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Flakim murmured his agreement with the halfling's comment. "We should really put a stop to this. He's not playing fair."
Their heads bobbed up and down: up as yet another orc flew into the air, launched by an erupting nodule of earth that quickly subsided; down as the orc fell from over one hundred feet in the air to land with a wet sound on the ground, never to move again.
"Yes," Deand said. "Unfair. Truly. It almost makes you feel sorry for those disgusting creatures, doesn't it?" Another orc shouted as it--briefly--experienced the sensation of flight.
"As you say, Deand. Almost."
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Molehill
Transmutation [earth]
Level: Druid 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area of Effect: 5-ft. square
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: No
Molehill causes a 5-ft. square area of ground to erupt suddenly beneath a target’s feet. The earth erupts 30 feet into the air, launching the target creature 30 feet into the air, plus 5 feet per caster level (maximum 130 feet). The earth then immediately subsides, thereby allowing the target creature to fall back to the original ground level. The target creature may make a Reflex save (DC 15) to convert the first 1d6 of falling damage to nonlethal damage. A successful Tumble Check (DC 15) allows the creature to ignore the first 1d6 of falling damage and instead converts the second 1d6 of falling damage to nonlethal damage.
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Previous "M"s:
2014: M is for Marsh Blade (item)
2013: M is for Middlemurk Church (map)
2012: M is for Myth Voice (feat)
2011: M is for Maerl Dardar (npc)
1 comment:
As you said, almost. Get them!
Good luck with the A to Z Challenge!
A to Z Co-Host S. L. Hennessy
http://pensuasion.blogspot.com/
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