A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

03 September 2011

[OSR Challenge] Everything Goes to the Toilet

Everything Goes to the Toilet: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • While searching for an item with a magical aura, the adventurers come in direct conflict with the stronghold's "waste disposal unit."

Get Set:
  • The inhabitants of this particular stronghold have devised a clever way to ensure the disposal of all of the waste material in the stronghold, particularly the fecal waste: a semi-trained black pudding. This is not your regular-sized "Huge" black ooze, but a Large-sized creature the inhabitants refer to as "Junior." Junior lives beneath the toilet seat and feeds upon the various waste products that are fed into the toilet.

    The adventurers have reached this point in the search of the stronghold. One of the party has sensed or identified the presence within the bathroom facilities of a magic item. The magic item was hidden within the toilet itself by one of the defenders of the stronghold, who retreated there as a last resort. When he felt all hope was lost he took the magic item that had been entrusted to his care and deposited it within the toilet, trusting to Junior to protect it from prying hands. Little did he know he would never be able to retrieve it himself.

  • This adventure is fairly straightforward: the PCs will likely be drawn towards retrieving the magic item. The room itself is only 10 ft. by 10 ft. with one quarter of the room being taken up by a raised wooden platform with a hole cut in the top.

    The problem arises first with the PCs disturbing Junior. Any attempt to retrieve the magic item will rouse the black pudding and cause it to flow out of the toilet and into the room. The second problem then arises: the ooze is exactly the same size as the floor of the room. there's nowhere the PCs can go but out, which will undoubtedly force the PCs to give up the search for the magic item.

    The nature of the magic item itself is up to the individual DM. Obviously it has to be of sufficient power to attract the PCs attention, but proably should not be so powerful as to overbalance the game or provide much assistance against Junior.

Notable NPCs:
  • The stats for Junior can be found here. Essentially, it's a 5 HD version of the regular black ooze found in the 3.5 Monster Manual. The statistics are somewhat decreased due to a smaller size, not to mention a slightly higher AC, lesser damage, and so forth.
This is the first of 26 adventures that I will be sharing over the month of September. They are designed for use with edition 3.5 of the world’s most popular fantasy RPG, although they can be easily dropped into any fantasy setting (or modern/sci-fi setting with a little work). These posts are a part of Asshat Paladin’s OSR Short Adventure Challenge , and utilize his Get Ready, Get Set, Go! Format.

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