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Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.
26 June 2015
[The Stronghold 'Zine] Map Mayhem!
I was in the midst of addressing an envelope containing The Stronghold 'Zine #2 for shipment over the Pond. Then I got inspired. Then I thought, "Hey, let's give this overseas friend of mine a little bonus something with that inspiration." And then the inspiration got out of hand. And then I just had to Dyson-ize it with some cross-hatching. And then the colored pencils came out for some minor touch-ups. The result?
Yeah. That's the back of the envelope winging its way across the Pond. I +Simon Forster 'd it.... I'm sure I'll get a nasty letter about it from someone from the USPS or the Royal Mail. One would hope they simply enjoy it, get a chuckle at least, and then pass it on its way. [Aside: The eponymous blue moon there is the envelope seal I employ as an extra guard against bad glue. It was merely coincidence that it fits in with the map. End aside.] I plan on cleaning this up a bit and reposting it to the Blog; I just wanted to share it ASAP...'cause, I got a chuckle out of it. So did my family.
Of course, I thought about the potential problems AFTER I had sealed the envelope and put the postage on.
So, to the lucky individual about to receive this extra special envelope, thank you for your support with The Stronghold 'Zine. It's truly appreciated. (And if the pen should happen to have bled through the envelope onto the 'zine itself, let me know, would you? I'll make it right.)
To everyone else...YOU may be the lucky recipient of the next original spontaneous mail-map creation. But you have to order a copy of The Stronghold 'Zine to have that chance! Both Issue #2 and a limited number of Issue #1 are available at Blue Moon Ink Press.
[The Stronghold 'Zine] Issue #2 is Flying!
Sales have been steady and issues are flying out the door. If you've already ordered a copy, they should be showing up soon.
If you haven't already ordered a copy, well, you can do that right now with the button below (or at Blue Moon Ink's website).
I'm also pleased to announce that I've uncovered some additional copies of Issue #1. (That's what happens when you take several different briefcases to the office; things get lost. But then there's the joy of finding them again! And you get to benefit from my forgetfulness. If you need a copy (or a duplicate copy) for your collection--or if you just want to buy a copy for your best friend or your DM, head on over to Blue Moon Ink and pick one up.
24 June 2015
[The Stronghold 'Zine] Issue #2: It's ALIVE!
With an anxiety that almost amounted to agony, I collected the instruments of life around me, that I might infuse a spark of being into the lifeless thing.... It was already one in the morning...and my candle was nearly burnt out, when, by the glimmer of the half-extinguished light, I saw the dull yellow eye of the creature open; it breathed hard, and a convulsive motion agitated its limbs.
~Mary Shelley
22 June 2015
[Mini Map Monday] The Sepulcher of Craemal the Decayed
The map is a bit linear, I'll admit, but I think it makes sense as a sepulcher. I imagine Craemal the Decayed as a low- to moderate-level lich. I also imagine that directly below the large mausoleum there's a room that matches the dimensions and is Craemal's workroom/library. The workroom/library would be accessed through Craemal's sarcophagus. There is a 200' shaft, perfectly smooth, that leads downward to a series of spikes set into the floor of his workroom/library. An illusory panel in the sarcophagus hides the shaft from detection...until it's too late.
In addition to the basic map, I have a numbered version as well as a gridded version. If you're interested in me posting up links to either of these maps, let me know via comments and I'll throw up a link.
As always, feel free to use my map in your home games. You can rename it, modify it, stock it, or abuse it in any manner legal in your particular jurisdiction. If you do use it, all I ask is that you let me know and tell me about it afterwards.
19 June 2015
[From the Mailbag] Mixed Bag of Goodies
Fortunately, we were able to have some family fun today before the symptoms really set their claws into my midsection. My oldest two kids have been at a Youth Conference since Wednesday--a spiritual retreat for the youth of my church, in which all the youth of a certain region gather together for inspiration and spiritual education & growth. Did it myself as a teenager without complaint. This one was held at a two-year junior college 110 miles south of our home; for a variety of reasons, we decided to circumvent the norm (the church youth leaders usually convey them home) by driving down early in the morning with my youngest two in tow, pick up the eldest two, and do some “daycation” day trip stuff. Whenever we head that far south, we usually take the interstate, but when we head home, we tend to take the old state highway back up. This takes you through some quaint little towns and farm communities and is a restful, scenic trip.
This time around, we stopped at a town’s “Art and History Museum”--mostly because the wife’s ancestors helped found the town and I wanted her to have the chance to see some pictures or artifacts from her family and show them to the kids. Sure enough, her ancestors’ names were on a plinth right outside the converted mansion, and then in several of the rooms and nooks were artifacts and pictures of her relations, including a steamer trunk, baby clothes, and musical instruments of her relations that came across the plains with the early Mormon immigrants. Got some great pictures for the family album and the kids had fun.
(Incidentally, I loved the layout of this house and quickly sketched out some ideas to use in a future map. Inspiration is everywhere!)
By this time, the symptoms were grabbing hold and we still had another 60-odd miles to travel. Much to my delight when we arrived home, Fed Ex had delivered some books I’ve been anxiously awaiting. There’s nothing better than learning back-ordered books have finally come into stock and been shipped out. I hate my money hanging out there doing someone else some good while I wait and wait without product.
The only mitigating factor to my happiness (besides my physical ailments) was the state of the package. Noble Knight Games has always served me well in the past, without serious complaint. Even when I had an OOP miniature arrive broken, they rectified the situation immediately. But this was ridiculous.
Rather than using a small box, or even a padded envelope, to protect my shipment, they essentially “flat-packed” the books within a collapsed shipping box. The ends were taped with packing tape (except for slits on the side, which would allow dirt, etc., into the package).
Inside, they were wrapped in layers of butcher paper for padding. Not bubble wrap, or even packing peanuts (like if they were in a normally assembled box) I'm not exactly sure what the "cushion rating" is of butcher paper wrapped around objects, but apparently that's what my order rated.Now, when I got them out, they WERE held in one large plastic zipper-close-type bag. This would have mollified my concerns re: damage, except that the main bag WAS NOT SEALED (See below). This, boys and girls, in case you were not aware, drastically reduces the protective power of a plastic zipper-close-type bag. Sigh.
But here’s what I received, with a squeal or two of delight from me.
First off, two titles from Expeditious Retreat Press--Monster Geographica: Marsh & Aquatic and Monster Geographica: Forest. These will fit well with the Monster Geographica: Underground volume that I already have in the collection. While I don’t really like the layout of these books (they’re arranged alphabetically under respective CR rather than like traditional monster manuals AND they don’t use the easier-to-read “one page, one monster” format) and they don’t have any artwork, they’re still (a) bestiaries and (b) full of fun, different, and mean critters. Plus, hey, MONSTERS, am I right?
Next was a volume for which I’ve searched for the past year: the Encyclopedia of Villains from Fast Forward Entertainment. Now, I’ve seen/heard lots of complaints about FFE, and some of that is justified and has kept me from picking up some various titles in the past. This one, however, comes recommended by +Tim Shorts and with good reason. I think Tim likes NPCs about as much as I do...which is a lot. But, for all my devotion to 3.x, I will admit that statblocks and rolling up NPCs is far from my favorite gaming activity. I’ll jump at any chance I get to grab hold of some pre-gen NPCs; add in the fact that it’s an entire book of NPCs and that there’s a wide range of CRs: added bonus. Then add in backstory, associations, maps, etc.? WINNING PRODUCT RIGHT HERE.
I grabbed a copy of Arcana Unearthed because I like Monte Cook’s work, I like the Book Of Experimental Might, and it has some intriguing options/alternative rules. Plus, it was less than $5 and in great shape, so that certainly didn’t hurt.
Finally, the piece de resistance: Armory’s 30-Sided Dice Gaming Tables. I’ve always wanted a copy, but never found one in good shape at the right time. This time I lucked out. I love tables, especially d30 tables, and these are all useful, both at the table and for world-building. The contents take me back to a more innocent time of gaming and of life. The tables are printed around random black and white line images of lead miniatures from various distributors. The back cover is an advertisement for Armory’s 30-sided dice and “dice inking pens.” The text itself is typed out in classic dot-matrix Courier font; I’d use it in my own Stronghold ‘Zine for nostalgia if I didn’t hate the look of Courier so much. But the quaintness and nostalgia was definitely palpable, and the typos (“I do not have to many” jumped right off the page at me) added to the feeling that this really was printed in someone’s basement (or after hours on the shared work printer and then copied under some sucker’s customer code) and took me back decades. Even though this one came bagged and boarded for protection and storage, I think it’s going to see some use.
So, the day balances out. I have some reading material for when I curl up in the fetal position from the physical effects of my allergies. That’s always a good thing. At least I’m done with Issue #2 of the Stronghold ‘Zine until it comes back from my proof readers. Plus, tomorrow is Free RPG Day, one of my most favorite days of the year (although from the website it appears that several companies will be sending out the same re-tread free items from last year (and the year before, etc.)).
Oddly enough, I received shipping notices for this package and a package from another company on the same day; this one from Wisconsin and the other from Missouri. Both sent Fed Ex. Both sent using the same shipping option. Both hit the local distribution hub on the same day. The Missouri package says that the scheduled delivery on the other package is Wednesday, the 24th. Hmm. Either some higher power doesn’t want me to explode from over-happiness today, or there’s something about Wednesday that requires some “Found Stuff” happiness. I’m not sure which option is more frightening.
17 June 2015
[The Stronghold 'Zine] The Contractions Have Started!
But the fact remains, birthing pains are increasing, and delivery is imminent on Issue #2 of The Stronghold 'Zine!
Formatting has been finished, copy has been sent to my proofreaders and the cover is being finalized. We're finally fully dilated and ...
O.K., I just can't keep the metaphor going. I'm getting into "sleeping on the couch" territory.
So...what to expect from this issue? Well, honestly, this one is more of a theme issue than #1. A common theme runs through most of the articles, binding them together, but by no means so tightly that it requires using them all together. I've already given a sneak preview of what's in store, but for those who missed the previous post, here's what #2 looks like:
Stats for three new critters; one of these is friendly, one can be friendly, and one is...erm...not so much. While these are 3.x stat blocks, I think they're fairly easily converted to any retro-clone rule set.
There's a new locale described, with an accompanying new map. Two of the above-mentioned critters are directly associated with the locale, as is the new NPC statted up (3.x) and illustrated by the great +Jim Magnusson. I've also included names and descriptions for nearly a dozen-and-a-half new and system neutral critters. There's another installment of system-neutral random treasure tables included; these can be used with the locale as well as in your own setting of choice.
I've also drawn up a series of new wondrous magic items; I tried to make them fairly system-neutral or as easily imported as possible.NOTE: these are NOT associated with the locale and the "theme" of the rest of the issue.
The cover art was donated by a young lady of my acquaintance who is working on her artistic talent and, I think, amazing potential. I'm proud to have been given what she terms "my best one yet" for the cover of Issue #2.
Finally, even though the random nose-picking article was not a big hit with some readers last issue, my philosophy is that every game needs a little bit of humor. Accordingly, and due to the joint fault of +Tim Shorts and +Jason Zavoda, there's another useful (I think) set of random tables to add a little bit of humor and ...erm... flavor to your game. No, really...I think thre's some great role-playing potential with this article. I guess we can discuss and debate once the issue is released into the world.
So...prepare yourselves. Spread the word. Issue #2 is coming. A birth announcement and purchase links will be forthcoming...SOON.
09 June 2015
Reliving the Old School Ways
The one real bright spot in the last...oh...let's count it in months, shall we? The one bright spot was our game night last month. Why a bright spot? For that, we need to jump in the way-back machine.
First, some background information: I've had some great DMs over the years. I've had a couple bad ones; I've had a great one that went bad suddenly, violently, and all over the place. The last several years our group has cycled back and forth between two guys. They're both terrific at their craft. But both got a bit burned out a couple months ago and I didn't have the mental processes available to take over the screen...so another one of the guys jumped in and volunteered. The first couple sessions went great.
Now a confession.... I've told the guys this, so it's not really a surprise. My personal issues have taken some of the fun out of playing the past year or so. Don't get me wrong; I've had fun, but just not as much as I've had in the past. It's more of a "going through the motions" for me on game night.
Well, as I've mentioned before, our group plays Old School-style, with a home-brewed 3.x rule set. I will freely confess that--as much as I love the rule set--it can sometimes require some serious note-taking and attention-paying to track all the modifiers in play at any one time.
[Aside: Before anyone jumps in and points fingers with an "A HA!" moment to say, "See?!? 3.x is just TOO complex/rule-heavy/ponderous" or somesuch, take a look back at one of my previous posts wherein I shared the two-page THAC0 tracking sheet that was common in our 2E days. End aside.]
So, it can be complicated, right? So we surround the table with laptops with our character-tracking software of choice running. A few years back, we helped one of our buddies build a dedicated game room in his garage. For a while we gamed with a digital projector mounted on the ceiling projecting our maps onto an old dining room table.
Then we took the next step: the owner of the table called in some favors and, voila, we soon had a flatscreen television mounted inside the table, covered with plexiglass, and a removable cover to protect the television. A server was added and the DM suddenly had a digital tabletop map. This is how we've played for, oh, a year or more. It's a really sweet setup.
Now, we fast-forward to the present. One of our players broke his leg, requiring surgery, which would keep him from our monthly game. None of us wanted that, so we decided to take the game on the road and play at his house. When we all arrived, we found that the DM had forgotten the battlemap, one of our other players had no laptop, so he was going pencil-and-paper. A couple of us hit the road to a local game store to grab a battlemap while the others called in the Chinese food order for dinner. Yeah, we still sat around--most of us--with laptops. But it was around a gridded battlemap, the color of parchment. Wet-erase markers were the tool of the night, scribbling out rooms and hallways in the forgotten desert temple.
IT WAS THE MOST FUN I'VE HAD IN A LONG TIME. I don't know if it was the new setting, the use of the battlemap, or what it was. But it was fun. It. Was. Fun. I think the other guys all agree--we were riffing, and role-playing, like we haven't done in a while. I haven't talked to the guys about this, though, and I'm not sure what this means for the future. I don't think it means we'll be abandoning the game room, the digital table, or anything else. But it certainly raises the question for what happens next time I sit behind the screen. Do all the players need laptops? Could the DM track all the modifiers and crunch all the numbers instead? Could a battlemap and wet-erase markers, along with pencil-and-paper character tracking, be in our future? I dunno. But it certainly is food for thought.
And it certainly felt good. Really good. Really Old School.
28 May 2015
[The Stronghold 'Zine] Possibly the Worst Part of the Process
Personal life has set me back a bit: Mom's been in the hospital. This, allied with some ailments of my own, mean that #2 has been pushed down the calendar just a bit.
The good news? I think I finally have everything: art, articles, stat-blocks...the works.
The bad news? Now the formatting begins. In truth, I had everything nearly perfect, then decided to add the infamous, dreaded "Just One More Thing" to the issue. Now that has me editing, changing, and just plain cutting text in an effort to make everything fit. (I'm sure I'll have a couple people when the issue comes out tell me freely that there was one or two select pages that could have been spared publication.)So...wish me luck as I go and ready my red pen. I'm going back in.
18 May 2015
[The Stronghold 'Zine] The Countdown Begins to #2
After that, it's a trip to the office supply store for a new color of cardstock for the cover.
Then the fun begins anew.
What's in store? Well, let's see.... Where's my draft ToC?
O.K. First, we've got some stats for three new critters; one of these is friendly, one can be friendly, and one is...erm...not so much.
There's a new locale, with a new map. Two of the critters are also associated with the locale, as is the new NPC I've included. In addition to the statted critters, there are nearly a dozen-and-a-half new and system neutral critters described. There's another installment of system-neutral random treasure tables included; these can be used with the locale as well as your own setting.
NOT associated with the locale are a series of new wondrous magic items; these are fairly system-neutral as well. And finally, even though the random nose-picking article was not a big hit with some readers last issue, my philosophy is that every game needs a little bit of humor. Accordingly, and due to the joint fault of +Tim Shorts and +Jason Zavoda, there's another useful (I think) set of random tables to add a little bit of humor and ...erm... flavor to your game.
Keep watching for the roll-out announcement and purchase links to be coming soon!
12 May 2015
[review] The Manor #8
The usual disclaimer applies: I am one of Tim's proof-readers, so...there's that. That doesn't color my perception or review; all it means is that I get to see the good stuff in advance. Even still, there's nothing like holding the final version in my hands and
John Larrey's cover art sets the tone for the issue. Who among us has not been in the shoes of that fighter, facing down a slavering troll, with naught but our shield between us and certain death?
In point of fact, all of the artwork in Issue #8 (as usual) is top-notch and fits perfectly in its assigned place, setting the scene for the article.
The grappling article by Cole and Dell'Orto, while written for S&W, is going to be stolen for my 3.x house rule file, at least for my kids' game. It's just so neat and elegant, especially when you compare it to the cluster that is Wizard's attempt at explaining a grappling system. (Honestly, 3.5's grappling rule is one of the things cited by a player who left our group as one of the things driving him away from the hobby.) This system seems like it would resolve grappling quickly, neatly, and easily.
There's only one thing I would change, and that's an addition. Now, I will admit to knowing very little about the S&W rule set. I know, I know...go ahead, get the gallows started. But as far as using this grappling rule in 3.x, there are times when a creature can substitute a DEX modifier for a STR modifier. I think that this should be one of those instances, at least for certain classes or Prestige classes (the "Brawler" or the "Swashbuckler" for example). I don't think this would violate the spirit of this easier rule; instead, I think it fits right in to the very spirit this rule change is designed to promote. Additionally, it adds a bit more flavor to the rule. As an illustration, remember back to The Princess Bride.
[Aside: I'm referring here to the BOOK version of the story, as it's the version I prefer. However, for purposes of this example, I suppose one could refer to the movie version as well. It fits my purposes just as well. Just this once, though. End aside.]
So...The Princess Bride. Fezzik lies in wait for the Man in Black (MIB), waiting to crush his head with a stone. When the MIB appears, Fezzik agrees instead to best him in a Feat of Strength --mano a giant-- instead. They begin to
SPOILERS: The MIB's DEX wins the day and Fezzik succumbs to the
As for the other articles, they're also just as useful as the Grappling article. I just purchased a copy of Trey Causey's Strange Stars RPG. I'm looking forward to getting my print copy and sitting down to absorb a great-looking Sci-Fi setting (and then trying to convince my group to play it, but that's another story).
Tim's hirelings, torches, and Torchbearer class all made me ask the same question: Why isn't our 3.x party using hirelings?!? It's a proposal I'm prepping in my head already to present to members of my group. Definitely some good stuff here.
My recommendation? Get yourself a copy. Even if you've never picked up a copy of The Manor before, get this one. 5 out of 5 stars. Yeah, it's that good.
09 May 2015
[The Stronghold 'Zine]The Rallying Cry Goes Forth!
But I don't want to kill him with over-work, either.
So, if there are any artists out there that would like a chance to appear in an upcoming issue of The Stronghold 'Zine, please...contact me. Or, if you know of an artist that might be interested, pass my contact info along to him/her. I can't promise much in the way of recompense, save a gratis physical copy of the issue. That and my undying gratitude and respect, of course. I've got some ideas for Issue #2 that would benefit from some artwork, or we can discuss ideas for later issues.
My artistic abilities are incredibly limited, especially when it comes to drawings, sketches, etc. Therefore,
Yeah, you. Right there. You.
07 May 2015
[review] Pounded By This Pound Of Dice
Well, I may have to eat those words. I've been mulling this over for a while and finally need to post it to get it out of my craw. My review may not be startling news to anyone but myself. I freely admit that I could in fact be late to the party. [Aside1: I'm reminded of the News Radio episode (Season 3, entitled "Rap") in which Bill McNeal discovers that his beloved rap music has lyrics and wants to run an expose to proclaim his outrage at the "disgusting" lyrics. The station manager tells him in response: "Put aside the editorial, invent a time machine, travel back to the year 1988, and you might actually be one of the first thousand journalists to break this story." Yeah, this post may be like that. End aside.]
So, I watch and read with great interest reviews concerning "pounds of dice" (or "PoD")from the various dice companies. There's the ubiquitous Chessex "Pound-o-dice" of course; I hear tell there's another company on eBay that's even cheaper, and (depending on the review you read) has similar quality of dice. The reviews ALWAYS state (and often show) that one can pick out several complete 7-die sets from each of these massive bags. Even given my earlier-stated opinion, I prefer full and complete 7-die RPG die sets.
Heaven knows that I have a bag-load of loose singles (especially d6) from my years of gaming.
Well, I've looked at them as they've crossed my awareness, but I've never been really "in the market" for a PoD until now. But now, my eldest son has decided to pick up the DM screen for his buddies and I thought a PoD would be a cheap way to get him a bunch of dice to let his players use.
Unfortunately, when I was first looking for it, I couldn't fine a PoD at ANY of the local game and game-related stores. So I put it off.
So, imagine my glee when I went to my FLGS and, although they had only the d6 version of the Chessex PoD, I learned that Crystal Caste had started selling their own version of the PoD. I was excited that I wouldn't have to mail-order myself a PoD...plus it was at least $10 than the Chessex PoD (and it came in one of Crystal Caste's nifty "skull" bags. Now, as I said, I haven't seriously looked for a PoD for purchase until now, so this may not be a new thing.
Apparently they're calling their PoD, Skull Bag: Skull + Bones. At least, that's what the tag on the dice bag says. Perhaps it's just referring to the bag, I'm not sure. I'm guessing it's the PoD name; one of the selling points was that each bag contains one of Crystal Caste's awesome Dwarven Stones dice. At any rate, let's open it up and see what's inside, shall we?
So I got home and cracked it open. This is what I found. At first glance, there seems to be a heckuva lot of d6...NOT my favorite die. (I don't often play wizards or other characters with massive d6 attacks, after all.)
So I spread them out, grouping them by type. Hmm.... I'm starting to worry at this point.
Not nerve-shattering, teeth-rattling concern, mind you. Just a mild sense of unease. The FATE dice didn't help me feel much better, as I don't play any FATE-driven games. And I've already got a handful of +/- dice as it is.
Then I spread them back out and sorted them out to collect my 7-piece set(s) before turning the singles over to the boy. And THAT looked like THIS:
[Aside 2: OK, technically I suppose you could say I have a couple complete sets...if you're counting d6 sets. I don't. End aside 2.]
Not one. The closest I got was one matching set of 4 out of 7. There were several that had 4 (or in one case 5) matching dice...but they were 3 or 4 of the same die, with 1 different die. There were a couple 3 out of 7, but nothing close to 7 out of 7. Not a single complete set. I mean, look at the yellow ones in the upper left, for crying out loud: 1 d6 and 4 d%. No joke.
Oh, and right below the yellow dice, do you see that little "L"-shaped bit? That was another bonus: a piece of sprue.
So, I did what any anal-retentive nerd would do. I started counting. Here's what I found, out of 162 total dice.
As you can tell from the picture, a few of these dice are from Crystal Caste's "Crystal" range. (Specifically, and just for the record: 1 d4; 3 d6s; 2 d8s; 7 d10s.)
[Aside 3: a d1000 for Pete's sake? Not only did I not know Crystal Caste made such a thing, I already have one, made by Koplow. I mean, I'm a dice freak, but really...how many d1000s does a person need? How often am I going to need a second d1000? End aside 3.]
I suppose if you're looking for a cheap bag of dice to let your players (or kids) play with, without regard to matching dice or complete sets, this is the deal for you. If you're looking for a good source of a cheap stack of d6 mixed with a few other polyhedrals, then this is the deal for you.
If you're looking for some random complete sets + loose dice, however, at a cheap price, I'd try the following:
- Chessex Pound-O-Dice ($24.95 on Amazon, MSRP $35.00)
- Easy Roller Dice Co. -- 105 Polyhedral Dice (15 Complete Sets), plus a velvet dice bag ($24.95 on Amazon, MSRP $39.00)
- Wiz Dice -- 100+ dice (guaranteed at least one matching set in a velvet dice bag; also guaranteed 6 different colors) ($19.99 on Amazon)
02 May 2015
Awww, Crap. Missing Game Stuff.
I just went searching for a few things and realized I have some conspicuous absences in my collection. One hole I was able to fill: I was missing a dice pouch with my "DM Dice"--a collection of random dice useful in DM-ing: 30-sided alphabet die, critical hit location dice, direction dice (for random mapping), NPC attitude dice, etc. I panicked when I realized that was missing. Took me an hour or so to remember where I'd had and used them last. Actually, it took me 1:20--twenty minutes was trying to remember what dice pouch I had used.
I found them, but in so doing I realized that I was missing three more things. I put these out there just to shout at myself. Feel free to yell at me too.
- A Kickstarter package from way back when containing three -- I said THREE -- full sets of the ORIGINAL Dungeonmorph dice by +Joe Wetzel and +Inkwell Ideas . A full set of each of the patterns. Plus all the extras. Yeah, Joe. Feel free to yell at me about this one.
- My X-Plorer Boxed Set from +Brave Halfling Publishing . Both #1 and #2 were received at about the same time, and in the same place (last that I remember). And now? Not.
- A set of 7 dice purchased at FantasyCon last year. Specifically, the "Silver Volcano (speckled)" set; I laid my hands right on the "Purple-Teal/Gold (gemini)" set purchased at the same time. Both of these sets were in the same place when I saw them last. And now? Not.
Because you know I'm going to lay awake wondering where they are...especially my dice....
I've just now realized I'm missing a couple other things:
- My XDM d2 by Howard Tayler. (Funny...also from FantasyCon.)
- My Kickstarter package containing the original Scenes of Chance card deck.
[From the Mailbag] Simon Forster Surprise
The postman brought a surprise from +Simon Forster today, and just look! Dog-eared corners, dang it!
But another gorgeous little locale. I can endure a little damage, I suppose.
If you want to get little tid-bits like this from Simon, make sure to visit his Patreon page!
01 May 2015
Throwing in the April Towel--A to Z Reflections
I have three blog entries sitting here on my desktop: X, Y, and Z. Maybe someday soon they'll appear on the blog.
Some serious life issues popped up during April. Every week that went by the weight seemed to get heavier and the quantity increasing. Imagine trying to catch random drips of acid in a teaspoon. On a windy night. In the dark.
Yeah, kinda like that.
This isn't blogpression. This isn't a call for a hiatus. I just can't finish up April right now. I want to focus on my own game. I want to finish up a miniature painting project. I want to focus on helping my 14-year-old who's starting his first campaign as a DM (proud of him for that, btw). I want to focus on Stronghold #2.
Besides which, I noticed an interesting phenomenon this April. My page reads have actually decreased throughout April. I know that many readers go dark for April for a dislike of A to Z April posts. But every other year I've actually seen an increase in traffic, even if only a slight one.
Not this year.
To be honest, I rarely go to other A to Z sites simply because I don't want to risk unconscious plagiarism. I've always found my own posts to be a creative spark, a spur to actually produce something.
Not this year.
Gives me something to consider in the coming 11 months. I put a lot of thought, time, and energy into each post every year; maybe too much time? Maybe there's just too many blogs involved? The topic tags are a good idea, but I don't think that everyone is using them. Maybe it's just the gaming readers don't want to deal with A-to-Z posts. Maybe, maybe, maybe. There's a lot of maybes. I don't know. In the past I've never been too concerned about the readership, partly because my blog is largely for me alone, but partly because traffic has always been steady. Plus, I have to admit that the freakin' Challenge Logo was just HUGE; it took up a lot of space. Maybe I'm just feeling like I let myself down; I'm the only one that was policing my work, after all.
I'm sharpening my pencil and getting back to real work. Thanks for sticking by me.















