Just when I thought I'd reached rock bottom, emotionally, my mother passed away yesterday. I'm going to need a little time.
As far as the giveaway, the dice horde spoke randomly and declare +Taylor Frank as the winner of the Oscar Wilde Memorial Bestiary Giveaway!
What did he win? A copy of Paizo Publishing's Occult Bestiary ! (See here for more detail.) It's a Campaign Setting/Bedtiary chock full of psychic and occult monster goodness!
Congratulations, good sir. Your new treasure will be winging its way to you shortly.
Pages
Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.
Showing posts with label Introspection. Show all posts
Showing posts with label Introspection. Show all posts
12 February 2016
18 December 2015
A New Hope: Repeated History in the Making
Non-gaming post ahead.
Somewhere a little over 38 years ago, I sat in a theater watching Star Wars for the first of how-many-hundreds of times. I was the perfect age, the perfect demographic. I was a sucker for the toys, the comics, the books...everything.
OK. Not the Ewoks. Never the Ewoks. Those "movies" may be the only mass-market Star Wars product of which I've never participated. I hate those fuzzy little turds.
Seriously...they completely ruin Return of the Jedi for me.
But I digress.
I still remember—and feel—the awe as the docking hatch of the Tantive IV burns away and Darth Vader strides in. The same goes for the gut-wrenching anticipation of the trash compactor sequence and for the stomach-churning aerial acrobatics above and around the Death Star Trench.
I still remember the anticipation and dread and unbelievable angst of knowing it would be THREE! MORE! YEARS! for the next chapter in the lives of Luke, Han, Leia, Chewie, and the droids. And I remember the lines—and standing in lines—for each of the three movies.
And then it was over.
Over the years we had the Expanded Universe as it developed and grew. I read the heck out of Splinter of the Mind's Eye, partly because it was a fun story, but partly because it was the only Star Wars we had for a long time after Jedi. We had the prequels; I don't hate them, but I'm not enamored of them, but they're still Star Wars.
But now we have The Force Awakens. I have heard a reviewer say that we, as a culture, will never experience this kind of entertainment event again in our lifetime. [Aside: Look, I realize that in the grand scheme of things, there are bigger things than Star Wars The Jedi and Sith mean nothing to my eternal salvation. But culturally, socially, it's huge. If I have to explain that to this audience, I'll lose hope. End aside.] I remember going to Star Wars with my father, Empire with my older cousin, and Jedi with my big brother. I have great and emotional memories of each of these.
Each of my children have seen at least one of the prequels in the theater with me, so it's really nothing new. But in one respect, it is. Look: I don't hate them, but the prequels don't seem like the same...storyline...to me. Yeah, they're still Star Wars, but they have a different feel. They were "new." The prequels felt more like backstory or explanation. We already knew what happened to Yoda, Vader, and Obi Wan; the prequels just showed us how they got there. This is..."new" but also "more." It feels like the continuation of beloved memories while also the start of something new.
Tonight I'm taking four of my five kids to see The Force Awakens. I can't express how excited I am. Anyone who grew up with Star Wars knows what it means for myself. But I'm also excited to experience this with my kids. It is a phenomenon. But I think it's a bonding experience too. My boys are about the same age I was for Empire and Jedi. My youngest just turned 8 yesterday, and so is a bit older than I was for Star Wars. [Aside 2: I think I may be more excited for her, just because I remember that feeling of wonder, awe, and imagination at that age. End aside 2.] She already loves Star Wars; I'm excited to see that, by every indication, there are some strong female roles she can look up to.
I hope it won't be "perfect." I want my kids to have their own version of the stormtrooper banging his head, their own version of (arguably the greatest line in the movie) "Look, sir! Droids!" (I'm also a bit afraid they'll have their own version of Obi-Wan being cut down, and that it will hurt.) But I hope it'll have all these things; the movies diminished a bit with all the polishing that Lucas did over the years. I'm honestly surprised that the head-bang wasn't edited out, or that there wasn't more exposition included regarding the droid's exact make and model suggested by the bit of desert detritus.
I'm tearing up just thinking about sitting there with my kids, watching them experience this for themselves. It won't be quite the same. After all, none of us—or our parents—could have foreseen what would have grown from those first scrolling yellow words. But I hope that these mean to my kids something close to what the originals meant to me because of how much my kids mean to me.
They mean the galaxy to me.
Somewhere a little over 38 years ago, I sat in a theater watching Star Wars for the first of how-many-hundreds of times. I was the perfect age, the perfect demographic. I was a sucker for the toys, the comics, the books...everything.
OK. Not the Ewoks. Never the Ewoks. Those "movies" may be the only mass-market Star Wars product of which I've never participated. I hate those fuzzy little turds.
Seriously...they completely ruin Return of the Jedi for me.
But I digress.
I still remember—and feel—the awe as the docking hatch of the Tantive IV burns away and Darth Vader strides in. The same goes for the gut-wrenching anticipation of the trash compactor sequence and for the stomach-churning aerial acrobatics above and around the Death Star Trench.
I still remember the anticipation and dread and unbelievable angst of knowing it would be THREE! MORE! YEARS! for the next chapter in the lives of Luke, Han, Leia, Chewie, and the droids. And I remember the lines—and standing in lines—for each of the three movies.
And then it was over.
Over the years we had the Expanded Universe as it developed and grew. I read the heck out of Splinter of the Mind's Eye, partly because it was a fun story, but partly because it was the only Star Wars we had for a long time after Jedi. We had the prequels; I don't hate them, but I'm not enamored of them, but they're still Star Wars.
But now we have The Force Awakens. I have heard a reviewer say that we, as a culture, will never experience this kind of entertainment event again in our lifetime. [Aside: Look, I realize that in the grand scheme of things, there are bigger things than Star Wars The Jedi and Sith mean nothing to my eternal salvation. But culturally, socially, it's huge. If I have to explain that to this audience, I'll lose hope. End aside.] I remember going to Star Wars with my father, Empire with my older cousin, and Jedi with my big brother. I have great and emotional memories of each of these.
Each of my children have seen at least one of the prequels in the theater with me, so it's really nothing new. But in one respect, it is. Look: I don't hate them, but the prequels don't seem like the same...storyline...to me. Yeah, they're still Star Wars, but they have a different feel. They were "new." The prequels felt more like backstory or explanation. We already knew what happened to Yoda, Vader, and Obi Wan; the prequels just showed us how they got there. This is..."new" but also "more." It feels like the continuation of beloved memories while also the start of something new.
Tonight I'm taking four of my five kids to see The Force Awakens. I can't express how excited I am. Anyone who grew up with Star Wars knows what it means for myself. But I'm also excited to experience this with my kids. It is a phenomenon. But I think it's a bonding experience too. My boys are about the same age I was for Empire and Jedi. My youngest just turned 8 yesterday, and so is a bit older than I was for Star Wars. [Aside 2: I think I may be more excited for her, just because I remember that feeling of wonder, awe, and imagination at that age. End aside 2.] She already loves Star Wars; I'm excited to see that, by every indication, there are some strong female roles she can look up to.
I hope it won't be "perfect." I want my kids to have their own version of the stormtrooper banging his head, their own version of (arguably the greatest line in the movie) "Look, sir! Droids!" (I'm also a bit afraid they'll have their own version of Obi-Wan being cut down, and that it will hurt.) But I hope it'll have all these things; the movies diminished a bit with all the polishing that Lucas did over the years. I'm honestly surprised that the head-bang wasn't edited out, or that there wasn't more exposition included regarding the droid's exact make and model suggested by the bit of desert detritus.
I'm tearing up just thinking about sitting there with my kids, watching them experience this for themselves. It won't be quite the same. After all, none of us—or our parents—could have foreseen what would have grown from those first scrolling yellow words. But I hope that these mean to my kids something close to what the originals meant to me because of how much my kids mean to me.
They mean the galaxy to me.
Labels:
Family,
Introspection,
Kids,
Movies,
Real Life,
Reflections,
Sci-Fi,
Star Wars
03 August 2015
Sick and Tired
I am so freaking sick and tired of being sick and tired.
Backstory (and I’ll try and keep it brief): as some of you know, for the past two years I’ve been suffering from some strange sort of food allergies/sensitivities. We’ve narrowed it down to where I can basically eat grass and water, but we’re not too sure about grass. Or water. Now, it’s done wonders for my waistline: I’m wearing t-shirts and jeans I last wore nearly 30 years ago. After all, when you’re not eating--and if you do eat it’s immediately and forcefully eliminated for the following 36 hours--your weight can drop fairly quickly. But painfully. Whatever it is has affected my body in other ways: I’m constantly tired, and suddenly so, as if someone had simply “unplugged” me; my depression is aggravated; I have difficulty thinking at all let alone clearly and/or creatively; painful bloating and uncontrollable, vile gassiness.
Short statblock: All this makes me the life of the party and I’m tired of it. I’m tired of the pain, the fatigue, the emotional and mental issues. I’m tired of watching my family eat burgers and pizza, milkshakes and cookies while I’m eating carrots and celery, simple unseasoned ground beef (assuming it has no filler) and the occasional kosher hot dog.
So, sitting here tonight in the midst of an allergy attack and--ahem--“marinating” in my office, it got me thinking. When I game--and I know the rest of my group thinks the same way, so I can only assume we’re not unique--I don’t give much thought to my character’s illness, fatigue, and the like.
In other words, being sick and tired.
You and I get up at 5:00 a.m., maybe work out for an hour sometime during the day, put in a long day at the office or the assembly line with its accordant stress, anxiety, frustration, and back- or mind-breaking labor (physical or mental, respectively). Add in rush hour traffic both ways--or the stress and discomfort (again, physical and mental) of public transit--then you crawl your way in the front door and your toddler climbs up on your lap and either knees you (dad) in the wobblies or head-butts (mom) your sweater puppies. Then there’s the familial stresses and duties expected of you now that you’re home. And it all starts again tomorrow. Five days a week, if we’re lucky. If not, then six or even seven.
Now, I know that the above paragraph is perhaps the biggest reason many of us game. We want to get away from our normal lives. I understand this, I really do. And in this fantasy escape of ours, whatever the flavor or system, why on earth do we want to worry about mundane things. There's a reason we don't play "Houses and Humans." (There's probably several reasons why we don't play it, but that's another story.) But face it: whether it’s through ability score modifiers, “conditions,” or some other form of RPG abstract health-tracking, characters should feel--and are, by rules as written at least, expected to feel--sick and tired. And this goes beyond simple encumbrance tracking.
Look, like it or not, it makes sense, at least from a ROLE playing standpoint. No matter what any of us do during the day, it’s not likely that we commit deeds on par with the basic tasks of our characters. When was the last time you killed a band of roving kobolds, defended a village from marauding orcs, suffered the slings and arrows of outraged towns guardsmen, or simply ran screaming from the biggest fire-breathing lizard you ever saw? All while wearing armor. And weapons. And adventuring gear. After spending the night on hard ground, half-frozen, and with a rock in your back Right. There. Oh, and you have the runs from a bad tavern meal; you’ve also been saved from near-death a half-dozen times by magic--you have to believe that that puts a little bit of stress on a body. And this is every day of the tenday. Yet we all--and I realize I might be generalizing--we all assume that a healing potion and a good night’s sleep in the woods is going to take care of all those aches and pains.
I mean, if I go camping, I’m on an air mattress and in a nice, cozy tent (if not a trailer). I’m in sweats or pajamas, not armor. And I still get up in the morning with a crick in my neck, a screwed-up back, and the legs of a 90-year-old near-invalid. Forget running from kobolds, I can hardly make it to the breakfast table.
What I’m saying is this: maybe tracking encumbrance or noting conditions, fatigue--or whatever the system equivalent is--maybe it’s a pain in the neck. Maybe it’s that “one more thing” with which you don’t want to hassle. All this might be true. But if you’re in the mood to do a little ROLE playing--or in the mood to force your players to do a little ROLE playing--consider the fact that even semi-super-human demi-demi-gods might get a little muscle-stiff or brain-sore once in a while.
Now, I don’t know the right answer here, I’m just brainstorming. Thinking aloud, as it were. Throw a couple extra conditions on ‘em. Drop an ability score or two. Give ‘em a little extra something to think about when they’re tracking down the big bad. Or running from the big bad. Whichever the case may be. Of course, you’ll have to be judicious: what would be a discomfort to high-level characters obviously could incapacitate low-level characters. Conversely, what would be a discomfort to low-level characters may be nothing more than a mosquito bite (or less) to a high-level character. Scaling the discomfort may not be the right move, as logic dictates the longer you adventure, the more accustomed you become to the rough conditions. On the other hand, the longer you adventure, the older you get, the stiffer your muscles get, and the more fragile your bones get. Then you get into the “aging” rules--something else that a lot of us tend to ignore in our adventures/campaigns.
Just something to think about. Please: let me know where I’m mis-thinking this or what your ideas on the topic might be. Until then, I’m just going to keep muddling along as best I can.
Backstory (and I’ll try and keep it brief): as some of you know, for the past two years I’ve been suffering from some strange sort of food allergies/sensitivities. We’ve narrowed it down to where I can basically eat grass and water, but we’re not too sure about grass. Or water. Now, it’s done wonders for my waistline: I’m wearing t-shirts and jeans I last wore nearly 30 years ago. After all, when you’re not eating--and if you do eat it’s immediately and forcefully eliminated for the following 36 hours--your weight can drop fairly quickly. But painfully. Whatever it is has affected my body in other ways: I’m constantly tired, and suddenly so, as if someone had simply “unplugged” me; my depression is aggravated; I have difficulty thinking at all let alone clearly and/or creatively; painful bloating and uncontrollable, vile gassiness.
Short statblock: All this makes me the life of the party and I’m tired of it. I’m tired of the pain, the fatigue, the emotional and mental issues. I’m tired of watching my family eat burgers and pizza, milkshakes and cookies while I’m eating carrots and celery, simple unseasoned ground beef (assuming it has no filler) and the occasional kosher hot dog.
So, sitting here tonight in the midst of an allergy attack and--ahem--“marinating” in my office, it got me thinking. When I game--and I know the rest of my group thinks the same way, so I can only assume we’re not unique--I don’t give much thought to my character’s illness, fatigue, and the like.
In other words, being sick and tired.
You and I get up at 5:00 a.m., maybe work out for an hour sometime during the day, put in a long day at the office or the assembly line with its accordant stress, anxiety, frustration, and back- or mind-breaking labor (physical or mental, respectively). Add in rush hour traffic both ways--or the stress and discomfort (again, physical and mental) of public transit--then you crawl your way in the front door and your toddler climbs up on your lap and either knees you (dad) in the wobblies or head-butts (mom) your sweater puppies. Then there’s the familial stresses and duties expected of you now that you’re home. And it all starts again tomorrow. Five days a week, if we’re lucky. If not, then six or even seven.
Now, I know that the above paragraph is perhaps the biggest reason many of us game. We want to get away from our normal lives. I understand this, I really do. And in this fantasy escape of ours, whatever the flavor or system, why on earth do we want to worry about mundane things. There's a reason we don't play "Houses and Humans." (There's probably several reasons why we don't play it, but that's another story.) But face it: whether it’s through ability score modifiers, “conditions,” or some other form of RPG abstract health-tracking, characters should feel--and are, by rules as written at least, expected to feel--sick and tired. And this goes beyond simple encumbrance tracking. Look, like it or not, it makes sense, at least from a ROLE playing standpoint. No matter what any of us do during the day, it’s not likely that we commit deeds on par with the basic tasks of our characters. When was the last time you killed a band of roving kobolds, defended a village from marauding orcs, suffered the slings and arrows of outraged towns guardsmen, or simply ran screaming from the biggest fire-breathing lizard you ever saw? All while wearing armor. And weapons. And adventuring gear. After spending the night on hard ground, half-frozen, and with a rock in your back Right. There. Oh, and you have the runs from a bad tavern meal; you’ve also been saved from near-death a half-dozen times by magic--you have to believe that that puts a little bit of stress on a body. And this is every day of the tenday. Yet we all--and I realize I might be generalizing--we all assume that a healing potion and a good night’s sleep in the woods is going to take care of all those aches and pains.
I mean, if I go camping, I’m on an air mattress and in a nice, cozy tent (if not a trailer). I’m in sweats or pajamas, not armor. And I still get up in the morning with a crick in my neck, a screwed-up back, and the legs of a 90-year-old near-invalid. Forget running from kobolds, I can hardly make it to the breakfast table.
What I’m saying is this: maybe tracking encumbrance or noting conditions, fatigue--or whatever the system equivalent is--maybe it’s a pain in the neck. Maybe it’s that “one more thing” with which you don’t want to hassle. All this might be true. But if you’re in the mood to do a little ROLE playing--or in the mood to force your players to do a little ROLE playing--consider the fact that even semi-super-human demi-demi-gods might get a little muscle-stiff or brain-sore once in a while.
Now, I don’t know the right answer here, I’m just brainstorming. Thinking aloud, as it were. Throw a couple extra conditions on ‘em. Drop an ability score or two. Give ‘em a little extra something to think about when they’re tracking down the big bad. Or running from the big bad. Whichever the case may be. Of course, you’ll have to be judicious: what would be a discomfort to high-level characters obviously could incapacitate low-level characters. Conversely, what would be a discomfort to low-level characters may be nothing more than a mosquito bite (or less) to a high-level character. Scaling the discomfort may not be the right move, as logic dictates the longer you adventure, the more accustomed you become to the rough conditions. On the other hand, the longer you adventure, the older you get, the stiffer your muscles get, and the more fragile your bones get. Then you get into the “aging” rules--something else that a lot of us tend to ignore in our adventures/campaigns.
Just something to think about. Please: let me know where I’m mis-thinking this or what your ideas on the topic might be. Until then, I’m just going to keep muddling along as best I can.
Labels:
Depression,
Flatulence,
Gaming Style,
Inspiration,
Introspection,
Real Life,
Rules
09 June 2015
Reliving the Old School Ways
This post has taken me ten days to put down on paper. Loads of personal stuff going on, all of which are sapping my creativity, energy, joy, happiness, drive, etc. Anyhow, that's a soapbox for a different day. Bear with me while I ramble through these thoughts, would you?
The one real bright spot in the last...oh...let's count it in months, shall we? The one bright spot was our game night last month. Why a bright spot? For that, we need to jump in the way-back machine.
First, some background information: I've had some great DMs over the years. I've had a couple bad ones; I've had a great one that went bad suddenly, violently, and all over the place. The last several years our group has cycled back and forth between two guys. They're both terrific at their craft. But both got a bit burned out a couple months ago and I didn't have the mental processes available to take over the screen...so another one of the guys jumped in and volunteered. The first couple sessions went great.
Now a confession.... I've told the guys this, so it's not really a surprise. My personal issues have taken some of the fun out of playing the past year or so. Don't get me wrong; I've had fun, but just not as much as I've had in the past. It's more of a "going through the motions" for me on game night.
Well, as I've mentioned before, our group plays Old School-style, with a home-brewed 3.x rule set. I will freely confess that--as much as I love the rule set--it can sometimes require some serious note-taking and attention-paying to track all the modifiers in play at any one time.
[Aside: Before anyone jumps in and points fingers with an "A HA!" moment to say, "See?!? 3.x is just TOO complex/rule-heavy/ponderous" or somesuch, take a look back at one of my previous posts wherein I shared the two-page THAC0 tracking sheet that was common in our 2E days. End aside.]
So, it can be complicated, right? So we surround the table with laptops with our character-tracking software of choice running. A few years back, we helped one of our buddies build a dedicated game room in his garage. For a while we gamed with a digital projector mounted on the ceiling projecting our maps onto an old dining room table.
Then we took the next step: the owner of the table called in some favors and, voila, we soon had a flatscreen television mounted inside the table, covered with plexiglass, and a removable cover to protect the television. A server was added and the DM suddenly had a digital tabletop map. This is how we've played for, oh, a year or more. It's a really sweet setup.
Now, we fast-forward to the present. One of our players broke his leg, requiring surgery, which would keep him from our monthly game. None of us wanted that, so we decided to take the game on the road and play at his house. When we all arrived, we found that the DM had forgotten the battlemap, one of our other players had no laptop, so he was going pencil-and-paper. A couple of us hit the road to a local game store to grab a battlemap while the others called in the Chinese food order for dinner. Yeah, we still sat around--most of us--with laptops. But it was around a gridded battlemap, the color of parchment. Wet-erase markers were the tool of the night, scribbling out rooms and hallways in the forgotten desert temple.
IT WAS THE MOST FUN I'VE HAD IN A LONG TIME. I don't know if it was the new setting, the use of the battlemap, or what it was. But it was fun. It. Was. Fun. I think the other guys all agree--we were riffing, and role-playing, like we haven't done in a while. I haven't talked to the guys about this, though, and I'm not sure what this means for the future. I don't think it means we'll be abandoning the game room, the digital table, or anything else. But it certainly raises the question for what happens next time I sit behind the screen. Do all the players need laptops? Could the DM track all the modifiers and crunch all the numbers instead? Could a battlemap and wet-erase markers, along with pencil-and-paper character tracking, be in our future? I dunno. But it certainly is food for thought.
And it certainly felt good. Really good. Really Old School.
The one real bright spot in the last...oh...let's count it in months, shall we? The one bright spot was our game night last month. Why a bright spot? For that, we need to jump in the way-back machine.
First, some background information: I've had some great DMs over the years. I've had a couple bad ones; I've had a great one that went bad suddenly, violently, and all over the place. The last several years our group has cycled back and forth between two guys. They're both terrific at their craft. But both got a bit burned out a couple months ago and I didn't have the mental processes available to take over the screen...so another one of the guys jumped in and volunteered. The first couple sessions went great.
Now a confession.... I've told the guys this, so it's not really a surprise. My personal issues have taken some of the fun out of playing the past year or so. Don't get me wrong; I've had fun, but just not as much as I've had in the past. It's more of a "going through the motions" for me on game night.
Well, as I've mentioned before, our group plays Old School-style, with a home-brewed 3.x rule set. I will freely confess that--as much as I love the rule set--it can sometimes require some serious note-taking and attention-paying to track all the modifiers in play at any one time.
[Aside: Before anyone jumps in and points fingers with an "A HA!" moment to say, "See?!? 3.x is just TOO complex/rule-heavy/ponderous" or somesuch, take a look back at one of my previous posts wherein I shared the two-page THAC0 tracking sheet that was common in our 2E days. End aside.]
So, it can be complicated, right? So we surround the table with laptops with our character-tracking software of choice running. A few years back, we helped one of our buddies build a dedicated game room in his garage. For a while we gamed with a digital projector mounted on the ceiling projecting our maps onto an old dining room table.
Then we took the next step: the owner of the table called in some favors and, voila, we soon had a flatscreen television mounted inside the table, covered with plexiglass, and a removable cover to protect the television. A server was added and the DM suddenly had a digital tabletop map. This is how we've played for, oh, a year or more. It's a really sweet setup.
Now, we fast-forward to the present. One of our players broke his leg, requiring surgery, which would keep him from our monthly game. None of us wanted that, so we decided to take the game on the road and play at his house. When we all arrived, we found that the DM had forgotten the battlemap, one of our other players had no laptop, so he was going pencil-and-paper. A couple of us hit the road to a local game store to grab a battlemap while the others called in the Chinese food order for dinner. Yeah, we still sat around--most of us--with laptops. But it was around a gridded battlemap, the color of parchment. Wet-erase markers were the tool of the night, scribbling out rooms and hallways in the forgotten desert temple.
IT WAS THE MOST FUN I'VE HAD IN A LONG TIME. I don't know if it was the new setting, the use of the battlemap, or what it was. But it was fun. It. Was. Fun. I think the other guys all agree--we were riffing, and role-playing, like we haven't done in a while. I haven't talked to the guys about this, though, and I'm not sure what this means for the future. I don't think it means we'll be abandoning the game room, the digital table, or anything else. But it certainly raises the question for what happens next time I sit behind the screen. Do all the players need laptops? Could the DM track all the modifiers and crunch all the numbers instead? Could a battlemap and wet-erase markers, along with pencil-and-paper character tracking, be in our future? I dunno. But it certainly is food for thought.
And it certainly felt good. Really good. Really Old School.
Labels:
3.xE,
D&D,
Depression,
Friends,
Game Report,
Gaming Style,
Inspiration,
Introspection,
Maps,
Personal life,
THAC0
30 January 2015
"Fun" vs. "Balance"
As I was thinking back upon last weekend's 3.x session, and reliving the sheer hopelessness of the situation with my (all-too tolerant) wife, one of my kids said, "Dad, that just doesn't seem fair that Uncle L would throw that at you." It was then that I realized--truly realized--for the first time that there was a generation gap in the definition of "fun."
Don't get me wrong: several of our former players ditched the group and dumped 3.x play in favor of 4E because, and I quote, "Third edition is broken; there's just no balance to some things." BALANCE became a four-letter word to our gaming group. Seriously, everything needed balance for these players. Challenge ratings had to beclosely monitored and followed TO THE LETTER. Everyone needed to receive a powerful magical item if one character received one. We were (nearly) always assured of a victory, knowing that the villain/foe would be BALANCED. After ten years of gaming together, the one time we didn't actually see "balance" was when the DM at the time decided to throw everything he had at us as a "I'm leaving and want to show you how broken 3.x is!" effort.
The fact is, it probably would have been fun if we hadn't been on the DM's personal railroad.
You see, to me (and to most of my group) fun does not necessarily equate to victory. Certainly not "certain victory." We've long accepted the fact that everything in the world doesn't scale with our character level. We're going to be handed tasks and missions that are WAY out of our league. "Running away" is as much of a part of role play as "kicking butt and taking names." You learn from each.
Let me explain simply: Just because the DM puts a dragon in front of your characters, doesn't mean he's going to let you win. Period.
Look at the difference in size. Dragons are majestic. Unless you have a group of characters that are equally majestic (and not just egotistical) then "running away" should be considered a viable option. You can always regroup and come back later.
I'm not alone in this. Consider this quote from the author of the Hoard of the Dragon Queen (5E), Steve Winter:
And before I get called a hypocrite for saying these experiences can be edifying in nearly the same breath that I said the railroad campaign was not, let me point out a key difference: our responses, reactions, etc., were all scripted for us. We had no chance given to us to run away. (We even tried to, individually, commit character suicide at one point. It wasn't allowed because it wasn't in the script.)
Of course, thus is only my 2¢ worth. I realize there are as many ways of having fun as there are players. I'm not saying that this is BADFUN or WRONGPLAY...just that, I suppose, that younger players may have different expectations than an old Grognard. When you have some of each of those parties entering the same game, you mp (as DM) need to be aware, and should set forth your expectations regarding "balance" and "fairness" at your table.
Don't get me wrong: several of our former players ditched the group and dumped 3.x play in favor of 4E because, and I quote, "Third edition is broken; there's just no balance to some things." BALANCE became a four-letter word to our gaming group. Seriously, everything needed balance for these players. Challenge ratings had to beclosely monitored and followed TO THE LETTER. Everyone needed to receive a powerful magical item if one character received one. We were (nearly) always assured of a victory, knowing that the villain/foe would be BALANCED. After ten years of gaming together, the one time we didn't actually see "balance" was when the DM at the time decided to throw everything he had at us as a "I'm leaving and want to show you how broken 3.x is!" effort.
The fact is, it probably would have been fun if we hadn't been on the DM's personal railroad.
You see, to me (and to most of my group) fun does not necessarily equate to victory. Certainly not "certain victory." We've long accepted the fact that everything in the world doesn't scale with our character level. We're going to be handed tasks and missions that are WAY out of our league. "Running away" is as much of a part of role play as "kicking butt and taking names." You learn from each.
![]() |
| Picture from Exfanding Your Horizons by Flashman85 |
Look at the difference in size. Dragons are majestic. Unless you have a group of characters that are equally majestic (and not just egotistical) then "running away" should be considered a viable option. You can always regroup and come back later.
I'm not alone in this. Consider this quote from the author of the Hoard of the Dragon Queen (5E), Steve Winter:
A mistake (from my perspective) that many people seem to be making is assuming that every situation in D&D should be "fun." If my ambition is to have nonstop "fun," I'd be better off playing Lego Star Wars or Whack-a-Mole. D&D can also be thrilling, frightening, inspiring, maddening, depressing, frustrating, immensely gratifying -- name a reaction on the human emotional scale and there's probably a place for it in D&D. The match against Cyanwrath was never meant to be "fun." It was meant to trigger an emotional response -- anger, even hate, and a desire for revenge against the Cult of the Dragon. I haven't seen much to indicate that it isn't doing that.Amen. Even "frustrating" D&D can be fun, if only in retrospect. Frightening or depressing? Yep, but they're still moments to reminisce about later.
And before I get called a hypocrite for saying these experiences can be edifying in nearly the same breath that I said the railroad campaign was not, let me point out a key difference: our responses, reactions, etc., were all scripted for us. We had no chance given to us to run away. (We even tried to, individually, commit character suicide at one point. It wasn't allowed because it wasn't in the script.)
Of course, thus is only my 2¢ worth. I realize there are as many ways of having fun as there are players. I'm not saying that this is BADFUN or WRONGPLAY...just that, I suppose, that younger players may have different expectations than an old Grognard. When you have some of each of those parties entering the same game, you mp (as DM) need to be aware, and should set forth your expectations regarding "balance" and "fairness" at your table.
Labels:
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21 January 2015
[RPG Inspiration] Expedition to the Canaveral Cape
"I'm back. I'm home. All the time, it was... We finally really did it. [screaming] You Maniacs! You blew it up! Ah, damn you!" -- George Taylor
The Planet of the Apes line was the first thing I thought of when this picture popped up on my Facebook feed this morning.
Unfortunately, in my pessimism, this picture paints what I fear is our space-faring future. It struck a chord with me, and not a good one. I'm one who firmly believes that mankind should be out there among the stars, exploring, learning, growing, and discovering as we have throughout our existence. I look out into the night sky now and wonder, "Where is our Columbus? Our Marco Polo? Our Thor Heyerdahl or Jacques Cousteau? Where is this generation's (or the next generation's) Neil Armstrong or Jim Lovell?" Forget what you may think of their supposed politics, alleged ethics, or remembered reputation: these men were explorers. They stretched our maps and widened our world views, risking life, limb, and possibly soul to do so. They were men of vision. They were heroes.
I still remember the thrill and adrenaline rush from the first shuttle launch. My father roused me early one morning and dragged me downstairs to watch. "Dragged" I say...I had always resented being born just a little bit late to see the moon landing; I wasn't going to miss this for the world. My father later had the opportunity to be present at a shuttle launch; he took pictures and, through his experiences--both there and as a bomber pilot--I watch the launches now and can almost physically feel the shock wave from the engine ignitions and the G-pressures from the acceleration. I remember looking at these men (and later women) as heroes. Certainly the crews of the Challenger and Columbia shuttles are heroes. Once we had vision and a drive to learn.
Now we're relegated to milk runs to a cramped little tin can in orbit. Especially as Americans, who have to humble ourselves to hitch a ride on someone else's bus to that flea-bag in space. Great way to honor the memories of the countless heroic astronauts who gave their lives to the space program and the idea of exploration.
We should be stretching out our hands and minds, embracing the wonder, the adventure, and the risk. From that activity comes growth, learning, and countless benefits to society. The other way--the way we're taking now--ultimately results in becoming Morlocks and Eloi.

That being said, the DM in me sees this image as a potential modern version of the Expedition to the Barrier Peaks. The "verticality" of the shuttle gives rise to some interesting
environmental questions, though, like "how best to traverse the
interior?" and "just how do we get inside that thing anyway?" Of course, the modern version of the dungeon--as suggested here--couldn't be much of a dungeon crawl; the size difference in the shuttle systems makes that unlikely. I mean, just compare the potential maps between the two. Canaveral Cape would have to be extended to the base itself and the various outbuildings. The STS and the tank/boosters alone just wouldn't be enough for a full adventure.
Hmm. Now there is an idea.
Dang. Now I'm going to spend all day looking through online NASA files for blueprints and such. Sigh.
The Planet of the Apes line was the first thing I thought of when this picture popped up on my Facebook feed this morning.
![]() |
| White Castle by Yuri Shwedoff |
Unfortunately, in my pessimism, this picture paints what I fear is our space-faring future. It struck a chord with me, and not a good one. I'm one who firmly believes that mankind should be out there among the stars, exploring, learning, growing, and discovering as we have throughout our existence. I look out into the night sky now and wonder, "Where is our Columbus? Our Marco Polo? Our Thor Heyerdahl or Jacques Cousteau? Where is this generation's (or the next generation's) Neil Armstrong or Jim Lovell?" Forget what you may think of their supposed politics, alleged ethics, or remembered reputation: these men were explorers. They stretched our maps and widened our world views, risking life, limb, and possibly soul to do so. They were men of vision. They were heroes.
I still remember the thrill and adrenaline rush from the first shuttle launch. My father roused me early one morning and dragged me downstairs to watch. "Dragged" I say...I had always resented being born just a little bit late to see the moon landing; I wasn't going to miss this for the world. My father later had the opportunity to be present at a shuttle launch; he took pictures and, through his experiences--both there and as a bomber pilot--I watch the launches now and can almost physically feel the shock wave from the engine ignitions and the G-pressures from the acceleration. I remember looking at these men (and later women) as heroes. Certainly the crews of the Challenger and Columbia shuttles are heroes. Once we had vision and a drive to learn.
Now we're relegated to milk runs to a cramped little tin can in orbit. Especially as Americans, who have to humble ourselves to hitch a ride on someone else's bus to that flea-bag in space. Great way to honor the memories of the countless heroic astronauts who gave their lives to the space program and the idea of exploration.
We should be stretching out our hands and minds, embracing the wonder, the adventure, and the risk. From that activity comes growth, learning, and countless benefits to society. The other way--the way we're taking now--ultimately results in becoming Morlocks and Eloi.

That being said, the DM in me sees this image as a potential modern version of the Expedition to the Barrier Peaks. The "verticality" of the shuttle gives rise to some interesting
environmental questions, though, like "how best to traverse the
interior?" and "just how do we get inside that thing anyway?" Of course, the modern version of the dungeon--as suggested here--couldn't be much of a dungeon crawl; the size difference in the shuttle systems makes that unlikely. I mean, just compare the potential maps between the two. Canaveral Cape would have to be extended to the base itself and the various outbuildings. The STS and the tank/boosters alone just wouldn't be enough for a full adventure. Hmm. Now there is an idea.
Dang. Now I'm going to spend all day looking through online NASA files for blueprints and such. Sigh.
Labels:
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Dad,
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Idea Germs,
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Personal life,
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19 March 2014
Miscellany
Well, It's been two weeks since I last checked in. The burnout from 31 straight days of blogging is fading. And what have I been doing? Let's see....
Well, I took great advantage of the GM Day Sale over at DriveThru RPG. Also took advantage of a referral over to Noble Knight Games...thanks Pat at Under Seige for THAT little referral. GRIN. My DM is prepping a new campaign for us and complained about not having enough gnolls...so that was another little purchase. Accordingly, I've updated my "Year to Date Purchases" page. What I haven't added to my Purchases page is all the Tarzan, Conan, and other OOP titles I've picked up in my used book store hauntings.
I'm gearing up for the A to Z April Challenge. I performed a similar random rigamarole as last year (I think--I couldn't find my spreadsheet from last year, so I had to start from scratch) and I actually have all my letters filled in with topics and names. Of course, as in years past, I reserve the right to change topics and names throughout the month to accommodatewriter's block the creative spark.
As far as the real-life, personal stuff.... The nearly-eighteen-year-old is continuing to cause grief and drama. (This one is available to sale to the highest bidder.) The firm is still struggling. Ebeneezer ran it further into the ground that he disclosed, and every month new revelations continue to occur. Advertising would be key, but without money to even feed my family (my staff gets paid first, after all) it's difficult to look at advertising options. Of course, if any of my readers have any marketing or advertising experience, I'd love to chat and pick your brains. And yes, I say this in nearly the same breath as discussing recent purchases. I will confess freely that I've done some denial/depression buying to somehow ease the stress.
And that's about it for life at the Stronghold. I've got some various ideas percolating that I hope to share with you soon.
Well, I took great advantage of the GM Day Sale over at DriveThru RPG. Also took advantage of a referral over to Noble Knight Games...thanks Pat at Under Seige for THAT little referral. GRIN. My DM is prepping a new campaign for us and complained about not having enough gnolls...so that was another little purchase. Accordingly, I've updated my "Year to Date Purchases" page. What I haven't added to my Purchases page is all the Tarzan, Conan, and other OOP titles I've picked up in my used book store hauntings.
I'm gearing up for the A to Z April Challenge. I performed a similar random rigamarole as last year (I think--I couldn't find my spreadsheet from last year, so I had to start from scratch) and I actually have all my letters filled in with topics and names. Of course, as in years past, I reserve the right to change topics and names throughout the month to accommodate
As far as the real-life, personal stuff.... The nearly-eighteen-year-old is continuing to cause grief and drama. (This one is available to sale to the highest bidder.) The firm is still struggling. Ebeneezer ran it further into the ground that he disclosed, and every month new revelations continue to occur. Advertising would be key, but without money to even feed my family (my staff gets paid first, after all) it's difficult to look at advertising options. Of course, if any of my readers have any marketing or advertising experience, I'd love to chat and pick your brains. And yes, I say this in nearly the same breath as discussing recent purchases. I will confess freely that I've done some denial/depression buying to somehow ease the stress.
And that's about it for life at the Stronghold. I've got some various ideas percolating that I hope to share with you soon.
Labels:
A to Z April 2014,
Blog,
Books,
Challenge,
Introspection,
Personal life,
Real Life
27 February 2014
[D&D 40th Anniversary Bloghop] Day Twenty-seven
Day Twenty-seven: If you had to do it all over again, would you do anything different when you first started gaming?
This is a tough question, because I'm not sure that I'm in a "bad place" gaming-wise.
I suppose it would have been nice to have had a wider gaming circle, or to have had more exposure to different games and gaming styles. But Utah in the 1980s was not (or didn't seem to be) a gaming mecca. If I had searched harder, perhaps I would have found a wider group of gaming friends. But then, I may not have ever met the friends or group I have now. The guys I play with now are a pretty good influence on me in all respects of my life, including my emotional, spiritual, and professional life.
I'm sure, if you've read my blog for very long, you probably think I would like to do away with the decade-plus long drought from gaming. I disagree. I'm not sure I could have attained the college and post-graduate degrees I have had I been gaming at the same time. That is not a statement about gaming or the gaming culture. That is a statement about me. I know just how obsessive I could become with video games or other distractions. Heaven knows that my grades and education suffered enough from Civilization, Sim City, WarCraft, Doom, and Diablo. I can't imagine what it would have done if I'd thrown in D&D and any of the attendant parts of the hobby.
I'm guessing if I'd done anything differently, I'd be a very different person today, and probably not in a good way. All in all, I'm pretty satisfied.
This is a tough question, because I'm not sure that I'm in a "bad place" gaming-wise.
I suppose it would have been nice to have had a wider gaming circle, or to have had more exposure to different games and gaming styles. But Utah in the 1980s was not (or didn't seem to be) a gaming mecca. If I had searched harder, perhaps I would have found a wider group of gaming friends. But then, I may not have ever met the friends or group I have now. The guys I play with now are a pretty good influence on me in all respects of my life, including my emotional, spiritual, and professional life.
I'm sure, if you've read my blog for very long, you probably think I would like to do away with the decade-plus long drought from gaming. I disagree. I'm not sure I could have attained the college and post-graduate degrees I have had I been gaming at the same time. That is not a statement about gaming or the gaming culture. That is a statement about me. I know just how obsessive I could become with video games or other distractions. Heaven knows that my grades and education suffered enough from Civilization, Sim City, WarCraft, Doom, and Diablo. I can't imagine what it would have done if I'd thrown in D&D and any of the attendant parts of the hobby.
I'm guessing if I'd done anything differently, I'd be a very different person today, and probably not in a good way. All in all, I'm pretty satisfied.
27 September 2013
September Blog Meme Challenge Day 8
DAY EIGHT
What is your favorite character that you have played?
I made a list of my favorite characters earlier in the Challenge Meme entries. I'll narrow it down a bit to this:
#4 - Malgrim Irontomb, Rogue
The rogue is what I'm playing now. Malgrim is fast becoming a favorite, not just of mine but also of the group as a whole. I've never played a rogue before; Malgrim has enough hit points that you're not concerned about him dying, and while he doesn't have terrific strength, he can do sufficient damage with what he has (and his sneak attacks) that he is a very useful and efficient second-line asset to the group. We've never had a rogue that could soak up so much damage (and do so much damage at the same time) and be as efficient as he is in opening locks, etc. We've had one or the other, but never all three in one character.
#3 - Urdin Darjyr, Storm Druid
The storm druid was introduced in Dragon Magazine, Issue #328. Instead of focusing on nature and plants, etc., the storm druid looks to the skies, channeling nature's raw, untamed energies. In addition, this particular dwarf was a dream dwarf by race: a sub-race introduced in the 3.5 Races of Stone supplement. From the D&D Wiki page: "Dream dwarves feel the hills slumber beneath them. They see the world as a resting giant of inestimable power, and they are caught in the dreaming. While other dwarves shape metal and stone, dream dwarves contemplate and meditate. Wise and cautious, they understand nature in a way at once similar to and wholly alien to the understanding of druids and shamans of other races." Yep, a dwarven hippie. His backstory made him quite interesting and fun to play, while the special druidic class gave him some serious awesome nature-magic firepower. He wielded a pretty wicked dwarven warpike, too. However, if I remember correctly, he was a multi-class nightmare. I think I had a couple levels of fighter and of barbarian to give him some additional oomph feat-wise. Urdin took his retirement and sacrificed his freedom for the party (and the world) by linking himself to a MAJOR magical item. That link allowed the item to slumber once again, but meant that Urdin would forever be trapped on a small island... at least until his replacement appeared.
#2 - Azarr Stonetower, Barbarian
Speaking in a rough patois, a mix of dwarven and english, this character was a straight barbarian. He cut first and andasked questions later never bothered to ask questions ask questions after burning the remains of his foes to ashes. He eventually became a lycanthrope--a werebear--thanks to the DM's wickedness. He was a mean, tough, unrefined, and uncouth kick-in-the-door-arrow-magnet type. He was a LOT of fun to play and was responsible for some of the most memorable moments in our group's gaming history. He used a wooden bench as a club in a tavern fight, right before he killed another foe with the long table. He sprinted up a stairwell into an area of darkness taking crossbow bolt after bolt without stopping. He also saved another character's life by stabilizing him by force-feeding him a goodberry; the now-infamous quote: "At least it weren't me wipin' hand!" Azarr was axe-bladed death on two stumpy legs.
#1 - Boric Glanduum, Sonnlinor (warrior-priest of Moradin)
Boric, as my namesake, is obviously my #1 favorite character. I said in my previous post that editions subsequent to 2nd Edition have nerfed him. Truthfully, he's not as fun to play as he used to be. But he remains my favorite. I like to picture him as retired, with the other characters from that epic group. He's a silent partner in the elf rogue's Lawful Neutral/Chaotic Good endeavors and Guild, all the while while working to bind together the scattered dwarven clans. He still participates in Matters Of Importance to the world, but nowhere near as actively as he once did.
What is your favorite character that you have played?
I made a list of my favorite characters earlier in the Challenge Meme entries. I'll narrow it down a bit to this:
#4 - Malgrim Irontomb, Rogue
The rogue is what I'm playing now. Malgrim is fast becoming a favorite, not just of mine but also of the group as a whole. I've never played a rogue before; Malgrim has enough hit points that you're not concerned about him dying, and while he doesn't have terrific strength, he can do sufficient damage with what he has (and his sneak attacks) that he is a very useful and efficient second-line asset to the group. We've never had a rogue that could soak up so much damage (and do so much damage at the same time) and be as efficient as he is in opening locks, etc. We've had one or the other, but never all three in one character.
#3 - Urdin Darjyr, Storm Druid
The storm druid was introduced in Dragon Magazine, Issue #328. Instead of focusing on nature and plants, etc., the storm druid looks to the skies, channeling nature's raw, untamed energies. In addition, this particular dwarf was a dream dwarf by race: a sub-race introduced in the 3.5 Races of Stone supplement. From the D&D Wiki page: "Dream dwarves feel the hills slumber beneath them. They see the world as a resting giant of inestimable power, and they are caught in the dreaming. While other dwarves shape metal and stone, dream dwarves contemplate and meditate. Wise and cautious, they understand nature in a way at once similar to and wholly alien to the understanding of druids and shamans of other races." Yep, a dwarven hippie. His backstory made him quite interesting and fun to play, while the special druidic class gave him some serious awesome nature-magic firepower. He wielded a pretty wicked dwarven warpike, too. However, if I remember correctly, he was a multi-class nightmare. I think I had a couple levels of fighter and of barbarian to give him some additional oomph feat-wise. Urdin took his retirement and sacrificed his freedom for the party (and the world) by linking himself to a MAJOR magical item. That link allowed the item to slumber once again, but meant that Urdin would forever be trapped on a small island... at least until his replacement appeared.
#2 - Azarr Stonetower, Barbarian
Speaking in a rough patois, a mix of dwarven and english, this character was a straight barbarian. He cut first and and
#1 - Boric Glanduum, Sonnlinor (warrior-priest of Moradin)
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Urdin
September Blog Meme Challenge Day 7
Well, that certainly worked out well, didn't it? That blog meme really motivated me to write more, no?
Actually, it really did. I was just a victim of (a) failed technology and (b) personal issues. I tried to post a second post while at Salt Lake Comic Con on September 7. However, we Con-goers apparently broke the convention center's tech; e-mails, texts, even cell phone calls--nothing was going in or out of the building. When I tried afterwards, from home, my cell phone ate several posts. Admittedly, it's likely due to user error as I'm still getting used to using a smart phone.
Sigh.
But the remainder is purely my fault. Purchasing a law firm is rough enough. Trying to sort out the various administrative and financial messes that the former owner left for me adds several layers of exponentially-greater difficulties to the process. I actually found a six-inch-square part of my desk top bare today. I don't plan on it being there very long. At any rate, the whole new-business-owner thing is still fresh and still causing a major hassle. It's a distraction from my distractions. But know I'm at least thinking about you all while I struggle through real life.
Without further ado, then...
DAY SEVEN
What is your favorite edition?
Well, that's easy enough: D&D. Period.
What? You want MORE, you say? You want specificity? OK. Sigh. Back in 2000, when I picked up the dice again, my group was playing 2nd Edition AD&D, and had been for some time. My favorite character was spawned during that campaign, and I maintain he could kick the tail of any later iteration of the character. The subsequent editions nerfed a lot of what made him great, effective, and fun to play.
We were dragged, kicking and screaming, into Third Edition, and soon thereafter, 3.5E.
And we enjoyed it. Sure, there are some hiccups, hills and valleys, and speed bumps. Every edition has its problems.
Let me say that again, clearly: every edition has its problems.
Enough so that our long-time Dungeon Master decided--with the advent of 4E--that he'd had enough of the vagaries of 3.x and jumped ship. He tried to get us to go with him, but for various reasons no one else in the group wanted to jump with him. Since then, we've instituted a grundle of house rules and incorporated a lot of Pathfinder (and some OSR). What we play right now would be classified as maybe 3.8E (if Pathfinder is 3.75 as it's so often called). We also have several rotating DMs, all of whom understand that there's rules and then there's RULES. There are ways to stay within the RULES and still have a speedy, fun, and technically "correct" game. We try NOT to refer to any books while play is going on. If a rule is found later to have been violated by either DM or player, appropriate rewards or punishments are meted out.
I've played 4E and found it wasn't my cup of tea. I've played 2E and enjoyed it, as well as 3.x. So, I guess I could fudge and say "D&D of any edition." But, long answer short, if you're going to pin me down and make me pick something specific: my favorite edition would have to be 3.8E.
Actually, it really did. I was just a victim of (a) failed technology and (b) personal issues. I tried to post a second post while at Salt Lake Comic Con on September 7. However, we Con-goers apparently broke the convention center's tech; e-mails, texts, even cell phone calls--nothing was going in or out of the building. When I tried afterwards, from home, my cell phone ate several posts. Admittedly, it's likely due to user error as I'm still getting used to using a smart phone.
Sigh.
But the remainder is purely my fault. Purchasing a law firm is rough enough. Trying to sort out the various administrative and financial messes that the former owner left for me adds several layers of exponentially-greater difficulties to the process. I actually found a six-inch-square part of my desk top bare today. I don't plan on it being there very long. At any rate, the whole new-business-owner thing is still fresh and still causing a major hassle. It's a distraction from my distractions. But know I'm at least thinking about you all while I struggle through real life.
Without further ado, then...
DAY SEVEN
What is your favorite edition?
Well, that's easy enough: D&D. Period.
What? You want MORE, you say? You want specificity? OK. Sigh. Back in 2000, when I picked up the dice again, my group was playing 2nd Edition AD&D, and had been for some time. My favorite character was spawned during that campaign, and I maintain he could kick the tail of any later iteration of the character. The subsequent editions nerfed a lot of what made him great, effective, and fun to play.
We were dragged, kicking and screaming, into Third Edition, and soon thereafter, 3.5E.
And we enjoyed it. Sure, there are some hiccups, hills and valleys, and speed bumps. Every edition has its problems.
Let me say that again, clearly: every edition has its problems.
Enough so that our long-time Dungeon Master decided--with the advent of 4E--that he'd had enough of the vagaries of 3.x and jumped ship. He tried to get us to go with him, but for various reasons no one else in the group wanted to jump with him. Since then, we've instituted a grundle of house rules and incorporated a lot of Pathfinder (and some OSR). What we play right now would be classified as maybe 3.8E (if Pathfinder is 3.75 as it's so often called). We also have several rotating DMs, all of whom understand that there's rules and then there's RULES. There are ways to stay within the RULES and still have a speedy, fun, and technically "correct" game. We try NOT to refer to any books while play is going on. If a rule is found later to have been violated by either DM or player, appropriate rewards or punishments are meted out.
I've played 4E and found it wasn't my cup of tea. I've played 2E and enjoyed it, as well as 3.x. So, I guess I could fudge and say "D&D of any edition." But, long answer short, if you're going to pin me down and make me pick something specific: my favorite edition would have to be 3.8E.
Labels:
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ADD 2E,
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GM Games,
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Pathfinder,
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Tim Shorts
07 September 2013
September Blog Meme Challenge Day 6
DAY SIX
What it's your favorite deity?
Anyone want to take a guess?
OK, that may have been too hard of a question. I'll give you a hint:
His name is Moradin All-Father, the Soulforger.
Labels:
Challenge,
Dwarves,
Introspection,
Moradin,
Reflection
06 September 2013
September Blog Meme Challenge Day 5
Whoops. Something happened yesterday and this didn't post.
DAY FIVE
What is your favorite set of dice or individual die?
Anyone that has ever read this blog for any length of time know just how difficult a question that is to answer. Just search "dice" on the Stronghold and you'll see. Maybe I can pare it down a bit, though. To start with, we have my everyday dice. This is the set that I carry in my backpack with me everywhere I go, complete with a little velvet drawstring bag. Yes, they also go to court with me. Why? Hey, Jack! Who knows when a game will break out? or a random encounter helps your client?
Second up are a couple of my d20s.
I love d20s. I don't exactly know why, but they are very appealing to me. I have a full range of sizes as shown above. I have several colossal d20s like the black one; I like them, but they're not my favorites. However, the red d20 shown here is my "pocket die"--a lucky d20 that I carry in my trouser pocket with my pocketknife and keys. Again: you never know when you'll need to roll-to-hit.
These last two sets are my pride and joy. The first one here is a set of Crystal Caste Dwarven Stones. They're made of hematite and I find them glorious. Of course, that may be because I'm a dwarf. I love the Dwarven Stones series and have longed after several of the sets (the dinosaur bone and meteorite sets, particularly) but never seem to have a spare wad of cash when I think about buying a set. Maybe when I'm rich and famous. These have never been used, however, because I don't want to risk any kind of damage.
This is my other favorite set: pewter. I don't remember who sold these, but I bought them back in the early 2000s. I've used them once or twice; they roll terrifically and they're nice and heavy. The downside is that they're soft. Really soft. And they're dinged up from just a couple sessions' worth of use. So, they're the emeritus dice in the collection. They're the 600-pound gorilla on the dice shelf, just daring the other dice to step out of line.
DAY FIVE
What is your favorite set of dice or individual die?
Second up are a couple of my d20s.
04 September 2013
September Blog Meme Challenge Day 4
DAY FOUR
What is your favorite game world?
Well, with the limited playing time my group has, it's interesting to note that we've had several home-brewed campaigns interspersed with our published worlds. I had a DM try and play us in the Amber universe. That failed miserably: all the players agreed with that assessment. We've had some interesting planar adventures and a jaunt to Pathfinder's Golarion setting. All in all, though, I'd have to say I enjoy the Realms the most.
Mind you, it's an "edited" Realms. This ain't your daddy's Forgotten Realms, in other words.
I found a kindred spirit in this respect this morning, perusing the other participants in this month's blogging challenge. I happened across The Tower of the Archmage and was interested to see that he plays in a similar Realms that we do.
All of the major figures/players are absent. If they DO exist, they are elsewhere, putting out fires. Elminster is the only one that really has been named as existing. Drizzt and his companions? Nowhere to be found, happily, although we HAVE had one player dabble with a Drow character. He did it well, and different enough from Drizzt to be palatable.
The events of the novels and the campaign settings do not effect our Realms, unless we are actually playing through one of the campaigns. Largely, we are in a Realms sandbox, and take bits and pieces from published settings as it suits us.
My experience with the Forgotten Realms in this way is one reason I do not understand people who say that they can't play in this-or-that Published Setting because they don't like the major characters, don't want to worry about canon, don't want to be stuck following the guidelines of the novels, don't want to blah-blah-blah.
Make it your own. That's all it takes. Just like complaining about a rule set--take what you want and leave what you don't. Just because it's in a book--campaign setting or rule book--doesn't mean you HAVE to use it, unless the DM and/or entire party decides to use it.
We've journeyed through Our Realms since 2000. We've gone through 2E, 3E, 3.5E, and now Pathfinder as we've traveled. We care nothing for Salvatore or Greenwood's opinions on the matter, and we certainly didn't bother with any 4E Spellplague drivel. It's our Realms. And it's going to stay that way.
What is your favorite game world?
Well, with the limited playing time my group has, it's interesting to note that we've had several home-brewed campaigns interspersed with our published worlds. I had a DM try and play us in the Amber universe. That failed miserably: all the players agreed with that assessment. We've had some interesting planar adventures and a jaunt to Pathfinder's Golarion setting. All in all, though, I'd have to say I enjoy the Realms the most.
Mind you, it's an "edited" Realms. This ain't your daddy's Forgotten Realms, in other words.
I found a kindred spirit in this respect this morning, perusing the other participants in this month's blogging challenge. I happened across The Tower of the Archmage and was interested to see that he plays in a similar Realms that we do.
All of the major figures/players are absent. If they DO exist, they are elsewhere, putting out fires. Elminster is the only one that really has been named as existing. Drizzt and his companions? Nowhere to be found, happily, although we HAVE had one player dabble with a Drow character. He did it well, and different enough from Drizzt to be palatable.
The events of the novels and the campaign settings do not effect our Realms, unless we are actually playing through one of the campaigns. Largely, we are in a Realms sandbox, and take bits and pieces from published settings as it suits us.
My experience with the Forgotten Realms in this way is one reason I do not understand people who say that they can't play in this-or-that Published Setting because they don't like the major characters, don't want to worry about canon, don't want to be stuck following the guidelines of the novels, don't want to blah-blah-blah.
Make it your own. That's all it takes. Just like complaining about a rule set--take what you want and leave what you don't. Just because it's in a book--campaign setting or rule book--doesn't mean you HAVE to use it, unless the DM and/or entire party decides to use it.
We've journeyed through Our Realms since 2000. We've gone through 2E, 3E, 3.5E, and now Pathfinder as we've traveled. We care nothing for Salvatore or Greenwood's opinions on the matter, and we certainly didn't bother with any 4E Spellplague drivel. It's our Realms. And it's going to stay that way.
Labels:
3.xE,
ADD 2E,
Beginnings,
Challenge,
Forgotten Realms,
Gaming Style,
Golarion,
History,
Introspection,
Pathfinder,
Reflections
03 September 2013
September Blog Meme Challenge Day 3
DAY THREE
What is your favorite playable class?
Some of my favorite recent Dwarven characters:
Oh, yeah.
What is your favorite playable class?
Some of my favorite recent Dwarven characters:
- Malgrim Irontomb, Rogue
- Kilvarn Dornkral, Sonnlinor (warrior-priest of Moradin)
- Thain Dorzring, Paladin
- Urdin Darjyr, Storm Druid
- Azarr Stonetower, Barbarian
- Boric Glanduum, Sonnlinor (warrior-priest of Moradin)
Oh, yeah.
Labels:
3.xE,
Beginnings,
Boric,
Challenge,
Characters,
History,
Introspection,
Reflections,
Urdin
02 September 2013
September Blog Meme Challenge Day 2
DAY TWO
What is your favorite playable race?
Umm...
Have you seen the name of this blog? The graphic up top? Yeah, my favorite race is actually the kender.
--deadpan mode--
No, but seriously, it's the dwarves. I relate to them on many levels. I like their solid-ness, their hardiness. I like the traditional values and even the stereotypical gruffness (at least to outsiders). About the only thing I don't like is the ubiquitous Scottish accents and a penchant for writers to turn dwarves into the buffoons of the story. (**I'm looking at you, Salvatore, and your Cleric Quintet!**)
Really, though. Scottish accents? This LONG pre-dates Peter Jackson. Back in 2000 I wrote up a quick campaign journal for some extra RP for our campaign. My dwarf character had a unique vocabulary. The DM's response to it? "I had a hard time reading it because I couldn't reconcile his vocabulary with a Scottish accent." I'm sorry? Did I ever ONCE speak in a brogue when playing this character? NO. And yet the DM automatically assumed that he had one. Sigh. Yeah, it's a pet peeve.
I really do identify with them, though, in many ways. I love caves, rocks, jewels and semi-precious stones. I love to craft things with my hands. I would, someday, dearly love to learn ironmongery and blacksmithing. I'm gruff and impatient at times. Strong convictions and morals. The list could go on and on; suffice it to say, people who know me well are not surprised to learn I have an affection for dwarves.
What is your favorite playable race?
Umm...
Have you seen the name of this blog? The graphic up top? Yeah, my favorite race is actually the kender.
--deadpan mode--
No, but seriously, it's the dwarves. I relate to them on many levels. I like their solid-ness, their hardiness. I like the traditional values and even the stereotypical gruffness (at least to outsiders). About the only thing I don't like is the ubiquitous Scottish accents and a penchant for writers to turn dwarves into the buffoons of the story. (**I'm looking at you, Salvatore, and your Cleric Quintet!**)
Really, though. Scottish accents? This LONG pre-dates Peter Jackson. Back in 2000 I wrote up a quick campaign journal for some extra RP for our campaign. My dwarf character had a unique vocabulary. The DM's response to it? "I had a hard time reading it because I couldn't reconcile his vocabulary with a Scottish accent." I'm sorry? Did I ever ONCE speak in a brogue when playing this character? NO. And yet the DM automatically assumed that he had one. Sigh. Yeah, it's a pet peeve.
I really do identify with them, though, in many ways. I love caves, rocks, jewels and semi-precious stones. I love to craft things with my hands. I would, someday, dearly love to learn ironmongery and blacksmithing. I'm gruff and impatient at times. Strong convictions and morals. The list could go on and on; suffice it to say, people who know me well are not surprised to learn I have an affection for dwarves.
Labels:
3.xE,
Beginnings,
Boric,
Challenge,
Characters,
Dwarves,
Introspection,
Reflections
01 September 2013
September Blog Meme Challenge Day 1
So, I haven't posted in about a month.
Yeah. I'm still alive. Suffice it to say there's been a drastic upheaval in my professional life, and I now own the firm. I'm the boss, the head cheese, the Leader of the Stronghold in more ways than one. But that also means an entirely new, elevated level of stress. Wow, does it. Not the least of my problems is figuring out cheap but effective advertising and, oh yeah, how do I pay the minions next month?
But all that's taken its toll. I haven't been gaming much, or doing much reading or writing.
And then this happens. Right over there, on the right. What better way to get me back blogging than a meme/challenge? OK, it's a crutch, but a darn fine one, and it comes at a good time.
So: let's get started.
DAY ONE
How did you get started?
I'm going to cheat here and refer back to my second-ever post on this blog, because it says it pretty well.
Yeah. I'm still alive. Suffice it to say there's been a drastic upheaval in my professional life, and I now own the firm. I'm the boss, the head cheese, the Leader of the Stronghold in more ways than one. But that also means an entirely new, elevated level of stress. Wow, does it. Not the least of my problems is figuring out cheap but effective advertising and, oh yeah, how do I pay the minions next month?
But all that's taken its toll. I haven't been gaming much, or doing much reading or writing.
And then this happens. Right over there, on the right. What better way to get me back blogging than a meme/challenge? OK, it's a crutch, but a darn fine one, and it comes at a good time.
So: let's get started.
DAY ONE
How did you get started?
I'm going to cheat here and refer back to my second-ever post on this blog, because it says it pretty well.
I was introduced to Role Playing Games (RPGs) in the late 70s by a friend at school. At that time, the game-play between us essentially consisted of moving the lead figures about in mock battles with very little regard to the rules or to dice-rolling, although there was more of the latter than the first. Stats meant very little. These were, at the time, essentially small, hard action figures to us. We used up A LOT of Testor's enamel paints painting up these little guys, and painting them up BADLY. Of course, they were masterpieces to our eyes.
My first mini, if I remember correctly, was a dwarf. I'll dig him out and post him up sometime.
I was one of those poor saps that went around the family and around the neighborhood twice annually selling gift wrap and greeting cards. You remember the school programs: here's a catalog of all the cool stuff you can "buy" with your sales points. Of course, they don't tell you that you have to sell the equivalent of Oregon's annual paper output to get enough points to earn the really cool stuff.
And of course, just how many people need to buy THAT much gift wrap twice a year?
But then came one year: 1981.
There in the catalog was this:The Basic Set. Erol Otus' adventurers worked their magic on me, even through the long distance of the catalog page. I was hooked: I ran my tail off selling cards and paper that year. My parents at the time had no idea what it was--they thought it was just another board game. To be honest, I wasn't much better educated than they were about it, but I knew that I just had to have it.
I can still remember where I was when I first opened up the box: in the basement, sitting on the floor in front of the couch. Blue and green shag carpeting in front of the enormous Magnavox console television.
I peeled the cellophane off the box and proceeded to remove every last item in the box, almost reverentially.
First thing I did? I colored the dice with a white crayon.
Then I rolled up characters for the rest of the night.
I think that was where my parents first started to worry. The worry quickly turned into a near-Jack Chick-like obsession against gaming. I played on the sly, going through reams of graph paper creating dungeon after dungeon, world map after world map. Then I added Star Frontiers, Doctor Who, and Star Trek to my list of games. I still have a binder full of starship drawings I made in High School when I should have been listening in class. [I forgot to include Car Wars and Champions in the list the first time around.]
Yup. Hook, line, and sinker.
I admit that I put them aside for a while through undergrad and grad school. Got married, enjoyed my first six years of marriage...then broached the subject one day on a long road trip for a job interview.
And I found out I'd married a past gamer myself.
And shortly thereafter I got reacquainted with my inner dwarf.
Since then, I've been a player once again.
Labels:
1981 Basic Set,
Beginnings,
Blog,
Challenge,
GM Games,
History,
Introspection,
Reflections,
Tim Shorts,
Writer's Block
15 March 2013
The Thing in the Basement, Part II
After I wrote this post on Monday about my childhood neurosis and ongoing phobia about the basement in my childhood home, my wife goes and posts this image to my Facebook page.
She thinks she's pretty funny. She got a good laugh out of it. Me? Not so much.
Labels:
Introspection,
Monsters,
Motivational,
Personal life,
Real Life,
Real Places,
Reflections,
Television
11 March 2013
The Thing in the Basement
Dylan Hartwell, the Digital Orc had a post last week that I somehow missed until this morning. It brought to mind a memory from the past.
Some may call it a memory, others may call it "emotional scarring." Tom-ay-to, to-mah-to.
The home where I grew up had a partially unfinished basement. There was the family room at the bottom of the stairs, then the room doubled back, following the stair-wall to a bathroom and my oldest brother's bedroom. Then there was a door that led to the hallway under the stairs. This area, nearly two-thirds of the basement area--was known as "the messy room."
Immediately inside that door on the left was a series of built-in shelves, attempting to make use of the space under the shelves. On the right was the "fruit room." Straight ahead was the furnace, water heater, water softener, and the laundry. The rest of the space was piled with boxes, clothes, old toys, dad's table saw, etc. There were two pathways through and around "the mess" which led to my father's study.
That room freaked me out.
The whole basement did, actually. The family room was where my oldest brother dragged me on Saturday night to watch "Thriller Theater" or somesuch program with him. It's where I was exposed to great, bad horror movies. It was where I later peeked over the couch as I watched my brothers watching Alien on our very first Betamax. (It was rated 'R' of course so I was restricted from watching it.) But it wasn't just the movies. I was convinced that there was something that lived down there...somewhere. (Actually, I KNEW where it lived. It lived under the stairs, in the space behind the folding chairs and card tables. It lived back there between the decades-old cocktail napkins and paper plates. It lived back there and KNEW, somehow, when you were alone in the basement.)
It also didn't help that the stairway itself wasn't square. One wall gradually slanted inward, so that the bottom of the stairway was narrower than the top. It wasn't really noticeable except to your subconscious mind.
The lights to the entire family room and hallway "complex" were controlled by light switches at the bottom of the stairs, but on the family room side of the wall. Very early in life I mastered the art of hitting ALL the light switches at once as the sprint upstairs began. Just typing this, I can feel on my right arm the sensation of "something about to grab me" that I was always convinced was just about to happen. And you know the worst times? When you'd MISS one of those lights and have to go back downstairs to turn just the one off. Because then, you know, the creature was AWARE that you'd been down there and AWARE that you had to come back down and he was closer to the stairway than he normally was and....
Well, you get the picture.
The basement was finally finished nearly two decades ago. I have a wife and kids of my own. The "messy room" no longer exists. Dad's gone now, but mom still lives in the home. And do you know, even now, some 40 years later, I still feel like my 3-year-old self, fighting the desire to sprint up the stairs as I hit all four light switches with my "about to be grabbed" right hand?
Some may call it a memory, others may call it "emotional scarring." Tom-ay-to, to-mah-to.
The home where I grew up had a partially unfinished basement. There was the family room at the bottom of the stairs, then the room doubled back, following the stair-wall to a bathroom and my oldest brother's bedroom. Then there was a door that led to the hallway under the stairs. This area, nearly two-thirds of the basement area--was known as "the messy room."
Immediately inside that door on the left was a series of built-in shelves, attempting to make use of the space under the shelves. On the right was the "fruit room." Straight ahead was the furnace, water heater, water softener, and the laundry. The rest of the space was piled with boxes, clothes, old toys, dad's table saw, etc. There were two pathways through and around "the mess" which led to my father's study.
That room freaked me out.
The whole basement did, actually. The family room was where my oldest brother dragged me on Saturday night to watch "Thriller Theater" or somesuch program with him. It's where I was exposed to great, bad horror movies. It was where I later peeked over the couch as I watched my brothers watching Alien on our very first Betamax. (It was rated 'R' of course so I was restricted from watching it.) But it wasn't just the movies. I was convinced that there was something that lived down there...somewhere. (Actually, I KNEW where it lived. It lived under the stairs, in the space behind the folding chairs and card tables. It lived back there between the decades-old cocktail napkins and paper plates. It lived back there and KNEW, somehow, when you were alone in the basement.)
It also didn't help that the stairway itself wasn't square. One wall gradually slanted inward, so that the bottom of the stairway was narrower than the top. It wasn't really noticeable except to your subconscious mind.
The lights to the entire family room and hallway "complex" were controlled by light switches at the bottom of the stairs, but on the family room side of the wall. Very early in life I mastered the art of hitting ALL the light switches at once as the sprint upstairs began. Just typing this, I can feel on my right arm the sensation of "something about to grab me" that I was always convinced was just about to happen. And you know the worst times? When you'd MISS one of those lights and have to go back downstairs to turn just the one off. Because then, you know, the creature was AWARE that you'd been down there and AWARE that you had to come back down and he was closer to the stairway than he normally was and....
Well, you get the picture.
The basement was finally finished nearly two decades ago. I have a wife and kids of my own. The "messy room" no longer exists. Dad's gone now, but mom still lives in the home. And do you know, even now, some 40 years later, I still feel like my 3-year-old self, fighting the desire to sprint up the stairs as I hit all four light switches with my "about to be grabbed" right hand?
05 December 2012
Obligatory Apology Filler Post
My head seems to be spinning around non-stop lately.
I just realized how long it's been since I've actually posted anything here. And, yes, I know that I post one of these apology posts every so often; but heck, we all do, don't we?
Just to let you know what's been going on, at least, as much as I can at this point:
Work: Everyone here at the firm is soundly convinced that we will be unemployed before Christmas. I've been working and struggling to find some other options that will help me keep my kids fed and my wife's gas tank filled.
Finances: See above. There's a grundle of cool gaming stuff that I really want to shell out for--from dice made from rare, exotic woods to limited edition reprints of books I already have. Unfortunately, the "other options" I'm investigating don't really leave a lot of discretionary income. There's still a bit out there, but not much.
Health: I've been undergoing some really weird health issues. I don't think they're anything too serious, but the chronic nature of them is getting me a bit worried. However, thanks to over-regulation of the insurance industry (as well as a few pre-existing conditions), we had to cancel our family health insurance plan a couple years ago. Even with insurance, we weren't the type to run to the doctor for every sniffle and ache; now it's gotta be really serious to go to that waiting room. And frankly, no...I don't want my government to give me health care and no...health care is NOT going to get any easier around here any time soon. But that's a post for a different blog.
Family: I've got a teenager failing classes; she's a Junior in high school and we're not sure what the problem might be. She's smart--insanely so. I'm proud of her, but feel like we're pulling our hair out to try to help her succeed. I've got a Boy Scout now as well as a Cub Scout; merit badges and pinewood derby cars take a lot of time. I have an aged mother who I'm trying to help finalize the purchase of a headstone for my late father; the problems and follow-up come because the purchase was made from a monument company that now, apparently, is suffering huge financial issues itself, which tends to make me worry that we'll never actually SEE the stone. Add to that a Christmas letter or two that has to be drafted, as well as stuff for our Church....
Church: I won't even go into the time that my position with the Church requires.
Gaming: The group hasn't gotten together for over a month, now. The campaign is in the last chapter, but seems to have stagnated. There's been some odd things happen--weird dynamics and all--with the group that we're still trying to smooth over and put behind us. Nothing serious, but it took its toll. Even the PBEM I've been running with a friend has been on hold since August.
There's more that I could share, but I'm fairly certain I've lost most of my readers at this point to the [NEXT BLOG] button up on the top of the page. Suffice it to say that in my spare time I'm still noodling things out. Maps are still being doodled. NPC backgrounds are still being thunk up. And just this week I've realized that there are still a few things left undone from the 2011 OSR September Challenge--a few NPCs that need stats and I'm working on a template to put together a PDF of the entire month's creations. Again: I just need to find the time to put the stuff on paper. I'll be here and there, posting as time and creativity permits. I'm really hoping that life settles down a bit after the New Year.
Of course, I believe that I think--and say--the same thing EVERY December.
Sigh.
Keep your dice dry, my friends.
I just realized how long it's been since I've actually posted anything here. And, yes, I know that I post one of these apology posts every so often; but heck, we all do, don't we?
Just to let you know what's been going on, at least, as much as I can at this point:
Work: Everyone here at the firm is soundly convinced that we will be unemployed before Christmas. I've been working and struggling to find some other options that will help me keep my kids fed and my wife's gas tank filled.
Finances: See above. There's a grundle of cool gaming stuff that I really want to shell out for--from dice made from rare, exotic woods to limited edition reprints of books I already have. Unfortunately, the "other options" I'm investigating don't really leave a lot of discretionary income. There's still a bit out there, but not much.
Health: I've been undergoing some really weird health issues. I don't think they're anything too serious, but the chronic nature of them is getting me a bit worried. However, thanks to over-regulation of the insurance industry (as well as a few pre-existing conditions), we had to cancel our family health insurance plan a couple years ago. Even with insurance, we weren't the type to run to the doctor for every sniffle and ache; now it's gotta be really serious to go to that waiting room. And frankly, no...I don't want my government to give me health care and no...health care is NOT going to get any easier around here any time soon. But that's a post for a different blog.
Family: I've got a teenager failing classes; she's a Junior in high school and we're not sure what the problem might be. She's smart--insanely so. I'm proud of her, but feel like we're pulling our hair out to try to help her succeed. I've got a Boy Scout now as well as a Cub Scout; merit badges and pinewood derby cars take a lot of time. I have an aged mother who I'm trying to help finalize the purchase of a headstone for my late father; the problems and follow-up come because the purchase was made from a monument company that now, apparently, is suffering huge financial issues itself, which tends to make me worry that we'll never actually SEE the stone. Add to that a Christmas letter or two that has to be drafted, as well as stuff for our Church....
Church: I won't even go into the time that my position with the Church requires.
Gaming: The group hasn't gotten together for over a month, now. The campaign is in the last chapter, but seems to have stagnated. There's been some odd things happen--weird dynamics and all--with the group that we're still trying to smooth over and put behind us. Nothing serious, but it took its toll. Even the PBEM I've been running with a friend has been on hold since August.
There's more that I could share, but I'm fairly certain I've lost most of my readers at this point to the [NEXT BLOG] button up on the top of the page. Suffice it to say that in my spare time I'm still noodling things out. Maps are still being doodled. NPC backgrounds are still being thunk up. And just this week I've realized that there are still a few things left undone from the 2011 OSR September Challenge--a few NPCs that need stats and I'm working on a template to put together a PDF of the entire month's creations. Again: I just need to find the time to put the stuff on paper. I'll be here and there, posting as time and creativity permits. I'm really hoping that life settles down a bit after the New Year.
Of course, I believe that I think--and say--the same thing EVERY December.
Sigh.
Keep your dice dry, my friends.
Labels:
Blog,
Christmas,
Introspection,
Personal life,
Real Life
17 September 2012
Rival Adventuring Parties
James over at Grognardia had a post this morning questioning both the apparent loss of the Rival Adventuring Party (hereafter "RAP") in D&D as well as the amount of information required by a DM to utilize said RAP.His post got me to thinking. I'm in the camp that likes to have these NPCs mapped out and statted as much as possible. I find it's easier to have a pool of random information to draw on rather than try and come up with it on the fly.
In other words, I like to consider myself a sandbox DM, but a prepared sandbox DM. Let me explain; no, that will take too long...let me sum up. I have a large binder for each of my sandbox games: those big hefty 3"+ binders. Each one is filled with lists of NPCs, descriptions of people, places, things. Random treasure. Maps. Things like this. These binders are constantly expanding as the campaign progresses; if I find something I like or something I need, it goes in there. Each binder is tabbed and organized in what I call a "chaotic anal-retentive style." Included among these binders are several pre-prepared NPC RAPs. I even have separate thumb drives for each campaign; much of the information in the corresponding binder is duplicated in digital form on the drives. This is not only for backup, but also ease of use.
My groups largely use a program called DMGenie. It was the best 3.5 electronic support we found years ago; sadly it's now all but defunct. Fortunately, we have enough coding knowledge among the groups that we can still make it work for our uses. Each of my thumb drives has an NPC file for each of my NPCs, monsters, and yes, the RAPs, just so that they can be quickly plugged in to the program and included in an encounter when needed.
Again: it's partly my own anal-retentive nature that requires this level of preparation. But my DM-style also dictates that I have this information and my players expect a certain level of detail. It may not be completely spontaneous, but it comes as close as I am comfortable. Don't get me wrong: I still love and use the random tables. I just like to have some details already mapped out for me and ready for use when called upon. I find that it honestly takes very little extra preparation time; it's something I can do while the television is on or while waiting for my wife to finish shopping. It certainly feels better filling time this way when compared to the pressure of having six player stare at you while you try and create an NPC's description on the fly (and then try and remember what you said so that it can go in your DM's campaign notebook).
For the next week or so, I'm going to dig into my files and share a few of these individuals with you.
Labels:
DMs,
Gaming Style,
Introspection,
NPCs,
Rival Adventuring Party
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