A tall, slender humanoid approaches you from the end of the corridor. It reaches out its four arms, equidistantly placed around its torso. The creature has an equine head with donkey-like ears and shark-like skin. Its eyes glow an eerie green The creature flails its arms around as it nears you; one touch of its hand and it vanishes, as does the corridor around you. When your vision clears you find yourself in an unknown place.
Ynx CR 4
CE Medium Monstrous Humanoid
Init: +5; Senses: darkvision 60 ft.; Listen +4; Spot +4
DEFENSE
AC 18 (+4 Dex, +3 Studded leather, +1 natural), touch 14, flat-footed 14
hp30 (6d8+3)
Fort +5; Ref +10; Will +7
OFFENSE
Speed 30 ft.
Melee +8 Slam (1d6+3)
Special Attacks Displacement burst
Spell-like Abilities (CL 8th); 3/day -- quickened dimension door
TACTICS
A ynx attacks with all four arms, slamming its foe repeatedly. It will first target its foes with its displacement burst, or the largest group of its foes. It will flee if it is reduced to less than 5 hp.
STATISTICS
Str 19, Dex 12, Con 17, Int 12, Wis 13, Cha 18
Base Attack 4, Grapple 8
Feats: Improved Initiative, Improved Natural Attack, Mutliattack
Skills: Concentration 6, Escape Artist 7, Hide 5, Intimidate 7, Jump 5, Listen 4, Move Silently 2, Spot 4
Languages: Common, Ynx, Telepathy 100 ft.
SPECIAL ABILITIES
Displacement Burst: Once per day, a ynx can teleport all creatures within 50 feet of it to randomly determined locations. The ynx can only affect creatures of which it is aware and to which it has line of sight. A successful DC 16 Will save negates this effect. An affected creature is teleported in a random direction (roll 1d8, with 1 indicating north and the other numbers indicating compass going clockwise) and a random distance (1d10 × 100 feet) away from the ynx; determine each creature’s direction randomly. A teleported creature arrives in the closest open space to the determined destination, but must appear on a solid surface capable of supporting its weight. If there is no appropriate destination in that direction, the creature does not teleport at all. The save DC is Charisma-based.
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Previous "Y"s:
2012: Ylder's Timid Divinity (spell)
2011: Y is for Yllseriad, The Shrine of
1 comment:
Nice pic of Sutekh from Dr. Who. :-)
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