A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

12 November 2012

Rival Adventuring Party: The Stumble Hollow Trine, Part 3

Alyss Krov

Alyss [pronounced “Ay-liss”] Krov was orphaned at a young age when her parents and five siblings were massacred. The individual responsible was never found, but it has always been rumored to have been the work of a powerful wizard; none know the truth. At the time of the murders, there had been a rash of thefts from the rich and powerful in the town of Byesmore. Ayliss’ father was a wealthy man in town and an outspoken critic of the town guard; when he was killed, he was in the process of bringing in a mercenary force–including wizards–to stop the thefts and track down those responsible. He and the family were killed before he could complete the transaction. Five-year-old Alyss was in the fields behind the family home picking strawberries at the time and was overlooked by the killer or killers.
Alyss has led the last 25 years of her life learning arcane skills in an effort to hunt down those responsible for her family’s death. She is extraordinarily attractive, standing 4 ft. 11 in. and weighing 110 lbs. Brown eyes peer out from a narrow face partially hidden behind long blond bangs, with her braided hair reaching the small of her back. Extensive arcane tattoos cover her face and arms.
Alyss is extremely distrustful of strangers and is only staying a member of the Stumble Hollow Trine until she finds something better; any other adventuring party that promises new places to search for her family’s killer would not have to twist her arm to join.
She carries with her a beautiful longspear, her favorite weapon. This was the weapon that took her father’s life; she found it lodged in his back when she returned from her strawberry-picking excursion. She longs for the day when she can return it, in a sense, to its former owner. She is accompanied everywhere by her weasel familiar named Fakel.


Alyss Krov
Aristocrat 4 / Wizard 3 (School: Conjuration; Prohibited: Illusion, Necromancy)
HP: 32
Init.: -1
Speed: 30 ft.
AC:11, Touch 9, flat-footed 11 (Leather)
Base Attack: +4
Grapple: +5
Attack: Longspear (+7) 1d8+1 or Crossbow, light +4 (1d8) Crit: 19-20 x2
Full Attack: Longspear (+7) 1d8+1 or Crossbow, light +4 (1d8) Crit: 19-20 x2
Alignment: CN
Saves: Fort +3, Ref +3, Will +8
Abilities: Str 12, Dex 9, Con 12, Int 16, Wis 12, Chr 14
Skills: Appraise 11, Bluff 5, Concentration 11, Diplomacy 5, Disguise 5, Gather Information 10, Intimidate 2, Knowledge (Arcana) 8, Knowledge (Dungeon) 11, Knowledge (Geography) 11, Listen 1, Ride -1, Spellcraft 9, Spot 3, Survival 8, Swim 3
Feats: Combat Casting; Heavy Armor Proficiency; Light Armor Proficiency; Martial Weapon Proficiency; Medium Armor Proficiency; Shield Proficiency; Simple Weapon Proficiency; Spell Penetration; Weapon Focus (longspear; Weapon Focus, Ranged (crossbow, light)
Languages: Common, Draconic, Abyssal

Spells Known:
Level 0 (4) DC 13
Acid Splash(Conjuration)[Creation Acid ] X 3
Daze(Enchantment)[Compulsion Mind-Affecting ] X 1
Ray of Frost(Evocation)[Cold ] X 1

Level 1 (4) DC 14
Mage Armor(Conjuration)[Creation Force ] X 1
Magic Missile(Evocation)[Force ] X 1
Shocking Grasp(Evocation)[Electricity ] X 1
Summon Monster I(Conjuration)[Summoning ] X 1

Level 2 (3) DC 15
Flaming Sphere(Evocation)[Fire ] X 1
Summon Swarm(Conjuration)[Summoning ] X 1
Web(Conjuration)[Creation ] X 1

CR 6


Crossbow, Light
Masterwork Longspear
Potion of Cure serious wounds
Potion of Cure moderate wounds
Potion of Darkvision
Potion of Invisibility
Wand Bracer
Wand of Charm person
Wand of Light
Wand of Detect secret doors

**Many thanks to WotC's "PC Portraits" Archive for the image.

Fakel, Weasel Familiar

Tiny Animal
Hit Dice: 4d8 (16 hp)*
Init.: +2
Speed: 20 ft., climb 20 ft.
AC:16* (+2 size, +2 Dex, +2 natural), Touch 14, flat-footed 14
Base Attack: +4*
Grapple: -12
Attack: Bite (+4) 1d3-4
Full Attack: Bite (+4) 1d3-4
Special Attacks: Attach
Special Qualities: Low-light vision, scent, Familiar Abilities*
Saves: Fort +3, Ref +15, Will +8*
Abilities: Str 3, Dex 15, Con 10, Int 10,* Wis 12, Cha 5
Skills: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3
Feats: Weapon Finesse

Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12.
An attached weasel may be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity bonus for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.

Familiar Abilities: Natural armor, Intelligence, Alertness, Improved Evasion, Share Spells, Empathic link, Deliver Touch Spells

*modified as per Familiar description

**Many thanks to WotC's "PC Portraits" Archive for the image.

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