Yep. More introductory information!
I'll preface this by saying that, sometimes as a DM, the hardest thing to do is to come up with treasure items. I don't mean simply the +5 holy mighty cleaving vorpal thundering longsword, formerly wielded by Sir Fragilus of Doomstrike Castle. I also mean the real random stuff....a small bag of gems or a small bag of knucklebones; a little silver bell or a little silver knife.
This is where I'll present the "found items." It could be an intelligent sword, or it could be something completely useless or irrelevant.
Sometimes those seemingly useless or irrelevant items are the most fun: they serve as a little piece of intellectual gristle that gets in your players' minds and worries them until it becomes a little pearl of role-playing fun.
They could be completely irrelevant and not worth the time to pick up. Or they could serve as a hook, an idea germ, for the DM: something that becomes relevant or obvious later.
Something that sends the PCs racing back to the seedy merchant's booth in the street market to buy back that little silver bell at an outrageously marked-up price, simply because it is actually not just relevant, but essential to their success.
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