbuildings. The STS and the tank/boosters alone just wouldn't be enough for a full adventure.

Hmm. Now there is an idea.

Dang. Now I'm going to spend all day looking through online NASA files for blueprints and such. Sigh.







19 December 2014

[Found Item Friday] El Diablo Cometh!

I dropped by my FLGS this morning, thinking as I got out of my car that I should leave my wallet under the seat. After all, I really couldn't afford much of anything. I mean, NOTHING at all.

I should have listened to my doubts.

Well, maybe; maybe not. I went in looking for a copy of the 2nd Edition AD&D title, The Complete Book of Dwarves. I was going through my shelves earlier this week and realized that my copy was missing. At least, I'm fairly sure I had a copy. The FLGS usually has an eclectic mix of out-of-print titles from earlier editions. They didn't have that title (although they did have The Complete Book of Psionics (which I'm not interested in) and The Complete Book of Fighters (which I already have)) but they did have a couple titles that piqued my interest. Titles that I got for around 60% of cover price (even the marked-down price was discounted for me).


First up was the Diablo II: Diablerie. One shelf down was the Diablo II: To Hell and Back. Both are 3.x supplements released by WotC, meant to build off of the popularity of the Diablo II video game. The first, the Diablerie is more of a brief "setting" book. Within its 96 pages you can find character classes for Diablo-specific classes, such as the Amazon, necromancer, and sorceress. There's some equipment lists and a bestiary. A blank character sheet template in the 3.x style. Even a sample adventure--five pages--that sets out a "How To" for the uninitiated (with differing levels of encounters: Basic Level, Nightmare Level, and Hell Level), explaining how to prepare an encounter for the Diablo-verse. Most of the book is geared this way: playing in the Diablo-verse.

The To Hell and Back volume is a detailed 192-page "module" set in the Diablo-verse. It contains a bigger bestiary, equipment lists, and magic items. I'm not sure that I'd ever use it as a stand-alone adventure path. I'll more likely cut it into pieces and use those pieces as drop-in encounters in our regular adventure. However, I can also imagine sitting the guys down one night and describing how they wake up next to a shimmering portal, a portal which disappears even as they awaken. They find themselves in a small hamlet, one terrorized by demonic creatures that have taken over a nearby church and accompanying catacombs. Heh. Just thinking about it makes it more intriguing.... Hmm....

They were previously-owned by the same person, as I found scribbled notes on steno-pad paper in several spots in both books. Also slipped inside To Hell and Back is a print-out of the web enhancement "The Secret Cow Level" that anyone familiar with Diablo will recognize. There's also a couple of old PC character sheets: Krump, the human barbarian (played by "Jake") and Isabell, the human Amazon (played by "Sally").

I'd be interested to know if anyone's played around with these books. If you have, drop me a line in the comments. Let me know your experiences, would you?

23 February 2014

[D&D 40th Anniversary Bloghop] Day Twenty-three

Day Twenty-three: First song that comes to mind that you associate with D&D. Why?

Easy.

Hotel California, by the Eagles, 1977.

If you have to ask why... c'mon, have you never LISTENED to the lyrics? I know, I know, Don Henley has claimed that the song was an "interpretation of the high life in Los Angeles" and that "It's basically a song about the dark underbelly of the American dream and about excess in America." All that symbolism aside, I still say:

Why has no one written an adventure based on Hotel California?!?

Let's take a quick look at the obvious: you have an adventurer, traveling in the dark. He sees a light in the distance, and immediately becomes sleepy. We have a mysterious woman whose motives are unclear who welcomes him into the house by candlelight. Charm spell, anyone? Once inside, he hears voices. Ghosts? Undead? Captives? Minions? Who knows?

This mysterious woman--Tiffany--has a bunch of boy toys pretty boys thralls in the courtyard, dancing. Honestly, some of them may actually be zombies, too. I can see in my mind both kinds: the thralls are in the middle of the courtyard, ball-room dancing while the zombies are around the edges, perhaps a few interspersed in the crowd, and every day they're shuffling, shuffling, shuffling. (I couldn't resist.)

Now, the idea that you entered the building willingly takes on a particularly dark and sinister note, doesn't it?

The hero asks for provisions, without any luck. And then, the voices come back, and loud enough to wake you up in the night. As you wander around investigating the building, you find garish, tacky, or out-of-date decor: mirrored ceilings, although despite the lyrics I always see them as a room of mirrors, like in the funhouse; fancy, cloying food and drink; and prisoners, but possibly willing prisoners. Maybe they're more thralls, maybe some of them are merely kept for occasional "snacks."

Then you find yourself in the "master's chambers." Perhaps Tiffany isn't the BBEG after all.... Whoever IS master, however, has a beast of some kind chained in his chambers. All of the thralls and his other subjects have gathered there for a ritual sacrifice: The Feast. No matter what they do to it, it will not die. Perhaps it's troll-kin. Perhaps they have a resident cleric who waits until the creature is on the verge of death and who then heals it back to normal. Whatever it is, the ritual is sufficient to cause the adventurer to run, nearly senseless, for the front door.

Only now he finds that there is no front door. The entire building is a trap. And the evil butler, himself likely a mid-level vampire, tells him that he can "check out" at any time, but cannot leave the building. He can die at any time, but he cannot escape.

Now you tell me.... Why would I possibly associate this song with D&D, hmmm? `

"Up ahead in the distance, I saw a shimmering light. My head grew heavy and my sight grew dim; I had to stop for the night."

17 January 2014

[From the Mailbag] Gifts from the Golem

Back in November, I received a couple of promotional e-mails from Paizo. They were gearing up for what they called "the Great Golem Sale." (Hint: their logo, if you didn't know, is a golem. See?)

This sale was a chance, so they said, to make room in their warehouse by discounting their backstock: magazine back issues, board games, maps, books, accessories, even miniatures and plush figures. The sale was to run throughout November and would feature "over 900 gaming products...at up to a 90% discount!" The catch was that these items could not be combined with pre-orders, back orders, or subscription shipments if you wanted the discount.

So, I looked and looked. Nothing really grabbed my eye. Plus, with Christmas coming up, it was hard to devote much money in a month with no Paizo subscriptions to fund; all that discretionary money was going to go to Christmas.

Noble ideals, right?

Fast forward to November 30. One final look at the Sale List. Then I saw it. The Babylon 5 RPG Second Edition Handbook. Marked down from $49.95 to $3.00. $3.00! Being such a huge B-5 fan, and having already started to collect some Sci-Fi RPGs, I thought this was a perfect conjunction of planets. I confess, I picked up two copies: a reading copy, and another copy for...well, honestly, I'm hoping to run into a convention someday where the remaining cast members are present and I could get some signatures.

Whether you want to say that find primed the pump or that it burst the dam...either way, IT WAS ON.

I swept through Paizo's library of B-5 materials, adding them to my cart. Then I started on Pathfinder maps and found a couple that I really wanted. I moved from the maps, to the Pathfinder Chronicles and Modules. Somehow I'd missed all this stuff the first time I'd gone through the lists of merchandise. What the heck, I'll pull out my list of missing/loaned-and-never-returned Dragon Magazines; Lo! and Behold! They had a couple on my list. And then I found a miniature that I'd been watching for several years. Now it was on sale. Once the dust cleared and the ORDER button pressed, I was a bit embarrassed with myself. Although, I would have been much more embarrassed to have paid full price. I mean, really.

The wait began.

I waited. And waited. And waited. Finally I had to call Paizo and ask about my order; I was told that they were filling orders as fast as they could. I received an e-mail telling me that one of the maps was out of stock. And I waited. And waited. Another call, another promise that they were filling the orders as fast as they could, that the response was much greater than they'd anticipated. Oh, and "by the way" my order was being held up because they were waiting to receive the miniature from the manufacturer. So I told them to cancel the mini from my order. And I waited. I finally contacted the head of Customer Service through the Paizo website; it was the weekend before Christmas and they were still filling pre-Thanksgiving Great Golem Sale orders.

Then on the 23rd, I received an e-mail telling me that my order had shipped. It's a good thing that nothing I ordered was a Christmas gift. Why? Because I received the order a week later, on the 30th. Still, even with all the hassle and waiting, it was still worth it. This was the haul I received for just over $50.00. (Shipping, of course, hit me in the shorts, but that's always the way, isn't it?) That's a mighty stack, ain't it? I really should have put a ruler up to the side of that stack for reference.

What's even more impressive is the sight you see when you spread it all out. My kids walked in while I was taking the picture; they hadn't seen the order out of the box yet. They all stopped and stared and then cheered.

I've got great kids. It made me grin. And feel a little proud. Like I'd done my job as a role-playing father.

And you remember the Inn I mentioned in the New Year's post? The map that inspired me, and that I used for the Inn, is here at the upper right-hand corner of the stack. It turns out that it's a page-size pull-out from a Dragon Magazine (apparently, although I don't remember seeing it in MY collection) and folds out. to be 17" x 22".

All in all, I'd say it turned out well. Even though the shipping process made me gripe, I'm going to chalk it up to a larger-than-expected sale and give them the benefit of the doubt. And hope it doesn't happen again. I'm certainly going to keep my eyes open for a re-run of the Great Golem Sale this year. And maybe plan on ordering just a bit earlier than the 30th.

27 September 2013

September Blog Meme Challenge Day 9

DAY NINE

What is your favorite character that you have NOT played?


Put simply: A Goliath rogue.

The goliaths were a race introduced by Wizards of the Coast into 3.5E in the supplement Races of Stone. The D&D Wiki calls them: "massive creatures unafraid of throwing their weight around in a fight. Highly competitive, these strong nomads can prove to be powerful allies and welcome additions to any adventuring party." They were a lot more than that, however. Their favored class was barbarians; they live in the mountains, have bluish-grey skin, and hard nodules randomly on their bodies. Picture giants, but of Medium size. Rather, they're Medium size, but so massive that you treat them in many respects as a Large character.

OK, you have that picture in your head?

Now make him a rogue. Blow up his Move Silently and Hide skills (a.k.a. Stealth). Maybe add in a Cloak of Elvenkind. Make him ultra quiet, ultra sneaky, and ultra...well, ultra rogue. But when you look at him, he's this big lumbering mass of flesh. It's a great contradiction. I want to play one just for the shock value, and I've been waiting for the right time to spring one on my group.

Until about 6 months ago. One of our other players--who does not like playing the same race twice--was looking for an innovative character idea. So I gave him this one, thinking he would never try it.

Well, he did. And he died within one session to the attack of three giant spiders. A very ignominious end. There was a lot of mocking and laughing. So I've shelved the idea.

For now.

05 July 2013

Free RPG Day Loot Report!

Yeah, yeah. I realize that Free RPG Day was several weeks ago. Yeah, I'm a little late at getting my loot report done. Y'all who know me well know that there's some serious negative juju going on in my professional life right now. Unfortunately that has to take precedence sometimes.

So, without further ado, here's what MY haul looked like at 5:00 p.m. on Free RPG Day 2013: First off, I took my kids with me to ensure a "shotgun" approach to gathering loot. Our FLGS allows two items per person; even though I'm well known by the staff, I try not to take advantage of that...at least, an advantage obvious to other customers, that is. As in past years, many of the publishers provide PDF versions of the Free RPG Day offerings after the fact (where available, I've included links to legal PDF copies of the materials as well.); I still prefer to get hard copies of these where- and whenever possible. For one, I like holding and reading printed materials; for another, the post-Free RPG Day offerings are not always free after the fact.
Starting at the upper left, we have the Hall of Bones adventure from Frog God Games, for the Sword & Wizardry ruleset. I haven't had a chance to go through this one yet.

Next to that there's Paizo Publishing's follow-up to last year's We Be Goblins!, the cleverly-named We Be Goblins Too!. This was one of the titles that I was particularly excited to get. I enjoyed last year's offering and this one, at first glance, appears to be as fun and interesting as the first. Unfortunately, my gaming group has no interest in playing goblins...so, this seems destined for good NPC fodder. In fact, our current DM is running an orc/goblin-centric campaign right now. I may just have to pass this off to him for inspiration.

Finishing the top row, there's Goodman Games' RPG offering. Like last year, they have stuffed two good modules within these two covers. One is a DCC adventure for 1st-level characters. The other is a Pathfinder Xcrawl adventure. This one is going to be milked for inspiration for sure.

The second row has the Flying Buffalo T&T Adventure Fire Dwarves of Zorr and Troll Lord Games' C&C Adventure A Pot of Broken Bones and Halfling Broth. Both of these are destined to be mined for inspiration for 3.x. The next two items are also for inspiration...I just have to find the correct Sci-Fi/Space Opera game system. Fantasy Flight Games' Edge of the Empire and Catalyst Games' flipbook for Shadowrun and Battletech. (This one will be doubly useful, as one of my gaming buddies wants to start working on a Mech game of his own.)

The last two are two others that were the reason for my foray into the shop: Lamentations of the Flame Princess' Better Than Any Man and James Porter Jr.'s NeoExodus Temple of the Forbidden God. I have plenty of lizardmen just waiting to come out of hibernation. I even recommended Better Than Any Man to a teenager who was struggling over what to pick out; his mother was standing there looking lost. Her advice was "Pick something that you think looks like something Dad didn't pick out himself." He had this one in his hand and I told him that Raggi's products were all pretty sound and quality. It wasn't until I was on my way home myself that I noticed the "18+" tag on the module.

Oops.

Still, though, it's impressive and amazing that Raggi puts out a book--yes, a literal BOOK--of this size for a Free RPG offering. Usually you can count on a dozen pages. This thing FAR exceeds it at 96 pages. NINETY-SIX. That's EIGHT DOZEN pages. Plus the cover is removable and contains a map on the inside.

Hopefully the kids' mom will forgive that anonymous "dirty old man" in the FLGS....

About an hour after leaving the FLGS, I received a phone call to inform me of the results of the in-store prize drawing: my oldest daughter's entry won the collapsible dice tower from Blue Panther. She, of course, gifted it to me out of the goodness of her heart. Then the manager laughed and told me I'd won the grand prize: the massive hardcover DCC RPG. Needless to say I was pretty psyched. (Of course, I may have to look at selling or re-gifting, because I'm not sure how much re-purposing I can do with this, and my game group isn't too OSR-friendly nowadays.

Finally, as some of you may know, I have an addition to dice. Dice. That's right I said: dice. Ahh, the mere word sends my heart racing and my hands shaking. Dice. DICE.

Did I tell you I like dice?

Well, the managers also know of my love of dice and when I went in to pick up our family's my winnings, he slipped me these little beauties. I really liked last year's offerings--a complete set (or nearly complete in my case)--mostly because I don't have a lot of uses for d6s. But they're pretty. And he even slipped me a second Q-Workshop for my daughter, who loves yellow. She "squeeed" just a bit at the gift.

Whew. All in all, a pretty successful Free RPG Day this year. I'm not sure I can match it. I was constantly reminded, throughout the day, of the generosity I felt from my fellow gamers last year, all those who were able to grab up extras at their respective FLGS for my library.

18 June 2013

Digital Orc: Verloren (Review)

I have a whole slew of potential posts that are bouncing around in my head, including a recap of Free RPG Day loot-gathering. Unfortunately, my personal and professional life was turned topsy-turvy last Friday when my boss decreed that, in two weeks, he was shutting down the law firm and I'd be "self-employed."

My head hasn't been in the game since then, although I'm getting a bit more emotionally stable with the passing days.

But I was heartened this morning when I slipped over to the Digital Orc's blog to see what Dylan had in store. Lo and behold! Dylan's newest offering for Labyrinth Lord is up for sale!

(Disclaimer: I was an editor/proofreader on this project. I am not being compensated for this review, but will receive a copy of the final product for my proofreading services.)

I have not yet seen the final, finished product, but based off of the preview copy I saw as part of my proofreading? Wow. I should say up front that I do not play Labyrinth Lord, but all of Dylan's stuff has been fairly easy to port over to my 3.x campaign(s). My players have been known to recoil over some of his monsters. (Hello, backpack spider! I'm looking right at you, buddy!) This is more of the same.... From the evocative settings to the weird mutants, from the death-gamblers to the manipulative alien beings, from the sexy werewolf sirens to the hive-mind giant rodents....

Well, Dylan has done it again. This is some great stuff. He self-described this one to me as "weird" and it is. But that's not a criticism. It's weird stuff, but a cool weird. I liked what I saw and I think you will too. I can't wait to hold Verloren in my hands and let the ideas germinate for my own campaign.

You can buy the PDF on RPGNow.com for $3.99 or the limited run print version for $4.99. That's a small price to pay for 32 pages of cool gaming content. In fact, the only page I saw that was of little-to-no-use was the OGL page. Everything else had great content, maps, hooks, or images for in-game use.

From his own ad copy:
Verloren is a city hanging in the balance. Either it will fall to an ancient evil or triumph based on your actions. Enclosed are city details, maps, nine original monsters, and interesting non-player characters for encounters in and out of Verloren. In this fantasy supplement, players will face powerful monsters and explore a decaying city to discover the secret of The Change and save the thousands of inhabitants.
  • 9 Original Monsters
  • Over 20 Original Illustrations
  • 3 New Spells
  • Lots of NPCs and Story Hooks
  • 2 Maps
So take a moment if you would and jump on over to the Digital Orc: he's got purchase links for each option there. Verloren--GET IT NOW!

14 September 2012

[review] Loviatar #13

I had an interesting day yesterday. Had to travel an hour north to a neighboring city for a court hearing that lasted less than 2 minutes. Then I was able to have lunch with my wife and two of our friends who happen to be NY Times Bestselling authors. (I don't have their permission to share stories and I don't want to drop any names.)

Then it was off to the podiatrist for a check-up on my second matrixectomy. (About a month ago I had an ingrown toenail partially removed. Then I learned the hard way that I'm in the 5% group that the healing process heals around a pocket of infection. Then I learned that I'm also the 1-in-20 that has the removed portion of the nail actually start to grow back. So I had to go a second time to have it removed. My doctor says that we treated it "aggressively" this time. It's meant much more pain, but he says it's healing nicely.)

And then I got home and found something in the mail that made the poking and prodding worth it all: Loviatar #13 and the latest edition of "A Letter from Los Angeles." Aside from the joy of receiving something other than bills in the mailbox, I now had something I could peruse while putting my feet up (literally) and recuperating from my day.

For those of you who haven't yet checked out Loviatar.... Really? Put aside the fact that this 'zine is why Mr. Christian Walker has been (arguably) responsible for the recent resurgence of the gaming 'zine. Put aside that the material inside each issue is geared toward numerous different game systems and usable in many more. Put aside the excellent artwork by Mr. Jay Penn. Put all of that aside for a moment:

Loviatar is just plain good. And old-fashioned good. It brings back a lot of memories to me from the 1980s.

Issue #13 is no difference. I will not pretend to say that I will ever have a chance to run a Lords of Creation game. Christian admits that the decision to write Lords of Creation material may be based upon a post-surgical drug-induced haze. But he still makes it work. There's humor: Kevin Sorbo surrounded by Amazons out-of-time; Jim Brass from CSI; and an alternate-Earth Mona Lisa hanging on the wall watching over the described festivities. While I'm also not likely to run a modern game any time soon, there's still plenty of material here that will feed into descriptions of a good D&D NPC.

(Case in point: I'm right now imagining an NPC bard who has made a name for himself "speaking for the Elven Gods" who finds himself surrounded in a tavern by a gaggle of Elves just waiting for him to say or do something they find blasphemous. Enter PCs. Hilarity ensues.)

In short, I'd highly recommend snagging a copy while they're hot, fresh, and available.

I'd also suggest checking out Christian's newest endeavor "A Letter from Los Angeles." This newsletter is also chock-full of gaming goodness and the fact that it's nearly all hand-written just adds to its uniqueness. This latest issue has a map on the back of a seemingly-deserted street from which your character or characters are attacked by an invisible assailant with questionable motives. Each of the newsletters have improved upon the previous ones and this one is no different. I keep waiting for the man to reach a plateau, but he just keeps getting better and better.

I should point out too that I am not receiving payment or reimbursement of any kind from Christan, other than the simple hope of continuing to receive his gaming materials in the mail.

What are you waiting for?! Go. Subscribe. Pick up copies now! For the money, it's gaming goodness at a terrific price!

09 July 2012

[From the Mailbag] Oh Frabjous Day!

Callooh! Callay!

When I came galumphing into the office today, I had to chortle with joy because of what awaited me.

Sitting on my desk were two brown cardboard mailers. Inside I found these:


RPGNow came through with my print copy of Barrowmaze and Lulu came through with my print copy of the d30 DM Companion.

A mailbag full of Gaming Goodness and inspiration. I can't wait to get home and break these open. I have reading material for the evening. Hopefully I can get to running Barrowmaze soon so I can get a review posted up.

Admit it.... After just a bit of uffish thought...you're just a little jealous, aren't you?

25 June 2012

Thinking of Dad

This month marks the first anniversary of my dad's passing. It's been a long year, full of pain and grief, but the time has flown by it seems.

James over at Dreams of Mythic Fanatay just lost his father. His post and this post by Tim over at Gothridge Manor got me thinking a bit more about my dad, especially his influence on my entertainment and gaming life. Dad passed just before Father's Day last year and it's taken me a few days to be able to write a companion post to my friends' posts.

My dad didn't approve of my RPG-ing. But he loved games. He and I had epic one-on-one Trivial Pursuit battles. He taught me how to play solitaire, hearts, and cribbage long before Windows decided to teach me. I think the last game I played with my father was one called "Exasperation"--a homemade version of "Aggravation" that my brother made in Shop class in the 1970s.

He never begrudged me a bit of graph paper, however. He was an engineer by trade and got the stuff free. He even brought home a huge desk-blotter pad of graph paper once, just to watch me fill it up with mazes and corridors. Dad didn't realize it, but he fed my dungeoneering hunger by taking us on yearly trips to Lehman Caves. I'd return home and sketch winding caverns and make ham-fisted attempts at drawing rock formations.

Then my parents fell prey to the "demon-worship, mind-control, it's-all-evil" Pulling propaganda of the mid-80s. Gaming stopped completely for over a decade under my parents' concerned and watchful eyes.

He was more tolerant of my gaming in later years. Once I was married, I suppose he had resigned himself to the fact that I was going to play whether they approved or not. He would sit, watching bemused as I painted miniatures in the corner of our time-share in the mountains, or as I idly sketched maps while watching videos or sports with him. I DID keep a secret from him; I cannot imagine what he would have thought, said, or done if he'd learned I had introduced his grandchildren to the hobby. His resigned ambivalence would never have extended that far.

All the game-playing with him petered out over the last year or so of his life. We just couldn't get him interested in playing--except for the aforementioned game of Aggravation. He played with me and two of my kids who took great delight in sending Grand's marbles back to home base.

Like with James, my father was also my main introduction to media, although with slightly different tastes. I can only presume my dad and James' dad did not share the same generation. My dad taught me to enjoy opera and the Tijuana Brass. Yeah, kinda square I know, but still.... He also introduced me to Robert Heinlein, Louis L'Amour, Wilber Smith, Michael Crichton, David Morrell. and ERB's Tarzan books. He was a voracious reader and instilled that in me.

He loved movies and introduced me to John Wayne, Jimmy Stewart, Lee Marvin, and Charles Bronson. While he could never understand my fascination with Fantasy, he loved Sci-fi. He and I would sneak away from my mother to watch any Sci-fi we could find...except for Star Wars. I think that got too close to fantasy for his liking.

Dad was a pilot as well as a Sci-fi fan. Together we watched the live television coverage of the first launch of the shuttle Columbia. I thrilled for him when he was able to be present at a live launch himself; he brought back fantastic photos and descriptions of the noise, colors, sights. He worked for years in the aerospace industry and shared with me (what he could) tidbits of what he was working on, as well as pictures and sketches of engines, rockets, etc.

I miss my dad greatly.... But I'm also immensely grateful for the things he shared with me, for the inspirations and fascinations he instilled in me. And for the excellent example of fatherhood that he was to me. There's a lot he did that I didn't realize or appreciate at the time...and I appreciate more and more as time passes.
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