A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

06 September 2013

Tracy Hickman's New Game

OK, so, I need to throw a shout-out to all my readers about this.

Tracy Hickman's Kickstarter went live last night and I'm pretty excited about it. It's for a new board game...well, that's like calling Buckingham Palace a "house." It's so much more than a simple board game. Put away Clue and Monopoly for a while, in other words. I can't wait to get my hands on it. In fact, I'm hoping to find the Hickmans at Salt Lake Comic Con and sit down for a demo, just so I can say I've played it.

Here's the link: Sojourner Tales Board Game.

From the Kickstarter description:
Sojourner Tales is a board game featuring new, downloadable ebook adventure modules that make the experience new every time you play.
...
In Sojourner Tales, you will use strategy and wits as you discover and collect the pieces of your mysterious story as you strive to be the first to complete the epic adventure. The tale is different every time you play ... or you can download new Sojourner Tales to explore from our website!

Number of Players: 2-6
Playing Time: 60-90 minutes
Age of Players: 12+ (requires minimum reading skills)
Setup time: 5-7 minutes
Teach the rules: 3-5 minutes
...
Unique Ebook Story Modules: The story told in every Sojourner Tale is designed to be contained entirely in the electronic mobi or epub files. You also have the option to download the adventure in PDF format to print out and use with the game if you do not have a tablet or other device that supports the electronic book formats. However, the use of any touch-screen device provides a magical experience in storytelling and helps the game move faster.
Adaptable Design: The game components that come in the box and the rules of the game itself are specifically designed to be adaptive to a broad spectrum of storytelling. Each Sojourner Story Module contains information on which location tiles are to be used on the board with that particular story, thereby changing the look of the game board depending on the story being told. All of the flavor, setting, characters and narrative of the adventure are contained in the downloaded module ... meaning the game can adapt to any story you want to live.
Innovative Storytelling System: The board keeps track of your location in the epic story, making certain that the game flows back and forth between the board and the ebook with the story continuity left intact. For random encounters, an innovative 'Twisted Tales' system lets the players draw two twisted cards and one tales card and then 'stack' them in such a way as to make a phrase -- a phrase which takes them to a specific adventure entry for that combination of cards.
Grass-roots Licensing: We want YOU to write adventures for our game and so we are even providing you with a 'grass-roots licensing option whereby you can not only create your own Sojourner Tales games but (with our license) also sell those adventures on our official website.

Here's the link one more time: Sojourner Tales Board Game. Jump on over and pledge away; there are some great early-bird perks still available.

For now.

So act now, and act quick.

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