A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Real Life. Show all posts
Showing posts with label Real Life. Show all posts

11 March 2020

I Cast RESURRECTION!!!

So,  I know it's been awhile. I didn't realize it had been quite that long. I hope some of you are still around out there.

I know I've talked about some of my roadblocks to blogging before: depression and a new career have been the main cause. Well, they haven't gotten much better. My creativity just gets sucked away by the time I get home. 

So i'm going to try something a little different. Call it a new beginning. This dwarf is going to add some anachronistic material to the Stronghold i.e., going to branch out from just D&D-type stuff. Maybe some more real life stuff. Give me your feedback; tell me what you'd like to see. 

It's good to be back. Hopefully I can make it stick. 

08 September 2017

Shameless Plug!

My business partner and I, for our joint birthday gift a couple weeks ago, brought to life a new company called Beta|Read.

It is a fiction manuscript review and accreditation service. A cheap but welcome birthday gift idea for us: Visit our Facebook page and give it a "LIKE." In lieu of cake, please share the page with your fiction author friends and tell them about us!

Thanks in advance!

https://facebook.com/betareadreview

http://www.betaread.com/

25 February 2017

Carnage

This morning, at 12:50 a.m. I started up my truck and texted my wife that I was on my way home. It was our monthly D&D night. I'd loaded my >koff< pounds worth of minis in the bed of the truck and had scraped off the snow.

Fifteen minutes later, I entered an intersection only a couple blocks from home. A 19-year-old was speeding down the hill and ran the red light. I looked up and saw him just before he entered the intersection. I had enough time to think, "Oh s**t. He's not stopping," before I was tossed around like a rag doll, in spite of my seatbelt.

Thank heavens for my seatbelt.

Thank heavens for my Silverado 2500 HD.

That steel cage saved my life. I walked away. The other guy went to the hospital in an ambulance. I have no idea about his status; I truly hope he's well.

I'm pretty sure he didn't even see the light. He never braked. There were no skid marks at the scene.

He slammed into my front passenger wheel, then spun and bounced into my rear passenger corner. He turned my truck sideways, then continued to spin another 180°. He was seriously moving, at least 10 mph over the limit I'm guessing.

I'm shaken up, but OK. Sore this morning, obviously. Moving VERY slowly.

His car (a Chevy Malibu)—make that his step-dad's car—is totaled. My truck is likely totaled; I'm thinking the frame was seriously twisted.




 He hit with enough force to drive my two HEAVY boxes (one a footlocker) full of minis from the tailgate, the length of the bed and up onto a pile of sandbags. Broke the footlocker, too, in the process.

My reason for posting all this? I was nearly home, after an enjoyable night out with my friends. It's something and someplace we all experience on a regular basis. I may not have made it home last night. I keep thinking about how angry I was with one of my kids when I left the house yesterday afternoon. How I left things with my friends, my co-workers, et cetera.

Hope you all are well on this Saturday morning. I'm grateful for you all. 

Cherish every moment you have, my friends. Take the time to appreciate your loved ones and let them know how you feel. As an eloquent friend of mine told me this morning, "You never know, kids. Cherish the now. Be careful out there."

18 July 2016

[The Stronghold 'Zine] Issue #3 is One Step Closer!

Gentle readers, Issue #3 is one step closer to reality!

Both figuratively and literally (at least, in a literary sense).

Last night I received the digital image for the cover from +Jim Magnusson. It is, in a word, fantastic. I gave him the barest of suggestions (include a monster and the Stronghold) and he delivered in spades and with bells on. the artwork means I'm down to waiting for just one last image. And the monster in question, is leaving footprints. Big ones.

Sorry, folks. No teaser image this time around.

It truly made my day, and I needed it. Family crap again; trying to divide up my parents' estate is nearly killing me. The sheer greed and childishness that has come to light is...well, ludicrous, but also absurd to the level of humorous. I needed some good news after the emotional wringer that was my Saturday and Sunday.

Back to Issue #3: start gearing up and spreading the word. It's coming; can't you feel the earth shake?

15 July 2016

[The Stronghold 'Zine] Issue #3 Update and a Dance Break

A quick update on Issue #3 of The Stronghold 'Zine: I have received 1 of the last 3 pieces of artwork. It looks fantastic, courtesy of +Ripley Stonebrook.

Here's a teaser: a snippet of the art accompanying the new class presented in Issue #3: The Warder.

I'm really excited about this class, designed by a long-time friend of mine. It'll be presented in 3.x format. I'm seriously considering finding someone to translate into an OSR-compatible format as well. If there's any interest in this, let me know ASAP!

In other news, Holy Crap. I'm getting old. And I'm feeling every single day of it today, and then some. For our most recent anniversary, I bought tickets for my beautiful wife to a Howard Jones concert. I had never been a great fan back in the day; nothing against him—I didn't listen to '80s music back then, I was listening to '50s and '60s music. My wife, on the other hand, is a HUGE fan.

But, y'see, back...oh, 28 years ago or so he came through town and my (then) wife-to-be went to the concert with a guy. Her then-boyfriend became jealous of the attention she was showing Howard Jones, even though they were probably 100 yards away or more in an open-air, mountainside venue, where he was about an inch tall or so from their seats. But Psycho-boy became jealous and forced her to leave the concert three-quarters of the way through the concert to "beat traffic down the canyon."

That was the breaking point in their relationship, and she's never forgiven or forgotten. So I agreed, mostly knowing that she would have fun.

And she did. So do I, frankly. My wife danced through all 90+ minutes. I tried to keep up. I've never danced that long in my life. And today...I'm feeling it. 18 hours later and I still can't hear from one ear. (It was a fairly intimate venue with IMMENSE speakers.) I am stiff and sore. And exhausted.

But Momma's happy...so the Stronghold is happy.

07 July 2016

RIP Steve Russell of Rite Publishing

Photo courtesy of thenerdstash.com
The news is spreading today of the passing of Steve Russell, 42, of Rite Publishing. Award-winning designer, developer, publisher, and a man I was proud to number among my friends. He leaves behind his wife of six years, expecting their first child later this year.

I've known Steve since 2012 when he first responded to an e-mail regarding printing problems I was experiencing after downloading a Rite Publishing product. He had the problem fixed quickly, and responded graciously and helpfully to future questions and concerns. Looking at all the tributes, I was not alone in feeling this way. It was who he was.

About 18 months ago, I was privileged to join the Rite Publishing family, if only in a small way, assisting with proof-reading their Pathways magazine. Through these later interactions, I grew to know him a bit better and have considered him a friend. I'd like to think I was numbered among his friends as well, even though I was little more than an internet acquaintance.

My last interaction with Steve was three weeks ago: a bit of witty repartee concerning the cover for Pathways #58. Even though I'd probably put him in a difficult position, he was still gracious and friendly.

My sincerest condolences—as well as all of my thoughts and prayers—go out to his family and close friends today. All of us who knew Steve, even peripherally, have been touched by knowing him and will miss him.

The world is truly a bit darker today.

Godspeed, Steve.

Steve's sister has set up a memorial fund for Steve's wife and soon-to-arrive first child. That link is here.

27 June 2016

[The Stronghold 'Zine] Not Quite Dead Yet!

So, for all of you who don't know... depression really sucks.

No, I mean that. Literally.

Not only does it metaphorically suck, it sucks...time, energy, will, desire, creativity. All of that stuff goes down the drain while you sit and watch and generally wait, helplessly, as life passes you by while you wish for...well, all sorts of dire and unspeakable things. "Writer's block" has nothing on this, folks.

But thank Heavens for my Muse and some weird, pain-induced dreams this morning. They inspired some cool items and, 1,900 words later, I have a new article for Issue #3 of the Stronghold 'Zine. I'm getting closer, gentle readers, and am about ready to start actively looking for artwork.

So buckle up...I'm hoping to get this new something out in the world in the next month or so. Call it a birthday present for myself.

25 March 2016

Magnificent Desolation

Yesterday I crossed off a bucket list item that I didn't even know I had.

Salt Lake Comic Con's "FanX" (Fan Experience) began Thursday and runs through Saturday. I haven't been overly enthused about it, being a bit burned out on everything, based on what's been going on in my life the past 6 months.

OK, that's not entirely true. I would have loved to have met Gillian Anderson, but didn't want to pay THAT much for the privilege. And Peter Davison was my "second" Doctor. He would have made the fourth of the Doctors I've been able to meet. [Aside: I actually did get to meet him and was able to tell him that, while he was my second Doctor, his was my first regeneration. I also complimented him on a little-known role and he showed pleasant surprise at my knowledge. Even better: all four of the Doctors I've met are genuinely nice, kind men, the kind I wouldn't mind meeting in a pub over lunch. That warms my heart. End aside.]

But I was ready to skip this Con. Just didn't have the funds or the time (or the inclination) to go this time 'round. There also really weren't any celebrities that I wanted to meet (that I hadn't met before) that warranted laying out money and time that I didn't have. That is, until they announced a True American Hero.

That word gets thrown around a lot. Sports figures get called "heroes." I've even heard movie stars and various other celebrities called "heroes." I personally think people mean "role model" rather than "hero," although most of the time that shouldn't be correct either.

But this man... there's no other word to describe him.

Dr. "Buzz" Aldrin.

Yeah. "Second Man on the Moon" Buzz Aldrin. One of seven living men to have walked on another world. A man who rode one of the world's largest explosions into orbit not just once, but twice.

I missed the moon landing by about 14 months. But my brothers remember it. My parents remembered it. I heard about it all of my childhood. The stores were still filled with Mercury-, Gemini-, and Apollo Mission toys when I was young. I had an original cardboard poster of this image on my wall when I was growing up. I wish I knew where it was; probably long lost to the local dump. I chalk that one up to an ignorant, self-centered, uncaring, and callous series of teenage years. But he was always a hero. All three of these men were.

Once I knew he was coming, I couldn't help myself. I spent considerably more than I should have, more than I truthfully could afford, so that I could get a package deal for an autograph, photo op, and prime panel seating for me and my two youngest children (my older two were able to go at the last minute, but we weren't able to get the package deal for them...just seats in the panel. But still something that—I hope—they can relate to their kids someday: the day they got to meet and hear Buzz Aldrin speak in person. Heck, I'll admit that I even put my job at risk to do this.

I wanted to participate in this, not just because of the cool factor, but because it was intensely personal for me. As my long-time readers may remember, I lost my father to cancer almost five years ago. He was Air Force, like Buzz, and they were contemporaries, although I have no reason to believe they ever met or had any association other than the wings pinned to their chest. But tears fell as I thought about how much I would have liked my father to be there and listen to these stories. I nearly sobbed out loud when Buzz talked about being on "alert" with his F-100 squadron while "bombers loaded with nuclear weapons flew overhead"; my Dad was pilot-navigator on B-47s for SAC...flying around the world with live nuclear weapons on board. The idea that one of those planes could have been my Dad's? It hit close to home and brought my Dad a bit closer...for a time, at least.

Add to this the time spent with my family today, and the chance to chill for awhile with one of my oldest friends (and fellow grumpy curmudgeon)...it was a pretty dang good day.

We could all do worse, and our kids could do worse, than a man like this as a role model. He's 86+ years old, and still spry, still working as a self-proclaimed "global ambassador for space." His latest project is trying to rejuvenate the space program and to work to get manned missions to Mars.

If you're interested, you can follow his travels and work on Facebook (https://www.facebook.com/buzzaldrin ),  on Twitter (@TheRealBuzz), on the web at (http://www.buzzaldrin.com/), or at www.sharespace.org.

For those of you who may not be aware, the title of this post comes from Buzz's first words as he set foot on another world. (About 1:10 in on the below video.)



Kudos to Dan Farr and Bryan Brandenburg for another—for me, at least—successful Salt Lake Comic Con. If you're ever so inclined to travel to Utah, I would highly recommend it.

12 February 2016

Need Some Time

Just when I thought I'd reached rock bottom, emotionally, my mother passed away yesterday. I'm going to need a little time.

As far as the giveaway, the dice horde spoke randomly and declare +Taylor Frank   as the winner of the Oscar Wilde Memorial Bestiary Giveaway!

What did he win? A copy of Paizo Publishing's Occult Bestiary ! (See here for more detail.) It's a Campaign Setting/Bedtiary chock full of psychic and occult monster goodness!

Congratulations, good sir. Your new treasure will be winging its way to you shortly.

18 December 2015

A New Hope: Repeated History in the Making

Non-gaming post ahead.

Somewhere a little over 38 years ago, I sat in a theater watching Star Wars for the first of how-many-hundreds of times. I was the perfect age, the perfect demographic. I was a sucker for the toys, the comics, the books...everything.

OK. Not the Ewoks. Never the Ewoks. Those "movies" may be the only mass-market Star Wars product of which I've never participated. I hate those fuzzy little turds.

Seriously...they completely ruin Return of the Jedi for me.

But I digress.

I still remember—and feel—the awe as the docking hatch of the Tantive IV burns away and Darth Vader strides in. The same goes for the gut-wrenching anticipation of the trash compactor sequence and for the stomach-churning aerial acrobatics above and around the Death Star Trench.

I still remember the anticipation and dread and unbelievable angst of knowing it would be THREE! MORE! YEARS! for the next chapter in the lives of Luke, Han, Leia, Chewie, and the droids. And I remember the lines—and standing in lines—for each of the three movies.

And then it was over.

Over the years we had the Expanded Universe as it developed and grew. I read the heck out of Splinter of the Mind's Eye, partly because it was a fun story, but partly because it was the only Star Wars we had for a long time after Jedi. We had the prequels; I don't hate them, but I'm not enamored of them, but they're still Star Wars.

But now we have The Force Awakens. I have heard a reviewer say that we, as a culture, will never experience this kind of entertainment event again in our lifetime. [Aside: Look, I realize that in the grand scheme of things, there are bigger things than Star Wars The Jedi and Sith mean nothing to my eternal salvation. But culturally, socially, it's huge. If I have to explain that to this audience, I'll lose hope. End aside.] I remember going to Star Wars with my father, Empire with my older cousin, and Jedi with my big brother. I have great and emotional memories of each of these.

Each of my children have seen at least one of the prequels in the theater with me, so it's really nothing new. But in one respect, it is. Look: I don't hate them, but the prequels don't seem like the same...storyline...to me. Yeah, they're still Star Wars, but they have a different feel. They were "new." The prequels felt more like backstory or explanation. We already knew what happened to Yoda, Vader, and Obi Wan; the prequels just showed us how they got there. This is..."new" but also "more." It feels like the continuation of beloved memories while also the start of something new.

Tonight I'm taking four of my five kids to see The Force Awakens. I can't express how excited I am. Anyone who grew up with Star Wars knows what it means for myself. But I'm also excited to experience this with my kids. It is a phenomenon. But I think it's a bonding experience too. My boys are about the same age I was for Empire and Jedi. My youngest just turned 8 yesterday, and so is a bit older than I was for Star Wars. [Aside 2: I think I may be more excited for her, just because I remember that feeling of wonder, awe, and imagination at that age. End aside 2.] She already loves Star Wars; I'm excited to see that, by every indication, there are some strong female roles she can look up to.

I hope it won't be "perfect." I want my kids to have their own version of the stormtrooper banging his head, their own version of (arguably the greatest line in the movie) "Look, sir! Droids!" (I'm also a bit afraid they'll have their own version of Obi-Wan being cut down, and that it will hurt.) But I hope it'll have all these things; the movies diminished a bit with all the polishing that Lucas did over the years. I'm honestly surprised that the head-bang wasn't edited out, or that there wasn't more exposition included regarding the droid's exact make and model suggested by the bit of desert detritus.

I'm tearing up just thinking about sitting there with my kids, watching them experience this for themselves. It won't be quite the same. After all, none of us—or our parents—could have foreseen what would have grown from those first scrolling yellow words. But I hope that these mean to my kids something close to what the originals meant to me because of how much my kids mean to me.

They mean the galaxy to me.

03 August 2015

Sick and Tired

I am so freaking sick and tired of being sick and tired.

Backstory (and I’ll try and keep it brief): as some of you know, for the past two years I’ve been suffering from some strange sort of food allergies/sensitivities.  We’ve narrowed it down to where I can basically eat grass and water, but we’re not too sure about grass. Or water. Now, it’s done wonders for my waistline: I’m wearing t-shirts and jeans I last wore nearly 30 years ago. After all, when you’re not eating--and if you do eat it’s immediately and forcefully eliminated for the following 36 hours--your weight can drop fairly quickly. But painfully. Whatever it is has affected my body in other ways: I’m constantly tired, and suddenly so, as if someone had simply “unplugged” me; my depression is aggravated; I have difficulty thinking at all let alone clearly and/or creatively; painful bloating and uncontrollable, vile gassiness.

Short statblock: All this makes me the life of the party and I’m tired of it. I’m tired of the pain, the fatigue, the emotional and mental issues. I’m tired of watching my family eat burgers and pizza, milkshakes and cookies while I’m eating carrots and celery, simple unseasoned ground beef (assuming it has no filler) and the occasional kosher hot dog.

So, sitting here tonight in the midst of an allergy attack and--ahem--“marinating” in my office, it got me thinking. When I game--and I know the rest of my group thinks the same way, so I can only assume we’re not unique--I don’t give much thought to my character’s illness, fatigue, and the like.

In other words, being sick and tired.

You and I get up at 5:00 a.m., maybe work out for an hour sometime during the day, put in a long day at the office or the assembly line with its accordant stress, anxiety, frustration, and back- or mind-breaking labor (physical or mental, respectively). Add in rush hour traffic both ways--or the stress and discomfort (again, physical and mental) of public transit--then you crawl your way in the front door and your toddler climbs up on your lap and either knees you (dad) in the wobblies or head-butts (mom) your sweater puppies. Then there’s the familial stresses and duties expected of you now that you’re home. And it all starts again tomorrow. Five days a week, if we’re lucky. If not, then six or even seven.

Now, I know that the above paragraph is perhaps the biggest reason many of us game. We want to get away from our normal lives. I understand this, I really do. And in this fantasy escape of ours, whatever the flavor or system, why on earth do we want to worry about mundane things. There's a reason we don't play "Houses and Humans." (There's probably several reasons why we don't play it, but that's another story.)  But face it: whether it’s through ability score modifiers, “conditions,” or some other form of RPG abstract health-tracking, characters should feel--and are, by rules as written at least, expected to feel--sick and tired. And this goes beyond simple encumbrance tracking.

Look, like it or not, it makes sense, at least from a ROLE playing standpoint. No matter what any of us do during the day, it’s not likely that we commit deeds on par with the basic tasks of our characters. When was the last time you killed a band of roving kobolds, defended a village from marauding orcs, suffered the slings and arrows of outraged towns guardsmen, or simply ran screaming from the biggest fire-breathing lizard you ever saw? All while wearing armor. And weapons. And adventuring gear. After spending the night on hard ground, half-frozen, and with a rock in your back Right. There. Oh, and you have the runs from a bad tavern meal; you’ve also been saved from near-death a half-dozen times by magic--you have to believe that that puts a little bit of stress on a body. And this is every day of the tenday. Yet we all--and I realize I might be generalizing--we all assume that a healing potion and a good night’s sleep in the woods is going to take care of all those aches and pains.

I mean, if I go camping, I’m on an air mattress and in a nice, cozy tent (if not a trailer). I’m in sweats or pajamas, not armor. And I still get up in the morning with a crick in my neck, a screwed-up back, and the legs of a 90-year-old near-invalid. Forget running from kobolds, I can hardly make it to the breakfast table.

What I’m saying is this: maybe tracking encumbrance or noting conditions, fatigue--or whatever the system equivalent is--maybe it’s a pain in the neck. Maybe it’s that “one more thing” with which you don’t want to hassle. All this might be true. But if you’re in the mood to do a little ROLE playing--or in the mood to force your players to do a little ROLE playing--consider the fact that even semi-super-human demi-demi-gods might get a little muscle-stiff or brain-sore once in a while.

Now, I don’t know the right answer here, I’m just brainstorming. Thinking aloud, as it were. Throw a couple extra conditions on ‘em. Drop an ability score or two. Give ‘em a little extra something to think about when they’re tracking down the big bad. Or running from the big bad. Whichever the case may be. Of course, you’ll have to be judicious: what would be a discomfort to high-level characters obviously could incapacitate low-level characters. Conversely, what would be a discomfort to low-level characters may be nothing more than a mosquito bite (or less) to a high-level character. Scaling the discomfort may not be the right move, as logic dictates the longer you adventure, the more accustomed you become to the rough conditions. On the other hand, the longer you adventure, the older you get, the stiffer your muscles get, and the more fragile your bones get. Then you get into the “aging” rules--something else that a lot of us tend to ignore in our adventures/campaigns.

Just something to think about. Please: let me know where I’m mis-thinking this or what your ideas on the topic might be. Until then, I’m just going to keep muddling along as best I can.

25 July 2015

Hello?

Hello? Is this thing on?

Testing.... 1...2...3....

01 May 2015

Throwing in the April Towel--A to Z Reflections

That's it. I'm done.

I have three blog entries sitting here on my desktop: X, Y, and Z. Maybe someday soon they'll appear on the blog.

Some serious life issues popped up during April. Every week that went by the weight seemed to get heavier and the quantity increasing. Imagine trying to catch random drips of acid in a teaspoon. On a windy night. In the dark.

Yeah, kinda like that.

This isn't blogpression. This isn't a call for a hiatus. I just can't finish up April right now. I want to focus on my own game. I want to finish up a miniature painting project. I want to focus on helping my 14-year-old who's starting his first campaign as a DM (proud of him for that, btw). I want to focus on Stronghold #2.

Besides which, I noticed an interesting phenomenon this April. My page reads have actually decreased throughout April. I know that many readers go dark for April for a dislike of A to Z April posts. But every other year I've actually seen an increase in traffic, even if only a slight one.

Not this year.

To be honest, I rarely go to other A to Z sites simply because I don't want to risk unconscious plagiarism.  I've always found my own posts to be a creative spark, a spur to actually produce something.

Not this year.

Gives me something to consider in the coming 11 months. I put a lot of thought, time, and energy into each post every year; maybe too much time? Maybe there's just too many blogs involved? The topic tags are a good idea, but I don't think that everyone is using them. Maybe it's just the gaming readers don't want to deal with A-to-Z posts. Maybe, maybe, maybe. There's a lot of maybes. I don't know. In the past I've never been too concerned about the readership, partly because my blog is largely for me alone, but partly because traffic has always been steady. Plus, I have to admit that the freakin' Challenge Logo was just HUGE; it took up a lot of space. Maybe I'm just feeling like I let myself down; I'm the only one that was policing my work, after all.

I'm sharpening my pencil and getting back to real work. Thanks for sticking by me.

17 March 2015

Reorganization and Reassembly

Just a quick thought for this morning. I know last night I said I was all keyed up and couldn't sleep. Then I promptly found something that helped relax me.

Something semi-mindless, routine, and mechanical. Something time-consuming.

After all, re-sorting a horde of used minis back into their appropriate (and cataloged) places after a multi-month gaming campaign takes a while.

This was about 1/4 of the complete ... MASS ... that we used at one time or another, and that I couldn't re-sort as we went along because, well, we might need them next session too. So, truly, the picture doesn't do the full pile full justice.

The best part was seeing my kids as they walked by the open door to my study (from the POV of the camera). Each one of them gasped, groaned, and said, "That's not for our game, is it?!?"

And that wasn't even when I had the GIANTS out either.

[cue evil laugh]

Or the dragons.

Once I was done, I was well and truly relaxed. Dropped right off. I think it was even better than my tranquilizers.

16 March 2015

[From the Mailbag] A Monstrous Postcard!

On a personal note, I spent all night at the Emergency Room and hospital as my mom was rushed there late Sunday afternoon and eventually admitted. She suffered one of the classic "I've fallen and I can't get up!" scenarios. Unlike the commercials, she actually had an alert pendant available to her. Unfortunately, it was trapped underneath her when she fell, tangled in her heavy walker, and she couldn't reach it to activate it, and was trapped there for several hours.

She's recovering, however, and under observation for the time being. We're being told that she should fully recover.

So, I had a lot of time to sit and do some thinking, as well as some additional cursory work on The Stronghold Issue #2. It also means that I had very little sleep and have had, consequently, a pretty grumpy day. Until I got home.

You see, I had this waiting for me in my mailbox: A special treat from Sweden. Of course, ANYTHING I can get from Sweden is a special treat--[Aside: In all honesty, just about ANYTHING from Sweden is a treat. My father spent three years in Sweden as a young man serving as a missionary for The Church of Jesus Christ of Latter-day Saints back in the day, and was still capable of speaking it some 60+ years later when he passed away. He didn't tell a lot of stories, but enough to give me a soft spot for the country. Getting something from there makes him feel a little closer for a while. End aside.]--getting something from Sweden AND from +Jim Magnusson? Extra special.

What we have here is the latest in Jim's Patreon postcard series: Pages from "The Lost Monster Manual." Specifically, a representative of the Coot People. The reverse side is filled with fluff and crunch--background and stats about the critters. Unfortunately, I had a rage-fit about the United States Postal Service when I got it, because they gave it "a personality mark." A nice purple spot nearly dead center, with a streak all the way up to the top of the card. Not enough to really detract, but enough that it annoys my anal-retentive nature. [Aside 2: I've got it; I have it figured out. I was just about to hit "Publish" when I realized...it's nearly the color of lingonberry, which my father loved. So, I figure a postal worker on one or the other side of the Pond, was intrigued by the artwork while he was eating his lunch and dropped a glop of lingonberry onto the card, then tried to wipe it off. That works. End aside 2.] But I'm going to curl up with a bit, let it spark the creative grey cells, and then tuck it safely with its brothers in a place of honor. [Aside 3: I'd like nothing more than to collapse; I really want to, but I've reached that over-tired point. My brain is racing, but not productively. End aside 3.]

13 February 2015

Life, the Universe...You Know the Rest....

I'm here attending the 2015 edition of the Utah-based writing conference "Life, The Universe, and Everything." It's been a good experience, as it is every year. This year, there've been some special highlights, though. They've even had a couple of panel discussions that are RPG-related, although there were some more technically-oriented discussions at the same time that took precedence. Everything I've heard, though, has been applicable to all forms of writing, whether it be sci-fi, fantasy, romance, general fiction, or RPG writing. If you're ever in the area around Valentine's Day, I'd recommend it, and do so highly.

Plus, if you let me know, I'd love to sit down and have a bite to eat with you too.

Honestly? As fun as my experiences have been at the Salt Lake Comic-Cons and the local FantasyCon, I'd take LTUE any day. Honestly. Granted, it's a different type of event, with a different focus, but the inspiration and education I get here every year is amazing.

Some of the highlights:
  • Michaelbrent Collings espousing "Because the dog!" as a motive for villainy. (Let me 'splain: the hero is standing with his friend with the villain of the piece walks up, punches the hero's friend in the face, and yells, "Because the dog!" before fleeing. (In response to the hero's friend harming/killing the villain's pet.)
  • perhaps the greatest summary of the War in Heaven and the casting out of Heaven of Lucifer and his angels. Not everyone in the room appreciated it due to a severe case of "stick-up-the-rear-itis"...but then, those who have ears to hear....
  • Listening to a PhD in economics discuss the economics of Super-Villainy, including various types of "rewards" and the motivations behind collecting said awards.
  • Hearing Howard Tayler, Michaelbrent Collings, and L.E. Modessit debate Sanderson's First Law.
    Some additional highlights of this discussion: the idea that magic systems should be AWESOME/interesting/wonderful. (They don't need to be AWESOME, says Modessit, because subtle is sometimes more effective. It was then clarified that AWESOME in this context meant interesting, or even more exact: interesting. Also: that it should always exact something from the user/caster.
  • A frank presentation by Sandra Tayler, Howard's wife, on how to "Break through Blockages," whether that be your Inner Critic, your Voice of Perfection, your kids/work/church/social obligations, or your fear of failure. She also discussed how to experiment with your writing process, to learn what worked best for you. Most importantly, perhaps, was her observation that you need to learn who, in your life, feeds the "voices" and who in your life is your ally against the "voices." Oh yeah, also that most "time complaints" are simply masks for a deeper blockate: in 10 years, what memory is going to satisfy you more--playing "Plants vs. Zombies"? or writing something/being creative?

    But the greatest highlights so far? In ascending order:
  • The official debut of the horror anthology Old Scratch and Owl Hoots containing my real-life alter-ego's first official published work. If you haven't had a chance to pick up a copy, Umm.... Why not? I'm serious.... My contributions aside, there are some chilling works here, including some of the best in Utah horror. I'm honored to have been included in the volume.
  • My first request to sign a book. To young Melissa, wherever you are, thank you for that experience. I hope you enjoy the stories.
  • Having an established author-friend, one whom I respect greatly, ask me for my autograph in his copy, followed by the assertion that mine "was the only signature he wanted to deface his copy." He then told me that the book would be going into his library, in the corner reserved for authors he knew...and that I'd be right there beside Brandon Sanderson, Larry Correia, and a host of other men whose written work I admire.
  • Being able to spend this time with my family, all of whom are aspiring writers and artists in their own right.
The only real downside so far? My friend, Dr. Michael Collings, who is a FIXTURE at LTUE (he's only missed a couple of sessions in the 30+ year history of the conference) apparently failed to even get a formal invitation from this year's organizers. Not only is he a fixture here, he is a true scholar of speculative fiction and a great writer in his own right. (If you don't believe me, or haven't heard of him, click the link there on his name and take a gander.) Plus, it's one of the only times each year I get to sit with him and chat. It's been a real loss. SHAME ON YOU, LTUE. Granted, the loss was mitigated by being able to talk with his wife, the lovely and gracious Judi Collings, and of course his son, Michaelbrent.

Anyway, the conference runs through Saturday, February 14th. Once that's over, I can get back to layout work on Issue #1 of The Stronghold.

I promise.

30 January 2015

"Fun" vs. "Balance"

As I was thinking back upon last weekend's 3.x session, and reliving the sheer hopelessness of the situation with my (all-too tolerant) wife, one of my kids said, "Dad, that just doesn't seem fair that Uncle L would throw that at you." It was then that I realized--truly realized--for the first time that there was a generation gap in the definition of "fun."

Don't get me wrong: several of our former players ditched the group and dumped 3.x play in favor of 4E because, and I quote, "Third edition is broken; there's just no balance to some things." BALANCE became a four-letter word to our gaming group. Seriously, everything needed balance for these players. Challenge ratings had to beclosely monitored and followed TO THE LETTER. Everyone needed to receive a powerful magical item if one character received one. We were (nearly) always assured of a victory, knowing that the villain/foe would be BALANCED. After ten years of gaming together, the one time we didn't actually see "balance" was when the DM at the time decided to throw everything he had at us as a "I'm leaving and want to show you how broken 3.x is!" effort.

The fact is, it probably would have been fun if we hadn't been on the DM's personal railroad.

You see, to me (and to most of my group) fun does not necessarily equate to victory. Certainly not "certain victory." We've long accepted the fact that everything in the world doesn't scale with our character level. We're going to be handed tasks and missions that are WAY out of our league. "Running away" is as much of a part of role play as "kicking butt and taking names." You learn from each.

Picture from Exfanding Your Horizons
by Flashman85
Let me explain simply: Just because the DM puts a dragon in front of your characters, doesn't mean he's going to let you win. Period.

Look at the difference in size. Dragons are majestic. Unless you have a group of characters that are equally majestic (and not just egotistical) then "running away" should be considered a viable option. You can always regroup and come back later.

I'm not alone in this. Consider this quote from the author of the Hoard of the Dragon Queen (5E), Steve Winter:
A mistake (from my perspective) that many people seem to be making is assuming that every situation in D&D should be "fun." If my ambition is to have nonstop "fun," I'd be better off playing Lego Star Wars or Whack-a-Mole. D&D can also be thrilling, frightening, inspiring, maddening, depressing, frustrating, immensely gratifying -- name a reaction on the human emotional scale and there's probably a place for it in D&D. The match against Cyanwrath was never meant to be "fun." It was meant to trigger an emotional response -- anger, even hate, and a desire for revenge against the Cult of the Dragon. I haven't seen much to indicate that it isn't doing that.
Amen. Even "frustrating" D&D can be fun, if only in retrospect. Frightening or depressing? Yep, but they're still moments to reminisce about later.

And before I get called a hypocrite for saying these experiences can be edifying in nearly the same breath that I said the railroad campaign was not, let me point out a key difference: our responses, reactions, etc., were all scripted for us. We had no chance given to us to run away. (We even tried to, individually, commit character suicide at one point. It wasn't allowed because it wasn't in the script.)

Of course, thus is only my 2¢ worth. I realize there are as many ways of having fun as there are players. I'm not saying that this is BADFUN or WRONGPLAY...just that, I suppose, that younger players may have different expectations than an old Grognard. When you have some of each of those parties entering the same game, you mp (as DM) need to be aware, and should set forth your expectations regarding "balance" and "fairness" at your table.

13 October 2014

[Map Monday] Still Alive, Still Plugging Away

Despite appearances and weeks of sickness, I'm not dead yet. I'm not dead and neither is this blog. This is also despite two trips to the Emergency Room in the span of four days for non-stop vomiting (including vomiting up blood). The diagnosis? "Well, you're sick."

No joke.

Oh, even better was the comment, "We don't think your internal bleeding is critical."

While the dizziness continues, the stomach issues have (mostly) resolved, and since I don't have the $400+ "up-front" to get the esophagogastroduodenoscopy (EGD), I'm just crossing my fingers for now and trying to relieve stress in my life.

In "Even Better News," the Stronghold Zine is still alive. I'm plugging along, trying to come up with more ideas and doing my best to make the Stronghold epic. Tim, over at Gothridge Manor challenged his readers to a massive map-share. So, I dug into my drive and threw out a little sneak preview for The Stronghold, Issue #1. And so I need to share it here as well:


It's your basic forest lake, gnoll village (complete with boar pen), and gigantic monolith on a small mid-lake island. More details will be forthcoming in Issue #1 of The Stronghold.

14 July 2014

Post-FantasyCon Catch Up

It's been a hectic couple of months around the Stronghold. Health issues have rebounded and expanded, while stressful life- and career-related problems have stayed fairly constant. I still haven't paid myself a paycheck in three months. More ecclesiastical duties heaped on my shoulders as well.

Sigh.

This shirt may be my new favorite!
But we had scrimped and saved and, for our "summer stay-cation," attended the inaugural three-day FantasyCon, as well as the 67th annual WesterCon, both in Salt Lake City. We made it to both the inaugural Salt Lake Comic-Con last fall and the "FanX" version of the Comic-Con in the spring.

Yes, Salt Lake City hosted three fantasy/sci-fi conventions in the last 9 months. (Not counting WesterCon or LTUE.)

The Comic-Con experiences were a lot of fun, even if you had to endure a LOT of people. I hate crowds, so it was a real downer for me. But it was a blast to be around the cosplayers, the vendors, and the celebrities. Plus, I grew up with one of the founders. So, I thought that this newcomer upstart, FantasyCon, had a lot to prove.

Turns out, IMHO, that they instead raised the bar for Comic-Con to meet.

Yep. I said that. Despite being on July 4th weekend, and despite not having the benefit of public transportation ON the 4th, there was a pretty good turnout. Around 50K is the last estimate I saw. While not Comic-Con numbers, it was a reasonable result for a holiday and a convention lacking the "Comic-Con" branding. Of course, the smaller numbers were a definite plus for me. I think the planning and mechanics were better than Comic-Con, as were the panels and the exhibits. (Although some of the volunteers were trumped-up little Nazis with delusions of grandeur. Also, I didn't like being searched upon entry. Comic-Con didn't bother to check for my concealed carry; FantasyCon almost made me surrender my grandfather's pocketknife. Guess where I felt safer?)

This guy sums it up pretty well. The LARPing was amazing. As were the displays and all the "extra-curricular" stuff. It was fun to walk through the Hall and feel the thumping of the kettle drums coming from the battle arena and, simultaneously, hearing the clangs of hammers on anvils from the on-site blacksmiths. Then to randomly hear the notes of a bagpipe echoing through the Hall above everything?

The guest list was pretty stunning, too, especially when comparing it to the guests that Salt Lake Comic-Con has announced. FantasyCon had a pretty hefty line-up of Lord of the Rings and Hobbit actors. Heck, they had Elijah Wood (yes, Frodo) DJ their opening night party. The day after that was announced, Salt Lake Comic-Con announced who? Oh, yeah. Smallville's Lex Luthor. Ho-hum.

As I said, FantasyCon really raised the bar.

Of course, getting to meet some childhood and longtime heroes of mine didn't hurt. I'll have to share my conversations with John Rhys-Davies, Sylvester McCoy, and Claudia Christian. But that's for another time. Suffice it to say that not only did I have a longer beard than Gimli, but Sallah (the finest digger in Cairo) told me I had a beautiful family and took the time to speak to each of my children (and forced the photographer to break the rules about the number of people in one paid picture and forced him to take another photo). The Seventh Doctor showed me on my Day of the Doctor shirt exactly where his TARDIS was parked. And Susan Ivanova was calling us "her family" by the end of the weekend.

While there, I increased my gaming inventory. A local game store--that has heretofore gone unnoticed by me--had a booth and were running a 20% off sale. I was tempted to pick up a couple of Pathfinder tomes, but even at that price, I would have quickly blown my budget. Instead, I picked up a couple sets of dice...they were pretty and hey, as you know, I can never have too many dice. Here they are, in all their polyhedral glory: they come from Chessex, of course. "Silver Volcano (speckled) and "Purple-Teal/Gold (gemini)" dice sets, shown in that order. These latter ones are the first ones I saw, from quite a distance away. They grabbed my eyes and held on for dear life. (Of course, it didn't hurt that  They're also ones my wife fell in love with. I think she thinks I'm going to give them to her.

Hah.

Because, hey, dice. Am I right?

There was also a booth for an outfit called "Dark City Games." I didn't know anything about them, but their booth signage boasted "solo and single-player" games. The packaging was sufficiently retro to catch my attention: they looked for all the world like a 'zine stuffed into a plastic zipper bag. Now, when I go to conventions, I collect business cards. I collect them like crazy. I'd rather do my research online than be harangued by a salesperson in a crowded space. Plus, if I do see something I like, I can always get more stuff later. But all these people had on their counter space was some resin scenery, some WotC miniatures, and a display of their own wares. It looked like they had some fantasy, sci-fi, and steam-punk adventures, as well as a western and a horror title.

No business cards.  No flyers, No advertising materials of any kind.

So I asked for their contact information. The girl looked left and right and told me that, if I was really interested, she'd give me a free sample; the contact information was inside the product. Well, who was I to say "no"? So I grabbed their fantasy offering and thanked her. Come to find out, it's a $12.95 bit of gaming.  At first glance, it appears to be their own system; at least, I didn't see anything immediately obvious that denoted an outside system of any kind. It contains a 48-page booklet, outlining rules, backstory, maps, and the adventure itself; it also comes with a fairly nice (albeit small) sheet of counters and an 8"x14" map.
The map isn't great quality, but sturdy paper stock (not quite card stock weight). I haven't had a chance to really delve into the system or mechanics. Hey, if nothing else I can either throw it in the trailer for use while camping or use the background, flavor, and maps for my own world, throwing out their mechanics.

My wife was shocked. I told her, "Hey, it never hurts to ask, right?"


WesterCon was a fun experience, although the panel selections weren't as varied or numerous as those at, say, LTUE. I had the chance to sit down and talk to author Larry Correia for a while as well.

All in all, despite hurting my knee the second day (which prompted me to buy a sweet cane topped by the "Hound of the Baskervilles" in bronze), it was a terrific vacation and money well-spent.

13 May 2014

Gothridge Manor Random Purchase Table

Anyone who's read my blog or Gothridge Manor for any sizable length of time knows that I have a, well, let's say "penchant" for accidentally purchasing multiple copies of the Manor.

Now, see, I say it's because the Manor is such a great product that I need multiple copies of this awesome 'zine: you know, one to use and one to keep pristine. Tim, however, believes it's due to a mental deficiency on my part and feels it necessary to mock me over this. Actually, I think it's a mental deficiency too, and I openly mock it as well.

This all stems back to, I believe, the release of the Manor #2. I'm sure Tim can correct me if I'm remembering incorrectly. After reading Manor #1, I promptly sent the cash for a subscription to the Manor. And, apparently, promptly forgot about the subscription. Upon the release of Manor #2, I sent more cash to Tim for that issue as well.

Hilarity ensued.

Well, the same thing just happened this weekend. Tim released Manor #6. I posted a couple comments on Gothridge Manor's publication announcements suggesting I was getting ready to send cash to Tim for the purchase of Manor #6. Shortly I received the following in my e-mail:

Boric...YOU HAVE A SUBSCRIPTION...lol...even my wife is laughing.


Sigh. So, as any good lawyer knows, you have to start damage control, right? So I prepped the following d12 table. Tim and I thought I needed to share this with the world at large just in case anyone else ever suffers from the same mental lapse.

Gothridge Manor Random Purchase Excuses

d12 Roll
Reason
1
Hey...in all fairness, it's been 6 months, right? So, it must be YOUR fault.
2
Ill do just about ANYTHING for multiple copies.
3
I have an Int of 6 and a WIS of 9.
4
I failed my SAN check.
5
I was under the effect of a charm dwarf spell.
6
Hey, I'm senile. Cut me a break.
7
I'm single-handedly trying to pay for the Lemon Fart Tart Room.
8
It's all a ploy to help drum up interest and business for the Manor! (I'm the "crippled" plant in the snake-oil audience.)
9
I'm looking for the Golden Ticket.
10
Wanna hear the most annoying sound in the world?
11
Dude...where's my car?
12
A Teen-Age Illithid Ate My Brain.
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