Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.
08 October 2012
Rival Adventuring Party: The Stumble Hollow Trine, Part 2
Rizac the Pious (a self-assumed title) is a follower and true believer of Bil, the Goddess of the Sun and War. Rizac was born in Ninthstair Dale in the country of Inaith; he has forsaken any claim upon Ninthstair Dale in favor of his citizenship from Mezan. He will, in fact, violently protest any connection with Ninthstair Dale or Inaith, despite the fact that his Mezanite citizenship is completely and utterly fraudulent.
Rizac is an excellent representative for Bil, as he is every bit as war-loving and arrogant as his goddess. He also shares her blond hair, although his is dyed. He is extremely suspicious, and does not give his loyalty or trust easily. He rarely smiles; when he does, it is typically a quick twitch at the corner of his mouth–there and gone.
Of all the Stumble Hollow Trine, Rizac has been a companion to Lord Alotharo the longest. He does not have a lot of respect for Lord Alotharo, as he believes the man to be a minor noble at best and a bumbling braggart at worst. However, being part of the Trine has been quite lucrative for Rizac financially and has given him an outlet to worship Bil through warfare, combat, and mayhem. Deep down he believes himself to be the true leader of the Trine; he allows Lord Alotharo to act as the leader, but Rizac knows that he is better suited to the role and that the rest of the group feels the same way.
Rizac the Pious
Aristocrat 4 / Cleric 5 (Domains: Battle, Death)
Speed: 20 ft.
AC:16, Touch 9, flat-footed 16 (Chainmail, Heavy steel shield)
Base Attack: +6
Attack: Mace, Heavy (+9) 1d8+2
Full Attack: Mace, Heavy (+9/4) 1d8+2; Gauntlet, Spiked (+2) 1d4+1
Special Attacks: Turn Undead
Saves: Fort +8, Ref +1, Will +11
Abilities: Str 14, Dex 9, Con 13, Int 11, Wis 17, Chr 12
Skills: Bluff 4, Concentration 10, Diplomacy 8, Gather Information 1, Heal 8, Intimidate 6, Knowledge (Dungeon) 2, Knowledge (Geography) 2, Knowledge (Religion) 3, Listen 8, Sense Motive 8, Spot 8, Survival 7
Feats: Combat Casting; Extend Spell; Great Fortitude; Heavy Armor Proficiency; Light Armor Proficiency; Martial Weapon Proficiency; Medium Armor Proficiency; Shield Proficiency; Simple Weapon Proficiency; Toughness; Tower Shield Proficiency; Weapon Focus (mace, heavy); Widen Spell
Level 0 (5) DC 13
Detect Magic X 1
Inflict Minor Wounds X 2
Resistance X 2
Level 1 (5) DC 14
Bane X 2
Cause Fear X 1
Deathwatch X 1
Protection from Good X 1
Level 2 (4) DC 15
Cure Moderate Wounds X 1
Darkness X 1
Death Knell X 1
Spiritual Weapon X 1
Level 3 (3) DC 16
Contagion X 1
Extended Death Knell X 1
Magic Vestment X 1
Gauntlet, spiked +1
Mace, heavy +1
Shield, heavy steel +1
Helm of Blasting (minor) (as Circlet of Blasting (Minor))
Wand of Cure Light Wounds
**Many thanks to WotC's "PC Portraits" Archive for the image.