A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

16 November 2016

[Inktober 2016] Day 25—The Druid's Rest


The Druid's Rest
(Key word: tired)

This small hut is nestled among six ancient standing stones. Each stone bears a different rune and stands on a small hillock, as if thurst up from within the earth. One stone has toppled and several are cracked. The ring itself is surrounded on three sides by a steep cliff; the approach is a sloping path lined by dressed stones.

No one knows who built this haven for weary travelers. The well and corral are well-maintained, the wood pile never runs out, and the outhouse is always clean and decorated with fresh pine boughs. (There are no pine trees for miles around.) Inside, a wood stove heats the room in cold weather; snow never falls on the hilltop despite its height. Seven cots are maintained and there is room on the floor for additional bed rolls.

Although comfortable, guests seldom spend more than a couple nights; reports of strange events and noises abound, as if the unseen owner discouraged long-term stays.
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