I'm going to catch grief for that title, I just know it.
But the fact remains, birthing pains are increasing, and delivery is imminent on Issue #2 of The Stronghold 'Zine!
Formatting has been finished, copy has been sent to my proofreaders and the cover is being finalized. We're finally fully dilated and ...
O.K., I just can't keep the metaphor going. I'm getting into "sleeping on the couch" territory.
So...what to expect from this issue? Well, honestly, this one is more of a theme issue than #1. A common theme runs through most of the articles, binding them together, but by no means so tightly that it requires using them all together. I've already given a sneak preview of what's in store, but for those who missed the previous post, here's what #2 looks like:
Stats for three new critters; one of these is friendly, one can be friendly, and one is...erm...not so much. While these are 3.x stat blocks, I think they're fairly easily converted to any retro-clone rule set.
There's a new locale described, with an accompanying new map. Two of the above-mentioned critters are directly associated with the locale, as is the new NPC statted up (3.x) and illustrated by the great +Jim Magnusson. I've also included names and descriptions for nearly a dozen-and-a-half new and system neutral critters. There's another installment of system-neutral random treasure tables included; these can be used with the locale as well as in your own setting of choice.
I've also drawn up a series of new wondrous magic items; I tried to make them fairly system-neutral or as easily imported as possible.NOTE: these are NOT associated with the locale and the "theme" of the rest of the issue.
The cover art was donated by a young lady of my acquaintance who is working on her artistic talent and, I think, amazing potential. I'm proud to have been given what she terms "my best one yet" for the cover of Issue #2.
Finally, even though the random nose-picking article was not a big hit with some readers last issue, my philosophy is that every game needs a little bit of humor. Accordingly, and due to the joint fault of +Tim Shorts and +Jason Zavoda, there's another useful (I think) set of random tables to add a little bit of humor and ...erm... flavor to your game. No, really...I think thre's some great role-playing potential with this article. I guess we can discuss and debate once the issue is released into the world.
So...prepare yourselves. Spread the word. Issue #2 is coming. A birth announcement and purchase links will be forthcoming...SOON.