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Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.
30 September 2011
[OSR Challenge] Gesundheit
Gesundheit: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. [With apologies to Asshat Paladin; I should have waited to read his latest adventure. It got stuck in my head and all I could think about was summoning.]Get Ready:
- The adventurers stumble upon a dark ritual being performed deep in a friendly stronghold. They have no time to summon help; they must deal with this on their own, or die trying.
[OSR Challenge] A New Skeleton For The Closet
A New Skeleton For The Closet: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.Get Ready:
- The adventurers find a secret door hidden inside a closet in the Hold Lord’s bedchamber. Opening the secret door brings the party more than it bargained.
Labels:
3.xE,
Bloghop,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold,
Traps
[OSR Challenge] Beauty Is In The Eye Of The Potential Copyright Violation
Beauty Is In The Eye Of The Potential Copyright Violation: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.Get Ready:
- The adventurers, seeking to relieve the stronghold of a priceless piece of art, break into the Hold Lord’s private study. Inside they find something quite unexpected.
29 September 2011
[OSR Challenge] Midnight In The Garden Of Neutral And Chaotic Evil
Midnight In The Garden Of Neutral And Chaotic Evil: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.Get Ready:
- Rumors of fantastic treasure draw the adventurers to a dwarven druid’s small keep; even better: the druid has not been seen for weeks. Now is their chance.
Labels:
3.xE,
Bloghop,
Dwarves,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold
[OSR Challenge] Keep A-Knockin’ But You Can’t Come In
Keep A-Knockin’ But You Can’t Come In: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. (This short adventure is designed to follow the short adventure entitled “Knock, Knock ... The Sky Is Falling” and assumes the adventurers move forward with their exploration of the stronghold.)Get Ready:
- The young adventurers have been bloodied, but their resolve remains. The
smell of treasurepromise of exploration drives them forward.
Labels:
3.xE,
Bloghop,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold,
Traps
[OSR Challenge] Knock, Knock...The Sky Is Falling
Knock, Knock...The Sky Is Falling: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. Get Ready:
- Sometimes just getting in is the hardest part for a group of young adventurers. And sometimes a stalactite is just a stalactite...except when it's not.
Labels:
3.xE,
Bloghop,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold
[OSR Challenge] Dank As A Ditch
Dank As A Ditch: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. (With apologies to Theodore Roethke and his ‘Root Cellar.’)Get Ready:
- Something is wrong in the stronghold’s storage room; dwarves go to the cellar and do not come out. The adventurers boldly volunteer to root out whatever is down there...for a price, of course.
Labels:
3.xE,
Bloghop,
Dwarves,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold,
Undead
[OSR Challenge] Bridge Over Troubled Water
Bridge Over Troubled Water: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.Get Ready:
- Fleeing from a powerful dwarven sorceress, the adventurers cross the breezeway joining the two halves of the sorceress’ stronghold over a deep chasm. They do not count upon her skills with elemental creatures, however.
Labels:
3.xE,
Bloghop,
Dwarves,
Hooks,
Idea Germs,
NPCs,
OSR Challenge September 2011,
Short Adventures,
Stronghold
28 September 2011
[OSR Challenge] Walk Into My Parlor
Walk Into My Parlor: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.Get Ready:
- The marauding goblins are gone and the forest outside is quiet. The quiet does not mean safety, for another danger has been living in a lonely tower with a chimney to the outside.
Labels:
3.xE,
Bloghop,
Dragons,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold
[OSR Challenge] Please Pass The AACKKK
Please Pass The AACKKK: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.Get Ready:
- Some people never learn the truth of the adage, “Where there’s smoke, there’s fire.” Intrigued by wisps of smoke found randomly throughout the stronghold, the adventurers seek out the source.
Labels:
3.xE,
Bloghop,
Dragons,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold
[OSR Challenge] 99 Bottles Of Beer On The Wall
99 Bottles Of Beer On The Wall: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.Get Ready:
- The adventurers enter a room to find large casks and enormous metallic urns and tubs, all connected with various kinds of metallic pipes. It’s time for some refreshment!
[OSR Challenge] Mount The Terrace...And Hearken What The Frightful Sounds Convey
Mount The Terrace...And Hearken What The Frightful Sounds Convey: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. Get Ready:
- Hearing rumors of a great treasure, the adventurers travel to the Garduum Hold. What they find is a terrace over a beautiful garden, an odd riddle, and a dangerous secret.
27 September 2011
[OSR Challenge] Be Our Guest ... Feed Our Chest
Be Our Guest...Feed Our Chest: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. Get Ready:
- An enemy Hold Lord invites the adventurers to parley under a flag of truce. The adventurers are invited to stay overnight, not knowing that they are intended to be the meal of honor.
Labels:
3.xE,
Bloghop,
Dwarves,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold,
Traps
[OSR Challenge] There's A Bugbear In My Kitchenette!
There’s A Bugbear In My Kitchenette!: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. (With apologies and a hat tip to Jeffrey over at There’s A Bugbear In My Kitchen!Get Ready:
- While the adventurers are resting from the road in a friendly stronghold, a horde of bugbears attack. The Hold Lord, his retinue, and the adventurers are forced to fall back and set up defense in the King’s private sub-kitchen.
Labels:
3.xE,
Bloghop,
Dwarves,
Hooks,
Idea Germs,
OSR Challenge September 2011,
Short Adventures,
Stronghold
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