A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

28 April 2010

Wednesday's Who's Who: Gronth Knockstone

Today we have the giant responsible for the ruined watchtower, none other than Gronth Knockstone himself!

As a bonus, we'll also meet his snake.

Gronth Knockstone
Hill Giant (Large Giant)
Druid 11
Hit die: 12d8+11d8+115(218hp)
Init: -1; Speed: 30
AC: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Base Attack/Grapple: +17/+29
Attack: Greatclub +25 melee (2d8+12) or Rock +15 ranged (2d6+8)
Full Attack: Greatclub +25/+20/+15/+10 melee (2d8+12) or rock +15 ranged (2d6+8) (increment 30)
Space/Reach: 10/10
Alignment: CE
Special Attacks: Throw Rock (120’ increment)
Special Qualities: Low-light vision, rock catching,
animal companion, nature sense, resist nature’s lure, trackless step, venom immunity, wild empathy, woodland stride
Saves: Fort +20, Ref +6, Will +14
Abilities: Str 27, Dex 8, Con 21, Int 6, Wis 16, Cha 7
Skills: Climb 8, Concentration 10, Diplomacy -2, Handle Animal -1, Heal 7, Jump 8, Knowledge (nature) 4, Listen 9, Move Silently -3, Ride -1, Spellcraft 2, Spot 11, Survival 5, Swim 3
Languages: Common, Giant
Feats: Alertness, Armor prof light, Armor prof medium, Awesome Blow, Blind-fight, Cleave, Improved Bull rush, Improved Sunder, Martial Weapon Prof, Power Attack, Shield Proficiency, Silent Spell, Simple Weapon Proficiency, Weapon Focus
CR: 18

Spells Known:
Druid Spells
Level 0 (6) DC 13
Create Water X 2
Cure Minor Wounds
Detect Magic
Know Direction

Level 1 (6) DC 14
Calm Animals
Charm Animal
Cure Light Wounds
Hide from Animals
Pass without Trace

Level 2 (5) DC 15
Bear’s Endurance
Bull’s Strength
Gust of Wind
Hold Animal
Warp Wood

Level 3 (5) DC 16
Call Lightning
Cure Moderate Wounds
Silent Bulls Strength
Silent Gust of Wind

Level 4 (3) DC 17
Silent Meld into Stone
Spike Stones

Level 5 (2) DC 18
Transmute Mud to Rock

Level 6 (1) DC 19
Silent Stoneskin

Gronth Knockstone is not your typical hill giant. The tribal shaman blessed him during a thunderstorm when he was fresh from the womb, apparently imbuing him with druidic magic. Unfortunately, before the ritual was completed, a lightning bolt struck nearby causing the shaman to drop Gronth on his head. As a result of the incomplete ritual, he is incapable of changing shape as would the average druid. The blow to his head caused a lower than normal intelligence, even for a hill giant.

He has never fully grasped the meaning of magic; the spells he knows simply come natural to him. Many spells come so natural to him that a verbal component is not required—the spells simply “happen.” Among the other effects that “come naturally” is a gust of wind spell which actually emanates from his mouth.

His companion is a dire snake called Ithss. Gronth found Ithss as an abandoned egg when he was a youth of twenty five. Now, seventy-five years later, Gronth and Ithss are inseparable and absolutely loyal to each other. In fact, over the years, Ithss has awakened and, although the snake is no longer his animal companion, Ithss remains Gronth’s only true friend and confidant. His tribe never accepted him, as he was “stupid” and his dangerous companion made him even more of an outcast. He has been wandering the wilds for thirty years, never seeing another giant in all that time.
A decade ago, Gronth came upon the Watchtower of Al’Makhor. The men who manned the watchtower unwisely mocked and insulted Gronth, taunting him for nearly an hour. It was then that Ithss became restless and stirred from behind Gronth, and slithered toward the tower. Those in the watchtower were naturally alarmed and assumed that the giant and the beast were attacking, and began showering the enormous snake with arrows and spears. In defense of his companion, Gronth became outraged and began bombarding the watchtower with stones of every shape and size. Now Gronth camps nearby the ruined watchtower; in the rubble outside the watchtower are scraps of Ithss’ shed skin.
Dire Snake, Awakened (Huge Magical Beast)
Rogue 1
Hit Dice: 7d10+1d6+21 (71 hp)
Init: +5; Speed: 30 ft., climb 20 ft., swim 20 ft.
AC 18 (-2 size, +5 Dex, +5 natural), touch 13, flat-footed 13
Base Attack/Grapple: +6/+8
Attacks: Bite +12 melee (2d6 +12 plus poison)
Reach: 10 ft./10ft.
Alignment: N
Special Attacks: Constrict 1d6+10, improved grab, poison, sneak attack
Special Qualities: Awakened, darkvision (60ft.), scent, trapfinding
Saves: Fort +8, Ref +12, Will +6
Abilities: Str 24, Dex 21, Con 16, Int 13, Wis 13, Cha 14
Skills: Balance +14, Climb +15, Hide +7, Listen +9, Move Silently +6, Spot +9
Feats: Stealthy
CR 6

(**Hat tip to The Rogue for his proofreading assistance and inspiration.**)

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