I'm sorry, my friends, if I've missed anything important the last few days. I have not been at my computer since Friday afternoon.
You see, beginning at 2:00 a.m. Saturday morning, I spent the rest of the day Saturday worshiping the porcelain gods. At one point I'm pretty sure I saw my shoes come out of my mouth.
You're welcome, by the way.
I felt human enough to take care of my Sunday church-going responsibilities, and then, Sunday night, I felt an unfortunately-familiar stabbing pain in my right eye when I looked at any light source. Over the course of an hour it grew steadily worse and confirmed my fears.
Pink-eye.
I don't know how or why, or what I've done to deserve this. No-one who hasn't suffered from pink-eye can truly understand the blinding pain. I'm only now able to ride the train into work and (sort-of) gaze at a dimmed computer screen in my dark office one-eyed from behind my prescription sunglasses. It's a nice look. Not to mention the gauze pad wedged between my eye and my glasses to catch the indiscriminate weeping from the pain.
And I'm only at the office today to meet with an angry client. Who, by the way, as I'm typing this called to reschedule until next week. Grr.
Oh, and I cannot BEGIN to describe what devestation this has wreaked on my NaNoWriMo goal for this month. I may need to throw in the towel and make December my NaNoWriMo month for this year.
Hopefully you'll forgive my absence. And for my Joesky tax:
Blinding Mist
Conjuration (Creation)
Level: Sor/Wiz 6
Components: V,S,M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Cloud spreads in 20-ft. radius, 20-ft. high
Duration: 1 round/level
Saving Throw: Fortitude half; see text
Spell Resistance: Yes
Blinding Mist creates a cloud of mist similart to that created by fog cloud, execept that the vapors are extremely irritating to the eyes of living creatures. Any living creatures in the cloud of mist becomes blinded and takes 1d4 points nonlethal damage each round. This condition and damage continues as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each character.) Any creature that fails its save by more than 5 points suffers the blinded condition (as above) and is also stunned for the same duration. Any creature that succeeds on its save is merely dazzled and takes no damage; this condition also lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. A creature that successfully saves, but remains in the cloud must continue to save each round on its turn.
Any non-living creature or a creature without eyes is not affected by this spell. Any creature affected in any way by the cloud finds that the whites of their eyes turns red and remains red for 24 hours. This redness has a 50% chance of reducing the character's Charisma score by 1 for the duration; this effect may only be countered by any restoration spell.
Blinding mist can be made permanent with a permanency spell. A permanent blinding mist dispersed by wind reforms in 10 minutes.
Material Components:
A rose thorn and a drop of holy water.
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