A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label 4E. Show all posts
Showing posts with label 4E. Show all posts

24 April 2015

[A to Z April] T is for Twilight Bile (beverage)

http://www.a-to-zchallenge.com/
This interesting libation is rare, but can be found throughout the Realm at finer establishments. Only one brewer knows exactly what goes into each pint of Twilight Bile, and he is not talking. Every bottle is identical, no matter the area of the Realm in which it is found. Based on its initial cost and its rarity, tavern owners and restauranteurs are understandably loathe to part with even a single shot of Twilight Bile, even at the expected egregious markup in price they demand. They're especially reticent if they have something to hide.

Twilight Bile is marketed in a spherical crystal decanter, tightly sealed with a cork. Each decanter comes with a pint of the drink: 16 shots. The decanter itself bears a simple label: a stylized bat surrounded by runes from various languages, all meaning "bat." Some barkeeps will remove the label--which is easily done--in order to hide the beverage from all but the most discerning, knowledgeable customers.

The drink itself is an acquired taste. The liquid is black and watery, and smells faintly of wet dog. In contrast, it bears a strong initial taste of menthol, with a sulphurous aftertaste that lingers. Within 2 rounds of drinking a single shot of Twilight Bile, the imbiber's eyes become incredibly bloodshot. In addition, the Bile grants a +20 to all listen checks for the next 1d4 hours. However, there is also a 10% chance of the imbiber also losing the sense of sight for the same period of time. The aftertaste also wears off as the effects fade.

Most individuals cannot stomach more than a single shot of Twilight Bile at a time; indeed, most pocketbooks cannot stomach multiple shots either. Additional shots occasionally seem to extend the period of enhanced hearing, but the 10% chance of blindness (as well as the duration of this effect) is also cumulative.

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Previous "T"s:
2014: T is for Tantive IV
2013: T is for Tombstone Blossom (creature)
2012: T is for Thord's Gore Reach (spell)
2011: T is for Thoklin Oroxel

16 February 2014

[D&D 40th Anniversary Bloghop] Day Sixteen

Day Sixteen: Do you remember your first Edition War? Did you win?

After several years of playing Second Edition at the turn of the century, and several years of putting off changing over to Third Edition, we eventually made the switch. The book-buying and materials-buying went crazy. Then came Fourth Edition.

Apparently our DM at the time decided that he'd had enough of 3.x oddities--concerns and oddities he'd never bothered to share with any of us. It truly was sudden: almost overnight he became enamored of 4E and convinced of its ultimate superiority over all prior things D&D. Even now, I'm not sure what happened or how it happened. I almost wonder if he wasn't somehow in on the playtest. He knew about it almost before it was publicly released.

He also seemed to take it personally when we didn't jump at the chance to change over. You see, we're all middle-aged. We're all really busy, with family, jobs, and church responsibilities. We're also none of us rich. We all determined that it was too expensive in terms of time and money to change over to 4E with nothing earned (at least that we could see) except the DM's worries about 3.xE. So we said no to the change.

And our DM walked away.

Yup. He'd been friends with most of the group since high school, or before. And he walked away. He'd told us he wanted to play football instead of baseball, and when we didn't jump at the chance, he took it personally, he took offense, and he took his football and went home.

As I said, I tried 4E. I really did. I even sat in on a couple of sessions he ran. And I just couldn't do it. I don't know if the other guys ever went further than just reading the 4E Player's Handbook. But none of us ever saw anything in 4E that we wanted to incorporate into 3.xE; neither did we see anything that won us over to 4E to any degree, let alone the highly-personal commitment the DM had apparently found.

That was the first Edition War I experienced; to this day, I'm not sure who won the war.

15 February 2014

[D&D 40th Anniversary Bloghop] Day Fifteen

Day Fifteen: What was the first edition of D&D you didn't enjoy? Why?

{GROAN}I've been dreading this question. To me, it smacks too much of a lighted fuse on the powder keg of Edition Wars. No, really. I'm going to stay in my own little corner of the internet today and not read the other bloghop blogs because, frankly, I hate the edition wars. The answer, for me, is settled. To me, there is only ONE "correct" edition of D&D.

That's the one that you enjoy. That's any edition you find fun.

Now that's out of the way, I guess I need to provide an answer. If I were to pick out ONE edition that I've played that I don't enjoy, I guess it would have to be Fourth Edition (4E). Honestly, I can't pick out exactly one reason for that feeling. I've played several times in several different settings with several different DMs. Every game was different in nearly every way. It was a pleasant way to pass a few hours; at least, it beat a poke in the eye with a sharp stick. That's less than a rousing endorsement, I know, but it's the truth. When I returned home, my wife asked "how it went"--my response? "It was O.K."

Maybe it was the DMs' styles. At the time, i thought that they were all different. Looking back, perhaps they were closer than I thought. There was very little intellectual buy-in with the encounters/adventures and some other stylistic issues. But I also kind of disliked the (possibly perceived) tendency in 4E to make all characters exactly the same, regardless of class, race, etc. I had a DM once who preached the absolute gospel of "BALANCE". (Hopefully you heard the great, booming god-voice there.) Everything had to be balanced. All I have to do use use "the B-word" around one of my current group who also experienced the other DM...and if I do use "the B-word" around him, I have to run from his flailing fists. But I digress....

"Balance." You have fighters casting spells through rituals. You have everybody healing themselves, and not with expendable potions. And yet, you seem to be pigeonholed into specific roles in the party, and each role is "necessary" for an adventure to "work." Again, this may only be a perception, based on limited play, so please don't flame me. I'm not trying to tear 4E down, but merely explaining what I didn't like about it.

I'm at a writing conference today, and have been here since Thursday. I wore my Pathfinder shirt on the first day; one of the first people I ran into was a teenager who looked at my shirt and said, "At last! Someone who plays the REAL version of D&D." As a Grognard and a member of the OSR, I snickered at him, considering I've been a gamer nearly twice as long as he's been alive. I just smiled in response and shook my head. I said it above, 4E is not "bad." It's just not for me.

27 September 2013

September Blog Meme Challenge Day 7

Well, that certainly worked out well, didn't it? That blog meme really motivated me to write more, no?

Actually, it really did. I was just a victim of (a) failed technology and (b) personal issues. I tried to post a second post while at Salt Lake Comic Con on September 7. However, we Con-goers apparently broke the convention center's tech; e-mails, texts, even cell phone calls--nothing was going in or out of the building. When I tried afterwards, from home, my cell phone ate several posts. Admittedly, it's likely due to user error as I'm still getting used to using a smart phone.

Sigh.

But the remainder is purely my fault. Purchasing a law firm is rough enough. Trying to sort out the various administrative and financial messes that the former owner left for me adds several layers of exponentially-greater difficulties to the process. I actually found a six-inch-square part of my desk top bare today. I don't plan on it being there very long. At any rate, the whole new-business-owner thing is still fresh and still causing a major hassle. It's a distraction from my distractions. But know I'm at least thinking about you all while I struggle through real life.

Without further ado, then...

DAY SEVEN

What is your favorite edition?


Well, that's easy enough: D&D. Period.

What? You want MORE, you say? You want specificity? OK. Sigh. Back in 2000, when I picked up the dice again, my group was playing 2nd Edition AD&D, and had been for some time. My favorite character was spawned during that campaign, and I maintain he could kick the tail of any later iteration of the character. The subsequent editions nerfed a lot of what made him great, effective, and fun to play.

We were dragged, kicking and screaming, into Third Edition, and soon thereafter, 3.5E.

And we enjoyed it. Sure, there are some hiccups, hills and valleys, and speed bumps. Every edition has its problems.

Let me say that again, clearly: every edition has its problems.

Enough so that our long-time Dungeon Master decided--with the advent of 4E--that he'd had enough of the vagaries of 3.x and jumped ship. He tried to get us to go with him, but for various reasons no one else in the group wanted to jump with him. Since then, we've instituted a grundle of house rules and incorporated a lot of Pathfinder (and some OSR). What we play right now would be classified as maybe 3.8E (if Pathfinder is 3.75 as it's so often called). We also have several rotating DMs, all of whom understand that there's rules and then there's RULES. There are ways to stay within the RULES and still have a speedy, fun, and technically "correct" game. We try NOT to refer to any books while play is going on. If a rule is found later to have been violated by either DM or player, appropriate rewards or punishments are meted out.

I've played 4E and found it wasn't my cup of tea. I've played 2E and enjoyed it, as well as 3.x. So, I guess I could fudge and say "D&D of any edition." But, long answer short, if you're going to pin me down and make me pick something specific: my favorite edition would have to be 3.8E.

10 April 2010

The First Step

"Who are you?"

Well, that's a long story. So far as this blog is concerned, and so far as the interest of time allows, suffice it to say this: I am a Gamer.
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