A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

06 February 2014

[D&D 40th Anniversary Bloghop] Day Six

Day Six: First character death. How did you handle it?

I've discussed this one before too, in passing at least. I have to look back at Urdin Darjyr, my Dream Dwarf Storm Druid. Yeah. Really.

The storm druid was introduced in Dragon Magazine, Issue #328. Instead of focusing on nature and plants, etc., the storm druid looks to the skies, channeling nature's raw, untamed energies. In addition, this particular dwarf was a dream dwarf by race: a sub-race introduced in the 3.5 Races of Stone supplement. From the D&D Wiki page: "Dream dwarves feel the hills slumber beneath them. They see the world as a resting giant of inestimable power, and they are caught in the dreaming. While other dwarves shape metal and stone, dream dwarves contemplate and meditate. Wise and cautious, they understand nature in a way at once similar to and wholly alien to the understanding of druids and shamans of other races." Yep, a dwarven hippie.

Urdin's backstory made him quite interesting and fun to play, while the special druidic class gave him some serious awesome nature-magic firepower. He wielded a pretty wicked dwarven warpike, too. However, if I remember correctly, he was a multi-class nightmare. I think I had a couple levels of fighter and of barbarian to give him some additional oomph feat-wise. If I remember correctly, he'd started out as a fighter, one of Boric's bear-riders. Then he was trapped, alone, in the wilderness for several years which gave him a few levels of barbarian--mostly for the rage ability and a couple others. Then he had levels of storm druid. He had forsaken the worship of Moradin for the worship of nature after he was stuck without shelter during a tremendous thunderstorm.

Ultimately the adventure led Urdin and his compatriots to a small island--Mezeketh Isle--in search of the Jathiman Dagger. The Jathiman dagger is a weapon capable of killing gods and, at least in this campaign, was kept in check by a "curator" whose will and soul kept the dagger's powers from manifesting. He also acts as a physical guard to keep the dagger from being removed from its current location. Urdin died in the fight to keep the dagger out of the hands of the villains. He was resurrected shortly after the battle ended. In an effort to protect the dagger from the world (and vice versa), Urdin took his retirement and sacrificed his freedom by trapping himself on the small island, at least until a replacement could be found. Through a little post-campaign PBEM, he actually became a Death Delver, a Prestige Class that "delves...deeply into the mysteries of death...to better understand and eventually gain some small power over it...and thereby draw strength from his understanding and indomitable courage in the face of it." {Heroes of Horror, Wizards of the Coast, p.93}

In effect...and we said this at the time...by being struck down he became even more powerful. Of course, he can never leave the island to exercise that power.

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