A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

14 April 2015

[A to Z April] L is for Leprous Ghoul (creature)

http://www.a-to-zchallenge.com/
The term “Leprous Ghoul” is really a double misnomer: the creature is more closely akin to a ghast than a ghoul, and the disease it carries and transmits is not true leprosy. The creature appears to be a ghoul, or ghast, but in a greatly advanced state of decomposition. The typical leprous ghoul will be missing toes, fingers, ears, and nose, and likely has gaping, seeping wounds variously around its body.

The leprous ghoul covers itself in torn wrappings and ragged cloth in a mockery of life and in an attempt to hide the hideous scabs and wounds. The cloth is stained with indescribable fluids. This, plus the ghoul's usual diet add to a sickening stench which affects all those who come near to the creature.

The leprous ghoul is fast, vicious, and cunning. They live only to eat and spread their namesake disease, leprousy (so spelled to distinguish it from the traditional disease, leprosy, with which it shares little true similarity.)

While the leprous ghoul does not transmit ghoul fever, it uses both its bite and claw attacks to transmit its leprousy, which advances quickly after infection. After infection, a creature will rapidly lose parts of its body: fingers, toes, nose, ears, hair, etc., continuing to lose parts and develop gaping, weeping sores until finally succumbing to the disease and dying. Any creature that dies as a result of leprousy becomes a leprous ghoul and rises within 24 hours after death.


Leprous GhoulCR6
XP 2400
CE Medium humanoid
Init +4 Senses Darkvision 60'; Listen +4; Spot +11
Aura Stench DC(16)
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 42 (6d12+3)
Fort +4, Ref +6, Will +7
Turn Resistance 4
OFFENSE
Speed 30 ft.
Melee Bite +7 (1d8+4)
Full Attack Bite +7 (1d8+4) and 2 claws +5 (1d4+2 plus paralysis and leprousy)
Special Attacks Leprousy, paralysis, stench
Special Qualities Darkvision 60', undead traits, +4 turn resistance
Space 5 ft. Reach 5 ft.
STATISTICS
Str 19, Dex 19, Con 0, Int 13, Wis 14, Cha 16
Base Atk 3; Grapple 7
Feats: Alertness, Great Fortitude, Multiattack, Toughness
Skills: Balance 8, Climb 9, Hide 9, Listen 4, Move Silently 9, Spot 11
Languages Same as base creature (usually Common)
Environment Any
Organization Solitary, gang (2-4), or pack (4-10)
Treasure Standard
Advancement 9-12 HD (Medium)
Level Adjustment --

Stench: as Ghoul stench
Paralysis: as Ghoul paralysis
Leprousy: as Mummy Rot, with the following changes: damage is 1d3 Con and 1d3 Cha after 1 minute incubation, and once every hour afterwards until healed or creature dies.

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Previous "L"s:
2014: L is for Lell (npc)

2013: L is for Ladder, Nature's (spell)
2012: L is for Lung Leech Swarm (creature)
2011: L is for Lehman Caves


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