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Upon the first successful attack--whether melee, ranged, or magical--the split imp divides itself into several identical beings, each of whom immediately attack the creature who wounded the original split imp. The duplication occurs prior to the assessment of any damage from the attack; damage is assessed only to the original split imp, not to the copies. Only the original split imp can call forth the multiple duplicates.
GAME MECHANICS
Split ImpCR 4
Use the statistics of a normal imp, except for the following changes:
- The split imp loses both the "alternate form" and commune abilities in favor of the Split ability.
- Split: 3x per day, a split imp, upon taking damage from a successful attack, essentially summons forth 1d8 duplicates of itself, prior to any damage being taken by the original. Said damage is only taken by the original, and only after the duplicates appear. The duplicates (not the original) immediately surround and attack the creature that wounded the original. After the initial vengeful strike, the duplicates assume the same initiative as the original. Should the original be killed, the duplicates are neither destroyed or banished, needing to be individually destroyed or banished. Only one set of duplicates can exist at any one time.
- The Challenge Level of the split imp changes from 2 to 4.
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Previous "I"s:
2014: I is for Island, Oraoss (map)
2013: I is for Ice Quartz Caverns (map)
2012: I is for Iron Hide Zombie (monster)
2011: I is for Inkeeper
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