He owns and operates the gaming hall named The Raven and Jackal. The gaming hall is frequented by the upper-class and nobility of Coldtreath and is widely known as a clean and honest institution. The Jackal’s skills at thievery are such that no one suspects just how much money is actually lost at the tables in the hall.
There are few outside Spayd’s inner circle that understand the reference in the gaming hall’s name to “the raven.” When Spayd was an infant he was gifted a silver raven statuette; this figurine had a magical aspect and the summoned creature is a life-long friend and companion named Aelekan. Spayd reveres the creature sufficiently that he named the hall after himself and his magical animal companion.
His easy life has led to him becoming somewhat paunchy, although he still retains his athleticism and muscle under the paunch. His love of food and wine has given him a ruddy face and thick lips. His jade green eyes are bright and watchful; few notice his sharp gaze, however, as they are distracted by his wild ash brown hair and his unkempt moustache.
Deep down inside, Spayd is motivated to find a new, young rogue to mentor and train up just as he was tutored and raised. Something in his past has made him withdrawn and paranoid, burdened with a sense of abandonment. His bad temper, while frequent, is mild and dissipates quickly. In contrast, he has a great love of jokes and riddles, gesticulating constantly when he talks.
Diamond Spayd CR 18
Neutral Evil Medium Outsider
Senses: Darkvision 60; Listen +13; Spot 0
Languages: Common, Infernal, Draconic, Elven
AC 20, touch 15, Flat-footed 15
Resistance: Cold 5, Electricity 5, Fire 5
Fort +6, Ref +18, Will +5
Melee: +2 Rapier (Anarchic, Ghost Touch) +17 (1d6+3 / 18-20)
Ranged: +2 Shortbow, Composite +24 (1d6+4 x3)
Full Attack: +2 Rapier (Anarchic, Ghost Touch) +17/12/7 (1d6+3 / 18-20) or +2 Shortbow, Composite +24/19/14 (1d6+4 x3)
Base Atk +13/+8/+3; Grp 14
Special Actions: Crippling Strike, Evasion, Improved Evasion, Opportunist, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense, Trapfinding,
Combat Gear: +2 Rapier (Anarchic, Ghost Touch), +2 Shortbow, Composite, +2 Leather, Studded
Spell-Like Abilities: (CL 18): Darkness 1/day
Abilities: Str 12, Dex 19 (+6), Con 11, Int 4, Wis 9, Cha 13
Feats: Armour Prof Light, Dodge, Point Blank Shot, Quick Draw, Rapid Shot, Run, Simple Weapon Prof., Weapon Focus (Rapier), Weapon Focus (Shortbow, Composite): +1 attack rolls
Skills: Appraise 2, Balance 9, Bluff 3, Climb 15, Craft (Traps) 2, Diplomacy 1, Disable Device 23, Disguise 1, Escape Artist 7, Forgery 2, Gather Information 22, Hide 35, Intimidate 1, Jump 15, Listen 13, Move Silently 28, Open Lock 21, Ride 7, Search 23, Spot 0, Swim 1, Tumble 30, Use Magic Device 22, Use Rope 18
Possessions: Combat gear plus Medallion of thoughts, Boots of striding and springing, Cloak of elvenkind (+5), Gloves of dexterity (+6), Figurine of wondrous power (Silver raven)
**Many thanks to WotC's "PC Portraits" Archive for the image.