A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

03 April 2015

[A to Z April] C is for Cactus, Skull (item)

http://www.a-to-zchallenge.com/
The skull cactus is a species of cactus indigenous only to the Ashwastes. To most, they have little to no value. Their skins are incredibly thick and hard and their spines are mildly poisonous; most creatures find the small amount of moisture within completely undrinkable. They are a subspecies of barrel cactus; when small, the dimpling and wrinkles make the plant resemble a humanoid skull--uncannily so.

One race has found a use for these succulents; the Ashwaste Dwarves carve these cacti and treat them with certain spells in order to create for themselves a type of spiked helm. The dwarves that wear these helms use them in conjunction with a wild, headlong charge at their targets. This special attack is only possible as part of a charge, as it requires the specific, directed force that results from this  maneuver.

The red, barbed spines on the crown of the skull cactus helm break off in their foes, causing 1d2 points of damage and injecting the mild hallucinogenic poisons into the target’s bloodstream. A failed save (DC 20) versus the poison causes an immediate 1 point of temporary (1d6 hours) Wisdom damage, thereafter confusing the target for the 10-round duration of the poison’s effect, or until a successful save.

Such an attack is possible 1d4 times per day, as a number of the colored spines magically re-grow each day.

Skull cactus helm
1d2 + poison (skull cactus sap, injury, DC 20 , 1/rd. for 10 rds. (Initial: 1 Wis, thereafter confused).)

Minor transmutation, Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, plant growth; Market Price: 6,000 gp; Cost to create: 3,155 gp +241 XP


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Previous "C"s:
2014: C is for Cradle, Exotic (spell)
2013: C is for Cleft Helm (item)
2012: C is for Charred Brimstone Mist (beverage)
2011: C is for Chiala Ereand

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