A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

01 April 2015

[A to Z April] A is for Ash Goblin (creature)

A sub-race of goblins who have inhabited the Ashwastes on the northeast edge of the continent for a millennia. Living in the Ashwastes among the various volcanic debris and gaseous emissions has radically changed their physiology and body chemistry. As a result of these changes, the Ash Goblin has a larger head than normal goblins, as well as a larger mouth filled with razor sharp teeth. Woe unto the opponent that has an Ash goblin latch his jaws onto its flesh; the bite is brutal and difficult to break free. The Ash goblin also has gained an inherent resistance to fire and fire damage, but also has a susceptibility to acid and acid-based attacks. Its difficult life and environment grants a natural level of Fighter class to all Ash goblins.

Normal goblin vs. Ash goblin
A squat humanoid with an enormous oval head leaps at you from behind a sandstone column. You stumble backwards, causing a puff of ash to rise from the blasted land at your feet. As it flies toward you, it swings a small sword--little more than a knife--wildly, attempting to knock your weapon from your hands. It lands in another puff of ash and its eyes gleam wickedly as it begins to gnash its razor sharp teeth together.


Fighter 1
NE Small Humanoid
Init: +7; Senses: darkvision 60 ft.


AC 16 (+3 Dex, +2 leather, +1 size), touch 14, flat-footed 13
hp11 (1d10+1)
Immune: Fire
Fort +3; Ref +3; Will +0
Weakness: Acid


Speed 30 ft.
Melee: +3 Bite (2d6+1) or +2 Morningstar (1d8+1)
Ranged: +4 Javelin (1d6+1)
Special Attacks Grappling bite


Str 12, Dex 17, Con 13, Int 12, Wis 11, Cha 8
Base Attack 2, Grapple 8
Feats: Armor Prof. Light, Armor Prof. Medium, Armor Prof. Heavy, Improved Grapple, Improved Initiative, Martial Weapon Prof., Shield Prof., Simple Weapon Prof., Weapon Focus (Bite)
Skills: Climb 5, Craft (Trapmaking) 5, Jump 5
Languages: Common, Draconic, Goblin


Grappling Bite: If an ash goblin hits with a bite attack, it immediately rolls for a grappling attempt, using its massive jaws to latch onto the opponent’s body; on a successful grapple, it is “attached.” An attached ash goblin loses its Dexterity bonus to AC, but holds on with great tenacity, automatically dealing 2d6 damage each round it remains attached.

An attached ash goblin can be struck with a weapon or grappled itself. To remove an attached ash goblin through grappling, the opponent must achieve a pin against the ash goblin.


Environment: Desert
Organization: Gang (4-9)
Treasure: Standard
Advancement: By character class
Level Adjustment: +0

**Images of miniatures ©Wizards of the Coast and ©Paizo, respectively.

Previous "A"s:
2014: A is for Angelic Beer (beverage)
2013: A is for Acktok's Violet Mark (spell)
2012: A is for Albert "Rat-Tail" Gail (npc)
2011: A is for Adventure

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