A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

09 April 2015

[A to Z April] H is for Helzak, Darthen (npc)

Darthen Helzak is named for the wasteland, his hearthland, translated roughtly into the Common tongue as “God’s Anvil” (known to most as the Ashwaste). They believe that the hardships imposed by the wasteland upon their people is a refining forge, the anvil upon which their God beats and shapes their souls into a divine form.

He was born in the Wasteland, in God’s Anvil. His grandfather, Huragram, was a water miner who discovered a subterranean river, becoming a wealthy individual and a powerful leader of the tribes of God’s Anvil. Huragram wielded a khopesh which he named “Beldorida” meaning, roughly, “Breath of the First Gem.” The sword is graceful and slender, crafted of steel, ivory, and gold. Sapphires and rubies are set in her hilt. First impressions leave the impression of a noble’s showpiece, something made for looks and attention rather than for utility. Those who have met Beldorida’s edge and tested the wielder’s mettle quickly learn that she is perfectly balanced and eminently deadly. Her grip is wrapped in copper and silver wire, providing a perfect grip even when the wielder’s hand is slick.

Darthen now wields the khopesh of his forefathers. The source of the blade is unknown, although she is rumored to have come from one of the great mythical cities in the east full of powerful magic. Huragram found the blade while on a personal vision quest out in the barren lands of God’s Anvil. She was entombed within a nodule of stone found deep within the sands; the nodule also contained a portal to the Plane of Earth. He took the discovery of Beldorida as a sign and returned to the stronghold, although he was weak, weary, and near death. He kept an unbreakable grip on Beldorida during the entire time of his recovery. Upon returning to health, he carved out for himself a powerful position among the tribes. He ruled the tribes of the Anvil for nearly a century; when he died of natural causes, his skaalds buried Beldorida with him.

After a century of ruling over chaos and hardship, Darthen’s father disinterred Beldorida after seers told him that the powers of the buried weapon of Fire and Air were being suppressed by the powers of Earth. He recovered Beldorida and wielded the blade with power as he strove to link the Anvil’s dwar together again. He was not as successful as Huragram at the task, and never as powerful. Darthen was raised on stories of Beldorida, a blade that practically thrummed with power, as if the steel was scarcely able to contain the sorceries placed upon it. Darthen’s father was never able to learn the secrets of the blade.

Darthen’s father and his seers feared that the spirits of Earth and Stone had, in fact, subsumed Beldorida’s power. Darthen has been entrusted with the blade and exiled from the Wastelands. Where Beldorida was once meant to be his hearth’s last line of defense, Darthen is now her only protection.

Darthen stands somewhat taller and leaner than a normal dwarf. His hair and beard are braided and matted, resembling dreadlocks. He wears simple leathers and cotton garments, his undertunic spun from subterranean spider silk, with his armored shirt composed of long bones tied together with plaited leather. Leather gauntlets protect his hands from the sand and sun; they double as weapons, with small metal spikes set above each knuckle.

Darthen Helzak, Ashwaste dwarf barbarian 3CR 3
XP 19, 200
CG Medium humanoid
Init +2; Senses Darkvision 60, Perception +7
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 armor)
hp 47
Fort +7, Ref +3, Will +3
Immune Fire
Damage Reduction 1/bludgeoning or slashing (spidersilk undertunic)
Weakness Acid
Speed 30 ft.
Melee +1 khopesh +9 (1d8+7/19-20/x2) or Dagger +6 (1d3+5) or Gauntlet, spiked +6 (1d4+3)
Space 5 ft.; Reach 5 ft.
Str 17, Dex 14, Con 18, Int 12, Wis 15, Cha 13
Base Atk +3; Grapple +6
Feats: Armor Proficiency (Heavy, Light, Medium), Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency
Skills: Climb +9, Intimidate +7, Jump +9, Knowledge (History) +3, Knowledge (Nature) +4, Perception +7, Survival +7
Languages Common, Dwarven, Goblin
Bonesplint Armor, Gauntlets, spiked, +1 khopesh, Dagger, Belt pouch, Sun Goggles, Acid, flask (1), Waterskin

Note:  As an Ashwaste Dwarf, Darthen does not receive a bonus to Appraise checks on metal-, gem- or stonework. Darthen also does not have the Stonecunning ability.

Please note: All my NPCs are free for you to use. Please, feel free to use them. All I ask is a note to let me know if, where, when, and how it was used.

**Many thanks to WotC's "PC Portraits" Archive for the image.

Previous "H"s:
2014: H is for Heart Filth (poison)

2013: H is for Heth's Jeacky Fleter (beverage)
2012: H is for Happy Birthday!
2011: H is for Hargrim, the Soulhammer

1 comment:

Stephen Tremp said...

Stopping in from A to Z and thanks for your continued participation!

Stephen Tremp
A to Z Co-host
Twitter: @StephenTremp

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