A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

18 September 2012

Rival Adventuring Party: The Stumble Hollow Trine, Part 1

Lord Alotharo of Peravene

Lord Alotharo is the leader of the Stumble Hollow Trine. A nobleman by birth, he was born into minor nobility in the country of Peravene, a small mountainous region to the east of the Feylcrest Sea, far inland.

Lord Alotharo is a blowhard, plain and simple. Most of Peravene’s citizens are imbued with a annoying sense of natural superiority in all things. One former dwarven associate said of him: “Most Peravenites think they’re Anyvoal’s gift to the world, and Alotharo is no different.” He is almost always dismissive of any person not from Peravene; the only exceptions are those who are of a social status above his and those who have saved his life. He is truly a sucker for perceived bravery.

Alotharo is likely not as bad as the rest of the mercenaries that fill the region around Coldtreath these days, but it’s only because he’s too stupid. He’s certainly no saint: he’s out for himself and his own coin purse. Alotharo is far too trusting and ready to believe what he is told. Because he is always on the watch for a new business proposition, he can be taken advantage of quite easily. The rest of the Stumble Hollow Trine, therefore, consider it part of their job–and protection of their livelihood–to monitor carefully everyone that approaches Alotharo.

He fancies himself a discerning lover of fine food, drink, and art. In reality he lacks functioning tastebuds, he can barely discern between vinegar and wine, and could not identify a work of a master if it were signed and handed to him personally by the artist. He is free and ready to offer an opinion, which are typically the worst sort of popular tripe. He is quick with his purse, especially where objects of art and artifacts are involved. However, he has been known to purchase cartloads of reproductions and trash just because he was led to believe a priceless work of antiquity was included.

He is known for his rare toothy grin and his all-too common sneer, as well as for his hands’ incessant fluttering when he is nervous. Alotharo is quite short, barely taller than the average dwarf, and is nearly as wide as he is tall. For all his mass, Alotharo is actually quite quick on his feet; many a foe has been taken by surprise at his speed and relative agility. Unruly shocks of brown hair burst wildly from the sides of an otherwise bald head and pale green eyes squint out from his florid face. A large wart stands guard over his brow. Taken all in all, he is not attractive by any stretch of the imagination, although he believes himself to be quite handsome.

He is also known for his quick, unreasonable anger and the two long, thin daggers he carries with him at all times. While his favorite sin is lust, his favorite hobby seems to be brawling. Of course, he is rarely in serious danger because his henchmen and fellow members of the Stumble Hollow Trine are always there to pull him out of scrapes.

=======================
Alotharo of Peravene
Human
Aristocrat 5 / Rogue 5
HP: 50
Init.: +2
Speed: 30 ft.
AC:15, Touch 12, flat-footed 13 (Leather)
Base Attack: +6
Grapple: +9
Attack: Dagger (+11) 1d4+4 Crit (19-20) x2
Full Attack: Dagger (+9/4) 1d4+4; Dagger (+8) 1d4+4 Crit (19-20) x2
Alignment: CN
Special Abilities: Evasion; Trapfinding; Trap Sense; Uncanny Dodge
Special Attacks: Sneak Attack
Saves: Fort +3, Ref +4, Will +5
Abilities: Str 17, Dex 15, Con 12, Int 11, Wis 10, Chr 11
Skills: Appraise 7, Bluff 7, Climb 3, Diplomacy 6, Disguise 6, Escape Artist 2, Forgery 2, Gather Information 10, Hide 2, Intimidate 9, Jump 3, Knowledge (Dungeon) 6, Knowledge (Geography) 6, Listen 6, Move Silently 8, Ride 2, Search 5, Sense Motive 6, Spot 6, Survival 6, Swim 5, Tumble 6
Feats: Deceitful; Evasion; Heavy Armor Proficiency; Light Armor Proficiency; Martial Weapon Proficiency; Medium Armor Proficiency; Shield Proficiency; Simple Weapon Proficiency; Skill Focus (Gather Info); Tower Shield Proficiency; Two-Weapon Defense; Two-Weapon Fighting; Weapon Focus (dagger);
Languages: Common

CR 9
(XP: 6400)

OTHER ITEMS
Dagger +1 defending
Potion of Cure Moderate Wounds
Potion of Displacement
Potion of Invisibility

**Many thanks to WotC's "PC Portraits" Archive for the image.

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